I want to play this card. Its hilarious and awesome and potentially even quite powerful. I have some very fond memories of using this ages ago and it was great. I've got some ideas for some funny stuff to Fling but I'd like to get some suggestions and feedback from you guys as well.
Here are some of my ideas:
Abyssal Persecutor + Fling - this is a pretty elegant solution to the problem of needing to get rid of ol' Percy. just throw him right at your opponent's dome! it speeds up the clock by a turn and gets around the drawback. kinda nice.
Bloodthrone Vampire + sacrifices + Fling - its possible to get a Bloodthrone up to large enough size to be an instantly lethal Fling. If the attack is clear you only need to sac 5 creatures, otherwise you need to sac a full 10 to get a one shot kill. Its potentially game ending but maybe too big of a commitment in terms of playing a bunch of bad cards for sacrifice fuel.
Mitotic Slime + Fling - this only makes 4 damage, but it does leave behind some good stuff. this has noteworthy awesomeness with Bloodthrone Vampire as well. it costs a few mana too many but its kinda good anyway. Sprouting Thrinax would play a very similar role here as well.
Ball Lightning or Elemental Appeal or Zektar Shrine Expedition + Fling - a way to cash in twice as much damage from your Ball Lightnings. similar in alot of ways to forking a big burn spell, which has never been great, but sometimes is all it takes to put the game away instantly.
thats all I've thought of so far. I feel like those are the obvious ones though. i'm looking for some outside-of-the-box thinking here. this might be sucky and stupid but i'm interested enough to take a shot with it. any ideas?
I want to play this card. Its hilarious and awesome and potentially even quite powerful. I have some very fond memories of using this ages ago and it was great. I've got some ideas for some funny stuff to Fling but I'd like to get some suggestions and feedback from you guys as well.
Here are some of my ideas:
Abyssal Persecutor + Fling - this is a pretty elegant solution to the problem of needing to get rid of ol' Percy. just throw him right at your opponent's dome! it speeds up the clock by a turn and gets around the drawback. kinda nice.
Bloodthrone Vampire + sacrifices + Fling - its possible to get a Bloodthrone up to large enough size to be an instantly lethal Fling. If the attack is clear you only need to sac 5 creatures, otherwise you need to sac a full 10 to get a one shot kill. Its potentially game ending but maybe too big of a commitment in terms of playing a bunch of bad cards for sacrifice fuel.
Mitotic Slime + Fling - this only makes 4 damage, but it does leave behind some good stuff. this has noteworthy awesomeness with Bloodthrone Vampire as well. it costs a few mana too many but its kinda good anyway. Sprouting Thrinax would play a very similar role here as well.
Ball Lightning or Elemental Appeal or Zektar Shrine Expedition + Fling - a way to cash in twice as much damage from your Ball Lightnings. similar in alot of ways to forking a big burn spell, which has never been great, but sometimes is all it takes to put the game away instantly.
thats all I've thought of so far. I feel like those are the obvious ones though. i'm looking for some outside-of-the-box thinking here. this might be sucky and stupid but i'm interested enough to take a shot with it. any ideas?
Act of treason is sub par by itself, but pretty awesome with fling. Goes well if you trigger Chandra's Spitfire or Kiln Fiend. Oh, would Kiln fiend get its bonus from Fling before dying? That could be pretty great.
My new houserules:
1. Every player saing exiled or battlefield will be kicked out.
2. Not using you mana deals 2 points of manaburn.
3. Combat damage goes over the Stack and you can freely assign it.
4. Lifelinks does stack and doesn't safe you from dying.
5. Tokens are owned bye the one who has made them.
Everyone thinking M10 will not affect a lot of cards or Limited a lot, either has no clue about magic or has never played limited or is getting paid by wizards to do propaganda.
Act of treason is sub par by itself, but pretty awesome with fling. Goes well if you trigger Chandra's Spitfire or Kiln Fiend. Oh, would Kiln fiend get its bonus from Fling before dying? That could be pretty great.
No Kiln Fiend wouldn't get any bonus if he's the creature you fling since sacrificing is part of the cost. This also means that instant speed removal can't prevent the damage from fling so your opponent can't path, terminate, bolt, w/e your creature in response.
