I figure I'll be the next fool to try Turbo Fog in this format.
Plays out like any other Turbo Fog, start fogging when the attacks get lethal and try and run them out of cards. I try not to make them draw with Otherworld Atlas unless I have to to draw into a Fog or some kinda sweeper. If I'm pretty sure I can stall them for that turn I'll just put a counter on the Atlas' instead.
Needs at least 1 Elixir of Immortality maindeck or some other way to recycle your library
Yeah true. In the original list I was running 1 Elixir and oddly enough 1Sands Of Delirium just to make sure they run out before me but ended up cutting them figuring that everyone would just suggest to cut them anyway.
But true, I definitely need the Elixir in here. I'll throw it back in.
I have a turbo fog thread in the standard budget forum, you can check it out here.
My version wins off of door to nothingness even though the land base is mostly forests, and it wins pretty consistantly unless its against red decks, the main offenders being Boros Reckoner and Hellrider.
Do you think 4 Staff of Nin's are a couple too many?
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Do you think 4 Staff of Nin's are a couple too many?
Definitely not. There's enough ramp to get to them fairly quick, and they're never bad in multiples. I rarely mind drawing them and the more there are, the more draw and bigger creatures I can take down.
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Plays out like any other Turbo Fog, start fogging when the attacks get lethal and try and run them out of cards. I try not to make them draw with Otherworld Atlas unless I have to to draw into a Fog or some kinda sweeper. If I'm pretty sure I can stall them for that turn I'll just put a counter on the Atlas' instead.
Here's what I got:
4 Fogs
4 Druid's Deliverance
2 Clinging Mists
Sweepers:
4 Terminus
4 Supreme Verdict
Mana Ramp/Fix:
3 Farseek
4 Chromatic Lantern
4 Staff Of Nin
4 Otherworld Atlas
Other Stuff:
2 Thragtusk
1 Elixir Of Immortality
Land:
4 Temple Garden
4 Sunpetal Grove
4 Hallowed Fountain
12 Forest
4 Detention Sphere
3 Geist Of Saint Traft
2 Thragtusk
2 Sigarda, Host Of Herrons
2 Clinging Mist
2 Armada Wurm
The sideboard is sorta thrown together, I was hoping to go into a sorta bant control thing if the opp isn't too creature heavy.
Anywho, what do ya'll suggest?
Yeah true. In the original list I was running 1 Elixir and oddly enough 1Sands Of Delirium just to make sure they run out before me but ended up cutting them figuring that everyone would just suggest to cut them anyway.
But true, I definitely need the Elixir in here. I'll throw it back in.
My version wins off of door to nothingness even though the land base is mostly forests, and it wins pretty consistantly unless its against red decks, the main offenders being Boros Reckoner and Hellrider.
An actor without a director is but a mannequin.
While a director without a writer is unemployed.
But ultimately a writer without words is dead.
~R. D. Newman
"7,015 creatures in existence. They all die to removal."
Never before has a boy wanted more...zombie slaying.
GP Vegas: It was once in a lifetime!
On Vault of the Archangel
Definitely not. There's enough ramp to get to them fairly quick, and they're never bad in multiples. I rarely mind drawing them and the more there are, the more draw and bigger creatures I can take down.