Has anyone tried unburial rites? I was playing at a Wednesday night standard game earlier this week and unburial rites and hero of bladehold is retarded they always ran out of removal before I flashed back unburial rites.
Mulligan is very very important with this deck, how do you guys choose to mulligan or not.
any 2 land do you keep?, this is a general rule for me, especially if its w/b
Do you ever keep a 1 land hand or a 6 hand land?
how about 5 lands and anthem and a 5cc card?
Thanks guys, first post i know, but been playing this off an on for a while, and usually rank top 30 in state constructed and limited. but never studied much or had access to mtgo, which is great.
Mulligan is very very important with this deck, how do you guys choose to mulligan or not.
any 2 land do you keep?, this is a general rule for me, especially if its w/b
Do you ever keep a 1 land hand or a 6 hand land?
how about 5 lands and anthem and a 5cc card?
Thanks guys, first post i know, but been playing this off an on for a while, and usually rank top 30 in state constructed and limited. but never studied much or had access to mtgo, which is great.
thanks,
v3n3
Generally you want at least three lands and a turn 1/2 play. If you first play of the game is a lingering souls your going to get run over IMO.
My build is quite similar:
- 1 Hero of Bladehold
+ 1 Champion of the Parish
and 4 Blade Splicer instead of 4 Midnight Haunting and it work pretty well against most of the decks.
My worst match-ups are against UB Zombies (45/55) and against reanimator decks such as FRites (40/60). WRR, it is 50/50 and the rest is favorable (at least 60/40).
Concerning mulligan,
1 land or 6 lands -> Mulligan
2 lands -> depends. If it contains 1 CotP, 1 Gather the Townsfolk and 1 Doomed Traveler or 1 anthem, I keep.
5 lands -> I probable mulligan
It also depends on your opponent's deck. Against Reanimator decks for example, you must mulligan quite aggressively, first turns have to be very aggressive with something to play every turn.
I have lost a lot of games where I put them lower to 5 life and finally lost due to Elesh Norn or Wurmcoil.
I've been playing something similar as well, -1 hero, -2 Honor of the Pure, +1 Sorin, +1 Oblivion Ring, + Champion. I'm also running -2 Go For the Throat and -2 basic lands for +4 Blade Splicer, although I really like the addition of GFtT, and I may find a way to include it in mine. I could see cutting the other two Honor of the Pure for it. Blade Splicer is extremely solid, even with nothing else in play; you're getting a 1/1 and a 3/3 first strike for 3CMC. With Intangible in play, the first strike golem becomes vigilant. It's very worth playing.
How well does Blade Splicer work in this deck? The golem token is real nice, especially if Intangible Virtue is on the table, making the golem a 4/4 with vigilance.
With vigilance and first strike, if Blade Splicer hasn't been killed yet. I was running three for a while, and I added the fourth when I realized how awesome it is. Even without Intangible, it's a house.
With vigilance and first strike, if Blade Splicer hasn't been killed yet. I was running three for a while, and I added the fourth when I realized how awesome it is. Even without Intangible, it's a house.
I may have to test that out... if I can get some Blade Splicers.......
I haven't really tested any alternatives..... she's just a good 4 mana alpha strike that has to be answered. Her and Sorin litterally make our late game.
I prefer Splicers to Hauntings.
-The deck is vulnerable enough to dedicated hate as it is. Having a creature that doesn't die to Corrosive Gale/Whipflare/Curse of Death's Hold, and still retains some value after Ratchet Bomb is important. Having four more cards that are weak to the same long list of stuff as Lingering Souls is weak to is putting all of your eggs in one basket.
-A primarily white deck is naturally weak to Sword of War and Peace. Golem tokens can block SoWaP holders. Being able to block Highborn Ghoul is a plus.
-Haunting is not a good card when you don't draw your Anthems or if they get destroyed. On the other hand, Blade Splicer is a great creature with or without Anthems, as evidenced by its appearance in a variety of decks from Control to Tempo to Aggro.
-The value of Haunting's instant speed is diminished by the deck's lack of other Instants. You're not going to catch many good players off guard with a surprise Haunting.
