AV is such a good card in this deck its not even funny. And as my friend PolarBearGod told me, "If a card is good in Extended, its great in Block". Pretty much the same way with Standard cause its still a slow format. Extended is a pretty fast format and AV is still good even there.
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AV is such a good card in this deck its not even funny. And as my friend PolarBearGod told me, "If a card is good in Extended, its great in Block". Pretty much the same way with Standard cause its still a slow format. Extended is a pretty fast format and AV is still good even there.
are you serious?
i mean AV is good but it never really made an impact on Extended outside of Previous Level Blue
compare that with thoughseize
not even close
however i digress
AV is the stone cold nuts in standard
Somebody mentioned that urborg is not really good in this deck as it gives other decks splashing black more options. And I think 24 lands are more than enough. Now, I'm planning to remove one more pestermite and include 2 nameless inversions instead..playing the 24 land build.
@ Jiaozy: Just because I went 0-2 doesn't mean my deck is terrible. For the record, I 4-0, 8-0ed a trial the day before, was 3-2 (not counting byes) day one, 5-0-2ed the swiss on day two before losing in top eight to eventual double winner. Not only that, but Brett made the finals with my outdated list, a person in my car was 7-1 and got paired down to Brett in the last round and had to play instead of IDing into top eight. That same person made the finals on the second day.
My losses on day one were to a punt and a 75 card mirror also. Over the weekend I lost to RG Snow (a very good matchup) and two mirrors while beating two other mirrors. You are right, my deck is terrible.
If you had played ANY games you would realize that for all Pestermite does to help your bad matchups, Nameless Inversion does them better. Elves, Merfolk, and RDW are the bad matchups and each of those decks has stuff you would rather deal with permanently than just tap once. I'm not playing Faeries like an aggro deck. I'm not racing. I want to kill their stuff, not delay it killing me.
Mawcor dies to stuff and gets countered by stuff. Good argument. AV and BB also get countered, should we cut those? When Mawcor is active, it effectively shuts their deck down. Seems like a card I should play. The fact that they can Terror it means that I should play the most I can so that eventually I will get one active. It also means my Scions will probably live.
Spencer (SRdude) is my homeboy and, as usual, is right about basically everything he said.
I know the "well one kid won both tourneys so obv his list is better" arguments are coming, so take this into consideration. Round one of day two he is playing against my friend in the mirror match. My friend Thoughtseizes him and sees that he kept Scion, Mistbind, five lands on the draw in the mirror. My friend proceeds to smash him. Justice, etc. However, in the finals they are playing again. At one point the kid who won both tournaments cast Spellstutter Sprite as his only Faerie in play, attempting to counter his opponent's Spellstutter. Once it was in play, my friend informed him that it didn't counter anything. The kid tried to then activate Mutavault and counter the Sprite. This is not even close to how the rules work. The kid for some reason thought it was a good idea to mention that is how he had been playing his cards all weekend. Later on, my friend resolves three Cryptic Commands in three successive turns, each time tapping the kid's creatures and bouncing his Mutavault. It resolves each time despite the kid having Terror and Slaughter Pact in his hand.
So either his list is the most finely crafted deck the world has ever known, or Magic is a game of variance and sometimes people get lucky. Conversely, sometimes I get unlucky and 0-2 a tournament despite my list being sick.
its been working for me now where the meta is almost everything, i admit the RDW decks are the most annoying as mirror is too, like 40/60 but with 4 flashs and 4 gnomes it becomes almost 60/40 on ur favor, also mirrorweave is the thing against most hate cards i highly suggest to try it
are you serious?
i mean AV is good but it never really made an impact on Extended outside of Previous Level Blue
compare that with thoughseize
not even close
however i digress
AV is the stone cold nuts in standard
The reason I said that is because the impact it DID make on the deck. It made NLU just that much better then what it was already. Which was really hard to do.
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I am at 3 life with nothing but a Mistbind Clique in play, which is championing a Spellstutter Sprite. My opponent is playing a Shard Volley in my face. In response I play a Terror on my Mistbind Clique, the Sprite comes back into play countering the Shard Volley.
Am I right with this?
Yes, it does. However, if he plays another burn spell (shock, lash out blah blah) on your sprite with the triggered ability on the stack, the volley still resolves, as you control no faeries when the ability resolves.
does anybody have any sideboard strats. Like what would you take out and put in first for the mirror, red deck wins, lark, g/b elves, teachings or any control deck?
