Just a quick question.. It seems that most of you guys here run White-Blue Version rather than the White-Red Version that i run... Is Splashing Blue better than splashing red??? Thank You
Just a quick question.. It seems that most of you guys here run White-Blue Version rather than the White-Red Version that i run... Is Splashing Blue better than splashing red??? Thank You
I think so. Splashing red allows for some direct damage or maybe your own boardwipe in an aggro matchup, but splashing blue allows for a bit more consistency and resiliency. With w/r you have less answers to boardwipes and their bombs but you have a faster game. With w/u you have a slower game but one that is a bit stronger overall.
Just a quick question.. It seems that most of you guys here run White-Blue Version rather than the White-Red Version that i run... Is Splashing Blue better than splashing red??? Thank You
I assume you're splashing for Galvanic Blast or something like that? I've never found that I really needed more removal than Dispatch, and UW is definitely more stable than WR because of dual lands. The reach is nice, but not necessary.
I think so. Splashing red allows for some direct damage or maybe your own boardwipe in an aggro matchup, but splashing blue allows for a bit more consistency and resiliency. With w/r you have less answers to boardwipes and their bombs but you have a faster game. With w/u you have a slower game but one that is a bit stronger overall.
Thank you, let me see how Blue works for me in my next tournament... May I ask your permission to copy your list as my initial Blue-White Tempered Build... May i also ask for a sample sideboard with blue cards the only sideboard options i can think are white spells...
I assume you're splashing for Galvanic Blast or something like that? I've never found that I really needed more removal than Dispatch, and UW is definitely more stable than WR because of dual lands. The reach is nice, but not necessary.
Other uses of galvanic is to slow down ramp deck that uses birds or overgrown... it also used to kill stoneforge before batterskull comes out ..
I don't think Preordain belongs in this deck. If you and a controll deck both Preordain, the controll player's Preordain is better because their deck has better cards in it. You should be trying to kill them before they play their good cards, not trying to beat them at their own game. Plus, you want to keep your counter mana up. I assume blue is a valuable resource in U/W TS.
Aggro Control we are not.
Does that deck even exist without Jace and SFM now? All I see play is mono black, valakut, elves, RDW, allies, and the mirror... oh and this **** with the mind crank deck =/
Thank you, let me see how Blue works for me in my next tournament... May I ask your permission to copy your list as my initial Blue-White Tempered Build... May i also ask for a sample sideboard with blue cards the only sideboard options i can think are white spells...
I posted my decklist here. The sideboard is kind of a catch all but the only thing that I would change at the moment would be swapping the revokers for metamorphs since I've been seeing more titans than walkers lately.
I tried the blue version but just found myself siding out the spell pierce for more targetted things like celestial purge, so not really sure if it has that much value. Maybe it's just my inherent hatred of blue that makes me do it. Preordain has its uses though.
That's the point of the sideboard. General cards in main, narrow cards in the side. I side out pierce for removal all the time after g1 unless they have a lot of boardwipes. Once they see counter magic in the first game they usually watch their mana and play around pierces, which means they may play a bit slower and give me a better opportunity to swarm them quickly.
I am currently most impressed by the mono-white build - blue gives Spell Pierce which is great as a 3-4 of, but if a single land comes into play tapped before turn 4, it seriously slows down the deck. It seems to need well over 25 creatures, and the current build I have uses 30. The burn from Red seems fine as often opponents get to stabilise on very little life, but a single swing from an extra buffed creature likely has the same effect.
Revokers seem much less impressive now at first glane, but they still shut down key players in big decks - Lavamancer/Koth/Shrine in RDW (though it will die instantly), Expedition and Battlement in Valakut, Exarch in Splinter Twin, and so on - might it still be maindeckable?
And how do people find the slightly more resilient PTQ version of the deck - some number of Blade Splicers and Heroes of Bladehold to add some bulk to the table?
So, just now getting around to posting my results from FNM. I ran a really "cutesy" list with some suboptimal choices that ended up being, well, sub optimal. I still did well, here is the decklist, and results after that:
4 Rounds cut to top 4 went as follows: (this is going to be a lazy break down)
Round 1: Eldrazi Green 2-0 (1-0)
This is obviously a great matchup for me, though he almost got me with a Creeping Corrosion (I couldn't believe how many people were running this), but I still go there. Luckily the Creeping Corrosion game, I got there with Inkmoth Nexus as this deck can do fairly regularly. Basically, there wasn't really any answer he could come up with. What makes this aggro deck uniquely suited is that clogging up the ground really don't do much to it. So much air attack.
