I have been running this list for the past week. I am very happy with my results and am going to keep tuning this. Yesterday at FNM the entire top of the result board was control w/thragtusk except for me. The prevalence of long games that clogged board states means I am considering putting two zealous conscripts in my board, probably in place of a bonfire and a pillar. I am also considering swapping brimstone in for mizzium mortars since I am not loving that card right now. But that will probably wait a week or more to see if I change my mind again.
Zealous Conscripts have some additional value due to the caverns. My meta is rife with control, and I need to be able to get creatures on board reliably. I have so many humans that calling humans on caverns makes my opponents unhappy. Devil also works well. My opponents don't value Hound of Griselbrand so I almost never see him countered. It is odd because I have kept off enemy fatties with hound multiple time. And soulbounding a stonewright to hound is insane.
Lightning mauler has proven his value regardless of his low body. Oddly I have started seeing a lot ofRolling Temblor. Since that kills all of my 1/2 drops I don't mind so much. Online though I see more Izzet Staticaster and I don't like my one drops at all when he is around.
All in all, I am finding mono-red sligh with a creature heavy base very effective.
Sligh list inspired by Zeman's list. Trying to have the best MU vs UWx control and frites (the top decks in my meta) without throwing away my other MUs. Side board is kinda experimental.
Current plans
vs. Bant/UWx control (my biggest concern) :
-2 pillar
-4 flames of the firebrand
-4 rakdos cackler/stromkirk noble, not sure which is correct choice
+3 Hound of grislebrand
+1 mountain
+2 Zealous Conscripts
+2 thunderbolt
+2 traitorous blood
vs. Frites
idk the mainboard is probably good, it should kill them before they can do anything.
To build off this question: why did you opt for lightning mauler over thundermaw? Personally I love using thundermaw to embarrass reanimators who sit behind an angel of serenity(assuming it ate our wolf, or we never had a wolf).
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When does lightning bolt kill Emrakul? When your opponent's at three.
This is my current list Sligh list. Trying out the 4th Pyreheart Wolf since he seems pretty relevant right now (over a 3rd Brimstone Volley). Might remove Volley altogether but I'm not entirely certain. I board it out often but it does win me games sometimes that I have no business winning.
I'm giving Hound of Griselbrand another shot in the SB. I tried him previously (about a month ago) but he was just really bad. Maybe the meta has shifted enough he's worth running now though. I never actually got to play him during the DE I just did (sided him in a couple of rounds but never actually drew him) so still need to test a bit more. I'm also probably going to switch the Waifs for something. They were an interesting idea but they're a lot worse in execution than they seem on paper. I've usually been boarding them vs Bant and U/W/(R) tempo decks to punish them for slow draws and/or just passing but they usually just end up getting Azorius Charmed and I'm forced to draw a 1 mana 1/1. Not sure what I'm going to try in their place though...Shred-Freak maybe, but he gets walled by Augur of Bolas which Tempo usually runs and Bant sometimes runs. Archwing Dragon might be on the chopping block too since Bant and Jund seem to be on the decline in popularity and those were the main matchups I've been using him in. I still like the idea of him though and he's definitely won me some games.
Re:Volley vs Flames ~ they're both very hit and miss, so a split seems fine.
Yeah it's pretty rare that I have both Volleys and Flames in my deck post-board as the matchups where one is good are usually where the other is bad. Running a split lets me have both game one and then I can optimize in the sideboarded games.
I actually just had this thought on sideboard changes:
Not sure why I didn't think of this before but maxing out on Stonewrights seems like it would be a good post-board strategy against decks like Bant Control (and he's probably going to be better against U/W/R decks than Waif since at least he can push guys through Restoration Angels and Augurs). The other slot I'm not so certain on but I think the 3rd Mortars is probably the front-runner. Thunderbolt is something I've never really been overly impressed with but it might be worth going up to 2. The problem I have with it is that it pretty much only hits Restoration Angels which is fine against a threat-light deck like U/W/(R) but for something like G/W midrange or reanimator it just doesn't seem worth it when Mortars can do close to the same job and hit other relevant creatures too. As I said in another thread I'm not particularly concerned about reanimator decks so Cage probably isn't necessary.