A question concerning the mirror: Is it wrong siding out Pestermite for Thoughtseize after game one?
All the other cards in the deck just look to be to important to cut, and also I think the card doesn't impact the game in any significant way. I mean, he can get killed by a lone faerie token and with Pendelhaven it's even worse, right?
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Mannequining seems a little cutesy and win more, and decreases the decks consistency for a small power boost. That particular list is beyond awful. 2/2 scion/vendillion split makes me vomit profusely, as do 3 rune snag 3 cryptic command.
Also, l disagree with gerry t about pestermite and inversion. Regardless of whether faeries is racing or not, pestermite doubles as a fog and a potential removal spell as well as a potential beater or mistbind clique fodder. I've not found 7 spot removal spells necessary. I agree with him on everything else though. He is a living legend.
I agree Pestermite is the worst card in this deck, but thats not saying it is bad. I like Pestermite to slow aggro down. And to stop big beaters from attacking me.
I agree Pestermite is the worst card in this deck, but thats not saying it is bad. I like Pestermite to slow aggro down. And to stop big beaters from attacking me.
Hm, I've recently switched to Vendilion Clique, and the extra power seems to kill a lot more creatures for me, for example, a 2/3 goyf, ram gang, vanquisher, pumped up elves, treetop village. And its cipt ability also has a lot of potential for me, although once it did just draw them back the card that i just evaporated. Other then that, the larger body seems to be a lot better then pestermite, and comparing the 2 abilities, they're on par.
i completely disaggree with v.cliques lovers, pestermite is way better combat trick. it removes an attacker and a possible blocker, even can spoil their mana base atm as srdude said, but if u r worry about beaters u can always quad terrors or even 2 damnation md.
It's not debated anymore. Vendillion Clique doesn't have a place in the deck. Pestermite gets a lot more mileage as a combat trick, and can occasionally timewalk the opponent. Also it allows you to keep two mana open more easily.
by any chance are you having problem with your mana base? cut the urborg and one pendelhaven for more islands or another faery conclave, dont worry about the black mana u have like 12 black mana enablers already, i still dont play ancestral visions hehehe
It's not debated anymore. Vendillion Clique doesn't have a place in the deck. Pestermite gets a lot more mileage as a combat trick, and can occasionally timewalk the opponent. Also it allows you to keep two mana open more easily.
I run Vendillion clique and it has worked for me, it has worked for him, its not up to you to say that is out of discussion the inclusion of a said card, its a personal choice or what gives you the autority to say that it doesnt have a place in the deck?
The one thing I wouldn't be caught dead doing in this deck is cutting the second Pendelhaven. The card is totally nuts in the mirror and can at times make Mutavault stay at home for the turn.
Also, with all due respect to Vendilion Clique, Pestermite, at the present, has a far more relevant effect. Vendilion might be better against control (thinking of Mana Ramp here) and combo (the now missing presumed dead Dragonstorm) but you thrash those anyway, so why go for overkill?
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In my dream, the world had suffered a terrible disaster. A black haze shut out the sun, and the darkness was alive with the moans and screams of wounded people. Suddenly, a small light glowed. A candle flickered into life, symbol of hope for millions. A single tiny candle, shining in the ugly dark. I laughed and blew it out.
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
The one thing I wouldn't be caught dead doing in this deck is cutting the second Pendelhaven. The card is totally nuts in the mirror and can at times make Mutavault stay at home for the turn.
Also, with all due respect to Vendilion Clique, Pestermite, at the present, has a far more relevant effect. Vendilion might be better against control (thinking of Mana Ramp here) and combo (the now missing presumed dead Dragonstorm) but you thrash those anyway, so why go for overkill?
How is it overkill? It has as much a potential effect against control then it has with aggro. It lowers the card quality in their hand, and provides an extra point of power to kill creatures that are 3 toughness rather then 2 toughness. I was a previous promoter of pestermite, and am testing clique right now, and both are good combat tricks, and yes pestermite can time walk the opponent, which is why i liked it so much, but it can only time walk lark and ramp decks with much certainty, otherwise it doesn't cause a hard time walk on any other deck.
The problem with Vendilion Clique is that vs RDW and Elves is not that great.. Pestermite stop a Vanquisher, Countryside Crusher, Gargadon, Keldon Marauders, Other elves.. for a turn..
I love Vendilion Clique, but the metagame right now isnt the best for him.
See that in Faeries Extended are more powerful than in T2 cause all the threats that you can target in your opponent hand.
