What are thoughts on SB redcap for matches like elves and merfolk and faeries since you cannot depend on keeping the damnation or resolving it? Maybe side out korlash and side in redcaps?
I found that the snow land base helps a lot when it comes to CA and filtering. It also allows you to effectively use Corrupt as your main win condition instead of Demigod of Revenge or Korlash. It may be slower, but it just wins far more games against aggro. It still has a game against control because of the snow land base.
I found that the snow land base helps a lot when it comes to CA and filtering. It also allows you to effectively use Corrupt as your main win condition instead of Demigod of Revenge or Korlash. It may be slower, but it just wins far more games against aggro. It still has a game against control because of the snow land base.
The only reason to run the snow lands is if you're also running Phyexian Ironfoot and Coldsteel Heart, both of which are missing from your list. Also, Mouth of Ronom isn't necessary, and 4x Scrying Sheets is too many, try dropping at least 1. The most powerful spells in the deck rely on the number of swamps that you have (Korlash, Tendrils, Corrupt*) so you don't want to water down that number with lands that won't do a ton for you until extreme late game.
*Shouldn't be a 4 of, since it's too hard to cast. As a matter of fact, most people have found it to be a bit too clunky, and would often prefer Tendrils over it when they have it in hand.
And finally, drop Shriekmaw for Korlash, and Oona for a miser's Warhammer. It's a no-brainer.
The only reason to run the snow lands is if you're also running Phyexian Ironfoot and Coldsteel Heart, both of which are missing from your list. Also, Mouth of Ronom isn't necessary, and 4x Scrying Sheets is too many, try dropping at least 1. The most powerful spells in the deck rely on the number of swamps that you have (Korlash, Tendrils, Corrupt*) so you don't want to water down that number with lands that won't do a ton for you until extreme late game.
*Shouldn't be a 4 of, since it's too hard to cast. As a matter of fact, most people have found it to be a bit too clunky, and would often prefer Tendrils over it when they have it in hand.
And finally, drop Shriekmaw for Korlash, and Oona for a miser's Warhammer. It's a no-brainer.
I'm sorry, but I think you're wrong. The main reason to run snow lands is Scrying Sheets. It is the biggest reason to run snow. I don't see a time where I wouldn't want a Scrying Sheets, and so I would play 4 to try to always get 1.
As far as lowering Corrupt #, I have thought about that a lot. I just don't know. I found that whenever you get 2 Corrupts within 1 game, you win. You play both Corrupts, and you either beat them down for the remaining 6 damage, or you Beseech the Queen to get the 3rd and finish them. I never want more then 1 early game though, but I always end up wanting to get 2 within 1 game. I just don't know.
With the single Warhammer, that is a good idea that I forgot about including. So I edited my list to include 1 Warhammer over 1 Terror, and the single Slaughter Pact sb changed into the 4th Terror.
I don't like Korlash because it is just a win condition. It isn't like Corrupt where it can double as removal and life gain. Sure it is big and it is hard to remove, but you can still deal with it where Corrupt you often just can't deal with.
with not so good card draw, and no mana accl. corrupt is a tough card to play four of, with the format mostly aggro, i would still always want a tendrils in my hand over corrupt. I love corrupt, but i feel a four of is too much. at two it is much more viable.
snow land/scrying sheets....first off with urborg it doesn't matter how many non-basics ... i know fulinmator mage kills it, we do have BTQ.... anyway i agree a three of if you are running them, you really only need one in play.
