Question, is Wispmare ever sided in against RDW to deal with Everlasting Torment, or do we just play around it? Torment shuts down forge-tender if they draw it, and most RDW sideboards I've seen have around 3 copies of it.
Question, is Wispmare ever sided in against RDW to deal with Everlasting Torment, or do we just play around it? Torment shuts down forge-tender if they draw it, and most RDW sideboards I've seen have around 3 copies of it.
I was gonna run Demystify in the SB to deal with annoying enchantments (not just against RDW), but Wispmare makes more sense...
I've got 2 card questions:
1. Considering how inexpensive most of the creature cards are to cast, would Order of Whiteclay be a plausible inclusion?
2. I've started thinking with all the mass removal and weenie decks that are popping up (Tokens?, Kithkin and Elf Ball is gaining popularity again), would 1 or 2 Thoughtweft Trio be a good idea?
I was gonna run Demystify in the SB to deal with annoying enchantments (not just against RDW), but Wispmare makes more sense...
I've got 2 card questions:
1. Considering how inexpensive most of the creature cards are to cast, would Order of Whiteclay be a plausible inclusion?
2. I've started thinking with all the mass removal and weenie decks that are popping up (Tokens?, Kithkin and Elf Ball is gaining popularity again), would 1 or 2 Thoughtweft Trio be a good idea?
1. The lack of haste makes this one hard to endorse. You have to wait until the following turn to get any benefit from the Order...and that includes attacking with it.
2. This one is even easier. The only time that Thoughtweft Trio was even considered for Kithkin was when it was Lorwyn only. The card is a two-for-one waiting to happen. As for mass removal, we already have Cloudgoat Ranger and Spectral Procession for quick recovery.
Agreed. I love Thoughtweft Trio..... until it I play it. I've tested it several times, because as you said; it seems good. But, every time I end up removing it for something more with the flow of the deck.
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Only if you have no other Kithkin or an untapped Mutavault. Remember, Championing does not target.
lol; for some reason I thought championing was a targeted effect. It's not as sucky as I thought it was, but I like other creatures such as Cloudgoat Ranger that don't make you overextend like the Trio; rather they also benefit from zerg-like armies.
lol; for some reason I thought championing was a targeted effect. It's not as sucky as I thought it was, but I like other creatures such as Cloudgoat Ranger that don't make you overextend like the Trio; rather they also benefit from zerg-like armies.
CGR is obviously better, but Championing isn't as bad as it could be
CGR is obviously better, but Championing isn't as bad as it could be
Champion is a terrible mechanic, and it just sets you up for a two-for-one, as well as not giving you a whole lot to do if you topdeck it with an empty board. Don't use it.
And yes, we all know the exception, and we all know that it's about 10,000x better in the deck in question than it is anywhere else.
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Champion is a terrible mechanic, and it just sets you up for a two-for-one, as well as not giving you a whole lot to do if you topdeck it with an empty board. Don't use it.
And yes, we all know the exception, and we all know that it's about 10,000x better in the deck in question than it is anywhere else.
Of course there is an exception But Champion isn't as bad as it could be. It could be worse!
Of course there is an exception But Champion isn't as bad as it could be. It could be worse!
I didn't realise it doesn't target either. But even with that bit of info, the only real use I could see for Trio is against other non-flying aggro, like Elf Ball. Who knows, if Elf Ball actually becomes one of the decks to beat at some point in the future, Trio might become a sideboard card
I didn't realise it doesn't target either. But even with that bit of info, the only real use I could see for Trio is against other non-flying aggro, like Elf Ball. Who knows, if Elf Ball actually becomes one of the decks to beat at some point in the future, Trio might become a sideboard card
Exactly my point... Trio can block ANY number of creatures and Elf Ball doesn't have any removal (maybe a Snakeform here and there, but very rarely). I tested Kithkin against Elf Ball last night and it was no contest... almost sad. Elf Ball had 11 creatures in play, 4 3/3 attackers on turn 3... Kithkin hadn't even laid it's 3rd land down yet. Second game, Elf Ball went a little slower and Kithkin was able to get 2 Trio's in play but Elves got Overrun on turn 6 and it was over.
What can Kithkin sideboard against something like this? Wrath takes until turn 4... maybe Holy Day?
What can Kithkin sideboard against something like this? Wrath takes until turn 4... maybe Holy Day?
Pollen Lullaby. Or go for a R/W variant with Firespout in the sideboard. It's a little more synergistic than Wrath for us as it doesnt hit our Spectral tokens.
Pollen Lullaby. Or go for a R/W variant with Firespout in the sideboard. It's a little more synergistic than Wrath for us as it doesnt hit our Spectral tokens.
Lullaby sound good... especially if you win the clash.
so I am not understanding the two for one, forgive me for my lack of information. Can someone please explain it to me?
That means that your opponent uses one spell to deal with two of yours (ie: they destroy/remove your creature and, having no legal target for Trio, it fizzles).
