I always liked this wedge color the most, Necra is second best, but I really need some help on the removal options and some card-drawing would be really helpful. Here's what I have so far.
After testing the previous version on Cockatrice, I had a bad problem with tokens and fliers in general, so that's why I put Nighthawk and Illness in the deck, removing Orzhov Charm because I couldn't gain back the life I lost from the creatures toughness.
High Priest used to be a playset, but he became a situational card in hand quickly, because there would be no point in playing him.
Any advice at all would be very useful, I'd appreciate it.
I always liked this wedge color the most, Necra is second best, but I really need some help on the removal options and some card-drawing would be really helpful. Here's what I have so far.
After testing the previous version on Cockatrice, I had a bad problem with tokens and fliers in general, so that's why I put Nighthawk and Illness in the deck, removing Orzhov Charm because I couldn't gain back the life I lost from the creatures toughness.
High Priest used to be a playset, but he became a situational card in hand quickly, because there would be no point in playing him.
Any advice at all would be very useful, I'd appreciate it.
Boros reckoner is awesome, and... is cockatrice back because as of a couple week Ago...
Boros reckoner is awesome, and... is cockatrice back because as of a couple week Ago...
Ehh....I really don't want to use the Reckoner, but I'll probably replace some of the Knights for him, and see how it goes. I don't want to muddle most of the humans out for Champion of the Parish, but he'll probably get exiled or killed anyways when he becomes 5+ power, so I'll see how 3 Reckoners go, thanks for the tips.
For Cockatrice, just use the woogerworks server.
Three color aggro seems like you will have trouble getting the lands you want in your hand off the opening. It seems like your going to have a struggle playing Ash Zealot and Vampire Nighthawk early in games. I see people throwing fits running two color aggro decks.
Three color aggro seems like you will have trouble getting the lands you want in your hand off the opening. It seems like your going to have a struggle playing Ash Zealot and Vampire Nighthawk early in games. I see people throwing fits running two color aggro decks.
During testing I really don't have trouble with getting a good amount of mana out, I usually just had some bad hands with too much or too little land. I do have some struggle playing Ash Zealot a few times, but it isn't bad most of the time. I'll fit LM in, since there's already a good amount of removal I could get. Thanks for the input.
Seems to be a mismatch between some of the cards and the decks intention. You want to be aggro but you are main boarding Obzedat with 22 lands? He probably belongs in the sideboard; especially since most of your deck curves out at 2 which makes 22 lands far too many.
Going T1 Champion or Boros Elite into T2 Ash Zealot/Sign in Blood is going to be very tricky and battalion for the Elite is going to take a while to setup since you have little haste and he doesn't mesh well with the exalted mechanic of your knights. You are also quite removal heavy for an aggro deck.
Illness in the ranks is a dubious strategy for against tokens since it is easily counter-acted by their Intangible Virtue's. What works much better is having some enchantment removal to destroy their anthems mid combat and cause a blowout.
I will be honest here, I do want to use Obzedat because I pulled two copies of him, and I have a good amount of cards from the list I made already - I'm a pretty big miser, although I'm getting over that.
I don't have the Knights in for the Exalted, their main use is for blocking (I used to have Smite in my MB for that), and their Protection clauses are really useful, along with being Human for pumping up Champion. If I only have the Champion out with the Knights, I'll attack alone with the Champ since the Knights will be useful blockers.
I took 3 of the Thune Priests I used to have in my SB for the Mentor of the Meek, since I really needed the card advantage. My (assumed) need for CA is also why I put Sign in Blood in the deck, along with the Mentors. I put the removal in the deck because I need to take out some threats, and I was having trouble with Token fliers in general, which is why I have the Illness in. Since the Illness effect stacks, I would like to think optimistically that it'll be bad for Token decks to just waste turns playing Intangible Virtue instead of Lingering Souls, and it also prevents quick chump blocks early on. Maybe Cower in Fear would be a better idea after War Priest lands in the board and destroys Intangible Virtue?
If you want to use Obzedat main then i'd suggest upping your curve to include more 3 & 4 drops. Incidentally, that's also when the power of 3 colour decks really starts to come through.