korlash is cool, and that is about it. demigod wins more games, oona queen wins more games, tombstalker wins more games, hell even corrupt wins more games,. if korlash had a form of evasion he would be amazing, instead of ok. well that's all i got for now
@Oxido:I agree with you. That´s why I run 3 Ironfoot main deck! It´s stops Treetop Village. It can kill a CC + Desert, and is something aggainst merfolk, its big and u can untap from the tap from command or Rejeerey.Splipt Second spells are really necessary in this deck. That´s why I think Sudden Death it´s a must Go card.Other thing that I think is, Snow-Engine is quite good for this deck. Take out 1 land of ur draw, sometiems means victory. Ok, sometimes U´ll not manage to drop Demigod on turn 5. Thats why I run 3.About man lands, there is a much more effective card tham Manipulator, Pithing Neddle, It just not stop 1, it´s stops all. And sometimes a Garruk or the CC Pump. And is pretty easy t tutor with BTQ and play right on turn four. Also we have Trip Noose, its just 2 mana, much easier to play, rader to be countered. Lark is difficult on game 1 without Tsize + Extirpate, after this is a fair game. A good card aggainst lark is mind Shatter tutored with BtQ. Sometimes the best thing aggainst this deck is not just use the Extirpate n Lark, but on Mulldrifter, thats the really win condition on the deck.Faries for me is the most complicate match ever. Still, underworld Dreams proved very effective on this match. Merfolk is complicated, but I realizes that, to win, U have to do like this:T1: Play DesertT2: Kill the lord with Shierkmaw to avoid Cursecatcher.t3: Kill rejerrey with Sudden Deatht4: Try to play a Iroonfoot to force a counter or have a huge block.t5: try to damnation the board with mana to cursecatcher.If u survived this, as I did on Regz, u manage to win.My biggest problem is: IM A REGULAR PLAYER. I KNOW IM NOT GOOD ENOUGH. AND I REALLY DONT KNOW WHEN TO MULLIGAN AND DO SIDEBOARDING REALLY EFFECTIVE.
:(PLEASE SOMEONE QUOTE FOR ME THEM THE MSG WILL BE OK
Just testing and screwing around, and I agree with Oxido. MD ca$hseize and extirpates and stupors for all. I even put 3 Augur of Skulls in my SB (when it lived, it worked, when it didn't, I put Korlash out with less fear of removal). I would take out the Factory, One Terferi-Killer, and one Terror (or if ur running 'Maw, one of those) for the Stupors, and use ur discresion (sp?) for the extirpates and 'seizes.
@Oxido:I agree with you. That´s why I run 3 Ironfoot main deck!
It´s stops Treetop Village. It can kill a CC + Desert, and is something against merfolk, its big and u can untap from the tap from command or Rejeerey.
Split Second spells are really necessary in this deck. That´s why I think Sudden Death it´s a must Go card.
Other thing that I think is, Snow-Engine is quite good for this deck. Take out 1 land of ur draw, sometiems means victory.
Ok, sometimes U´ll not manage to drop Demigod on turn 5. Thats why I run 3.
About man lands, there is a much more effective card than Manipulator, Pithing needle, It just not stop 1, it´s stops all. And sometimes a Garruk or the CC Pump. And is pretty easy t tutor with BTQ and play right on turn four.
Also we have Trip Noose, its just 2 mana, much easier to play, harder to be countered. Lark is difficult on game 1 without Tsize + Extirpate, after this is a fair game.
A good card against lark is mind Shatter tutored with BtQ. Sometimes the best thing against this deck is not just use the Extirpate n Lark, but on Mulldrifter, thats the really win condition on the deck.
Faries for me is the most complicate match ever. Still, underworld Dreams proved very effective on this match.
Merfolk is complicated, but I realizes that, to win, U have to do like this:
T1: Play Desert
T2: Kill the lord with Shierkmaw to avoid Cursecatcher.
t3: Kill rejerrey with Sudden Death
t4: Try to play a Iroonfoot to force a counter or have a huge block.
t5: try to damnation the board with mana to cursecatcher.
If u survived this, as I did on Regz, u manage to win.My biggest problem is: IM A REGULAR PLAYER. I KNOW IM NOT GOOD ENOUGH. AND I REALLY DONT KNOW WHEN TO MULLIGAN AND DO SIDEBOARDING REALLY EFFECTIVE.
:(PLEASE SOMEONE QUOTE FOR ME THEM THE MSG WILL BE OK
I don't agree with the snow engine, it puts more emphasis on getting urborg to have swamps and I have never found the time to use it because I'm always playing something to keep me alive.
