If anyone has any questions what I'd SB in and out for other match ups, just reply and I'll let you know! I've been testing this decklist against many deck types and I feel it is very fast, very consistant, very flexable, and matches up very well against any type of deck that can surprise you at a tournament!
I like! Against Valakut I sideout my two All is Dust, because its basically a ramp race to the titan. Do you find yourself whiffing a lot more on ST with only 9 trap targets? Also does your platinum emperion win games against b/r vampires? I think it could have value in that match but i'm wondering if a wurmcoil engine stablizes the board a bit better in more aggro matchups.
I like! Against Valakut I sideout my two All is Dust, because its basically a ramp race to the titan. Do you find yourself whiffing a lot more on ST with only 9 trap targets? Also does your platinum emperion win games against b/r vampires? I think it could have value in that match but i'm wondering if a wurmcoil engine stablizes the board a bit better in more aggro matchups.
Based off my experience with running this deck and these sideboard plans, platinum emperion is extremly effective! he's won me countless board matches and has bought me more than enough time to be able to gain control of many matches. For instance, the last FNM I played, I sweeped the boards with All Is Dust, and after the dust cleared, I still had 2 tanglecords, one wurmcoil, and one plantinum emperion... I was playing against an extremly fast red deck. I lost the first match rather quickly, but the next two was no contest. The walls are nice because if i get mark of mutinied, I have the walls to block the assault more times then not, which is why i prefer them over baloths. wurmcoils are just AMAZING in any match up... especially after a dust, which is why i chose wurms over AoZ's or other options!
regarding the 9 trap targets... I find more success finding i target than not... I believe there is a certain equation that figure out the odds of finding a reliable target with a trap... and i believe 9-10 targets was the perfect number. I think if you have 9 targets, you have success with a trap around 80% of the time. That's probably accurate because out of 10 times, i've probably whiffed twice, but it usually doesnt effect me because i usually have a turn 3-4 titan... so a trap is just icing on the cake!
against valakut, I don't mind the dusts because once you edge the valakuts, you have to worry about AoZ... once you dust the AoZ's... its even more of a "scoop phase" lol.
Based off my experience with running this deck and these sideboard plans, platinum emperion is extremly effective! he's won me countless board matches and has bought me more than enough time to be able to gain control of many matches. For instance, the last FNM I played, I sweeped the boards with All Is Dust, and after the dust cleared, I still had 2 tanglecords, one wurmcoil, and one plantinum emperion... I was playing against an extremly fast red deck. I lost the first match rather quickly, but the next two was no contest. The walls are nice because if i get mark of mutinied, I have the walls to block the assault more times then not, which is why i prefer them over baloths. wurmcoils are just AMAZING in any match up... especially after a dust, which is why i chose wurms over AoZ's or other options!
regarding the 9 trap targets... I find more success finding i target than not... I believe there is a certain equation that figure out the odds of finding a reliable target with a trap... and i believe 9-10 targets was the perfect number. I think if you have 9 targets, you have success with a trap around 80% of the time. That's probably accurate because out of 10 times, i've probably whiffed twice, but it usually doesnt effect me because i usually have a turn 3-4 titan... so a trap is just icing on the cake!
against valakut, I don't mind the dusts because once you edge the valakuts, you have to worry about AoZ... once you dust the AoZ's... its even more of a "scoop phase" lol.
i'm all about All is Dust game 1. But against valakut, i'm dropping them for 2 ratchet bomb, im even looking at a way to squeeze in 3 without deterring the ramp package. It's faster and cheaper. I'm looking to hold it in my hand though because I know the opponent has sided in 3-4 slimes. Then when they trap into a AoZ I cast it and rip it for 0, killing all their tokens. This is very disheartening for them. Of course this is assuming they trap or hardcast on their turn so the tokens have summoning sickness. If they trap EoT there isn't much you can do about it, as not even a socery speed All is Dust is fast enough, so neither are effective in that situation.