Round 2: Esper Artifact type thing 2-0 (2-0)
This guy is a good player, but his constructed card quality is usually pretty low (he won the pre-release Saturday). Basically his card quality was the issue here. He was playing a sub optimal deck, and even though multiple Elixir of Immortalitys were annoying, I got there pretty easily.
Round 3: UW Venser Control 2-1 (3-0)
This was one of my good friends, and I was pretty familiar with his deck, and it's a fairly bad matchup with all the MB board wipes that I know he runs, Gideons, etc. The first match he spent forever making/prolifating Everflowing Chalices, and had a couple of them producing 5 and 4 mana a piece, dropped a Phyrexian Revoker naming them, and lol'd. After that I just smashed for the win. The next game he DoJ'd me 3 times, and got a Venser emblem off. Third game took forever, but I won, and honestly don't remember much of it.
Round 4: MBC 2-0 (4-0)
This deck can be horrible, or great for us depending on how they build it. Long story short, he didn't build it to beat me. I won handily, not much of a match at all.
I was the only 4-0 (out of 25-30), so I went to play top 4. Some kid playing BG Infect beat me, and I don't even want to talk about it haha. It's just one of those, "it happens" matches. He kept untapping, and starting to draw after my attack step every time, I guess he didn't know about the second main-phase or something. Didn't know my cards, barely knew his. I have no idea how he got there, or how he beat me for that matter, lol, but it happened.
So the cutesy cards I ran were Hero of Bladehold, Indomitable Archangel, and Ajani Goldmane. They all felt too clunky (though I did get an Avatar at 29/29, and Phyrexian Metamorphed it for the lulz once (they were DoJ'd next turn). Anyway, I'll be taking each of these out most likely.
I like this deck, but not enough to play it in Cincinnati at the SCG Open this weekend (I'll be playing UB Control). Definitely fun for FNM, though I think the Mono U Illusion Aggro deck I'm brewing in my head will beat it out for my fun deck.
Does that deck even exist without Jace and SFM now? All I see play is mono black, valakut, elves, RDW, allies, and the mirror... oh and this **** with the mind crank deck =/
Unfortuneatly, blue is not dead. See the chinesse nationals. 4 out of 8 were BU
Does that deck even exist without Jace and SFM now? All I see play is mono black, valakut, elves, RDW, allies, and the mirror... oh and this **** with the mind crank deck =/
u/b control is popular, as is Splintertwin Combo. Both use Preordain quite effectively. What are we trying to do with Preordain? We certainly don't have combo pieces or the answers/trump cards control does. The best it can do is help you avoid mana flood. Why would you want to waste mana doing that when you could be playing creatures? I rarely get flooded while running 18 lands. Even if it helps you draw TS a turn or 2 early, it does so at the expense of developing your board. IMO it is better to just draw TS naturally in that situation.
I win games because my opponent is dead before they find their trump cards. I doubt Preordain would speed up that process one bit.
I would say 0 ( speed), but if you want to run them. Dont run them, run phantasmal image as a 3 of ( 2 metamophs until it comes out should be fine)
EDIT: P.S.: how do I quote multiple people?
Oh and which splash is the best, R for Removal, G for Getting more cards or U for coUnters? Dont know what we get with B ... Oh and final version, mono W for Ww. My choices are either G or U because they both have mirrodin multi lands, and give us what we need ( cards or counters for wrath-like effects) and there is a other opion, both
Thoughts?
u/b control is popular, as is Splintertwin Combo. Both use Preordain quite effectively. What are we trying to do with Preordain? We certainly don't have combo pieces or the answers/trump cards control does. The best it can do is help you avoid mana flood. Why would you want to waste mana doing that when you could be playing creatures? I rarely get flooded while running 18 lands. Even if it helps you draw TS a turn or 2 early, it does so at the expense of developing your board. IMO it is better to just draw TS naturally in that situation.
I win games because my opponent is dead before they find their trump cards. I doubt Preordain would speed up that process one bit.
You'd be surprised how helpful Preordain can be in drawing Tempered Steel and establishing tempo.
I would say 0 ( speed), but if you want to run them. Dont run them, run phantasmal image as a 3 of ( 2 metamophs until it comes out should be fine)
EDIT: P.S.: how do I quote multiple people?