-Aggro decks in the format are generally dependent on Geralf's Messenger, Strangleroot Geist and Mirran Crusader. Blade Splicer cleanly beats all of them in combat.
-First Strike synergizes well with Deathtouch granted from Vault of the Archangel.
I'm going to be playing this tomorrow, so if anyone has any major pointers until then, I'd be glad for you to let me know.
IMO, I'd drop the mortarpods for 2 more shrines MB. 1 Shrine is pointless, really. And mortarpod... I've never really been sold on the card in this deck. More shrines allow you to be less afraid of using DOJ if needed, because you know you've got an army in a can waiting. Also perfect if your expecting to side in more control-esque cards to make games a little longer so shrine can build. Also, Elite Inquisitor in the sb is questionable, especially with elite blade splicer already in there. I'd consider either Surgical Extraction or Angelic Destiny in it's place. Other then that, the list looks cool.
That's an enormous waste of Sideboard slots, given how many amazing Sideboard options are available. I already struggle to put everything I want into my 15 slots. I'd rather not waste slots on a main-deck card.
I have read Everywhere that Sorin isn't that good since when it get out, you where usually going to win. Just wanted to point out that I won my Last match, It was 1-1 with a Sorin ultimate getting me 2 blade splicer and 1 huntmaster of the fell, It was a pretty epic return of situation getting 3 token, 2 golem 3/3 and 1 wolf 2/2.
Best thing I can say is never rush to do your thing. If your opponents play white,red or black, don't rush that lingering souls flashback, or keep that midnight haunting in your hand, once they wipe the field it is fun to swarm back!
If you have any question regarding card choice it would be my pleasure to answer them.
I have read Everywhere that Sorin isn't that good since when it get out, you where usually going to win. Just wanted to point out that I won my Last match, It was 1-1 with a Sorin ultimate getting me 2 blade splicer and 1 huntmaster of the fell, It was a pretty epic return of situation getting 3 token, 2 golem 3/3 and 1 wolf 2/2.
Best thing I can say is never rush to do your thing. If your opponents play white,red or black, don't rush that lingering souls flashback, or keep that midnight haunting in your hand, once they wipe the field it is fun to swarm back!
If you have any question regarding card choice it would be my pleasure to answer them.
You seem to be playing in a much less competitive environment than most people.
Any planeswalker ultimate should be game breaking.
The fact that someone sat for three turns and watched sorin get to that point and provided valuable targets for the ultimate while doing so says a lot about what type of opponent you were up against.
"Common sense is not as common as one would believe."
"These kids today with their collector numbers and their newfangled tap symbol. Twenty Black Lotuses and twenty Plague Rats. Now that's real Magic."-Old Fogey
You seem to be playing in a much less competitive environment than most people.
Any planeswalker ultimate should be game breaking.
The fact that someone sat for three turns and watched sorin get to that point and provided valuable targets for the ultimate while doing so says a lot about what type of opponent you were up against.
that is a little condecending. I've ultimated Sorin Only once before. I was playing against Mono Green Aggro and I chumped everything he swung at me.
I image I could do the same against mono black or even white.
Red is the only color that can easily blast planeswalkers. And we're playing tokens so we have no shortage of blockers. If we do then we've got worse problems than defending sorin.
Though it is pretty lucky to be in a situation where you can activate sorin's ultimate.
that is a little condecending. I've ultimated Sorin Only once before. I was playing against Mono Green Aggro and I chumped everything he swung at me.
I image I could do the same against mono black or even white.
Red is the only color that can easily blast planeswalkers. And we're playing tokens so we have no shortage of blockers. If we do then we've got worse problems than defending sorin.
Though it is pretty lucky to be in a situation where you can activate sorin's ultimate.
Red- Several instant burns to nuke the PW.
White- Oblivion Ring
Green- Beast within
Blue- Counters.
Black is really the only deck that should have any real problem dealing with PW's.
That's not even the point. His opponent was playing some sort of GW aggro variant (Beast Within AND Oblivion ring) and was inexperienced enough to not be prepared for responding to a PW, and then continued casting high value targets knowing that he didnt have an answer to the sorin. He also stated that Sorin turned the tides for him which leads us to assume his board presence was inferior to his opponent, yet his opponent did not tag the PW to stop the ultimate from going off despite having at least three creatures on the board.
