Just to make sure I understand your point, are you saying that you could add the Sparkmage's ability to the stack for when Revoker comes into play and have it execute before the ETB of Revoker?
Revoker goes on the stack and resolves. When it enters the battlefield, its ability triggers. Priority is passed to the opponent. Before the ability resolves, activated abilities of those permanents can still be activated. So, if you name Sparkmage, I can kill it before the ability resolves.
EDIT: I misread the card as "When ~ enters the battlefield" as opposed to "As ~ enters the battlefield." I stand corrected.
Made some changes based on Dietpepsi's and everyone else's feedback...
Lightning Bolts help vs Jace and in general... still haven't found room for Vat but this list just went 2-1 against two different UW builds running Jace, Hawk, and Trinket Mage package (assuming its some kinda PTQ deck?)
Cut Vandal to 2, 3 might be okay, 4 gets annoying when you draw 2 and they're not running any artifacts (happens sometimes)
Dropped Stairs to 2, seeing 1 is great, you can usually win the board position with recurring Sparkies and Hexmages
Stoneforge Mystic is GILBIC.
Dude, Blightning sucks. It's just a slightly better Mind Rot!
Squadron Hawks? Maybe okay in Limited. They're just 1/1 fliers, after all.
Why pre-order 30 Primeval Titans off Ebay for 25$ each? Sun Titan is obviously the best.
I would say focus your removal a little better. You've got Gofer, Journey, Quag Sickness, and Doom Blade all as 1ofs. Why not just run 4 Gofers and call it a day?
Revoker goes on the stack and resolves. When it enters the battlefield, its ability triggers. Priority is passed to the opponent. Before the ability resolves, activated abilities of those permanents can still be activated. So, if you name Sparkmage, I can kill it before the ability resolves.
This is wrong, and it's the exact same kind of misconception that people had with Iona, Shield of Emeria. Neither Iona nor the Revoker have triggered abilities (which are indicated with the words "when" or "whenever").
Revoker has a static ability which is always in effect the moment it is on the battlefield. If the Revoker names your Sparkmage, you will not be able to use Sparkmage to kill it.
If you wish to disagree, take your question to the rulings forum and ask there. If I'm wrong, I'll apologize.
I don't know if this is exactly "Cookie Monster", but I came up with a pretty resilient B/R/W meta-hate. I call it Coolbox 2.0 (after my original Coolbox a few months ago that was pretty sick).
Against control: +3 Gideon, +3 Painful Quandry, +2 Memoricide / -2 Ratchet Bomb, -3 Wall of Omens, -1 Mimic Vat, -1 Sword of Body and Mind, -1 Go for the Throat
Against Valakut: Nothing really, we already kick their ass
Against Caw-Blade: +3 DOJ, +3 Memoricide, +2 Gideon / -3 Mimic Vat, -3 Leyline of Sanctity, -2 Wall of Omens
Revoker goes on the stack and resolves. When it enters the battlefield, its ability triggers. Priority is passed to the opponent. Before the ability resolves, activated abilities of those permanents can still be activated. So, if you name Sparkmage, I can kill it before the ability resolves.
Read the card again, and then go read the definition of triggered abilities. It doesn't work that way.
As solid of choices as they are, they are limited in their applications. Hexmage is useless for Kuldotha Red and Boros, while neither are particularly useful against Vamps. I feel that they water down the mainboard too much, so I would say keeping them in the sideboard is best.
I do like the idea of a singleton Inferno Titan, but I just love Gideon too much as a board controller and finisher. I'll see if I can squeeze him into the sideboard. I'm honestly considering axing a Ratchet Bomb for one. :/
I have to say that I completely disagree with your comment.
Vampire Hexmages are 2/1 firststrike. They are a must remove for kuldotha red/vampires and any burn that doesn't go to my dome is a good thing. If they don't have the removal... well thats that.
Manic Vandals vs Kuldotha Red (memnite/Signal pest/ornithopter/mox opal) + trade with anything.
vs Vampires (again, they trade).
and if you add in the recursion + walls + ratchet bombs (depending on your version)
Like I said before the choices are good ones.
As for Phyrexian Revoker its funny because just this morning I was thinking that this might be an excellent replacement / sb option for Ratchet Bomb.