What's your strategy in dealing with opposing tectonic edges that your opponent controls? Considering Eldrazi Green makes use of some very key lands, what do you do to get around them?
i'm all about All is Dust game 1. But against valakut, i'm dropping them for 2 ratchet bomb, im even looking at a way to squeeze in 3 without deterring the ramp package. It's faster and cheaper. I'm looking to hold it in my hand though because I know the opponent has sided in 3-4 slimes. Then when they trap into a AoZ I cast it and rip it for 0, killing all their tokens. This is very disheartening for them. Of course this is assuming they trap or hardcast on their turn so the tokens have summoning sickness. If they trap EoT there isn't much you can do about it, as not even a socery speed All is Dust is fast enough, so neither are effective in that situation.
I completely understand the decision to go with ratchet bomb over All Is Dust! I've even thought about it myself... whos know's... I'll have to do more play testing with ratchet bomb, but from my testing, me personally, I've had more success with All Is Dust. It's nice to have your feedback!
What's your strategy in dealing with opposing tectonic edges that your opponent controls? Considering Eldrazi Green makes use of some very key lands, what do you do to get around them?
if i see a tectonic edge... ill be very hesitant to play my eye unless i know i can use it a/s/a/p... other then that... ill just keep building up my lands...
Agreed. Depending on the land base, I've used Titan to bring out my own Edge, that way they'll hopefully blow up both of our Edges. If they don't have an immediate threat, there's no need to run your Eye out there to get it blown up.
You really just want to protect the eye, as most people are only running 1. So don't bring it into play until you are able to use it that same turn. I will typically mulligan if i start with an eye, i don't like it in my opening hand because i don't find it useful until the 5th or 6th turn. I don't fetch it immediately after a resolved titan. Instead i'll go get 2 other non-basic lands to stabilize the board, maybe i need gardens or a maze to deal with some aggro, maybe i want two tect edges against a mirror or valakut, maybe i've already got a eldrazi in my hand so I go get two temples, then when i attack next turn with the titan i'll fetch the eye and cast the eldrazi with a tapped eye, two untapped temples plus whatever.
I'm thinking of splashing white myself since U/B with their discard and memoricide is one of the most popular deck out there and leyline of sanctity basically shut it down.
4 explore
4 growth spasm
4 summoning trap
2 day of judgment
4 razorverge thicket
4 sunpetal grove
1 stirring wildwoods
2 plains
4 eldrazi temple
1 eye of ugin
10 forest
sideboard:
4 leyline of sanctity
2 day of judgment
3 revoke existence
3 gaea's revenge
3 acidic slime
This list is capable of producing 6 mana in turn 3 pretty consitently while 6 mana on turn 4 is all but guaranteed unless they mess with your mana dorks, of course.
Growth Spasm main-board would really help you a lot against your aggro matchups and maybe getting that one more mana source you didnt have when you untap due to the spawn token.
I'm thinking of splashing white myself since U/B with their discard and memoricide is one of the most popular deck out there and leyline of sanctity basically shut it down.
4 explore
4 growth spasm
4 summoning trap
2 day of judgment
4 razorverge thicket
4 sunpetal grove
1 stirring wildwoods
2 plains
4 eldrazi temple
1 eye of ugin
10 forest
sideboard:
4 leyline of sanctity
2 day of judgment
3 revoke existence
3 gaea's revenge
3 acidic slime
This list is capable of producing 6 mana in turn 3 pretty consitently while 6 mana on turn 4 is all but guaranteed unless they mess with your mana dorks, of course.
hey brother I TOTALLY hate getting: duressed, IOK, memoricided, sadistic sacramented.....
2 players paly black decks with these cards sideboard to rape decks, especially mine and the people who followed suite.
Check my list, I successfully splash white for leylines but nothing else.
When Terastodon comes into play and on ETB effect on the stack, if I target my own tectonic edge to blow up, can I respond and tap 1 open mana and sac the edge to destroy my opponent's land and still get a 3/3 beast token???
When Terastodon comes into play and on ETB effect on the stack, if I target my own tectonic edge to blow up, can I respond and tap 1 open mana and sac the edge to destroy my opponent's land and still get a 3/3 beast token???
no, the ability will get countered due to an illegal target
hey brother I TOTALLY hate getting: duressed, IOK, memoricided, sadistic sacramented.....