I don't think we need a tapping effect, we have the tools to kill anything, Man lands die to terror and sudden death and slaughter pact you know....
As for problack creatures we have two options...
1) Sudden Spoiling
and
2) hit them with Tseize then extirpate them, this also works with enchantments.
EDIT: I have found Mind Shatter to be a great card against most MUs, especially RDW, rip the cards before they can burn you with them, you can usually get at least 2-3 before you die(makes it so you DON'T die ), especially if you've been keeping up with the creatures.
Hi, I am new to the thread but I am a hearted MBC player.
I am curious about Demigod of Revenge? How good is he on playtest?? I was wondering about including Smallpox since it seems to be very bad for the bad matchups. Obv including also some accel, demigod and maybe a couple of GY tricks like haakon and nameless for infinite removal.
Hi, I am new to the thread but I am a hearted MBC player.
I am curious about Demigod of Revenge? How good is he on playtest?? I was wondering about including Smallpox since it seems to be very bad for the bad matchups. Obv including also some accel, demigod and maybe a couple of GY tricks like haakon and nameless for infinite removal.
Ok, but if u do that, its a completely different deck.U might have to use some: Oona´s Prowler to discard Haakon and Demigod, and might have to use so Tsize + Stupor coting of Korlarsh. But to use the discrad strategy, u might be careful about the WG Liege.Not thinking to much on list, some thing like this:
Well well well, i go away for a few days and we get a new thread... Intense. So as always i got a list im testing, as well as a FNM report. So lets jump right in.
Thats the deck, most of it is pretty selfexplanitory. SB is towards my meta - its a mix of lark, fae, ramp and RDW varients. After hollywood - we'll see.
Demigod has been working out very well, and i had some1 mess up the COUNTERING... they played cancel without letting trigger resolve... hey free counterspell... kinda nice. Any thoughts and questions are Welcome.
~FNM report~
Round 1 Won U/w control varrient... Took forever with him stalling with orings and counters... I won game 1, then we ran out of time - so 1-0 me
Round 2 Won against a kid who got a bye in the 1st round... he was running B/g elves. He was using subpar cards and it was a quick 2-0.
Round 3 Lost to Doran (1-2), having very good draws, turn 2 doran twice, and lack of lifegain g3.
Round 4 Won against a mannq varient, quick 2-0.
So at end of the 4 round tourn me and my friend (whos deck i made - running R/g aggro) were 3-1. Apperenlty 4 other people were 3-0-1 (they drew) and there were 4 other people who were 3-1... We had like 26-30 people and we DIDNt make it into top 8 due to tiebreakers...
I was not happy, because i would have crushed the top 8 like last week, but the deck did well, i need to have 4 deathmarks with doran and elves running around!!! I think top 4 split like 56 boosters... so next friday ill make sure ill get in.... Too bad we really dont have control over tiebreakers, but im not gonna wine about it!
Sygg is not a problem when you have sudden death, thoughtseize and tendrals.
Btw for MBC here are the match ups -
Best MUs - Straight forward agro, basic creature based, kith, elves(mono green) random treefolk/elemental decks, Mono red aggro(not burn heavy)
50/50 (or close to) Mus - Fae, ramp (the g/r no land d version), Merfolk (it really 50/50 with my build imo), Elves (G/b version), Doran, Manniquen varients, Goblins, U/w control, mirror MBC, Rogues. Teachings
Bad MUs - lark, G/w aggro/control, Ramp (running land d) and of course RDW(burn).
The biggest threat i think is RDW g2 and 3 - Manabarbs and Torment really hurts, but i try to out race them and land korlash or a demigod, Hoping they waste their burn on it! So this is what i see from HOURS of testing Real life and online.
If they play it safe the only cards that can reliably remove Sygg, River Guide are sudden spells. The UW version of merfolk is much more controlling than the straight U version. Its just a different kind of game than playing against mono-U, they don't rush as much but they are harder to stop in the long run.....
I agree that RDburns is a bad MU, g2 and g3 I just side out my creature kill for hand control to keep them from burning me as much. Also adding bottle gnomes helps...