Glad to see the card reprinted used to have a lot of fun with it in legacy Affinity.
No Kiln Fiend wouldn't get any bonus if he's the creature you fling since sacrificing is part of the cost. This also means that instant speed removal can't prevent the damage from fling so your opponent can't path, terminate, bolt, w/e your creature in response.
Glad to see the card reprinted used to have a lot of fun with it in legacy Affinity.
Ah, should have checked the text, forgot that it was a cost. Yeah, that's kind of key to it being playable. Ah well, still goes well together.
thanks for the suggestions guys. keep them coming.
with regards to Soul's Fire, its funny how this is a card that in alot of ways looks better but actually ends up playing out worse. costing 1 extra mana is an issue. but the bigger issue is that an opponent can blank your Soul's Fire by removing the target creature in response. really sucks to get blown out like that by Terminate or Path. Fling does not have that issue. the sacrifice is a cost and the damage is locked on at the time the cost is paid, therefore Fling cannot be blanked by spot removal.
of course the situation is reversed with counters. countering a Soul's Fire just counters the spell, countering a Fling counters it and you still lose the creature. that sucks. but i'm ok with it. much easier to play around and counters are much less played (even with Mana Leak now legal).
thanks for the suggestions guys. keep them coming.
with regards to Soul's Fire, its funny how this is a card that in alot of ways looks better but actually ends up playing out worse. costing 1 extra mana is an issue. but the bigger issue is that an opponent can blank your Soul's Fire by removing the target creature in response. really sucks to get blown out like that by Terminate or Path. Fling does not have that issue. the sacrifice is a cost and the damage is locked on at the time the cost is paid, therefore Fling cannot be blanked by spot removal.
of course the situation is reversed with counters. countering a Soul's Fire just counters the spell, countering a Fling counters it and you still lose the creature. that sucks. but i'm ok with it. much easier to play around and counters are much less played (even with Mana Leak now legal).
as said above against couters AND removal I would play Dispel since it cost only 1 mana you will most often have the mana to cast it and maybe you could even add negate.
also I would make a decision more a controlish variant in jund colours (sacrificing opponents creatures) or more a comboish version (blue/red)
Private Mod Note
():
Rollback Post to RevisionRollBack
My new houserules:
1. Every player saing exiled or battlefield will be kicked out.
2. Not using you mana deals 2 points of manaburn.
3. Combat damage goes over the Stack and you can freely assign it.
4. Lifelinks does stack and doesn't safe you from dying.
5. Tokens are owned bye the one who has made them.
Everyone thinking M10 will not affect a lot of cards or Limited a lot, either has no clue about magic or has never played limited or is getting paid by wizards to do propaganda.
Fling makes Ad Nauseum+Death's Shadow.dec viable. I've played it a bit on MWS and it is pretty good. Lots of 1cc burn, chalice, deaths shadow, fling, nauseum... end of 4th opponents turn with chalice in play you cast ad nauseum and draw out to cast 2 deaths shadows and two flings (or goblin bushwhacker and/or devastating summons if they have no peeps in play). Loses to counterspells. Has room to become RbDW with an orthogonal sideboard.
After the lightning bolt does 3 damage (17 life left), cast Distortion Strike to give Kiln Fiend +1/+0, unblockable, +3/+0 (from lightning bolt), and another +3/+0 (from DS). Then swing for 8 damage (9), then coup de grace them at the end of combat with a Fling, giving him another +3/+0, then taking all 11 damage as another hit (-2)
After the lightning bolt does 3 damage (17 life left), cast Distortion Strike to give Kiln Fiend +1/+0, unblockable, +3/+0 (from lightning bolt), and another +3/+0 (from DS). Then swing for 8 damage (9), then coup de grace them at the end of combat with a Fling, giving him another +3/+0, then taking all 11 damage as another hit (-2)
I believe the Kiln fiend gets sac'd as an additional cost before it gets the additional +3 from Fling being cast. So you only do 8 damage with Fling.. Not that leaving them with 1 life isn't bad at all.