Oh and which splash is the best, R for Removal, G for Getting more cards or U for coUnters? Dont know what we get with B ... Oh and final version, mono W for Ww. My choices are either G or U because they both have mirrodin multi lands, and give us what we need ( cards or counters for wrath-like effects) and there is a other opion, both
Thoughts?
Metamorph can be quite handy actually, being able to copy Titans and getting a buff is so powerful. With Phantasmal Image, you don't get the buff and its incredibly fragile. Also to answer your question I'm starting to like W/u as preordain and spell pierce are proving to be quite handy.
Private Mod Note
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Rollback Post to RevisionRollBack
Thanks to Hakai Studios for the awesome sig! Currently running in Legacy: BWRUGDredgeGURWB
Ponder doesn't allow you to scry. Dropping two bad top decks to the bottom and drawing is much better than simply trying to reorder three bad top decks. Once Preordain rotates out I'll use ponder, but for now I'm sticking with Preordain.
Mana Leak is simply too expensive to really be viable. I originally had Mana Leak in the SB thinking it would be good to bring in once they got used to the Spell Pierces or if they were running a creature heavy build, but honestly it was useless. We rarely have more than three mana sources running at a time, and constantly keeping 1U open just in case destroys this decks tempo.
You'd be surprised how helpful Preordain can be in drawing Tempered Steel and establishing tempo.
THIS! How many times have I kept fairly decent hands without an overseer or TS but I had 2 Preordains and sure enough a few cards down is my answer, instead of mulligan to 5 or so I keep card advantage!
Not to mention weeding through lands and cards you dont need (hello multiple Mox's) plus in a pinch I can dig for answers I may not have in my hand, at least Ive had great luck with what I turn over, instead of just top decking and hoping to get there. Ive said it more than once though I will use 4 Preordain and 4 Ponder when m12 hits, to dig even farther to insure turn 2-3 TS and the win, trust me its never a bad draw!
off the subject of preordain you have some valid points about keeping card advantage but you can not play multiple mox opal because it is a legendary artifact.
i think that hex parasite are so much better than phyrexian revoker since u can take counters from ur own creatures dealing this last couple dmg.
So I quoted you to say they play a much different role... I was going to note how I bring in revokers against decks that shut me down with planeswalkers.... but I immediately realized how amazing hex parasites would be against planeswalkers... I'm going to have to pick some up.
also, this deck has brought my MTGO numbers from like 1520 to 1699. I started playing it on Friday.
Before this the last serious deck I had on there was makeshift mannequin.
So I quoted you to say they play a much different role... I was going to note how I bring in revokers against decks that shut me down with planeswalkers.... but I immediately realized how amazing hex parasites would be against planeswalkers... I'm going to have to pick some up.
also, this deck has brought my MTGO numbers from like 1520 to 1699. I started playing it on Friday.
Before this the last serious deck I had on there was makeshift mannequin.
I could not agree more about Hex Parasite killing off planeswalkers. Once I reaslized how good that card was I traded to get a playset and sideboarded 3, and now with M12 I dropped my Divine Offering for 3 Oblivion Ring. I pulled 1 in the pre release and it work amazing even with the lucky draw with it in my hand. Sweeping every match but 1 and placing 4th wasent bad aswell :cool2:, pulling 2 more in my prize packs was another plus (will cetch people off guard friday).
off the subject of preordain you have some valid points about keeping card advantage but you can not play multiple mox opal because it is a legendary artifact.
Can we really call that card advantage, because you still give up a card for another, and check some cards on top. Same for probe, except you know when you can tap out, or excpect swipes and ect. Also, if you want card advantige, I think green is much better for that ( lead the stampede)
RANT: Because I am totally unappropriate, engage in all CAPS rage. WE ARE NOR CONTROL OR MIDRANGE NOR COMBO. WE ARE AGGRO IN THE TRUEST MANNER. TEMPERED STEEL IS NOT OUR COMBO PIECE, MEANING WE DONT DIG FOR IT, WE HAVE NO ANSWERS TO THINGS, MEANING WE ARE NOT CONTROL. WHY WOULD BE WANT TO DRAG THE GAME OUT, SO THAT WE CAN PLAY HoB. End of Rant.