Combined with the recusion of this deck it would be quite interesting. They would act like hexmages 5-8 in some matchups and as another 2/1 chump for others, and shut down some decks handily (Fauna, Caw-Go, Quest, etc)
Interesting thoughts, guys! I'll try them all out!
One thing I want to point out. No love for Ratchet Bomb? It shuts down tokens, KRed, Quest and Brown Aggro. It kills 2-mana enchantments easily. It nails Steppe Lynx / Goblin Guide. And wipes away Chalices/Mox Opals in Tezz Control. It also deals with Sword of Famine and Hawks easily.
The only reason this 3-color deck works, I feel, is because no one runs Seas anymore. That and Ratchet Bomb takes care of it.
As for Hexmage, it's a bear that kills Jace... shouldn't it be mainboardable?
Same goes for Vandal... it's the rare game these days when it doesn't have a target. Him, Sparkmage and Wall combined neuter infect.
First of all, great deck name.
I palyed a RWB deck before rotation with Ajani V, Persecutor, Blightning, WoO and some other stuff. It served me pretty well but I haven't revisited it because I don't know that the mana in Standard can support it now.
That's really my only issue with the deck: the mana. Since you've tested the list you can speak to this better than I can but getting BB for Hexmage early seems a huge problem.
All that said, if the mana can be made to work this is a really cool, tech-y list that is well metagamed but will also be good going forward. In particular, the Vandals seem relevant in more and more MUs.
Soul Stair seems cute as I'd sooner run Grim Dis and/or more STitans but I'm not prepared to dismiss your idea outright. At any rate, it's certainly not a card people are expecting.
Going back to the mana for a second, I almost want to try to make this straight RB. I like WoO here and Titan, of course but I could just run Tutelage and/or Soul Stair/Grim Dis and be okay with it. The Stoneforge package makes me reluctant to cut W altogether, though.
Read the card again, and then go read the definition of triggered abilities. It doesn't work that way.
Elk, you're right to a point. They couldn't shoot the Revoker in response to it's controller naming Sparkmage; by the time a permanent is named, the ETB has resolved.
But (in my opinion) you'd want it dead regardless of what was named, so Sparkmage could shoot it before the ETB (card-naming) effect resolves- that is, before a card is named.
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El Presidente is like, I'm at 2 life. I take that goddamn shockland like a man!
Sparkmage could shoot it before the ETB (card-naming) effect resolves- that is, before a card is named.
No, he couldn't. No where on the card does it say "When this creature enters the battlefield." It says "As," as in, your card is as good as gone because it absolutely cannot be activated at any point after the revoker passes the threshold and enters the battlefield.
No, he couldn't. No where on the card does it say "When this creature enters the battlefield." It says "As," as in, your card is as good as gone because it absolutely cannot be activated at any point after the revoker passes the threshold and enters the battlefield.
Correct. The target is named when revoker is in the process of entering the battlefield. Therefore, the revoker can't be targeted by sparkmage if sparkmage is the named card.
Thanks for the feedback guys. Lemme know if any of your builds are working out. I'll test all your suggestions and report back...
Hopefully this can be tweaked to where it has a chance against Caw-Go...
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Stoneforge Mystic is GILBIC.
Dude, Blightning sucks. It's just a slightly better Mind Rot!
Squadron Hawks? Maybe okay in Limited. They're just 1/1 fliers, after all.
Why pre-order 30 Primeval Titans off Ebay for 25$ each? Sun Titan is obviously the best.
I think maindecking 3x Revoke Existence is key. With so many artifacts (and a few enchantments) running around, especially Caw-whatever, it's nice to not have to wait til game 2 to crush their dreams.
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Quote from Darth Nihilius »
El Presidente is like, I'm at 2 life. I take that goddamn shockland like a man!
8 black spells, 10 red spells, 8 white spells and 9 artifacts. Nothing in the main deck casts for more than 1 colored mana. Discard and Tectonic Edge to manage ramp and control. The Leylines in the sideboard can easily be Memoricide in meta with no vine and vamp action.
Problems we are facing is that Caw-Blade drops their artifact at EoT usually, so Manic Vandal isn't super useful... as they equip & swing with a Squawk and have counter magic open for Vandal your turn....
We're trying hard to come up with a counter to Caw-Blade, and it's pretty rough so far. Have to simultaneously deal with Jace, Gideon and equipped Hawks...
