I think people need to stop referencing my posts like I'm some kind of messiah.
The point I tried to make in my post was that, if you really want my (probably mis-formulated) opinion, if I were playing and had to build a Dralnu deck from scratch, I would rely on theory (the therories that I made in my last post) and play Remand. I haven't played the deck enough to know otherwise from any playtesting. If I play and Remand underperforms, then I'm going to try out another card in its place.
This is going to sound a little direct and contrary to my normal posting style, but in general, I frankly don't care what anybody thinks about the cards I'm running as long as I'm sure that they are effectively using deck space in a manner that increases my chances of winning. I've played odd-looking cards before; I qualified for Nationals with a deck usingImaginary Pet and did well at said Nationals and JSS Nationals with Guardian of the Guildpact in my constructed deck. Were those the right choices? Maybe. Was I confidant at the time that the cards were right based on testing results? Yes! Play what works the best to accommodate your deck as well as how you play it.
I vaguely remember grah [sic] and IbeatTomGuevin. IBTG never seemed v [sic] good, but I usually agreed with what grah [sic] was saying.
Do even remember how Grah posted? He was very abusive towards EVERYBODY, acted like a god, and talked like the second coming of Stalin. Yes, he was a good strategist, but he had an arrogant attitude, was very unwilling of others, and was eventually banned. Deja vu all over again?
Quote from SRdude »
The remand argument unearths something different though. It really brings into question how you play the deck. Dralnu is not a Buehler [sic] style Draw [sic] Go deck. If you're playing in that way in all but a few match-up [sic] you are playing the deck incorrectly. I don't mean to draw fire by saying that, but it's true.
Dralnu switches from control deck to beatdown to control many times during the game. It's important to know when you need to be aggressive with teferi/teachings/vampire and when you need to be passive. However [sic] if you are too pasive [sic] and not seizing the proper times to run out teferi. [sic]
The amount of games i [sic] lose with a teferi on the table is very low. I think the only time was against boros once where I was outmanned.
But wait, doesn't Mana Leak accomplish the same thing? Here is just one of many examples:
On turn 2, (on the play) my opponent plays Knight of the Holy Nimbus, and I have Mana Leak/Remand in my hand.
Scenario A: If I had Remand instead of Mana Leak, and I Remanded the Knight, he would definately cast it again next turn, and also play some thing with a mana cost of 1. I would have to waste a precious counter to stop the Knight next turn, and something else could get through.
Scenario B: If I had Mana Leak instead and I Leak the Knight, the threat is over with. I won't have to worry about it again, and my other counterspells can be preserved to stop other threats.
With Mana Leak, the offending spell is stopped for good, and I can focus my attention on other things. This is especially useful when you need to stop bomb cards (Persecute, Groundbreaker Vampire, Teferi, Char, Solifuge, Spectral Force, Calciderm, etc.). If you don't have another counter (you won't have counters all the time) after Remanding a bomb, you're going to be in big trouble should said bomb resolve.
I like Mana Leak over Remand. I have tried Leak out and it works great for me. Like Lesurgo said, if a seemingly odd card is working wonders for you, then play it for god's sake! THAT'S what his long post was talking about.
Mystical teachings = CA
Killing/repealing stuff while something is targeting it = CA
Remand can equal CA
Think Twice = CA
I honestly don't believe that this deck needs that much CA. If you do, then you revert back to the "old style UB" where basically the deck did nothing but draw cards. Dark confidant, shadowmage infiltrator, Dimir cutpurse....yeah it got tons of card advantage but the card quality was extremely watered down, since you were essentially just drawing into more draw spells. I believe the bottom line is, Dralnu needs to survive early game, if it doesn't, it isn't really relevant what late game goodies it has. So in pursuing that, the deck MUST have most of its power focusing on the early game, and just simply reserve mystical teachings and rewind for late. That's basic logic. Remand and think twice aren't necessary in the deck together, imo.