So I quoted you to say they play a much different role... I was going to note how I bring in revokers against decks that shut me down with planeswalkers.... but I immediately realized how amazing hex parasites would be against planeswalkers... I'm going to have to pick some up.
also, this deck has brought my MTGO numbers from like 1520 to 1699. I started playing it on Friday.
Before this the last serious deck I had on there was makeshift mannequin.
Hex parasite was extremely underwhelming for me and I took it out. id rather just phyrexian revoker the walker instead and continue to beat at their face.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern:
Affinity
EDH:
Rhys (Tokens)
Karrthus (Dragons)
Bruna (Auras OP)
RANT: Because I am totally unappropriate, engage in all CAPS rage. WE ARE NOR CONTROL OR MIDRANGE NOR COMBO. WE ARE AGGRO IN THE TRUEST MANNER. TEMPERED STEEL IS NOT OUR COMBO PIECE, MEANING WE DONT DIG FOR IT, WE HAVE NO ANSWERS TO THINGS, MEANING WE ARE NOT CONTROL. WHY WOULD BE WANT TO DRAG THE GAME OUT, SO THAT WE CAN PLAY HoB. End of Rant.
Two things; First, calm down and realize that however people feel comfortable playing this deck is how they are going to play it. Second, preordain is tool to make a very resilient and consistent deck even more so. If you don't like it don't use it, but don't start a fight over it. We aren't children, we're just a bunch of adults who spend all their time and money playing a game.
Hex parasite was extremely underwhelming for me and I took it out. id rather just phyrexian revoker the walker instead and continue to beat at their face.
I MD the Parasite because when you need him he's awesome and when you don don't he's still a one drop for tempered steel.
Two things; First, calm down and realize that however people feel comfortable playing this deck is how they are going to play it. Second, preordain is tool to make a very resilient and consistent deck even more so. If you don't like it don't use it, but don't start a fight over it. We aren't children, we're just a bunch of adults who spend all their time and money playing a game.
Yeah it was a rant so you arent supposed to take it seriosly.
And to those fightning over revoker or hex, revoker is better, because he is a beater and compleatly shuts down the main card. However, hex is also great, but for a different reason. It is a 1/1artifact creature for 1 (a better vector asp)
I think so. Splashing red allows for some direct damage or maybe your own boardwipe in an aggro matchup, but splashing blue allows for a bit more consistency and resiliency. With w/r you have less answers to boardwipes and their bombs but you have a faster game. With w/u you have a slower game but one that is a bit stronger overall.
Modern:
UR Storm RU
RG Titanshift GR
MTGO: MrPajitnv (Yes I typo'd it)
I assume you're splashing for Galvanic Blast or something like that? I've never found that I really needed more removal than Dispatch, and UW is definitely more stable than WR because of dual lands. The reach is nice, but not necessary.
EDH:
UBGThe MimeoplasmUBG
Thank you, let me see how Blue works for me in my next tournament... May I ask your permission to copy your list as my initial Blue-White Tempered Build... May i also ask for a sample sideboard with blue cards the only sideboard options i can think are white spells...
Other uses of galvanic is to slow down ramp deck that uses birds or overgrown... it also used to kill stoneforge before batterskull comes out ..
Does that deck even exist without Jace and SFM now? All I see play is mono black, valakut, elves, RDW, allies, and the mirror... oh and this **** with the mind crank deck =/
I posted my decklist here. The sideboard is kind of a catch all but the only thing that I would change at the moment would be swapping the revokers for metamorphs since I've been seeing more titans than walkers lately.
That's the point of the sideboard. General cards in main, narrow cards in the side. I side out pierce for removal all the time after g1 unless they have a lot of boardwipes. Once they see counter magic in the first game they usually watch their mana and play around pierces, which means they may play a bit slower and give me a better opportunity to swarm them quickly.
Modern:
UR Storm RU
RG Titanshift GR
MTGO: MrPajitnv (Yes I typo'd it)
Thanks to Hakai Studios for the awesome sig!
Currently running in Legacy:
BWRUGDredgeGURWB
Revokers seem much less impressive now at first glane, but they still shut down key players in big decks - Lavamancer/Koth/Shrine in RDW (though it will die instantly), Expedition and Battlement in Valakut, Exarch in Splinter Twin, and so on - might it still be maindeckable?
And how do people find the slightly more resilient PTQ version of the deck - some number of Blade Splicers and Heroes of Bladehold to add some bulk to the table?