Hoping Eldrazi Titan isn't the only answer to Caw-Blade as that will just turn T2 into more of a lame-fest than it already is... *misses Kamigawa Ravnica etc*
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Stoneforge Mystic is GILBIC.
Dude, Blightning sucks. It's just a slightly better Mind Rot!
Squadron Hawks? Maybe okay in Limited. They're just 1/1 fliers, after all.
Why pre-order 30 Primeval Titans off Ebay for 25$ each? Sun Titan is obviously the best.
I think the secret to defeating Caw-Blade is not to get rid of the Blade, but get rid of the Caw. It's not like the Swords have Living Weapon or anything, so they're dead if the Squawks go down (love to see someone else using the term btw), since our ground creatures can handle an equipped Mystic. So, I recommend the following as an answer to Caw-Blade:
- Black Sun's Zenith (yes, EVERYONE hates it because it hurts them, but hey, no pain no gain)
- Pyroclasm (doesn't kill the equipped one, but it kills everything else)
- Comet Storm (could be kinda mana-intensive, but X=3 kicked once (4RR total) takes out the equipped Hawk and a Mystic)
And of course, my personal favorite solution to Caw-Blade:
Consume the Meek
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Quote from Darth Nihilius »
El Presidente is like, I'm at 2 life. I take that goddamn shockland like a man!
They never fetch their sword turn 2. They fetch it turn 3 4 or 5, leaving U or 1U open to Spell Pierce/Mana Leak your Duress/IoK.
I've found turn 1 Preordain followed by turn 2 Stoneforge Mystic to be one of the common play lines for Caw-Go. They Preordain turn 1 to see if they can dig a counter and when they can't they go ahead and play the SFM.
Keeping mana open for a counter is also fairly common and in that case when they drop the SFM on turn 3, 4 or 5 it's easy to play the discard and grab the sword from them anyway. Occasionally they'll counter the targeted discard but mostly I'll have the mana to pay the cost and then I get their sword and a counter out of their hand.
Problems we are facing is that Caw-Blade drops their artifact at EoT usually, so Manic Vandal isn't super useful... as they equip & swing with a Squawk and have counter magic open for Vandal your turn....
We're trying hard to come up with a counter to Caw-Blade, and it's pretty rough so far. Have to simultaneously deal with Jace, Gideon and equipped Hawks...
Hoping Eldrazi Titan isn't the only answer to Caw-Blade as that will just turn T2 into more of a lame-fest than it already is... *misses Kamigawa Ravnica etc*
Its been doing well so far. Although it is having some problems with the new Caw-Go (Lightning Bolts, Arc Trails, Cunning Sparkmages, etc).
I started MBing Kor Firewalker but I really haven't tested it enough to be sure. Also it would require a rework of the manabase(again) so instead I added the nighthawks.
At times I felt we could use some lifegain (and the deathtouch/flying doesn't really hurt either).
The sideboard is still very much speculation but it has been useful most times.
I really am in love with the soul stair expeditions but i'm not sure if it should be a 3 or 4 of in the deck. I definitely want to see them since it allows us to run out our guys without a care in the world.
Counters / removal / chumps / sacking don't mean much when you are getting the ones that you want back anyway.
That being said with only 8 fetchlands in the deck, if you don't get the SSE early enough, it really does hurt.
Also, I have tried out the Phyrexian Revokers however since CAW-Go has evolved to include burn they are virtually useless.
Thats all for now, If someone want to test versions of Cookie Monster with the Kor Firewalkers MD; please let us know here how it works out. They would be useful in several matchups (Valakut, KRED, Boros) we just need to see if they are going to help us pull down Caw-Go!
I think the best number is 3. Maybe even 2. Soul Stair is great because right now it seems like whoever has the most Sparkmages wins. That, and stopping them from having a PW through Hexmage spam...
(Dunno how Boros deals with Gideon protected by chump backup)
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Stoneforge Mystic is GILBIC.
Dude, Blightning sucks. It's just a slightly better Mind Rot!
Squadron Hawks? Maybe okay in Limited. They're just 1/1 fliers, after all.
Why pre-order 30 Primeval Titans off Ebay for 25$ each? Sun Titan is obviously the best.