Protection is great defensively yes, but as an aggro deck, defending isn't really what you want to be doing. What the protection is best for is making the creature unblockable - opponent puts a Loxodon Smiter down? fine, you can still get a Knight of Infamy past him to keep the damage going. Likewise, most tokens are white.
Dega colours have good access to cards that have inbuilt card advantage so the card draw isn't 100% required. Burning Oil is great for the aggro mirrors being an in built 2 for 1 removal spell that lets you maintain aggression, Lingering Souls for lots of bodies (though can't use with Illness), Rally the Peasants for massive attacks.
You seem to be thinking more about how to counter the opponents plan rather than advancing your own plan to win. As aggro you want your opponent to be reacting to you, not the other way around.
I really appreciate the advice you gave me - right now I'll sleep on it, and revise my deck/post it. I guess I'm just afraid of getting off tempo (Azorius Charm) or getting my life down to 0 before my opponents. Thank you.
If you want to use Obzedat main then i'd suggest upping your curve to include more 3 & 4 drops. Incidentally, that's also when the power of 3 colour decks really starts to come through.
Protection is great defensively yes, but as an aggro deck, defending isn't really what you want to be doing. What the protection is best for is making the creature unblockable - opponent puts a Loxodon Smiter down? fine, you can still get a Knight of Infamy past him to keep the damage going. Likewise, most tokens are white.
Dega colours have good access to cards that have inbuilt card advantage so the card draw isn't 100% required. Burning Oil is great for the aggro mirrors being an in built 2 for 1 removal spell that lets you maintain aggression, Lingering Souls for lots of bodies (though can't use with Illness), Rally the Peasants for massive attacks.
You seem to be thinking more about how to counter the opponents plan rather than advancing your own plan to win. As aggro you want your opponent to be reacting to you, not the other way around.
I was uncomfortable with the thought of 19 lands at first, but with some goldfishing, I just really needed 3 to 4 lands most of the time, which is nice. Is this heading in the right direction for an aggro deck?
looking better, the few concerns i'd have in mind are mostly mana based as the setup you have is very ambitious:-
Do you ever stall trying to go T1 Champion T2 Ash Zealot when playing? You need to play an untapped Sacred Foundry T1 to be able to pull it off. May not be an issue though as with haste you can just play Zealot as a reasonable T3 play.
Likewise how easily does the deck go from T2 Zealot into T3 Vampire Nighthawk?
Double black from Victim of the Night may be restrictive when you want to keep mana up for it later while still casting other spells. Test it, see how it plays.
I'd probably switch the Duress in the sideboard for Appetite for Brains. Duress is more used to hit the opponents counter spells and enable your bigger spells as a control deck to get through. Appetite however gives you a tool in mid-range matches to deal with Thragtusk, Garruk, Restoration Angel, Zegana etc etc.
I sometimes have the Parish problem, but I usually plop the Cackler down instead, although that isn't ideal. I'm considering putting Stromkirk Noble in the deck instead, but with that I might have to throw away the Champion of the Parish idea, which seems reasonable since the Naya humans build is better for him.
I do have trouble getting double black for the Nighthawk too, should I switch out some lands to basics?
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4 Ash Zealot
4 Boros Elite
4 Champion of the Parish
2 High Priest of Penance
3 Knight of Glory
4 Knight of Infamy
2 Obzedat, Ghost Council
3 Vampire Nighthawk
Instants
3 Boros Charm
3 Searing Spear
2 Ultimate Price
2 Victim of Night
2 Clifftop Retreat
1 Dragonskull Summit
4 Godless Shrine
4 Isolated Chapel
3 Mountain
2 Plains
4 Sacred Foundry
2 Swamp
Sorcery
2 Sign in Blood
3 Mentor of the Meek
2 Illness in the Ranks
2 Rest in Peace
3 Skullcrack
2 Dreadbore
3 Duress
After testing the previous version on Cockatrice, I had a bad problem with tokens and fliers in general, so that's why I put Nighthawk and Illness in the deck, removing Orzhov Charm because I couldn't gain back the life I lost from the creatures toughness.