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Decks: GWUKnightfall Modern UWTempo Legacy UGRBurning Wish Cobra Vintage
i don't think the Kiln Fiend approach is a good idea. there's a whole separate angle to work with that and i'm pretty sure Fling plays no part in either UR or WR Kiln Fiend decks.
so, anybody else have an interesting idea?
i read one from Conley Woods earlier today about using it with Scute Mob. that could be pretty awesome as the Scutes can get up to 9/9 pretty easily. the ability to respond to a removal with Fling makes that plan pretty good in my opinion.
Chandra's Spitfire + Manabarbs = Ridiculous? Does it get the bonus as each land is tapped for mana meaning a 5cmc spell would net 5 triggers, as each individual time a land is tapped would trigger 1 damage from manabarbs and as such, the spitfire's ability? Or am I just missing something here?
that does work the way you think, but its kinda limited in scope because its REALLY UNUSUAL for an opponent to ever tap mana before you've attacked unless that mana is being tapped to kill your attacker. so it kinda doesn't work ever.
it also lets your opponent choose when your cards work, which is inherently terrible strategy. what does that have to do with Fling anyway? Chandra's Spitfire itself might be kinda interesting if there was a good way of getting persistent non-combat damage going against your opponent. but really its just SOOOO weak to do stuff like burn their face before combat then swing (pray they don't have removal) then Fling. thats alot of combo interaction for a lower payoff than what you can get with other stuff. i get that the idea is to wait for them to tap out to cast a big guy and then just blow their face off with a Fling in response but....thats win-more. the mana barbs is already winning the game for you. Fling has nothing to do with this.
i don't mean to be shooting down ideas here, because i like the creativity and want to see some wacky stuff, but lets try to keep focused.
FLING people. this is about FLING. preferably in a deck thats pretty powerful even without Flign but can really go over the top with such a strong finisher.
A fun combo I had for pre-release: Protean Hydra+Prodigal Pyromancer+Fling. They can pretty much guess what's going to happen when you start pinging your hydra, but still it was quite fun. Add in a few Arc Runners and you have ample ammunition.
Private Mod Note
():
Rollback Post to RevisionRollBack
We have it in our power to begin the world over again. - Thomas Paine, Common Sense
Playing (Only) EDH:
Sleeved: BUG Damia Stax GW Trostani Rock UBR Nekusar Wheel.dec
Shelved: BR Lyzolda Midrange RW Gisela Tokens GWB Karador Rock UBR Thraximundar Stax B Drana Big Mana Tribal
Disclaimer: All comments made through EDH-Only coloured glasses.
that does work the way you think, but its kinda limited in scope because its REALLY UNUSUAL for an opponent to ever tap mana before you've attacked unless that mana is being tapped to kill your attacker. so it kinda doesn't work ever.
it also lets your opponent choose when your cards work, which is inherently terrible strategy. what does that have to do with Fling anyway? Chandra's Spitfire itself might be kinda interesting if there was a good way of getting persistent non-combat damage going against your opponent. but really its just SOOOO weak to do stuff like burn their face before combat then swing (pray they don't have removal) then Fling. thats alot of combo interaction for a lower payoff than what you can get with other stuff. i get that the idea is to wait for them to tap out to cast a big guy and then just blow their face off with a Fling in response but....thats win-more. the mana barbs is already winning the game for you. Fling has nothing to do with this.
i don't mean to be shooting down ideas here, because i like the creativity and want to see some wacky stuff, but lets try to keep focused.
FLING people. this is about FLING. preferably in a deck thats pretty powerful even without Flign but can really go over the top with such a strong finisher.
...
So you have spitfire and manabards on the table. They tap 5 mana, take 5 damage. Then you fling the spitfire. Game. I haven't played with manabarbs much, so maybe you're right about the win more. But it doesn't seem that unlikely that they could recover from a manabarbs, especially if they play a baneslayer or something similar.
So you have spitfire and manabards on the table. They tap 5 mana, take 5 damage. Then you fling the spitfire. Game. I haven't played with manabarbs much, so maybe you're right about the win more. But it doesn't seem that unlikely that they could recover from a manabarbs, especially if they play a baneslayer or something similar.
Yeah, because any competent control player would tap out for a Baneslayer against a RDW deck with Manabarbs and Chandra's Spitfire down with 1R open..