(Dunno how Boros deals with Gideon protected by chump backup)
Basically if they have Condemn somewhere in the 75 they'll stand him off. The endless +2 control is really hard to manage however the landfall pumps can keep him in range of an alpha strike to kill him. The problem there is you can easily take 3+ turns just to kill Gideon which is a huge amount of pressure off of the opponent.
I run 4 Goblin Guides main in my Boros and have 3 of Tuk-tuk the Explorer coming out of the sideboard so I have a reasonable chance to drop a hasty dude and attach a sword and have at Gideon when he's playing "Red Rover, Red Rover, come on over..."
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Revoker goes on the stack and resolves. When it enters the battlefield, its ability triggers. Priority is passed to the opponent. Before the ability resolves, activated abilities of those permanents can still be activated. So, if you name Sparkmage, I can kill it before the ability resolves.
EDIT: I misread the card as "When ~ enters the battlefield" as opposed to "As ~ enters the battlefield." I stand corrected.
Legacy: UB(R/G) Storm UB(R/G)
Vintage: UBG Gush Storm UBG
Lightning Bolts help vs Jace and in general... still haven't found room for Vat but this list just went 2-1 against two different UW builds running Jace, Hawk, and Trinket Mage package (assuming its some kinda PTQ deck?)
Cut Vandal to 2, 3 might be okay, 4 gets annoying when you draw 2 and they're not running any artifacts (happens sometimes)
Dropped Stairs to 2, seeing 1 is great, you can usually win the board position with recurring Sparkies and Hexmages
5 Mountain
5 Swamp
4 Evolving Wilds
4 Arid Mesa
4 Marsh Flats
3 Plains
// Creatures
2 Manic Vandal
4 Cunning Sparkmage
4 Stoneforge Mystic
4 Vampire Hexmage
3 Sun Titan
4 Wall of Omens
1 Journey to Nowhere
1 Quag Sickness
2 Soul Stair Expedition
1 Go for the Throat
1 Ratchet Bomb
1 Doom Blade
4 Lightning Bolt
1 Sword of Feast and Famine
1 Sword of Body and Mind
1 Basilisk Collar
Stoneforge Mystic is GILBIC.
Dude, Blightning sucks. It's just a slightly better Mind Rot!
Squadron Hawks? Maybe okay in Limited. They're just 1/1 fliers, after all.
Why pre-order 30 Primeval Titans off Ebay for 25$ each? Sun Titan is obviously the best.
Legacy: UB(R/G) Storm UB(R/G)
Vintage: UBG Gush Storm UBG
This is wrong, and it's the exact same kind of misconception that people had with Iona, Shield of Emeria. Neither Iona nor the Revoker have triggered abilities (which are indicated with the words "when" or "whenever").
Revoker has a static ability which is always in effect the moment it is on the battlefield. If the Revoker names your Sparkmage, you will not be able to use Sparkmage to kill it.
If you wish to disagree, take your question to the rulings forum and ask there. If I'm wrong, I'll apologize.
3x Leonin Arbiter
3x Vampire Hexmage
3x Stoneforge Mystic
3x Cunning Sparkmage
3x Wall of Omens
2x Sun Titan
2x Ratchet Bomb
2x Basilisk Collar
1x Sword of Body and Mind
1x Sword of Feast and Famine
4x Go for the Throat
3x Mimic Vat
3x Revoke Existence
3x Leyline of Sanctity
3x Marsh Flats
3x Arid Mesa
2x Tectonic Edge
5x Mountain
6x Plains
5x Swamp
So, just down the list, explaining the meta choices:
Leonin Arbiter - Slows down Caw-anything, Valakut, etc
Vampire Hexmage - People like planeswalkers for some reason
Mystic/Sparkmage/Collar package - It works for mtg_girl, and having machine guns is always nice
Wall of Omens - I almost feel like this could be something else, but it's simply too sweet on a Mimic Vat, or recurred with Sun Titan
Ratchet Bomb - Slows down aggro, tokens, etc; also nifty for removing other troublesome permanents
Go for the Throat - Super secret removal tech
Mimic Vat - Awesome in a meta where creatures die
Revoke Existence - Artifacts and enchantments are often bothersome, so this fixes that
Leyline of Sanctity - Goodbye Gatekeeper, Vapors, Valakut, anything else that isn't purely about turning creatures sideways
And now for the sideboard:
3x Memoricide
3x Blood Seeker
3x Painful Quandry
3x Gideon Jura
Anti-Deck SB choices
Against control: +3 Gideon, +3 Painful Quandry, +2 Memoricide / -2 Ratchet Bomb, -3 Wall of Omens, -1 Mimic Vat, -1 Sword of Body and Mind, -1 Go for the Throat
Against Valakut: Nothing really, we already kick their ass
Against Caw-Blade: +3 DOJ, +3 Memoricide, +2 Gideon / -3 Mimic Vat, -3 Leyline of Sanctity, -2 Wall of Omens
Against Infect: +3 Gideon, +3 DOJ / -3 Arbiter, -2 Ratchet Bomb, -1 Vampire Hexmage
Vampires: +3 DOJ, +3 Blood Seeker, +2 Painful Quandry (we need to get rid of their CA) / -3 Arbiter, -3 Revoke Existence, -1 Sword of BAM, -1 Mystic
Against Titan crap: +3 Memoricide / -3 Revoke Existence
Considering Mirran Crusader for the SB, but dunno what I'd take out.