Yeah, I am running three Stonewright for the same reason ~ it's really good against restoration angel and centaur healer, as well as passable against Unsummon and Azorius Charm.
Definitely an extra Mortars before an extra Bolt.
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How do you find 20 mountain + 2 hellion crucible dromar?
I've been running that land configuration for a few weeks now and it seems to help a lot more than it gives me trouble. Having the 2nd Crucible has actually been very relevant in games where I flood for example and the opponent is able to deal with the first Hellion. There was one situation where I got stuck on 3 land with Mountain and 2x Crucible and I could awkwardly only cast one spell per turn despite having a bunch of 1 and 2 drops in my hand though I don't think that's something that should be occuring too often. Sometimes you might not be able to cast Ash Zealot on turn 2 also but that's not so common it really concerns me (and half the time you'll have a Gore-House you'd prefer to play turn 2 anyways so you have an extra drawstep to get your second red).
What I should probably do is buy a foil Hellion Crucible so that whenever I draw the foil one I can remark "hey I'm glad that's not a mountain" or "damn, I wish that was a mountain". My general feel though has been that having 2 copies has a) allowed me to see a single copy more often than I would with just one in the deck and b) allowed me to draw both of them in drawn-out games, so overall I think it's good.
What I should probably do is buy a foil Hellion Crucible so that whenever I draw the foil one I can remark "hey I'm glad that's not a mountain" or "damn, I wish that was a mountain".
I did exactly that when I first put my Red Deck together. It helped me realize I'd rather play 21x Mountain and 1x Hellion Crucible MD.
I'd just bond Mauler T2 and swing out.
T3, either Wolf or Crucible is fine, though, personally, I'd play out the wolf since it doesn't care about Verdict and it pretty brutal against Flash's low creature count - it's also the better play if you have a Hellrider to drop the following turn.
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redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.
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1. Bond and swing most of the time, although there is an argument on the draw to not bond since there will be a turn where they can have 4 mana open and you won't be able to attack ~ but that's hypothetical and the damage now is certain.
2. Attack to bait a charm. If they have the charm, land the wolf; otherwise charge a crucible.
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@ Yarpus. The sideboard strategy with hound is to take out your defensively suspect cards (Cackler, GHC and Mauler, typically 8-11 cards out) and bring in a crucible, all your removal (5-7 cards) and three Hound of Griselbrand. Then you're the aggro-control deck ~ you're trying to trade 1-for-1 then get ahead with 2-for-1s (flames, hound, mortars, spearing a guy when they try to rancor; hellion crucible).
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My other advice is that your burn needs to be correctly sequenced and run out. Usually should be holding it until its absolutely needed or will break their own sequencing. You have to watch the match up and their card count to know if you should be playing your burn like counters or save them for going off.
You'll find situations like this game 3:
O: untapped Thrag token, fresh Huntmaster, fresh Wolf Token, Wolfrun and 6 life and top deck
You: pyreheart, 4 life and pillar and spear.
This is where playing red really turns into a thinking game.
My other advice is that your burn needs to be correctly sequenced and run out. Usually should be holding it until its absolutely needed or will break their own sequencing. You have to watch the match up and their card count to know if you should be playing your burn like counters or save them for going off.
You'll find situations like this game 3:
O: untapped Thrag token, fresh Huntmaster, fresh Wolf Token, Wolfrun and 6 life and top deck
You: pyreheart, 4 life and pillar and spear.
This is where playing red really turns into a thinking game.
I'm not sure what to get out of this. Swing with Pyreheart, if they block then you have a 2/2 back to defend, so you Spear the beast, Pillar the Huntmaster, then they can swing with the wolf and (assuming only 4 land) could only pump it 1... Or if they don't block then you win?
You'll find situations like this game 3:
O: untapped Thrag token, fresh Huntmaster, fresh Wolf Token, Wolfrun and 6 life and top deck
You: pyreheart, 4 life and pillar and spear.