Sygg is not a problem when you have sudden death, thoughtseize and tendrals.
Btw for MBC here are the match ups -
Best MUs - Straight forward agro, basic creature based, kith, elves(mono green) random treefolk/elemental decks, Mono red aggro(not burn heavy)
50/50 (or close to) Mus - Fae, ramp (the g/r no land d version), Merfolk (it really 50/50 with my build imo), Elves (G/b version), Doran, Manniquen varients, Goblins, U/w control, mirror MBC, Rogues. Teachings
Bad MUs - lark, G/w aggro/control, Ramp (running land d) and of course RDW(burn).
The biggest threat i think is RDW g2 and 3 - Manabarbs and Torment really hurts, but i try to out race them and land korlash or a demigod, Hoping they waste their burn on it! So this is what i see from HOURS of testing Real life and online.
profane command and dusk urchins have really good synergy.. i would suggest playing good mana accel like korlash.. to help the profane command wins..
i dont really like the synergy of damnation and blossom.. (or the antisynergy).. so one or the other MD with some of the other SB. probably blossom MD..
Discard/rack is not good without card draw... no dark confidant - no real competitive rack MBC deck. If i was to run it, i would go more toward the Bb, rack, smallpox kinda build. Diff thread.
Tombstalker too slow, especially when it gets bounced (unless you play smallpox/discard) Bottle gnomes md? i mean seriously i thought we are tryin to keept his deck competative. Unless ur meta is 90% Burn, no gnomes...
Also extirpate md will be a dead card most of the time instead of an answer. It doesnt effect the field, and in an agro meta its not that good IMO. Ive tested it and i do no like it mD. Like i said, if your Meta is 90% lark... play it md.
The real question is Mutavault or desert? If fae are not as popular i migth switch back to mutavault myself... but we shall see. There is nothing better when ur opp goes T. Maniac or mogg fanatic, and you go DESERT =)))
profane command and dusk urchins have really good synergy.. i would suggest playing good mana accel like korlash.. to help the profane command wins..
i dont really like the synergy of damnation and blossom.. (or the antisynergy).. so one or the other MD with some of the other SB. probably blossom MD..
MD bottle gnomes?
tombstalker is sick..
instant speed removal is clutch (esp against fae)
Tombstalker? lol, I have never had good results with him...
For one, you will almost never have enough to profane him from graveyard.
For another, once you remove all those cards it takes a while to rebuild the graveyard.
As for Damnation/Bitterblossom "anti-synergy" I think you are wrong...
In this deck Bitterblossom is what you use to stall until you find removal, You are also guaranteed to have creatures the turn after a wrath....
If you are gonna pick one or the other I would agree on Bitterblossom though.
I don't agree that extirpate is ever a dead card, you can keep things like Chameleon Colossus and Shield of the Oversoul from returning after you deal with the first one. Just examples.
Discard/rack is not good without card draw... no dark confidant - no real competitive rack MBC deck. If i was to run it, i would go more toward the Bb, rack, smallpox kinda build. Diff thread.
Tombstalker too slow, especially when it gets bounced (unless you play smallpox/discard) Bottle gnomes md? i mean seriously i thought we are tryin to keept his deck competative. Unless ur meta is 90% Burn, no gnomes...
Also extirpate md will be a dead card most of the time instead of an answer. It doesnt effect the field, and in an agro meta its not that good IMO. Ive tested it and i do no like it mD. Like i said, if your Meta is 90% lark... play it md.
The real question is Mutavault or desert? If fae are not as popular i migth switch back to mutavault myself... but we shall see. There is nothing better when ur opp goes T. Maniac or mogg fanatic, and you go DESERT =)))
Beseech the Queen is the all-star as far as I'm concerned. I feel that the first 4 cards of the deck should be BtQ. Bitterblossom might be pinch-hitting for Confidant/Arena being gone (to provide some early virtual ca), but we need to make up for the lack of draw with selective tutoring, and BtQ does that admirably. Win con? Search it up. Mass/spot removal? Search it up. Seriously, I don't know why people keep cutting one or two.