High Priest used to be a playset, but he became a situational card in hand quickly, because there would be no point in playing him.
Any advice at all would be very useful, I'd appreciate it.
Second attempt:
4 Ash Zealot
3 Boros Reckoner
4 Champion of the Parish
4 Knight of Glory
4 Knight of Infamy
4 Rakdos Cackler
3 Vampire Nighthawk
Instants
3 Boros Charm
3 Burning Oil
3 Rally the Peasants
3 Victim of Night
4 Blood Crypt
3 Clifftop Retreat
4 Dragonskull Summit
2 Godless Shrine
3 Isolated Chapel
3 Sacred Foundry
Sorceries
3 Lingering Souls
3 War Priest of Thune
2 Rest in Peace
3 Skullcrack
2 Dreadbore
3 Duress
2 Pillar of Flame
Boros reckoner is awesome, and... is cockatrice back because as of a couple week Ago...
Ehh....I really don't want to use the Reckoner, but I'll probably replace some of the Knights for him, and see how it goes. I don't want to muddle most of the humans out for Champion of the Parish, but he'll probably get exiled or killed anyways when he becomes 5+ power, so I'll see how 3 Reckoners go, thanks for the tips.
For Cockatrice, just use the woogerworks server.
If you are trying to make this aggro High Priest of Penance doesn't seem like the way to go. Maybe Lightning Mauler instead?
During testing I really don't have trouble with getting a good amount of mana out, I usually just had some bad hands with too much or too little land. I do have some struggle playing Ash Zealot a few times, but it isn't bad most of the time. I'll fit LM in, since there's already a good amount of removal I could get. Thanks for the input.
I will be honest here, I do want to use Obzedat because I pulled two copies of him, and I have a good amount of cards from the list I made already - I'm a pretty big miser, although I'm getting over that.
I don't have the Knights in for the Exalted, their main use is for blocking (I used to have Smite in my MB for that), and their Protection clauses are really useful, along with being Human for pumping up Champion. If I only have the Champion out with the Knights, I'll attack alone with the Champ since the Knights will be useful blockers.
I took 3 of the Thune Priests I used to have in my SB for the Mentor of the Meek, since I really needed the card advantage. My (assumed) need for CA is also why I put Sign in Blood in the deck, along with the Mentors. I put the removal in the deck because I need to take out some threats, and I was having trouble with Token fliers in general, which is why I have the Illness in. Since the Illness effect stacks, I would like to think optimistically that it'll be bad for Token decks to just waste turns playing Intangible Virtue instead of Lingering Souls, and it also prevents quick chump blocks early on. Maybe Cower in Fear would be a better idea after War Priest lands in the board and destroys Intangible Virtue?
I really appreciate the advice you gave me - right now I'll sleep on it, and revise my deck/post it. I guess I'm just afraid of getting off tempo (Azorius Charm) or getting my life down to 0 before my opponents. Thank you.
Well, here's the revised deck I have:
4 Ash Zealot
3 Boros Reckoner
4 Champion of the Parish
4 Knight of Glory
4 Knight of Infamy
4 Rakdos Cackler
3 Vampire Nighthawk
Instants
3 Boros Charm
3 Burning Oil
3 Rally the Peasants
3 Victim of Night
4 Blood Crypt
3 Clifftop Retreat
4 Dragonskull Summit
2 Godless Shrine
3 Isolated Chapel
3 Sacred Foundry
Sorceries
3 Lingering Souls
3 War Priest of Thune
2 Rest in Peace
3 Skullcrack
2 Dreadbore
3 Duress
2 Pillar of Flame
I was uncomfortable with the thought of 19 lands at first, but with some goldfishing, I just really needed 3 to 4 lands most of the time, which is nice. Is this heading in the right direction for an aggro deck?
I sometimes have the Parish problem, but I usually plop the Cackler down instead, although that isn't ideal. I'm considering putting Stromkirk Noble in the deck instead, but with that I might have to throw away the Champion of the Parish idea, which seems reasonable since the Naya humans build is better for him.
I do have trouble getting double black for the Nighthawk too, should I switch out some lands to basics?