This is where playing red really turns into a thinking game.
You're fairly screwed at this point and completely at the mercy of your topdeck if your opponent is a good player; however, I would pillar the huntmaster and save wolf for blocks and spear for the wolfrun pump to buy another draw step..
Your opponent will immediately smell shenanigans if you attack with your Pyreheart so they'll definitely block it. I'm with Artificial Alchemist on this one.
Scenarios:
1. You spear the beast token, and attack. They will definitely block your wolf and get a 2/2 blocker. You pillar huntmaster and will only manage to prevent 2 damage trample from impending wolfrun. If he only has exactly 5 lands, you go down at most 2 life, but if they have 2 more mana, you're screwed.
2a. You pillar the huntmaster and pass. They attack with both tokens and you can block the beast token. Should your opponent decide to pump the unblocked wolf token, you can spear it immediately. You get left with a 2/2 blocker and no damage taken.
2b. If your opponent decided to pump the beast token, you spear it, you still have a 1/1 blocker, but you took 2 damage. You're still down to a burn spell.
2c. Your opponent doesn't pump and passes priority to you. You can't spear anyone because he will have the chance to pump in response to that. You get a 2/2 blocker and you get 2 damage. Still down to a burn spell with your opponent still having 2 tokens.
The only way you can win is if they let the wolf in so you can finish with both of your burns. Otherwise, you're most likely screwed.
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I am passionate, yet I am logical. The fire within me burns, but I am also patient to a point. I am with the Fires of Salvation
3x Hound of Griselbrand
4x Pyreheart Wolf
3x Lightning Mauler
4x Hellrider
4x Rakdos Cackler
4x Ash Zealot
3x Stonewright
4x Gore-House Chainwalker
2x Flames of the Firebrand
4x Searing Spear
2x Pillar of Flame
Land(23)
20x Mountain
3x Cavern of Souls
2x Mizzium Mortars
3x Bonfire of the Damned
2x Pillar of Flame
3x Thunderbolt
3x Traitorous Blood
2x Flames of the Firebrand
I have been running this list for the past week. I am very happy with my results and am going to keep tuning this. Yesterday at FNM the entire top of the result board was control w/thragtusk except for me. The prevalence of long games that clogged board states means I am considering putting two zealous conscripts in my board, probably in place of a bonfire and a pillar. I am also considering swapping brimstone in for mizzium mortars since I am not loving that card right now. But that will probably wait a week or more to see if I change my mind again.
Zealous Conscripts have some additional value due to the caverns. My meta is rife with control, and I need to be able to get creatures on board reliably. I have so many humans that calling humans on caverns makes my opponents unhappy. Devil also works well. My opponents don't value Hound of Griselbrand so I almost never see him countered. It is odd because I have kept off enemy fatties with hound multiple time. And soulbounding a stonewright to hound is insane.
Lightning mauler has proven his value regardless of his low body. Oddly I have started seeing a lot ofRolling Temblor. Since that kills all of my 1/2 drops I don't mind so much. Online though I see more Izzet Staticaster and I don't like my one drops at all when he is around.
All in all, I am finding mono-red sligh with a creature heavy base very effective.
Do it!!!
4 Rakdos Cackler
2 Pillar of Flame
4 Searing Spear
4 Stromkirk Noble
4 Hellrider
20 Mountain
3 Hellion Crucible
3 Stonewright
4 Pyreheart Wolf
4 Flames of the Firebrand
4 Lightning Mauler
Sligh list inspired by Zeman's list. Trying to have the best MU vs UWx control and frites (the top decks in my meta) without throwing away my other MUs. Side board is kinda experimental.