[EDIT]
Edited out an unnecessary attack against another poster. Trolling infraction issued
Dralnu switches from control deck to beatdown to control many times during the game. It's important to know when you need to be aggressive with teferi/teachings/vampire and when you need to be passive.
This is true. However, you have a habit of saying something, then assuming it makes an unrelated point right.
This discussion isn't whether you play the deck as control or beatdown, but how much resources you're willing to put into Tefari. You put all your resources into Tefari, because he usually wins the game for you. I put less resources into Tefari, so that even if my opponent can deal with him, I still have the resources to win without him. Both are perfectly valid strategies, and you can win using either of them.
Similarly, you may or may not view Think Twice as essential, depending on how much faith you have in your deck's long term ability to gain card advantage (MT, Dralnu, StS, Spellburst, ect). I want more redundancy in my counters, and Jiaozy wants more redundancy in his card advantage. That doesn't make either of us right or wrong; we just have different strategies.
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Possibly the last remaining member of the Banana Clan (+1)
Banana of the Month Feb '05 Cool stuff here.
This discussion isn't whether you play the deck as control or beatdown, but how much resources you're willing to put into Tefari. You put all your resources into Tefari, because he usually wins the game for you. I put less resources into Tefari, so that even if my opponent can deal with him, I still have the resources to win without him. Both are perfectly valid strategies, and you can win using either of them.
not to be rude or anythin, but its called Teferi....;)
I think Remand is a good card, simply because it allows me to keep two-land hands(even with no black mana:o) and the same for think twice. the deck really only needs 5 mana to operate(less if you have more Dreadship counters accumulated). I played this at a local tourney and went a perfect 6-0. had I the cards I would add another Dreadship Reef, cut Darkblast for Rewind and added more deserts(they scare people off, no kidding).
And off topic : Srdude....like wow. Hall of Famer? Nope. PT winner? Note quite. Super high constructed rating? Negatory. 15yr old with bloated ego? Warmer...
Honestly, I have no idea where you get the gall to randomly stroll into threads and talk like you just won 5 world championships in a row. You offer both good, and bad suggestions, just like everyone else. If I recall, not too long ago it was you in the pickles thread that kept repeatedly saying Mana Leak >>>>>> Rune Snag always and in every situation. Uh-huh. I also believe that it was you in the same thread who said Pickles was far more competitive than Dralnu, and could beat it easily, and had a much easier time vs. the rest of the field, and you essentially called everyone a noob if they disagreed, and told me to "leave the thread" simply because I was offering new ideas and constructive criticisms.
That's of course ignoring the 1,078 equally awful suggestions you've laid in other threads. So if anything, you're less helpful than even the average poster when it comes to suggestions. Point is, you've made your good suggestions, but a large share of bad ones as well. So with no significant tourney results or posting history to back up your attitude, it's just really bothersome.
And fyi, I tested your build. Not so great. Win rate against the field was about 2/3's of mine.
Sorry for that, but I just hate it when Srdude makes an obnoxious post and basically for 2 pages after that, people have to include his name in each of their posts in order to show how loathsome his attitude is.
Amen to that. I do remember the heavy altercation in the pickles thread, but I especially remember the Rune Snag-Mana Leak argument. SRdude was so adamant that Leak was clearly better than Snag, and that just turned into huge huge mess.
BTW, check my sig; third quote.
System X: I'm assuming you're more in a control-based meta with the 2 Quarters and 2 Deserts. Does it work out fine for you (I do love Ghost Quarter; it kills a lot of relevant stuff) ? You may also consider more Dreadship Reefs in the SB if you have the room to give you an edge on mana against other control decks. Getting storage lands out and charging them up gives you a good advantage in counter wars.
I'll post my deck as well now that I've talked about it so much. Hopefully, I can get up without having SRdude blasting me for not playing Remand...