There is no intended condescension, only a statement of my observations with the information that was provided. This forum is strictly for competitive discussion, it was in the agreement we all (presumably) read when requesting to join this community.
Mods- This isnt spam, but part of a discussion of how other decks can respond to our PWs.
"Common sense is not as common as one would believe."
"These kids today with their collector numbers and their newfangled tap symbol. Twenty Black Lotuses and twenty Plague Rats. Now that's real Magic."-Old Fogey
Red- Several instant burns to nuke the PW.
White- Oblivion Ring
Green- Beast within
Blue- Counters.
Black is really the only deck that should have any real problem dealing with PW's.
That's not even the point. His opponent was playing some sort of GW aggro variant (Beast Within AND Oblivion ring) and was inexperienced enough to not be prepared for responding to a PW, and then continued casting high value targets knowing that he didnt have an answer to the sorin. He also stated that Sorin turned the tides for him which leads us to assume his board presence was inferior to his opponent, yet his opponent did not tag the PW to stop the ultimate from going off despite having at least three creatures on the board.
There is no intended condescension, only a statement of my observations with the information that was provided. This forum is strictly for competitive discussion, it was in the agreement we all (presumably) read when requesting to join this community.
Mods- This isnt spam, but part of a discussion of how other decks can respond to our PWs.
I understand. and I"d like to take back my comment about it being condesending. I was a bit out of line with it. In this new system things can be said with a little harsher tone.
Though Just because Sorin preformed ultimate doesn't necessarily mean the person he was playing was bad. White and green only have one card that can possibly remove him. And Most green decks I've seen don't even run Beast within anymore.
But it is true that Skirsdag High priest, as appealing as the prospect of 5/5 flying demon tokens is, usually is a dead draw 70 percent of the time. People can work around non-instant morbid cards. If they know you can get a demon then they won't let anything die or they remove skirsdag.
Evolving Wilds can be too slow sometimes when you need that land to play your spell.
I play Shimmering Grotto. To say whoever plays that is a bad player is a bad thing to say in general
Second, maybe Skirsdag worked for him. We pump out a lot of guys.
Third, what would you do to beat out a Sorin. You said to get rid of it, but that his opponent was stupid to throw out creatures to try and kill it. Maybe he knew if the ultimate went off he would lose anyway so might as well try to kill it.
Think before you speak please....this coming from the guy that runs Altar's Reap
Evolving Wilds can be too slow sometimes when you need that land to play your spell.
I play Shimmering Grotto. To say whoever plays that is a bad player is a bad thing to say in general
Second, maybe Skirsdag worked for him. We pump out a lot of guys.
Third, what would you do to beat out a Sorin. You said to get rid of it, but that his opponent was stupid to throw out creatures to try and kill it. Maybe he knew if the ultimate went off he would lose anyway so might as well try to kill it.
Think before you speak please....this coming from the guy that runs Altar's Reap
I would have not cast additonal blade splicers if I already had huntmaster out. I owuld have just passed the turn, flipped him, pinged the sorin, and then continued to fill my board. Simple as that.
In all honesty, I assumed the story was made up from the beginning anyways. Please, lets all just drop this argument.
On another note, Altar's Reap can be a very good card in this deck as a 1-3 of. Opponents wipe our board pretty consistently, and our Doomed Traveler can potentially profit from the sacrifice.
"Common sense is not as common as one would believe."
"These kids today with their collector numbers and their newfangled tap symbol. Twenty Black Lotuses and twenty Plague Rats. Now that's real Magic."-Old Fogey
Alter's Reap could be a good card to add. It adds even more resistance to sweepers. I would say 2 maybe 3 would be the magic number for it, but what would you cut?
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Well just to clarify since everyone jumped on the rope, the guys i was agaisn't is someone who's been around the community of magic for enough long to understand that a planeswalker must be answered. Like someone clarified he was playing pod not Gw. He was hoping for me to ultimate sorin then him doing a day of judgement, For the record i had enough virtue and token to chump block until i get sorin to 6 and if he attacked sorin i could simply lets sorin die then kill him.