I agree, Vendillion Clique is not that marvelous against an aggro deck. Its pretty good against control decks because it forces there hand, they either counter it or lose a counterspell or if its against a deck with wrath you can ditch the wrath or enchantment kill for you BB, its good against control no doubt, I dont think there is room right now in the Faerie archetype. The list is so tight and squished together its really hard to cut anything to fit in a 2 of or 1 of. I think it might see play in Block for faeries as maybe a 2 of depending on your metagame predictions.. idk but for now I think it still remains not played in standard due to the points above.
I think that this deck was just a good metagame choice, it uses all the best cards of faeries and splashes in the some of the most powerful cards in standard in its colors. That metagame (or atleast the T8) was chock full of Reveillark and Big Mana. Faeries just beats Reveillark, but this version utilizes the clique quite effectively IMO. Big Mana and Reveillark often have very shaky hands (leaning on that Into the North or Mulldrifter) or, in the case of Big Mana, very few bombs, so hitting one can be devastating. It also lets you steal their turn 3/4 play so you can squeeze in a Mistblind Clique (Clique synergy!). Shriekmaw gives some extra late game umph, and will stay on the board post-Thresher (on a side note, kudos to the MG Big Mana with all the artifact dudes, anti-terror ftw). Mannequin gives some good late game versatility, which I have found faeries to be lacking (need counters, well I have a terror :/). Puppeteer Clique (so many cliques in that deck !) is also a bomb against Rev and sometimes Big Mana dudes (No Thresher thx). I felt the lack of scions was prolly a smart play as it won't stop a thresher/sulf blast/damnation, etc. Most people use mass removal and not targetted against faeries, I have always found it to just push more damage, whose role is filled by vendilion cliques.
Leave it to the japanese to pile on the tech :).
@Galle, aggroatheart,
No aggro in that meta. Scions much better due to all the targetted removal in aggro.
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are you serious?
i mean AV is good but it never really made an impact on Extended outside of Previous Level Blue
compare that with thoughseize
not even close
however i digress
AV is the stone cold nuts in standard
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My losses on day one were to a punt and a 75 card mirror also. Over the weekend I lost to RG Snow (a very good matchup) and two mirrors while beating two other mirrors. You are right, my deck is terrible.
If you had played ANY games you would realize that for all Pestermite does to help your bad matchups, Nameless Inversion does them better. Elves, Merfolk, and RDW are the bad matchups and each of those decks has stuff you would rather deal with permanently than just tap once. I'm not playing Faeries like an aggro deck. I'm not racing. I want to kill their stuff, not delay it killing me.
Mawcor dies to stuff and gets countered by stuff. Good argument. AV and BB also get countered, should we cut those? When Mawcor is active, it effectively shuts their deck down. Seems like a card I should play. The fact that they can Terror it means that I should play the most I can so that eventually I will get one active. It also means my Scions will probably live.
Spencer (SRdude) is my homeboy and, as usual, is right about basically everything he said.
I know the "well one kid won both tourneys so obv his list is better" arguments are coming, so take this into consideration. Round one of day two he is playing against my friend in the mirror match. My friend Thoughtseizes him and sees that he kept Scion, Mistbind, five lands on the draw in the mirror. My friend proceeds to smash him. Justice, etc. However, in the finals they are playing again. At one point the kid who won both tournaments cast Spellstutter Sprite as his only Faerie in play, attempting to counter his opponent's Spellstutter. Once it was in play, my friend informed him that it didn't counter anything. The kid tried to then activate Mutavault and counter the Sprite. This is not even close to how the rules work. The kid for some reason thought it was a good idea to mention that is how he had been playing his cards all weekend. Later on, my friend resolves three Cryptic Commands in three successive turns, each time tapping the kid's creatures and bouncing his Mutavault. It resolves each time despite the kid having Terror and Slaughter Pact in his hand.
So either his list is the most finely crafted deck the world has ever known, or Magic is a game of variance and sometimes people get lucky. Conversely, sometimes I get unlucky and 0-2 a tournament despite my list being sick.
3 faerie conclave
4 underground river
4 secluded glen
4 river of tears
1 swamp
3 island
1 pendelhaven
4 mutavault
4 spelltutter sprite
4 mistbind clique
4 scion of oona
4 pestermite
20 other
4 bitterblossom
4 rune snag
3 cryptic command
3 terror
2 mirrorweave
4 ancestral vision
4 thoughtseize
4 bottlegnome
4 flashfreeze
2 damnation
1 terror
its been working for me now where the meta is almost everything, i admit the RDW decks are the most annoying as mirror is too, like 40/60 but with 4 flashs and 4 gnomes it becomes almost 60/40 on ur favor, also mirrorweave is the thing against most hate cards i highly suggest to try it
MIRRORWEAVE OWNS THE WORLD!!!