Current plans
vs. Bant/UWx control (my biggest concern) :
-2 pillar
-4 flames of the firebrand
-4 rakdos cackler/stromkirk noble, not sure which is correct choice
+3 Hound of grislebrand
+1 mountain
+2 Zealous Conscripts
+2 thunderbolt
+2 traitorous blood
vs. Frites
idk the mainboard is probably good, it should kill them before they can do anything.
i'll have to think about the rest
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4 Gore-House Chainwalker
4 Hellrider
3 Lightning Mauler
4 Pyreheart Wolf
4 Rakdos Cackler
3 Stonewright
4 Stromkirk Noble
2 Pillar of Flame
4 Searing Spear
21 Mountain
1 Hellion Crucible
2 Flames of the Firebrand
1 Grafdigger's Cage
1 Hellion Crucible
2 Hound of Griselbrand
2 Mizzium Mortars
2 Pillar of Flame
3 Thunderbolt
2 Traitorous Blood
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Is Thundermaw too slow?
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To build off this question: why did you opt for lightning mauler over thundermaw? Personally I love using thundermaw to embarrass reanimators who sit behind an angel of serenity(assuming it ate our wolf, or we never had a wolf).
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2 Hellion Crucible
4 Stromkirk Noble
4 Rakdos Cackler
2 Stonewright
4 Ash Zealot
4 Gore-House Chainwalker
4 Pyreheart Wolf
4 Hellrider
4 Searing Spear
2 Flames of the Firebrand
2 Brimstone Volley
1 Hellion Crucible
3 Reckless Waif
2 Mizzium Mortars
1 Thunderbolt
2 Flames of the Firebrand
3 Traitorous Blood
1 Archwing Dragon
2 Hound of Griselbrand
This is my current list Sligh list. Trying out the 4th Pyreheart Wolf since he seems pretty relevant right now (over a 3rd Brimstone Volley). Might remove Volley altogether but I'm not entirely certain. I board it out often but it does win me games sometimes that I have no business winning.
I'm giving Hound of Griselbrand another shot in the SB. I tried him previously (about a month ago) but he was just really bad. Maybe the meta has shifted enough he's worth running now though. I never actually got to play him during the DE I just did (sided him in a couple of rounds but never actually drew him) so still need to test a bit more. I'm also probably going to switch the Waifs for something. They were an interesting idea but they're a lot worse in execution than they seem on paper. I've usually been boarding them vs Bant and U/W/(R) tempo decks to punish them for slow draws and/or just passing but they usually just end up getting Azorius Charmed and I'm forced to draw a 1 mana 1/1. Not sure what I'm going to try in their place though...Shred-Freak maybe, but he gets walled by Augur of Bolas which Tempo usually runs and Bant sometimes runs. Archwing Dragon might be on the chopping block too since Bant and Jund seem to be on the decline in popularity and those were the main matchups I've been using him in. I still like the idea of him though and he's definitely won me some games.
Re:Volley vs Flames ~ they're both very hit and miss, so a split seems fine.
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Yeah it's pretty rare that I have both Volleys and Flames in my deck post-board as the matchups where one is good are usually where the other is bad. Running a split lets me have both game one and then I can optimize in the sideboarded games.
I actually just had this thought on sideboard changes:
-3 Reckless Waif
+2 Stonewright
+1 Mizzium Mortars/Thunderbolt/Grafdigger's Cage/something?
Not sure why I didn't think of this before but maxing out on Stonewrights seems like it would be a good post-board strategy against decks like Bant Control (and he's probably going to be better against U/W/R decks than Waif since at least he can push guys through Restoration Angels and Augurs). The other slot I'm not so certain on but I think the 3rd Mortars is probably the front-runner. Thunderbolt is something I've never really been overly impressed with but it might be worth going up to 2. The problem I have with it is that it pretty much only hits Restoration Angels which is fine against a threat-light deck like U/W/(R) but for something like G/W midrange or reanimator it just doesn't seem worth it when Mortars can do close to the same job and hit other relevant creatures too. As I said in another thread I'm not particularly concerned about reanimator decks so Cage probably isn't necessary.
Definitely an extra Mortars before an extra Bolt.