[MANA]UB[/MANA] Draw, Go BU
GULorthodonUG
RBGNext Level JundGBR
I collect Mirror of Fate (18) and Darksteel Relic (5)!
Read the card again, and then go read the definition of triggered abilities. It doesn't work that way.
I have to say that I completely disagree with your comment.
Vampire Hexmages are 2/1 firststrike. They are a must remove for kuldotha red/vampires and any burn that doesn't go to my dome is a good thing. If they don't have the removal... well thats that.
Manic Vandals vs Kuldotha Red (memnite/Signal pest/ornithopter/mox opal) + trade with anything.
vs Vampires (again, they trade).
and if you add in the recursion + walls + ratchet bombs (depending on your version)
Like I said before the choices are good ones.
As for Phyrexian Revoker its funny because just this morning I was thinking that this might be an excellent replacement / sb option for Ratchet Bomb.
Combined with the recusion of this deck it would be quite interesting. They would act like hexmages 5-8 in some matchups and as another 2/1 chump for others, and shut down some decks handily (Fauna, Caw-Go, Quest, etc)
I will test this out.:D
First of all, great deck name.
I palyed a RWB deck before rotation with Ajani V, Persecutor, Blightning, WoO and some other stuff. It served me pretty well but I haven't revisited it because I don't know that the mana in Standard can support it now.
That's really my only issue with the deck: the mana. Since you've tested the list you can speak to this better than I can but getting BB for Hexmage early seems a huge problem.
All that said, if the mana can be made to work this is a really cool, tech-y list that is well metagamed but will also be good going forward. In particular, the Vandals seem relevant in more and more MUs.
Soul Stair seems cute as I'd sooner run Grim Dis and/or more STitans but I'm not prepared to dismiss your idea outright. At any rate, it's certainly not a card people are expecting.
Going back to the mana for a second, I almost want to try to make this straight RB. I like WoO here and Titan, of course but I could just run Tutelage and/or Soul Stair/Grim Dis and be okay with it. The Stoneforge package makes me reluctant to cut W altogether, though.
5 Mountain
3 Plains
5 Swamp
2 Terramorphic Expanse
4 Arid Mesa
4 Marsh Flats
1 Tectonic Edge
Creatures: (21)
2 Sun Titan
4 Wall of Omens
4 Stoneforge Mystic
4 Cunning Sparkmage
3 Vampire Hexmage
4 Squadron Hawk
4 Sign in Blood
4 Ratchet Bomb
1 Sword of Feast and Famine
1 Sword of Body and Mind
1 Basilisk Collar
4 Soul Stair Expedition
2 Day of Judgment
4 Kor Firewalker
3 Manic Vandal
4 Mirran Crusader
2 Plains
Made slight changes to the deck. I think this could be a fairly good take.
Currently Working on:
"All is fair in Love and Magic."
Personal Writings:
Scars Have Torn My Soul: A Tale of Mirrodin
Ch. 1 http://forums.mtgsalvation.com/showthread.php?t=283875
Ch. 2 http://forums.mtgsalvation.com/showthread.php?t=304673
Ch.3 http://forums.mtgsalvation.com/showthread.php?p=6409825#post6409825
Also, check out Deck Tricks in my blog!