The reason I said that is because the impact it DID make on the deck. It made NLU just that much better then what it was already. Which was really hard to do.
Yes, it does. However, if he plays another burn spell (shock, lash out blah blah) on your sprite with the triggered ability on the stack, the volley still resolves, as you control no faeries when the ability resolves.
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Faeries yar.
All the other cards in the deck just look to be to important to cut, and also I think the card doesn't impact the game in any significant way. I mean, he can get killed by a lone faerie token and with Pendelhaven it's even worse, right?
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That's what I usually find myself doing to swap in Thoughtseize.
As for BG Elves: I find myself taking out Rune Snags for Flashfreezes, and that's about it.
EDH:
UBGThe MimeoplasmUBG
Also, l disagree with gerry t about pestermite and inversion. Regardless of whether faeries is racing or not, pestermite doubles as a fog and a potential removal spell as well as a potential beater or mistbind clique fodder. I've not found 7 spot removal spells necessary. I agree with him on everything else though. He is a living legend.
Hm, I've recently switched to Vendilion Clique, and the extra power seems to kill a lot more creatures for me, for example, a 2/3 goyf, ram gang, vanquisher, pumped up elves, treetop village. And its cipt ability also has a lot of potential for me, although once it did just draw them back the card that i just evaporated. Other then that, the larger body seems to be a lot better then pestermite, and comparing the 2 abilities, they're on par.
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Faeries yar.
by any chance are you having problem with your mana base? cut the urborg and one pendelhaven for more islands or another faery conclave, dont worry about the black mana u have like 12 black mana enablers already, i still dont play ancestral visions hehehe
I run Vendillion clique and it has worked for me, it has worked for him, its not up to you to say that is out of discussion the inclusion of a said card, its a personal choice or what gives you the autority to say that it doesnt have a place in the deck?
Also, with all due respect to Vendilion Clique, Pestermite, at the present, has a far more relevant effect. Vendilion might be better against control (thinking of Mana Ramp here) and combo (the now missing presumed dead Dragonstorm) but you thrash those anyway, so why go for overkill?
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
How is it overkill? It has as much a potential effect against control then it has with aggro. It lowers the card quality in their hand, and provides an extra point of power to kill creatures that are 3 toughness rather then 2 toughness. I was a previous promoter of pestermite, and am testing clique right now, and both are good combat tricks, and yes pestermite can time walk the opponent, which is why i liked it so much, but it can only time walk lark and ramp decks with much certainty, otherwise it doesn't cause a hard time walk on any other deck.
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Faeries yar.
And some people are wrong.
This deck needs sixteen creatures MD. That's it.
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I love Vendilion Clique, but the metagame right now isnt the best for him.
See that in Faeries Extended are more powerful than in T2 cause all the threats that you can target in your opponent hand.
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I think that this deck was just a good metagame choice, it uses all the best cards of faeries and splashes in the some of the most powerful cards in standard in its colors. That metagame (or atleast the T8) was chock full of Reveillark and Big Mana. Faeries just beats Reveillark, but this version utilizes the clique quite effectively IMO. Big Mana and Reveillark often have very shaky hands (leaning on that Into the North or Mulldrifter) or, in the case of Big Mana, very few bombs, so hitting one can be devastating. It also lets you steal their turn 3/4 play so you can squeeze in a Mistblind Clique (Clique synergy!). Shriekmaw gives some extra late game umph, and will stay on the board post-Thresher (on a side note, kudos to the MG Big Mana with all the artifact dudes, anti-terror ftw). Mannequin gives some good late game versatility, which I have found faeries to be lacking (need counters, well I have a terror :/). Puppeteer Clique (so many cliques in that deck !) is also a bomb against Rev and sometimes Big Mana dudes (No Thresher thx). I felt the lack of scions was prolly a smart play as it won't stop a thresher/sulf blast/damnation, etc. Most people use mass removal and not targetted against faeries, I have always found it to just push more damage, whose role is filled by vendilion cliques.
Leave it to the japanese to pile on the tech :).
@Galle, aggroatheart,
No aggro in that meta. Scions much better due to all the targetted removal in aggro.