Also, Thoughtseize MD seems like a must at this point. This deck has next to no early plays (or relevant early plays- mostly stall), so Thoughtseize is going to pick the early threats out before you need to start worrying about Damning the board.
Extirpate MD is probably a good idea, but only 1 is needed. Otherwise, you are running too many potentially dead cards, and you can always tutor it in the trouble MUs (Lark).
Sudden Death is a must.
If you guys are having problems against Pro-Black creatures (hello there, Colossus!), just run some Mouth of Ronom with Snow-Covered Swamps and/or race them out. It's what I do.
I usually cast a Damnation.
Also, I will test some stuff out, but splashing is probably a good idea at this point. Even easy to splash cards like Into the North or Foresee could probably help this deck out a LOT. I'm also considering blending this with Mannequin, and using the Mulldrifter+Mannequin approach.
OK, Just got back from 2 days traveling and really didnt have the time to think about.
Next saturday I´ll play my last REGz with this deck, and I really want to hear ur opinion. Have 2 lists.
1) My current list. It´s a basic board control, with some 2 Corrupt that´s most of times its a game winner. The swing u need to stay alive and neddle, most of time to "kill" 4 man lands with one card. No one expect that.
About side I´m pretty happy with it. Not having trouble with RDW, as running 2 tendrils + Corrupt main deck. 2 Bottle on side is enough.
And something is funny, on an evoirment that Instant speed is so needed, but Maw became a really good answer on turn 2 against merfolks.
2) That one It´s a silverbullet deck. It (should) work against everything, but, have to be very carreful on choices.
Some one posted about Puppeeter Clique, And I reallized that might be a good card, but sometimes is better got some HUGE blocker than a huge finisher and might got be blocked.Tresher or an opponent Chamaleon and let him on ur side to play a little, so I introduce 1 Beacon of Unrest
Pact: A tricky kill condition, speacially against man lands, thats my worst nightmare, actually.
Neddle: Not Overrun for U Garruk. 4 down by only 1 - Just can be good!!!!
Hammer: Korlarsh + BB. Dont need to explain much.
Mind Shatter: Vs Lark, Ramps.
Beacon: The WtF on the other side of the table. What is good on this deck. Sometimes it can be tutored twice!
Side from both. No complains. I know I might consider Extirpate + Spoiling MD on this deck, but I think they quite situtional, so...
Can U guys say ur impressions?
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They are for preventing them from getting troublesome cards after you get rid of one.
Rip counters out of their deck, rip hard to deal with threats out of their library...
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4 Dusk Urchins
1 Oona, Queen of the Fae
4 Bitterblossom
4 Damnation
4 Tendrils of Corruption
4 Corrupt
3 Beseech the Queen
2 Terror
2 Slaughter Pact
2 Profane Command
1 Loxodon Warhammer
4 Scrying Sheets
2 Mouth of Ronom
2 Urborg, Tomb of Yawgmoth
4 Thoughtseize
3 Extripate
3 Pithing Needle
3 Sudden Spoiling
2 Terror
I found that the snow land base helps a lot when it comes to CA and filtering. It also allows you to effectively use Corrupt as your main win condition instead of Demigod of Revenge or Korlash. It may be slower, but it just wins far more games against aggro. It still has a game against control because of the snow land base.
The only reason to run the snow lands is if you're also running Phyexian Ironfoot and Coldsteel Heart, both of which are missing from your list. Also, Mouth of Ronom isn't necessary, and 4x Scrying Sheets is too many, try dropping at least 1. The most powerful spells in the deck rely on the number of swamps that you have (Korlash, Tendrils, Corrupt*) so you don't want to water down that number with lands that won't do a ton for you until extreme late game.
*Shouldn't be a 4 of, since it's too hard to cast. As a matter of fact, most people have found it to be a bit too clunky, and would often prefer Tendrils over it when they have it in hand.
And finally, drop Shriekmaw for Korlash, and Oona for a miser's Warhammer. It's a no-brainer.