The good thing is that Palace Guard + Righteous is a pretty sweet combo for killing many of your opponent's attacking creatures. If you can play fling afterwards during that same turn, you do another 8 damage...
But that's just an idea
And then you get blightning'd and have no cardzzz.
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
To post a comment, please login or register a new account.
Here are some of my ideas:
Abyssal Persecutor + Fling - this is a pretty elegant solution to the problem of needing to get rid of ol' Percy. just throw him right at your opponent's dome! it speeds up the clock by a turn and gets around the drawback. kinda nice.
Bloodthrone Vampire + sacrifices + Fling - its possible to get a Bloodthrone up to large enough size to be an instantly lethal Fling. If the attack is clear you only need to sac 5 creatures, otherwise you need to sac a full 10 to get a one shot kill. Its potentially game ending but maybe too big of a commitment in terms of playing a bunch of bad cards for sacrifice fuel.
Mitotic Slime + Fling - this only makes 4 damage, but it does leave behind some good stuff. this has noteworthy awesomeness with Bloodthrone Vampire as well. it costs a few mana too many but its kinda good anyway. Sprouting Thrinax would play a very similar role here as well.
Ball Lightning or Elemental Appeal or Zektar Shrine Expedition + Fling - a way to cash in twice as much damage from your Ball Lightnings. similar in alot of ways to forking a big burn spell, which has never been great, but sometimes is all it takes to put the game away instantly.
thats all I've thought of so far. I feel like those are the obvious ones though. i'm looking for some outside-of-the-box thinking here. this might be sucky and stupid but i'm interested enough to take a shot with it. any ideas?
Fling is like Soul's Fire with a condition. You can always play it with Bramblesnap.
Other cards which can be quite big: Kiln Fiend, Plated Geopede (if you plan this in advance with enough fetchlands etc out) Chandra's Spitfire could be another option
Also it could go together with soul's fire if you want to have it in some kind of "combo" deck.
then if you want to double the damage Reverberate and/or Twincast.
If you are going blue: Distortion Strike (so you deal at least once the)
Also now with M10 and M11 legal you could run Ponder and Preordain.
Here a sample decklist for this UR Combodeck:
24 Lands (12 fetchlands, 4 Teetering peaks)
maybe some burn
4-8 Dispel/negate to protect your creatures
8 draw spells
8-12 creatures
4-8 fling/soul's fire
0-4 copy effects (also anti counter)
If you are interested post I can post a real ecklist (as a sample in developing for competitive, here it isn't alloweded
1. Every player saing exiled or battlefield will be kicked out.
2. Not using you mana deals 2 points of manaburn.
3. Combat damage goes over the Stack and you can freely assign it.
4. Lifelinks does stack and doesn't safe you from dying.
5. Tokens are owned bye the one who has made them.
Everyone thinking M10 will not affect a lot of cards or Limited a lot, either has no clue about magic or has never played limited or is getting paid by wizards to do propaganda.
No Kiln Fiend wouldn't get any bonus if he's the creature you fling since sacrificing is part of the cost. This also means that instant speed removal can't prevent the damage from fling so your opponent can't path, terminate, bolt, w/e your creature in response.
Glad to see the card reprinted used to have a lot of fun with it in legacy Affinity.
Ah, should have checked the text, forgot that it was a cost. Yeah, that's kind of key to it being playable. Ah well, still goes well together.
with regards to Soul's Fire, its funny how this is a card that in alot of ways looks better but actually ends up playing out worse. costing 1 extra mana is an issue. but the bigger issue is that an opponent can blank your Soul's Fire by removing the target creature in response. really sucks to get blown out like that by Terminate or Path. Fling does not have that issue. the sacrifice is a cost and the damage is locked on at the time the cost is paid, therefore Fling cannot be blanked by spot removal.
of course the situation is reversed with counters. countering a Soul's Fire just counters the spell, countering a Fling counters it and you still lose the creature. that sucks. but i'm ok with it. much easier to play around and counters are much less played (even with Mana Leak now legal).
as said above against couters AND removal I would play Dispel since it cost only 1 mana you will most often have the mana to cast it and maybe you could even add negate.
also I would make a decision more a controlish variant in jund colours (sacrificing opponents creatures) or more a comboish version (blue/red)
1. Every player saing exiled or battlefield will be kicked out.
2. Not using you mana deals 2 points of manaburn.
3. Combat damage goes over the Stack and you can freely assign it.
4. Lifelinks does stack and doesn't safe you from dying.
5. Tokens are owned bye the one who has made them.
Everyone thinking M10 will not affect a lot of cards or Limited a lot, either has no clue about magic or has never played limited or is getting paid by wizards to do propaganda.