2 players paly black decks with these cards sideboard to rape decks, especially mine and the people who followed suite.
Check my list, I successfully splash white for leylines but nothing else.
splashing white also gives you baneslayer angel which pretty much trivialize any aggro match up. Turn 3 BSA against any boros or fauna shaman deck usually means scooping time for them.
splashing white also gives you baneslayer angel which pretty much trivialize any aggro match up. Turn 3 BSA against any boros or fauna shaman deck usually means scooping time for them.
That is true. i have experienced that most MGE wins come from casting Eldrazi or ST into one, so I try and stick with that method. coil can do the same job but BSA can avoid those "ill block with hexmage and sac it before damage" situations where you gain no life. Thats why I kind of favor Oloth or P.Wurm over Coil.
Thats what I thougth 6 months Ago. With titans jumping in everywhere and doom blade BSA is worth nothing. You receive no benefit from her since there is no ETB effects. out of over 200 games i played g/w E ramp. she won it for me maybe ten times. otherwise she ate graveyard.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern:
Affinity
EDH:
Rhys (Tokens)
Karrthus (Dragons)
Bruna (Auras OP)
Yeah Everflowing Chalice in a control deck. Run some Trinket Mages etc. Still don't expect Emrakul, .. Mono Blue could probably support the mana base with the Eldrazi Lands as well.
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Decks: GWUKnightfall Modern UWTempo Legacy UGRBurning Wish Cobra Vintage
You know back in the old days, when there wasn't EDH, these "griefer" cards in decks were the norm. If you played a Winter Orb when you're opponents were tapped out, it was a good play. Now, you get people telling you they wanna punch you ? It's really sad how carebare this format is, to the point that some loser has to rip up your cards.
I like! Against Valakut I sideout my two All is Dust, because its basically a ramp race to the titan. Do you find yourself whiffing a lot more on ST with only 9 trap targets? Also does your platinum emperion win games against b/r vampires? I think it could have value in that match but i'm wondering if a wurmcoil engine stablizes the board a bit better in more aggro matchups.
Based off my experience with running this deck and these sideboard plans, platinum emperion is extremly effective! he's won me countless board matches and has bought me more than enough time to be able to gain control of many matches. For instance, the last FNM I played, I sweeped the boards with All Is Dust, and after the dust cleared, I still had 2 tanglecords, one wurmcoil, and one plantinum emperion... I was playing against an extremly fast red deck. I lost the first match rather quickly, but the next two was no contest. The walls are nice because if i get mark of mutinied, I have the walls to block the assault more times then not, which is why i prefer them over baloths. wurmcoils are just AMAZING in any match up... especially after a dust, which is why i chose wurms over AoZ's or other options!
regarding the 9 trap targets... I find more success finding i target than not... I believe there is a certain equation that figure out the odds of finding a reliable target with a trap... and i believe 9-10 targets was the perfect number. I think if you have 9 targets, you have success with a trap around 80% of the time. That's probably accurate because out of 10 times, i've probably whiffed twice, but it usually doesnt effect me because i usually have a turn 3-4 titan... so a trap is just icing on the cake!
against valakut, I don't mind the dusts because once you edge the valakuts, you have to worry about AoZ... once you dust the AoZ's... its even more of a "scoop phase" lol.
i'm all about All is Dust game 1. But against valakut, i'm dropping them for 2 ratchet bomb, im even looking at a way to squeeze in 3 without deterring the ramp package. It's faster and cheaper. I'm looking to hold it in my hand though because I know the opponent has sided in 3-4 slimes. Then when they trap into a AoZ I cast it and rip it for 0, killing all their tokens. This is very disheartening for them. Of course this is assuming they trap or hardcast on their turn so the tokens have summoning sickness. If they trap EoT there isn't much you can do about it, as not even a socery speed All is Dust is fast enough, so neither are effective in that situation.
I completely understand the decision to go with ratchet bomb over All Is Dust! I've even thought about it myself... whos know's... I'll have to do more play testing with ratchet bomb, but from my testing, me personally, I've had more success with All Is Dust. It's nice to have your feedback!
if i see a tectonic edge... ill be very hesitant to play my eye unless i know i can use it a/s/a/p... other then that... ill just keep building up my lands...