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I've been running that land configuration for a few weeks now and it seems to help a lot more than it gives me trouble. Having the 2nd Crucible has actually been very relevant in games where I flood for example and the opponent is able to deal with the first Hellion. There was one situation where I got stuck on 3 land with Mountain and 2x Crucible and I could awkwardly only cast one spell per turn despite having a bunch of 1 and 2 drops in my hand though I don't think that's something that should be occuring too often. Sometimes you might not be able to cast Ash Zealot on turn 2 also but that's not so common it really concerns me (and half the time you'll have a Gore-House you'd prefer to play turn 2 anyways so you have an extra drawstep to get your second red).
What I should probably do is buy a foil Hellion Crucible so that whenever I draw the foil one I can remark "hey I'm glad that's not a mountain" or "damn, I wish that was a mountain". My general feel though has been that having 2 copies has a) allowed me to see a single copy more often than I would with just one in the deck and b) allowed me to draw both of them in drawn-out games, so overall I think it's good.
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4 Gore-House Chainwalker
4 Hellrider
3 Lightning Mauler
4 Pyreheart Wolf
4 Rakdos Cackler
3 Stonewright
4 Stromkirk Noble
2 Pillar of Flame
4 Searing Spear
20 Mountain
2 Hellion Crucible
2 Flames of the Firebrand
1 Hellion Crucible
3 Hound of Griselbrand
2 Mizzium Mortars
2 Pillar of Flame
3 Thunderbolt
2 Traitorous Blood
2-1 vs Mono R Sledgehammer
2-1 vs BR Sacrifice Zombies
2-0 vs GB Zombies (Hound of Griselbrand postboard was ridiculous)
2-0 vs UW Flash
That will do it.
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I did exactly that when I first put my Red Deck together. It helped me realize I'd rather play 21x Mountain and 1x Hellion Crucible MD.
Also, Foil Crucible looks awesome. I now own 3.
T3, either Wolf or Crucible is fine, though, personally, I'd play out the wolf since it doesn't care about Verdict and it pretty brutal against Flash's low creature count - it's also the better play if you have a Hellrider to drop the following turn.
—Jaya Ballard, task mage
2. Attack to bait a charm. If they have the charm, land the wolf; otherwise charge a crucible.
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You'll find situations like this game 3:
O: untapped Thrag token, fresh Huntmaster, fresh Wolf Token, Wolfrun and 6 life and top deck
You: pyreheart, 4 life and pillar and spear.
This is where playing red really turns into a thinking game.
Cockatrice: lorddax MWS: lorddax MODO: lorddax
==Decks==
Standard - R Slighred
Modern - Seeking red list
Legacy - RBurning Red || BGContamination Pox
EDH - BRThe Wort Conspiracy
I'm not sure what to get out of this. Swing with Pyreheart, if they block then you have a 2/2 back to defend, so you Spear the beast, Pillar the Huntmaster, then they can swing with the wolf and (assuming only 4 land) could only pump it 1... Or if they don't block then you win?
You're fairly screwed at this point and completely at the mercy of your topdeck if your opponent is a good player; however, I would pillar the huntmaster and save wolf for blocks and spear for the wolfrun pump to buy another draw step..
Scenarios:
1. You spear the beast token, and attack. They will definitely block your wolf and get a 2/2 blocker. You pillar huntmaster and will only manage to prevent 2 damage trample from impending wolfrun. If he only has exactly 5 lands, you go down at most 2 life, but if they have 2 more mana, you're screwed.
2a. You pillar the huntmaster and pass. They attack with both tokens and you can block the beast token. Should your opponent decide to pump the unblocked wolf token, you can spear it immediately. You get left with a 2/2 blocker and no damage taken.
2b. If your opponent decided to pump the beast token, you spear it, you still have a 1/1 blocker, but you took 2 damage. You're still down to a burn spell.
2c. Your opponent doesn't pump and passes priority to you. You can't spear anyone because he will have the chance to pump in response to that. You get a 2/2 blocker and you get 2 damage. Still down to a burn spell with your opponent still having 2 tokens.
The only way you can win is if they let the wolf in so you can finish with both of your burns. Otherwise, you're most likely screwed.
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