1x Indomitable Archangel
2x Hero of Bladehold
2x Phyrexian Revoker
3x Ornithopter
4x Meminte
4x Signal Pest
4x Steel Overseer
4x Vault Skirge
Spells/Other:
1x Dismember
2x Ajani Goldmane
3x Mox Opal
3x Glint Hawk Idol
4x Dispatch
4x Tempered Steel Land:
11x Plains
4x Inkmoth Nexus
2x Marsh Flats
2x Swamp
3x Dismember
3x Act of Aggression
3x Celestial Purge
2x Divine Offering
2x Shrine of Loyal Legions
2x Phyrexian Metamorph
4 Rounds cut to top 4 went as follows: (this is going to be a lazy break down)
Round 1: Eldrazi Green 2-0 (1-0)
This is obviously a great matchup for me, though he almost got me with a Creeping Corrosion (I couldn't believe how many people were running this), but I still go there. Luckily the Creeping Corrosion game, I got there with Inkmoth Nexus as this deck can do fairly regularly. Basically, there wasn't really any answer he could come up with. What makes this aggro deck uniquely suited is that clogging up the ground really don't do much to it. So much air attack.
Round 2: Esper Artifact type thing 2-0 (2-0)
This guy is a good player, but his constructed card quality is usually pretty low (he won the pre-release Saturday). Basically his card quality was the issue here. He was playing a sub optimal deck, and even though multiple Elixir of Immortalitys were annoying, I got there pretty easily.
Round 3: UW Venser Control 2-1 (3-0)
This was one of my good friends, and I was pretty familiar with his deck, and it's a fairly bad matchup with all the MB board wipes that I know he runs, Gideons, etc. The first match he spent forever making/prolifating Everflowing Chalices, and had a couple of them producing 5 and 4 mana a piece, dropped a Phyrexian Revoker naming them, and lol'd. After that I just smashed for the win. The next game he DoJ'd me 3 times, and got a Venser emblem off. Third game took forever, but I won, and honestly don't remember much of it.
Round 4: MBC 2-0 (4-0)
This deck can be horrible, or great for us depending on how they build it. Long story short, he didn't build it to beat me. I won handily, not much of a match at all.
I was the only 4-0 (out of 25-30), so I went to play top 4. Some kid playing BG Infect beat me, and I don't even want to talk about it haha. It's just one of those, "it happens" matches. He kept untapping, and starting to draw after my attack step every time, I guess he didn't know about the second main-phase or something. Didn't know my cards, barely knew his. I have no idea how he got there, or how he beat me for that matter, lol, but it happened.
So the cutesy cards I ran were Hero of Bladehold, Indomitable Archangel, and Ajani Goldmane. They all felt too clunky (though I did get an Avatar at 29/29, and Phyrexian Metamorphed it for the lulz once (they were DoJ'd next turn). Anyway, I'll be taking each of these out most likely.
I like this deck, but not enough to play it in Cincinnati at the SCG Open this weekend (I'll be playing UB Control). Definitely fun for FNM, though I think the Mono U Illusion Aggro deck I'm brewing in my head will beat it out for my fun deck.
Cheers.
Unfortuneatly, blue is not dead. See the chinesse nationals. 4 out of 8 were BU
My errata'd commons cube
u/b control is popular, as is Splintertwin Combo. Both use Preordain quite effectively. What are we trying to do with Preordain? We certainly don't have combo pieces or the answers/trump cards control does. The best it can do is help you avoid mana flood. Why would you want to waste mana doing that when you could be playing creatures? I rarely get flooded while running 18 lands. Even if it helps you draw TS a turn or 2 early, it does so at the expense of developing your board. IMO it is better to just draw TS naturally in that situation.
I win games because my opponent is dead before they find their trump cards. I doubt Preordain would speed up that process one bit.
I would say 0 ( speed), but if you want to run them. Dont run them, run phantasmal image as a 3 of ( 2 metamophs until it comes out should be fine)
EDIT: P.S.: how do I quote multiple people?
Oh and which splash is the best, R for Removal, G for Getting more cards or U for coUnters? Dont know what we get with B ... Oh and final version, mono W for Ww. My choices are either G or U because they both have mirrodin multi lands, and give us what we need ( cards or counters for wrath-like effects) and there is a other opion, both
Thoughts?
My errata'd commons cube
You'd be surprised how helpful Preordain can be in drawing Tempered Steel and establishing tempo.