This is my list:
4 birds of paradise
4 joraga
4 primeval
1 ulamog
1 kozilek
1 emrakul
2 baneslayer
1 wurmcoil
2 gideon jura
4 explore
4 growth spasm
4 summoning trap
2 day of judgment
4 razorverge thicket
4 sunpetal grove
1 stirring wildwoods
2 plains
4 eldrazi temple
1 eye of ugin
10 forest
sideboard:
4 leyline of sanctity
2 day of judgment
3 revoke existence
3 gaea's revenge
3 acidic slime
This list is capable of producing 6 mana in turn 3 pretty consitently while 6 mana on turn 4 is all but guaranteed unless they mess with your mana dorks, of course.
I like the idea of the deck. I've piloted it a couple times and it's pretty interesting, just a couple things though:
Why no Joraga Treespeaker?
Growth Spasm main-board would really help you a lot against your aggro matchups and maybe getting that one more mana source you didnt have when you untap due to the spawn token.
RWBoros LandfallWR
GWRG/w/r Fauna ShamanRWG
hey brother I TOTALLY hate getting: duressed, IOK, memoricided, sadistic sacramented.....
2 players paly black decks with these cards sideboard to rape decks, especially mine and the people who followed suite.
Check my list, I successfully splash white for leylines but nothing else.
Props to DarkNightCavalier 4 da banner and SGT_Chubbz 4 avvie, here
Standard
GRAggro
GRWNaya Purphoros
GWAggro Retired 9/19/2014
RGPrimeval Titan RIP
1/5/2010 - 9/30/2011
Top 4 Channelfireball Winter series 5k Feb. 2011
3rd at California National Qualifiers 2011
40th at GP SLC 2012
Find me on MTGO @ Ruslvmusl91
no, the ability will get countered due to an illegal target
http://forums.mtgsalvation.com/showthread.php?p=10800035#post10800035
splashing white also gives you baneslayer angel which pretty much trivialize any aggro match up. Turn 3 BSA against any boros or fauna shaman deck usually means scooping time for them.
Modern:
(online)Enduring Ideal
(online)BUG
(paper)Mono White Control
Standard:
(paper) Whatever I can throw together
(online) UWR Control
Legacy:
(paper)The Gate
(paper)Dream Halls
This all depends on if you want to actually manage to cast one before you lose.
Currently Playing:
I don't even know right now.
Modern:
(online)Enduring Ideal
(online)BUG
(paper)Mono White Control
Standard:
(paper) Whatever I can throw together
(online) UWR Control
Legacy:
(paper)The Gate
(paper)Dream Halls
That is true. i have experienced that most MGE wins come from casting Eldrazi or ST into one, so I try and stick with that method. coil can do the same job but BSA can avoid those "ill block with hexmage and sac it before damage" situations where you gain no life. Thats why I kind of favor Oloth or P.Wurm over Coil.
Props to DarkNightCavalier 4 da banner and SGT_Chubbz 4 avvie, here
Standard
GRAggro
GRWNaya Purphoros
GWAggro Retired 9/19/2014
RGPrimeval Titan RIP
1/5/2010 - 9/30/2011
Top 4 Channelfireball Winter series 5k Feb. 2011
3rd at California National Qualifiers 2011
40th at GP SLC 2012
Find me on MTGO @ Ruslvmusl91
Modern:
Affinity
EDH:
Rhys (Tokens)
Karrthus (Dragons)
Bruna (Auras OP)
However if you were to run control you might be able to sneak out the occasional Kozilek.
I might just be thinking of my old u/w polymorph deck....
GWU Knightfall Modern
UW Tempo Legacy
UGR Burning Wish Cobra Vintage
GBEldrazi Ramp
RUGRUG Control
RUDestructive Control
U Azami, Lady of Scrolls
UR Jhoira of the Ghitu
There was a u/w proliferation build that ran it, but it didn't do that good from what I saw. Still you could run that.
EDH: Xenagos, God of Revels.