Many thanks to FuxAlt for the awesome banner!
Elk, you're right to a point. They couldn't shoot the Revoker in response to it's controller naming Sparkmage; by the time a permanent is named, the ETB has resolved.
But (in my opinion) you'd want it dead regardless of what was named, so Sparkmage could shoot it before the ETB (card-naming) effect resolves- that is, before a card is named.
[MANA]UB[/MANA] Draw, Go BU
GULorthodonUG
RBGNext Level JundGBR
I collect Mirror of Fate (18) and Darksteel Relic (5)!
No, he couldn't. No where on the card does it say "When this creature enters the battlefield." It says "As," as in, your card is as good as gone because it absolutely cannot be activated at any point after the revoker passes the threshold and enters the battlefield.
Correct. The target is named when revoker is in the process of entering the battlefield. Therefore, the revoker can't be targeted by sparkmage if sparkmage is the named card.
Currently Working on:
"All is fair in Love and Magic."
Personal Writings:
Scars Have Torn My Soul: A Tale of Mirrodin
Ch. 1 http://forums.mtgsalvation.com/showthread.php?t=283875
Ch. 2 http://forums.mtgsalvation.com/showthread.php?t=304673
Ch.3 http://forums.mtgsalvation.com/showthread.php?p=6409825#post6409825
Also, check out Deck Tricks in my blog!
Many thanks to FuxAlt for the awesome banner!
[MANA]UB[/MANA] Draw, Go BU
GULorthodonUG
RBGNext Level JundGBR
I collect Mirror of Fate (18) and Darksteel Relic (5)!
Hopefully this can be tweaked to where it has a chance against Caw-Go...
Stoneforge Mystic is GILBIC.
Dude, Blightning sucks. It's just a slightly better Mind Rot!
Squadron Hawks? Maybe okay in Limited. They're just 1/1 fliers, after all.
Why pre-order 30 Primeval Titans off Ebay for 25$ each? Sun Titan is obviously the best.
[MANA]UB[/MANA] Draw, Go BU
GULorthodonUG
RBGNext Level JundGBR
I collect Mirror of Fate (18) and Darksteel Relic (5)!
4 Squadron Hawk
4 Stoneforge Mystic
3 Cunning Sparkmage
1 Precursor Golem
2 Wurmcoil Engine
Artifacts
2 Chimeric Mass
1 Basilisk Collar
1 Sword of Mind and Body
1 Sword of Feast and Famine
1 Bonehoard
Spells
4 Inquisition of Kozilek
2 Duress
4 Lightning Bolt
3 Arc Trail
2 Grim Discovery
3 Lavaclaw Reaches
4 Blackcleave Cliffs
4 Arid mesa
4 Marsh Flats
1 Mountain
1 Swamp
4 Plains
4 Tectonic Edge
3 Doom Blade
3 Revoke Existence
3 Pyroclasm
3 Leyline of the Void
3 Ratchet Bomb
8 black spells, 10 red spells, 8 white spells and 9 artifacts. Nothing in the main deck casts for more than 1 colored mana. Discard and Tectonic Edge to manage ramp and control. The Leylines in the sideboard can easily be Memoricide in meta with no vine and vamp action.
Problems we are facing is that Caw-Blade drops their artifact at EoT usually, so Manic Vandal isn't super useful... as they equip & swing with a Squawk and have counter magic open for Vandal your turn....
We're trying hard to come up with a counter to Caw-Blade, and it's pretty rough so far. Have to simultaneously deal with Jace, Gideon and equipped Hawks...
Hoping Eldrazi Titan isn't the only answer to Caw-Blade as that will just turn T2 into more of a lame-fest than it already is... *misses Kamigawa Ravnica etc*
Stoneforge Mystic is GILBIC.
Dude, Blightning sucks. It's just a slightly better Mind Rot!
Squadron Hawks? Maybe okay in Limited. They're just 1/1 fliers, after all.
Why pre-order 30 Primeval Titans off Ebay for 25$ each? Sun Titan is obviously the best.