After the lightning bolt does 3 damage (17 life left), cast Distortion Strike to give Kiln Fiend +1/+0, unblockable, +3/+0 (from lightning bolt), and another +3/+0 (from DS). Then swing for 8 damage (9), then coup de grace them at the end of combat with a Fling, giving him another +3/+0, then taking all 11 damage as another hit (-2)
Manabarbs + Chandra's Spitfire + Fling
They tap 5 lands to play Baneslayer Angel, so you pay 2 to fling Chandra for 15 damage, 5 life left, good game if you've already been dealing damage.
I believe the Kiln fiend gets sac'd as an additional cost before it gets the additional +3 from Fling being cast. So you only do 8 damage with Fling.. Not that leaving them with 1 life isn't bad at all.
GWU Knightfall Modern
UW Tempo Legacy
UGR Burning Wish Cobra Vintage
so, anybody else have an interesting idea?
i read one from Conley Woods earlier today about using it with Scute Mob. that could be pretty awesome as the Scutes can get up to 9/9 pretty easily. the ability to respond to a removal with Fling makes that plan pretty good in my opinion.
Chandra's Spitfire + Manabarbs = Ridiculous? Does it get the bonus as each land is tapped for mana meaning a 5cmc spell would net 5 triggers, as each individual time a land is tapped would trigger 1 damage from manabarbs and as such, the spitfire's ability? Or am I just missing something here?
it also lets your opponent choose when your cards work, which is inherently terrible strategy. what does that have to do with Fling anyway? Chandra's Spitfire itself might be kinda interesting if there was a good way of getting persistent non-combat damage going against your opponent. but really its just SOOOO weak to do stuff like burn their face before combat then swing (pray they don't have removal) then Fling. thats alot of combo interaction for a lower payoff than what you can get with other stuff. i get that the idea is to wait for them to tap out to cast a big guy and then just blow their face off with a Fling in response but....thats win-more. the mana barbs is already winning the game for you. Fling has nothing to do with this.
i don't mean to be shooting down ideas here, because i like the creativity and want to see some wacky stuff, but lets try to keep focused.
FLING people. this is about FLING. preferably in a deck thats pretty powerful even without Flign but can really go over the top with such a strong finisher.
Playing (Only) EDH:
Sleeved:
BUG Damia Stax
GW Trostani Rock
UBR Nekusar Wheel.dec
Shelved:
BR Lyzolda Midrange
RW Gisela Tokens
GWB Karador Rock
UBR Thraximundar Stax
B Drana Big Mana Tribal
Disclaimer: All comments made through EDH-Only coloured glasses.
...
So you have spitfire and manabards on the table. They tap 5 mana, take 5 damage. Then you fling the spitfire. Game. I haven't played with manabarbs much, so maybe you're right about the win more. But it doesn't seem that unlikely that they could recover from a manabarbs, especially if they play a baneslayer or something similar.
terminate/gatekeeper/sarkhan the mad/fling to kill ur perscutors
bloodghast/nighthawk/blightnings/bolts/lavaclaws also in the deck
seems gud
Yeah, because any competent control player would tap out for a Baneslayer against a RDW deck with Manabarbs and Chandra's Spitfire down with 1R open..
And then you get blightning'd and have no cardzzz.
since RDW isn't expected to get to five-six mana easily (Ball Lightning/Elemental Mastery Fling)
turn 1: land, [insert something here]
turn 2: land, Zektar Shrine
turn 3: land, [insert something here]
turn 4: fetchland, pop fetch, Zektar Shrine Expedition, attack, Fling, Reveberate...
TBA
Projects under construction:
Standard:
- Werewolves... O_o
Others
- Sliver Overlord EDH
- Riku
Yes.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)