Metamorph can be quite handy actually, being able to copy Titans and getting a buff is so powerful. With Phantasmal Image, you don't get the buff and its incredibly fragile. Also to answer your question I'm starting to like W/u as preordain and spell pierce are proving to be quite handy.
Thanks to Hakai Studios for the awesome sig!
Currently running in Legacy:
BWRUGDredgeGURWB
Also, Spell Pierce or Mana Leak?
Ponder doesn't allow you to scry. Dropping two bad top decks to the bottom and drawing is much better than simply trying to reorder three bad top decks. Once Preordain rotates out I'll use ponder, but for now I'm sticking with Preordain.
Mana Leak is simply too expensive to really be viable. I originally had Mana Leak in the SB thinking it would be good to bring in once they got used to the Spell Pierces or if they were running a creature heavy build, but honestly it was useless. We rarely have more than three mana sources running at a time, and constantly keeping 1U open just in case destroys this decks tempo.
Modern:
UR Storm RU
RG Titanshift GR
MTGO: MrPajitnv (Yes I typo'd it)
THIS! How many times have I kept fairly decent hands without an overseer or TS but I had 2 Preordains and sure enough a few cards down is my answer, instead of mulligan to 5 or so I keep card advantage!
Not to mention weeding through lands and cards you dont need (hello multiple Mox's) plus in a pinch I can dig for answers I may not have in my hand, at least Ive had great luck with what I turn over, instead of just top decking and hoping to get there. Ive said it more than once though I will use 4 Preordain and 4 Ponder when m12 hits, to dig even farther to insure turn 2-3 TS and the win, trust me its never a bad draw!
So I quoted you to say they play a much different role... I was going to note how I bring in revokers against decks that shut me down with planeswalkers.... but I immediately realized how amazing hex parasites would be against planeswalkers... I'm going to have to pick some up.
also, this deck has brought my MTGO numbers from like 1520 to 1699. I started playing it on Friday.
Before this the last serious deck I had on there was makeshift mannequin.
I could not agree more about Hex Parasite killing off planeswalkers. Once I reaslized how good that card was I traded to get a playset and sideboarded 3, and now with M12 I dropped my Divine Offering for 3 Oblivion Ring. I pulled 1 in the pre release and it work amazing even with the lucky draw with it in my hand. Sweeping every match but 1 and placing 4th wasent bad aswell :cool2:, pulling 2 more in my prize packs was another plus (will cetch people off guard friday).
Can we really call that card advantage, because you still give up a card for another, and check some cards on top. Same for probe, except you know when you can tap out, or excpect swipes and ect. Also, if you want card advantige, I think green is much better for that ( lead the stampede)
RANT: Because I am totally unappropriate, engage in all CAPS rage. WE ARE NOR CONTROL OR MIDRANGE NOR COMBO. WE ARE AGGRO IN THE TRUEST MANNER. TEMPERED STEEL IS NOT OUR COMBO PIECE, MEANING WE DONT DIG FOR IT, WE HAVE NO ANSWERS TO THINGS, MEANING WE ARE NOT CONTROL. WHY WOULD BE WANT TO DRAG THE GAME OUT, SO THAT WE CAN PLAY HoB. End of Rant.
Please keep the flaming down.
My errata'd commons cube
Hex parasite was extremely underwhelming for me and I took it out. id rather just phyrexian revoker the walker instead and continue to beat at their face.
Modern:
Affinity
EDH:
Rhys (Tokens)
Karrthus (Dragons)
Bruna (Auras OP)
Two things; First, calm down and realize that however people feel comfortable playing this deck is how they are going to play it. Second, preordain is tool to make a very resilient and consistent deck even more so. If you don't like it don't use it, but don't start a fight over it. We aren't children, we're just a bunch of adults who spend all their time and money playing a game.
I MD the Parasite because when you need him he's awesome and when you don don't he's still a one drop for tempered steel.
Modern:
UR Storm RU
RG Titanshift GR
MTGO: MrPajitnv (Yes I typo'd it)
Yeah it was a rant so you arent supposed to take it seriosly.
And to those fightning over revoker or hex, revoker is better, because he is a beater and compleatly shuts down the main card. However, hex is also great, but for a different reason. It is a 1/1artifact creature for 1 (a better vector asp)
My errata'd commons cube
That's priceless, gave me a good chuckle. So true.