So we've established that Trio could only possibly be useful in one MU, and in that MU they don't attack until they're Overrunning (which negates Trio's usefulness)? Thus rendering Trio a non-issue, correct? Good, moving on....
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"I'll go against a tank with a shank for my dreams and that's my f@#$%n' word!" -Dead Prez
so I am not understanding the two for one, forgive me for my lack of information. Can someone please explain it to me?
If you only have one Kithkin in play and play the Trio, if your opponent kills your last Kithkin, the Trio won't have anything to Champion and it will die as well. For 1 removal spell, your opponent killed 2 of your creatures.
In Faeries, you're usually removing a Faerie token, so your chances of getting 2:1 is a lot less. Additionally, you are more likely to have a Scion in play preventing your opponent's removal from working. This is why Mistbind is the exception to the "No Champion" rule.
In Faeries, you're usually removing a Faerie token, so your chances of getting 2:1 is a lot less. Additionally, you are more likely to have a Scion in play preventing your opponent's removal from working. This is why Mistbind is the exception to the "No Champion" rule.
That, and having an enchantment to champion as well as six manlands.
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I've been doing a lot of testing recently in preparation for some upcoming local tournaments, and it's become clear that Faeries is our hardest matchup. I'd like to get some input on what everyone else's sideboarding strategies are for this matchup.
I've been doing a lot of testing recently in preparation for some upcoming local tournaments, and it's become clear that Faeries is our hardest matchup. I'd like to get some input on what everyone else's sideboarding strategies are for this matchup.
Sorry, Fae is super easy MU. Put the Forge tender back MD, early drops are key. Leave mana untapped to save FoD from Agony Wrap. G2 bring in Stillmoon. Their only chance is getting 2+ Mistbind off early game. G1, no need to fear board wipe so extend as hard as you can. G2, Play your guys fast, but always save at least 1 Spectral Procession or Cloudgoat Ranger (Unless they Run Esper Charm, then just play everything asap).
I don't think Endless Horizons is needed anymore. Just make sure you shuffle 20 min between each match.
Exactly my point... Trio can block ANY number of creatures and Elf Ball doesn't have any removal (maybe a Snakeform here and there, but very rarely). I tested Kithkin against Elf Ball last night and it was no contest... almost sad. Elf Ball had 11 creatures in play, 4 3/3 attackers on turn 3... Kithkin hadn't even laid it's 3rd land down yet. Second game, Elf Ball went a little slower and Kithkin was able to get 2 Trio's in play but Elves got Overrun on turn 6 and it was over.
What can Kithkin sideboard against something like this? Wrath takes until turn 4... maybe Holy Day?
Clearly you have never played against a competent Faerie player.
Why does everyone want to fight. Clearly you needed advice since 99% of people who don't suck agree with me on this. Just because I propose such radical ideas you assume I am retarded. I'm like Albert Einstein only for magic. You will hurt not to listen to my advice. Go ahead and be angry, I never have a bad day.
Why does everyone want to fight. Clearly you needed advice since 99% of people who don't suck agree with me on this. Just because I propose such radical ideas you assume I am retarded. I'm like Albert Einstein only for magic. You will hurt not to listen to my advice. Go ahead and be angry, I never have a bad day.
Please...please tell me you didn't just compare yourself to Albert Einstein.
See, that man was a genius. The things he said made sense. You've yet to be right. I'm not seeing how you two are anything alike.
I'm actually beginning to think you really ARE a troll, since you just go from thread to thread saying things than anyone who has played this game in the past six months knows is absolutely wrong. I mean, the post I quoted had you acting...lol...arrogant. Where do you get off acting arrogant?
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I was gonna run Demystify in the SB to deal with annoying enchantments (not just against RDW), but Wispmare makes more sense...
I've got 2 card questions:
1. Considering how inexpensive most of the creature cards are to cast, would Order of Whiteclay be a plausible inclusion?
2. I've started thinking with all the mass removal and weenie decks that are popping up (Tokens?, Kithkin and Elf Ball is gaining popularity again), would 1 or 2 Thoughtweft Trio be a good idea?
1. The lack of haste makes this one hard to endorse. You have to wait until the following turn to get any benefit from the Order...and that includes attacking with it.
2. This one is even easier. The only time that Thoughtweft Trio was even considered for Kithkin was when it was Lorwyn only. The card is a two-for-one waiting to happen. As for mass removal, we already have Cloudgoat Ranger and Spectral Procession for quick recovery.
Courtesy is contagious. Go out and catch some.
<Sigh> My quest for intelligent life on the internet continues.
Only if you have no other Kithkin or an untapped Mutavault. Remember, Championing does not target.
lol; for some reason I thought championing was a targeted effect. It's not as sucky as I thought it was, but I like other creatures such as Cloudgoat Ranger that don't make you overextend like the Trio; rather they also benefit from zerg-like armies.