So before saying someone play in a less competitive environement you should know the environement itself, I'm a player from montréal over here we have a very solid base of player, If that Gpt would have been in a small town close to here sure but not right in the city.
On other note, I'm very pleased to play 2 Altar's reap, It's good in responde to Day, black sun, slagstorm. Getting 2 card out of a move like that is very fun. Sometime when i'm screw I will do it on a doom or token just to draw some more card.
On the high priest: I find him very good, I used to play a much more black version of the deck, then when I had to choose what to take out to make place for the human package, I had to choose between bloodline keeper or the high priest, I figured the high priest is a human and would help agaisn't the SoWaP. Getting a 5/5 token flying doesn't happen often, but the high priest often become a source of threat to the opponnent. I mostly use it to bait Gftt or DB or TG.
Skirsdag high priest is kinda lame. I would rather attack than tap creatures for a 5/5 flying demon. Just me though.
Edit: also on shimmering grotto, doesn't it just screw you more than help you? lets say I need double white for bladehold and I have WBB on the field, you draw a grotto and it's kinda sad panda. Vault of the arch angel does the same thing i suppose but you get more quality out of it than you ever would with the grotto.
any 2 land do you keep?, this is a general rule for me, especially if its w/b
Do you ever keep a 1 land hand or a 6 hand land?
how about 5 lands and anthem and a 5cc card?
Thanks guys, first post i know, but been playing this off an on for a while, and usually rank top 30 in state constructed and limited. but never studied much or had access to mtgo, which is great.
thanks,
v3n3
Generally you want at least three lands and a turn 1/2 play. If you first play of the game is a lingering souls your going to get run over IMO.
Standard-
WRG-Naya Humans
EDH-
RUG- Animar
RW- Brion Stoutarm
4x Doomed Traveler
3x Champion of the Parish
3x Hero of Bladehold
Spells:
4x Intangible Virtue
4x Honor of the Pure
4x Gather the Townsfolk
4x Midnight Haunting
4x Lingering Souls
2x Oblivion Ring
2x Go for the Throat
2x Sorin, Lord of Innistrad
Lands:
12x Plains
5x Swamp
4x Isolated Chapel
3x Vault of the Archangel
3x Celestial Purge
3x Timely Reinforcements
2x Revoke Existence
2x Go for the Throat
2x Doom Blade
1x Oblivion Ring
1x Shrine of Loyal Legions
1x Surgical Extraction
- 1 Hero of Bladehold
+ 1 Champion of the Parish
and 4 Blade Splicer instead of 4 Midnight Haunting and it work pretty well against most of the decks.
My worst match-ups are against UB Zombies (45/55) and against reanimator decks such as FRites (40/60). WRR, it is 50/50 and the rest is favorable (at least 60/40).
Concerning mulligan,
1 land or 6 lands -> Mulligan
2 lands -> depends. If it contains 1 CotP, 1 Gather the Townsfolk and 1 Doomed Traveler or 1 anthem, I keep.
5 lands -> I probable mulligan
It also depends on your opponent's deck. Against Reanimator decks for example, you must mulligan quite aggressively, first turns have to be very aggressive with something to play every turn.
I have lost a lot of games where I put them lower to 5 life and finally lost due to Elesh Norn or Wurmcoil.
I may have to test that out... if I can get some Blade Splicers.......
Budget discussion is NOT allowed in the competitive subforums. A warning has been issued.
-Mathochism
GWR Naya Zoo RWG
WUBRG Tribal Zoo GRBUW
Legacy:
RUG RUG Delver GUR
Commander / EDH:
G Ezuri, Renegade Leader G
RUG Animar, Soul of Elements GUR
I haven't really tested any alternatives..... she's just a good 4 mana alpha strike that has to be answered. Her and Sorin litterally make our late game.
Standard-
WRG-Naya Humans
EDH-
RUG- Animar
RW- Brion Stoutarm
For Hero of Bladehold, it is quite difficult to replace her according to the pressure she is bringing on your opponent.
-The deck is vulnerable enough to dedicated hate as it is. Having a creature that doesn't die to Corrosive Gale/Whipflare/Curse of Death's Hold, and still retains some value after Ratchet Bomb is important. Having four more cards that are weak to the same long list of stuff as Lingering Souls is weak to is putting all of your eggs in one basket.