I'm sorry, but I think you're wrong. The main reason to run snow lands is Scrying Sheets. It is the biggest reason to run snow. I don't see a time where I wouldn't want a Scrying Sheets, and so I would play 4 to try to always get 1.
As far as lowering Corrupt #, I have thought about that a lot. I just don't know. I found that whenever you get 2 Corrupts within 1 game, you win. You play both Corrupts, and you either beat them down for the remaining 6 damage, or you Beseech the Queen to get the 3rd and finish them. I never want more then 1 early game though, but I always end up wanting to get 2 within 1 game. I just don't know.
With the single Warhammer, that is a good idea that I forgot about including. So I edited my list to include 1 Warhammer over 1 Terror, and the single Slaughter Pact sb changed into the 4th Terror.
I don't like Korlash because it is just a win condition. It isn't like Corrupt where it can double as removal and life gain. Sure it is big and it is hard to remove, but you can still deal with it where Corrupt you often just can't deal with.
snow land/scrying sheets....first off with urborg it doesn't matter how many non-basics ... i know fulinmator mage kills it, we do have BTQ.... anyway i agree a three of if you are running them, you really only need one in play.
korlash is cool, and that is about it. demigod wins more games, oona queen wins more games, tombstalker wins more games, hell even corrupt wins more games,. if korlash had a form of evasion he would be amazing, instead of ok. well that's all i got for now
:(PLEASE SOMEONE QUOTE FOR ME THEM THE MSG WILL BE OK
Currently trying to discover the quickest way to get the opponent from 20 to 0.
I don't agree with the snow engine, it puts more emphasis on getting urborg to have swamps and I have never found the time to use it because I'm always playing something to keep me alive.
I don't think we need a tapping effect, we have the tools to kill anything, Man lands die to terror and sudden death and slaughter pact you know....
As for problack creatures we have two options...
1) Sudden Spoiling
and
2) hit them with Tseize then extirpate them, this also works with enchantments.
EDIT: I have found Mind Shatter to be a great card against most MUs, especially RDW, rip the cards before they can burn you with them, you can usually get at least 2-3 before you die(makes it so you DON'T die ), especially if you've been keeping up with the creatures.
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I am curious about Demigod of Revenge? How good is he on playtest?? I was wondering about including Smallpox since it seems to be very bad for the bad matchups. Obv including also some accel, demigod and maybe a couple of GY tricks like haakon and nameless for infinite removal.
Ok, but if u do that, its a completely different deck.U might have to use some: Oona´s Prowler to discard Haakon and Demigod, and might have to use so Tsize + Stupor coting of Korlarsh. But to use the discrad strategy, u might be careful about the WG Liege.Not thinking to much on list, some thing like this:
15 Swamp
4 Mutavault
2 Urborg, Tomb of Yawgmoth
2 Leechridden Swamp
Creatures (18):
4 Augur of skulls
3 Shriekmaw
3 Hakoon Stromgald Scourge
4 Oona´s Prowler
4 Demigod of Revenge
4 Nameless Inversion
4 Thoughtsize
4 Bitterblossom
4 Distress
3 Profane Command
3 Tendrils of Corruption
U might consider Bad Moon to pump our faries up! On list looks like pretty cool. but not sure about. :/
16 Swamp
4 Desert
1 Urborg, Tomb of Yawgmoth
2 Leechridden Swamp
1 Urza's Factory
Creatures (11):
4 Dusk Urchins
4 Korlash, Heir to Blackblade
3 Demigod of Revenge
4 Tendrils of Corruption
2 Profane Command
4 Bitterblossom
2 Loxodon Warhammer
2 Beseech the Queen
4 Sudden Death
4 Thoughtsieze
2 terror
4 Extirpate
1 Damnation
2 Deathmark
2 Stupor
2 Pithing needle
Thats the deck, most of it is pretty selfexplanitory. SB is towards my meta - its a mix of lark, fae, ramp and RDW varients. After hollywood - we'll see.