CGR is obviously better, but Championing isn't as bad as it could be
Champion is a terrible mechanic, and it just sets you up for a two-for-one, as well as not giving you a whole lot to do if you topdeck it with an empty board. Don't use it.
And yes, we all know the exception, and we all know that it's about 10,000x better in the deck in question than it is anywhere else.
Read my Constructed column on Star City, Thirst for Knowledge!
View my MTGS-era TFK articles here!
Of course there is an exception But Champion isn't as bad as it could be. It could be worse!
I didn't realise it doesn't target either. But even with that bit of info, the only real use I could see for Trio is against other non-flying aggro, like Elf Ball. Who knows, if Elf Ball actually becomes one of the decks to beat at some point in the future, Trio might become a sideboard card
Exactly my point... Trio can block ANY number of creatures and Elf Ball doesn't have any removal (maybe a Snakeform here and there, but very rarely). I tested Kithkin against Elf Ball last night and it was no contest... almost sad. Elf Ball had 11 creatures in play, 4 3/3 attackers on turn 3... Kithkin hadn't even laid it's 3rd land down yet. Second game, Elf Ball went a little slower and Kithkin was able to get 2 Trio's in play but Elves got Overrun on turn 6 and it was over.
What can Kithkin sideboard against something like this? Wrath takes until turn 4... maybe Holy Day?
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Pollen Lullaby. Or go for a R/W variant with Firespout in the sideboard. It's a little more synergistic than Wrath for us as it doesnt hit our Spectral tokens.
Lullaby sound good... especially if you win the clash.
That means that your opponent uses one spell to deal with two of yours (ie: they destroy/remove your creature and, having no legal target for Trio, it fizzles).
So we've established that Trio could only possibly be useful in one MU, and in that MU they don't attack until they're Overrunning (which negates Trio's usefulness)? Thus rendering Trio a non-issue, correct? Good, moving on....
"I'll go against a tank with a shank for my dreams and that's my f@#$%n' word!" -Dead Prez
If you only have one Kithkin in play and play the Trio, if your opponent kills your last Kithkin, the Trio won't have anything to Champion and it will die as well. For 1 removal spell, your opponent killed 2 of your creatures.
In Faeries, you're usually removing a Faerie token, so your chances of getting 2:1 is a lot less. Additionally, you are more likely to have a Scion in play preventing your opponent's removal from working. This is why Mistbind is the exception to the "No Champion" rule.
That, and having an enchantment to champion as well as six manlands.
Read my Constructed column on Star City, Thirst for Knowledge!
View my MTGS-era TFK articles here!
For reference, here is my decklist:
2 Rustic Clachan
19 Plains
4 Figure of Destiny
4 Goldmeadow Stalwart
1 Burrenton Forge-Tender
4 Knight of Meadowgrain
4 Wizened Cenn
2 Ranger of Eos
4 Cloudgoat Ranger
4 Unmake
3 Ajani Goldmane
1 Endless Horizons
4 Stillmoon Cavalier
3 Burrenton Forge-Tender
3 Elspeth Knight-Errant
3 Wispmare
1 Mirrorweave
1 Loyal Sentry
In addition to all of this, Mistblind Clique is also an instant-speed play and it pretty much Time Walks your opponent.
As we have pointed out, MC is the exception to the rule of championing creatures.
Sorry, Fae is super easy MU. Put the Forge tender back MD, early drops are key. Leave mana untapped to save FoD from Agony Wrap. G2 bring in Stillmoon. Their only chance is getting 2+ Mistbind off early game. G1, no need to fear board wipe so extend as hard as you can. G2, Play your guys fast, but always save at least 1 Spectral Procession or Cloudgoat Ranger (Unless they Run Esper Charm, then just play everything asap).
I don't think Endless Horizons is needed anymore. Just make sure you shuffle 20 min between each match.
Clearly you have never played against a competent Faerie player.
Well I find that mirrorweave and pollen lullaby gives a huge advantage over all the tribal decks.
which bring me to my second point which is. Does any one have a viable stat vs Revlark decks? I have been getting handed By some the last few weeks.
Why does everyone want to fight. Clearly you needed advice since 99% of people who don't suck agree with me on this. Just because I propose such radical ideas you assume I am retarded. I'm like Albert Einstein only for magic. You will hurt not to listen to my advice. Go ahead and be angry, I never have a bad day.
Please...please tell me you didn't just compare yourself to Albert Einstein.
See, that man was a genius. The things he said made sense. You've yet to be right. I'm not seeing how you two are anything alike.
I'm actually beginning to think you really ARE a troll, since you just go from thread to thread saying things than anyone who has played this game in the past six months knows is absolutely wrong. I mean, the post I quoted had you acting...lol...arrogant. Where do you get off acting arrogant?
Read my Constructed column on Star City, Thirst for Knowledge!
View my MTGS-era TFK articles here!