-A primarily white deck is naturally weak to Sword of War and Peace. Golem tokens can block SoWaP holders. Being able to block Highborn Ghoul is a plus.
-Haunting is not a good card when you don't draw your Anthems or if they get destroyed. On the other hand, Blade Splicer is a great creature with or without Anthems, as evidenced by its appearance in a variety of decks from Control to Tempo to Aggro.
-The value of Haunting's instant speed is diminished by the deck's lack of other Instants. You're not going to catch many good players off guard with a surprise Haunting.
-Aggro decks in the format are generally dependent on Geralf's Messenger, Strangleroot Geist and Mirran Crusader. Blade Splicer cleanly beats all of them in combat.
-First Strike synergizes well with Deathtouch granted from Vault of the Archangel.
IMO, I'd drop the mortarpods for 2 more shrines MB. 1 Shrine is pointless, really. And mortarpod... I've never really been sold on the card in this deck. More shrines allow you to be less afraid of using DOJ if needed, because you know you've got an army in a can waiting. Also perfect if your expecting to side in more control-esque cards to make games a little longer so shrine can build. Also, Elite Inquisitor in the sb is questionable, especially with elite blade splicer already in there. I'd consider either Surgical Extraction or Angelic Destiny in it's place. Other then that, the list looks cool.
Standard:
GBWAggressive Junk TokensGBW
"Some convictions are so strong that the world must break to accommodate them."
That's an enormous waste of Sideboard slots, given how many amazing Sideboard options are available. I already struggle to put everything I want into my 15 slots. I'd rather not waste slots on a main-deck card.
My matchup were: Mirror, control token, zombie, pod ramp.
Here's my decklist:
4x Lingering souls
4x Gather the townsfolk
4x Champion of the parish
4x Doomed traveler
4x Intangible virtue
3x Honor of the pure
3x Sorin, Lord of Innistrad
2x Skirsdag high priest
2x Mikaeus, the lunarch
3x Oblivion ring
2x Altar's reap
3x Swamp
2x Vault of the Archangel
4x Isolated chapel
3x Revoke existence
2x Grafdigger's cage
3x Marrow shards
1x elite inquisitor
4x surgical extraction
2x Dismember
I have read Everywhere that Sorin isn't that good since when it get out, you where usually going to win. Just wanted to point out that I won my Last match, It was 1-1 with a Sorin ultimate getting me 2 blade splicer and 1 huntmaster of the fell, It was a pretty epic return of situation getting 3 token, 2 golem 3/3 and 1 wolf 2/2.
Best thing I can say is never rush to do your thing. If your opponents play white,red or black, don't rush that lingering souls flashback, or keep that midnight haunting in your hand, once they wipe the field it is fun to swarm back!
If you have any question regarding card choice it would be my pleasure to answer them.
You seem to be playing in a much less competitive environment than most people.
Any planeswalker ultimate should be game breaking.
The fact that someone sat for three turns and watched sorin get to that point and provided valuable targets for the ultimate while doing so says a lot about what type of opponent you were up against.
WBSorin's ArmyWB
RRRRDWRRR
RGWerewolvesRG
EDH/Commander:
WBRKaalia of the VastWBR(Multiplayer Competitive Primer and Beginner's Guide)
WBRKaalia of the VastWBR (1v1 Competitive Primer)
BSkithiryx, the Blight DragonB(1v1 Shotgun Venom)
that is a little condecending. I've ultimated Sorin Only once before. I was playing against Mono Green Aggro and I chumped everything he swung at me.
I image I could do the same against mono black or even white.
Red is the only color that can easily blast planeswalkers. And we're playing tokens so we have no shortage of blockers. If we do then we've got worse problems than defending sorin.
Though it is pretty lucky to be in a situation where you can activate sorin's ultimate.
Red- Several instant burns to nuke the PW.
White- Oblivion Ring
Green- Beast within
Blue- Counters.
Black is really the only deck that should have any real problem dealing with PW's.