Demigod has been working out very well, and i had some1 mess up the COUNTERING... they played cancel without letting trigger resolve... hey free counterspell... kinda nice. Any thoughts and questions are Welcome.
~FNM report~
Round 1 Won U/w control varrient... Took forever with him stalling with orings and counters... I won game 1, then we ran out of time - so 1-0 me
Round 2 Won against a kid who got a bye in the 1st round... he was running B/g elves. He was using subpar cards and it was a quick 2-0.
Round 3 Lost to Doran (1-2), having very good draws, turn 2 doran twice, and lack of lifegain g3.
Round 4 Won against a mannq varient, quick 2-0.
So at end of the 4 round tourn me and my friend (whos deck i made - running R/g aggro) were 3-1. Apperenlty 4 other people were 3-0-1 (they drew) and there were 4 other people who were 3-1... We had like 26-30 people and we DIDNt make it into top 8 due to tiebreakers...
I was not happy, because i would have crushed the top 8 like last week, but the deck did well, i need to have 4 deathmarks with doran and elves running around!!! I think top 4 split like 56 boosters... so next friday ill make sure ill get in.... Too bad we really dont have control over tiebreakers, but im not gonna wine about it!
Faster, Stronger, more resiliant. We need to find a way to overcome this...
Before that I never saw a UW merfolk, now though they are all running sygg the insane protector...
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Btw for MBC here are the match ups -
Best MUs - Straight forward agro, basic creature based, kith, elves(mono green) random treefolk/elemental decks, Mono red aggro(not burn heavy)
50/50 (or close to) Mus - Fae, ramp (the g/r no land d version), Merfolk (it really 50/50 with my build imo), Elves (G/b version), Doran, Manniquen varients, Goblins, U/w control, mirror MBC, Rogues. Teachings
Bad MUs - lark, G/w aggro/control, Ramp (running land d) and of course RDW(burn).
The biggest threat i think is RDW g2 and 3 - Manabarbs and Torment really hurts, but i try to out race them and land korlash or a demigod, Hoping they waste their burn on it! So this is what i see from HOURS of testing Real life and online.
I agree that RDburns is a bad MU, g2 and g3 I just side out my creature kill for hand control to keep them from burning me as much. Also adding bottle gnomes helps...
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depends of the approach of your build I think.
what about this?
4 Oona's Prowler
4 Dusk Urchins
2 Tombstalker
4 Bitterblossom
2 Damnation
4 Dream Salvage
3 Nameless Inversion
4 Stupor
4 The Rack
4 Thoughtseize
1 Pendelhaven
15 Swamp
1 Urborg, Tomb of Yawgmoth
1 Damnation
4 Dragon's Claw
4 Extirpate
3 Sudden Death
3 Puppeteer Clique
mmmm wrong thread i guess...
i dont really like the synergy of damnation and blossom.. (or the antisynergy).. so one or the other MD with some of the other SB. probably blossom MD..
MD bottle gnomes?
tombstalker is sick..
instant speed removal is clutch (esp against fae)
Tombstalker too slow, especially when it gets bounced (unless you play smallpox/discard) Bottle gnomes md? i mean seriously i thought we are tryin to keept his deck competative. Unless ur meta is 90% Burn, no gnomes...
Also extirpate md will be a dead card most of the time instead of an answer. It doesnt effect the field, and in an agro meta its not that good IMO. Ive tested it and i do no like it mD. Like i said, if your Meta is 90% lark... play it md.
The real question is Mutavault or desert? If fae are not as popular i migth switch back to mutavault myself... but we shall see. There is nothing better when ur opp goes T. Maniac or mogg fanatic, and you go DESERT =)))
Tombstalker? lol, I have never had good results with him...
For one, you will almost never have enough to profane him from graveyard.
For another, once you remove all those cards it takes a while to rebuild the graveyard.
As for Damnation/Bitterblossom "anti-synergy" I think you are wrong...
In this deck Bitterblossom is what you use to stall until you find removal, You are also guaranteed to have creatures the turn after a wrath....