- Black Sun's Zenith (yes, EVERYONE hates it because it hurts them, but hey, no pain no gain)
- Pyroclasm (doesn't kill the equipped one, but it kills everything else)
- Comet Storm (could be kinda mana-intensive, but X=3 kicked once (4RR total) takes out the equipped Hawk and a Mystic)
And of course, my personal favorite solution to Caw-Blade:
[MANA]UB[/MANA] Draw, Go BU
GULorthodonUG
RBGNext Level JundGBR
I collect Mirror of Fate (18) and Darksteel Relic (5)!
T2/T3 IoK or Duress, take their sword. It's crying time.
Alternately bolt or trail their hawks with Doom Blade and Revoke Existence in the sideboard for game 2.
[MANA]UB[/MANA] Draw, Go BU
GULorthodonUG
RBGNext Level JundGBR
I collect Mirror of Fate (18) and Darksteel Relic (5)!
Legacy: UB(R/G) Storm UB(R/G)
Vintage: UBG Gush Storm UBG
I've found turn 1 Preordain followed by turn 2 Stoneforge Mystic to be one of the common play lines for Caw-Go. They Preordain turn 1 to see if they can dig a counter and when they can't they go ahead and play the SFM.
Keeping mana open for a counter is also fairly common and in that case when they drop the SFM on turn 3, 4 or 5 it's easy to play the discard and grab the sword from them anyway. Occasionally they'll counter the targeted discard but mostly I'll have the mana to pay the cost and then I get their sword and a counter out of their hand.
Here is my latest list:
4 Wall of Omen
4 Vampire Hexmage
4 Stoneforge Mystic
4 Cunning Sparkmage
3 Manic Vandal
3 Vampire Nighthawk
1 Sun Titan
1 Inferno Titan
Spells(12)
4 Soul Stair Expedition
3 Sign in Blood
2 Ratchet Bomb
1 Basilisk Collar
1 Sword of Feast and Famine
1 Sword of Mind and Body
4 Marsh Flats
4 Arid Mesa
3 Blackcleave Cliffs
6 Swamp
4 Plains
3 Mountian
4 Kor Firewalker
3 Leonin Arbiter
4 Leyline of Sanctity
4 Memoricide
Its been doing well so far. Although it is having some problems with the new Caw-Go (Lightning Bolts, Arc Trails, Cunning Sparkmages, etc).
I started MBing Kor Firewalker but I really haven't tested it enough to be sure. Also it would require a rework of the manabase(again) so instead I added the nighthawks.
At times I felt we could use some lifegain (and the deathtouch/flying doesn't really hurt either).
The sideboard is still very much speculation but it has been useful most times.
I really am in love with the soul stair expeditions but i'm not sure if it should be a 3 or 4 of in the deck. I definitely want to see them since it allows us to run out our guys without a care in the world.
Counters / removal / chumps / sacking don't mean much when you are getting the ones that you want back anyway.
That being said with only 8 fetchlands in the deck, if you don't get the SSE early enough, it really does hurt.
Also, I have tried out the Phyrexian Revokers however since CAW-Go has evolved to include burn they are virtually useless.
Thats all for now, If someone want to test versions of Cookie Monster with the Kor Firewalkers MD; please let us know here how it works out. They would be useful in several matchups (Valakut, KRED, Boros) we just need to see if they are going to help us pull down Caw-Go!
Cheers,
Diet Pepsi
I think the best number is 3. Maybe even 2. Soul Stair is great because right now it seems like whoever has the most Sparkmages wins. That, and stopping them from having a PW through Hexmage spam...
(Dunno how Boros deals with Gideon protected by chump backup)
Stoneforge Mystic is GILBIC.
Dude, Blightning sucks. It's just a slightly better Mind Rot!
Squadron Hawks? Maybe okay in Limited. They're just 1/1 fliers, after all.
Why pre-order 30 Primeval Titans off Ebay for 25$ each? Sun Titan is obviously the best.
Basically if they have Condemn somewhere in the 75 they'll stand him off. The endless +2 control is really hard to manage however the landfall pumps can keep him in range of an alpha strike to kill him. The problem there is you can easily take 3+ turns just to kill Gideon which is a huge amount of pressure off of the opponent.
I run 4 Goblin Guides main in my Boros and have 3 of Tuk-tuk the Explorer coming out of the sideboard so I have a reasonable chance to drop a hasty dude and attach a sword and have at Gideon when he's playing "Red Rover, Red Rover, come on over..."