That's not even the point. His opponent was playing some sort of GW aggro variant (Beast Within AND Oblivion ring) and was inexperienced enough to not be prepared for responding to a PW, and then continued casting high value targets knowing that he didnt have an answer to the sorin. He also stated that Sorin turned the tides for him which leads us to assume his board presence was inferior to his opponent, yet his opponent did not tag the PW to stop the ultimate from going off despite having at least three creatures on the board.
Also, he runs Skirsdag High Priest.
There is no intended condescension, only a statement of my observations with the information that was provided. This forum is strictly for competitive discussion, it was in the agreement we all (presumably) read when requesting to join this community.
Mods- This isnt spam, but part of a discussion of how other decks can respond to our PWs.
WBSorin's ArmyWB
RRRRDWRRR
RGWerewolvesRG
EDH/Commander:
WBRKaalia of the VastWBR(Multiplayer Competitive Primer and Beginner's Guide)
WBRKaalia of the VastWBR (1v1 Competitive Primer)
BSkithiryx, the Blight DragonB(1v1 Shotgun Venom)
I understand. and I"d like to take back my comment about it being condesending. I was a bit out of line with it. In this new system things can be said with a little harsher tone.
Though Just because Sorin preformed ultimate doesn't necessarily mean the person he was playing was bad. White and green only have one card that can possibly remove him. And Most green decks I've seen don't even run Beast within anymore.
But it is true that Skirsdag High priest, as appealing as the prospect of 5/5 flying demon tokens is, usually is a dead draw 70 percent of the time. People can work around non-instant morbid cards. If they know you can get a demon then they won't let anything die or they remove skirsdag.
I play Shimmering Grotto. To say whoever plays that is a bad player is a bad thing to say in general
Second, maybe Skirsdag worked for him. We pump out a lot of guys.
Third, what would you do to beat out a Sorin. You said to get rid of it, but that his opponent was stupid to throw out creatures to try and kill it. Maybe he knew if the ultimate went off he would lose anyway so might as well try to kill it.
Think before you speak please....this coming from the guy that runs Altar's Reap
Thanks Hero's of the Plane
Modern
-------------
xRxAffinityxRx
I would have not cast additonal blade splicers if I already had huntmaster out. I owuld have just passed the turn, flipped him, pinged the sorin, and then continued to fill my board. Simple as that.
In all honesty, I assumed the story was made up from the beginning anyways. Please, lets all just drop this argument.
On another note, Altar's Reap can be a very good card in this deck as a 1-3 of. Opponents wipe our board pretty consistently, and our Doomed Traveler can potentially profit from the sacrifice.
WBSorin's ArmyWB
RRRRDWRRR
RGWerewolvesRG
EDH/Commander:
WBRKaalia of the VastWBR(Multiplayer Competitive Primer and Beginner's Guide)
WBRKaalia of the VastWBR (1v1 Competitive Primer)
BSkithiryx, the Blight DragonB(1v1 Shotgun Venom)
GRAggroRG
Smouldering decay
Take your breath away
Millions of our years
In minutes disappears
So before saying someone play in a less competitive environement you should know the environement itself, I'm a player from montréal over here we have a very solid base of player, If that Gpt would have been in a small town close to here sure but not right in the city.
On other note, I'm very pleased to play 2 Altar's reap, It's good in responde to Day, black sun, slagstorm. Getting 2 card out of a move like that is very fun. Sometime when i'm screw I will do it on a doom or token just to draw some more card.
On the high priest: I find him very good, I used to play a much more black version of the deck, then when I had to choose what to take out to make place for the human package, I had to choose between bloodline keeper or the high priest, I figured the high priest is a human and would help agaisn't the SoWaP. Getting a 5/5 token flying doesn't happen often, but the high priest often become a source of threat to the opponnent. I mostly use it to bait Gftt or DB or TG.
Hope that help.
Edit: also on shimmering grotto, doesn't it just screw you more than help you? lets say I need double white for bladehold and I have WBB on the field, you draw a grotto and it's kinda sad panda. Vault of the arch angel does the same thing i suppose but you get more quality out of it than you ever would with the grotto.
GRAggroRG
Smouldering decay
Take your breath away
Millions of our years
In minutes disappears