If you are gonna pick one or the other I would agree on Bitterblossom though.
I don't agree that extirpate is ever a dead card, you can keep things like Chameleon Colossus and Shield of the Oversoul from returning after you deal with the first one. Just examples.
I hear.
I touch.
I speak.
Do you?
dream salvage and dusk urchins seems good for a rack deck
Eccept most of us don't play rack...
I hear.
I touch.
I speak.
Do you?
Also, Thoughtseize MD seems like a must at this point. This deck has next to no early plays (or relevant early plays- mostly stall), so Thoughtseize is going to pick the early threats out before you need to start worrying about Damning the board.
Extirpate MD is probably a good idea, but only 1 is needed. Otherwise, you are running too many potentially dead cards, and you can always tutor it in the trouble MUs (Lark).
Sudden Death is a must.
I usually cast a Damnation.
Also, I will test some stuff out, but splashing is probably a good idea at this point. Even easy to splash cards like Into the North or Foresee could probably help this deck out a LOT. I'm also considering blending this with Mannequin, and using the Mulldrifter+Mannequin approach.
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Next saturday I´ll play my last REGz with this deck, and I really want to hear ur opinion. Have 2 lists.
1) My current list. It´s a basic board control, with some 2 Corrupt that´s most of times its a game winner. The swing u need to stay alive and neddle, most of time to "kill" 4 man lands with one card. No one expect that.
About side I´m pretty happy with it. Not having trouble with RDW, as running 2 tendrils + Corrupt main deck. 2 Bottle on side is enough.
And something is funny, on an evoirment that Instant speed is so needed, but Maw became a really good answer on turn 2 against merfolks.
15 Snow-Covered Swamp
4 Desert
2 Urborg, Tomb of Yawgmoth
2 Leechridden Swamp
2 Scrying Sheets
Creatures (16):
4 Dusk Urchins
4 Korlash, Heir to Blackblade
3 Demigod of Revenge
3 Phyrexian Ironfoot
2 Shierkmaw
3 Sudden Death
3 Bitterblossom
3 Damnation
2 Tendrils of Corruption
2 Profane Command
2 Beseech the Queen
2 Corrupt
1 Loxodon Warhammer
1 Pithing Neddle
3 Sudden Spoiling
3 thoughtsize
1 terror
3 Extirpate
3 Underworld Dreams
2 Bottle Gnomes
2) That one It´s a silverbullet deck. It (should) work against everything, but, have to be very carreful on choices.
Some one posted about Puppeeter Clique, And I reallized that might be a good card, but sometimes is better got some HUGE blocker than a huge finisher and might got be blocked.Tresher or an opponent Chamaleon and let him on ur side to play a little, so I introduce 1 Beacon of Unrest
15 Snow-Covered Swamp
4 Desert
2 Urborg, Tomb of Yawgmoth
2 Leechridden Swamp
2 Scrying Sheets
Creatures (11):
4 Dusk Urchins
4 Korlash, Heir to Blackblade
3 Demigod of Revenge
2 Shriekmaw
Spells (16):
3 Sudden Death
3 Bitterblossom
3 Damnation
3 Beseech the Queen
2 Tendrils of Corruption
2 Profane Command
1 Slaughter Pact
1 Corrupt
1 Loxodon Warhammer
1 Pithing Neddle
1 Mind Shatter
1 Beacon of Unrest
3 Sudden Spoiling
1 terror
3 Extirpate
3 Underworld Dreams
2 Bottle Gnomes
3 thoughtsize
Pact: A tricky kill condition, speacially against man lands, thats my worst nightmare, actually.
Neddle: Not Overrun for U Garruk. 4 down by only 1 - Just can be good!!!!
Hammer: Korlarsh + BB. Dont need to explain much.
Mind Shatter: Vs Lark, Ramps.
Beacon: The WtF on the other side of the table. What is good on this deck. Sometimes it can be tutored twice!
Side from both. No complains. I know I might consider Extirpate + Spoiling MD on this deck, but I think they quite situtional, so...
Can U guys say ur impressions?