I think Remand is a good card, simply because it allows me to keep two-land hands(even with no black mana:o) and the same for think twice. the deck really only needs 5 mana to operate(less if you have more Dreadship counters accumulated). I played this at a local tourney and went a perfect 6-0. had I the cards I would add another Dreadship Reef, cut Darkblast for Rewind and added more deserts(they scare people off, no kidding).
um, just an opinion, your mana base doesn't look solid to me. Also, I suggest you run 3 Teferi, Mage of Zhalfir, just an opinion....
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:snow::symg:Snowy Scryb & Force:symg::snow:
Except that if you are using it then it is in the GY which means they used it at least once which means you took 5 dmg or lost a creature. At that point there is only 3 in the deck then its even worse for Card advantage.
Scryb and force, wait, acutally no deck in the format, relies on once card to win the game. You will never draw enough to get 4 expricates a game so the best you might see is about 2. That isnt game breaking. I dont play scryb and force but im pretty sure they can beat your face in without stonewood invocation.
Look at it this way.
If stone woods in the GY, then read above
Id dragonstorm is in the GY, then you made them discard it or they used it. Either way, it wasnt in their hand, and thus they werent gonna use it. Win more much? Same for gigadrowse.
Martyrtron doesnt use martyr as a win condition. its a trick that they can sink mana into. You take time removing the lifegain combo and they will beat your face in with triskvelius.
In the dralnu mirror, removing teachings is perhaps the only time it is all that useful, but at the same time, a discard spell or a win condition would be far more versitile.
Overall, there are just about never times when it truly shines. It may look like it puts the game in your favor but in reality, it didnt change the board and it comes out after the fact. Only with discard spells can it truly be effective (and even then its not that great) and MBC, the only deck with true discard, isnt a good deck because it is generally too slow against aggro and dralnu and pickles can beat it on normal draws. (I play pickles and i have tested the matchup, i won 75% of the time even though my MBC opponant had expricate, dont say i dont test my ideas)
A nicely played extirpate will make the opponent draw into more lands (if you didn't extirpate any lands) if you get to take all other three copies of targeted card from the library. Think of it as the inverted way in which fetch lands work.
The more you take from their library the more lands they draw and that's good for you unless they are playing demonfire. MBC at least has life gain.
In other way it would have help you discard a troublesome card or more at instant speed from his or her hand. Last time I heard instant discard for one mana was hot (meaning efficient..very...).
Is not much of a counterargument but it still holds enough value from my pov...
Conclusion I go for extirpate MD.
PS. Mmm.. This whole discussion led me into an idea... (goes to decks for critique)
On the counterspell stuff...
With Dralnu on table I would rather have remand sine i can draw to cards.
I wouldn't like rune snag so much since it will be going from the graveyard the moment I play it with flashback and it would stay there. Mana leak would be much better in that given situation unless there are 3 or more rune snags in the graveyard.
Without dralnu:
I would stay with remand but I would choose rune snag over mana leak.
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- Lack of common sense is like the common flu.
@surgingChaos: I only have 2 deserts, so that is why I compensate with 3/4 of my sideboard being removal. Ghost Quarters are just superb in my meta cuz a lot of people run bouncelands. And yah, I don't have more dreadships, but I am trying to get 1 more maindeck, and I just got an Urborg, so that helps the mana too.
@whizkid: the manabase works fine(after some testing I think I will add a little more blue, cuz of Teferi's UUU), but really I have never had that much of a problem. As for the 2 Teferis I only have the two, and I don't think I have ever had a single one killed, blocked or otherwise interacted with. If I managed to nab a third one I would probably try it.
In other news, I just finished the deck; nabbed some 10$ wateries on ebay. Time to playtest when all the cards come (should be by this Friday if the e-bayers are worth their salt), and even if only 2-3 wateries come by then, I'll have a small tournament report with good/bad matchups, and propositions to fix some matchup problems.
The only thing I can think of that completely shuts Dralnu down is Leyline of Lifeforce, which, to be honest, might be the downfall of Dralnu against any green deck that mulligans three or four times. Evacuation is a temporary solution to it, and by turn 5 with no counters you're screwed anyways. Damnation is sorcery speed, and you'll be down to 10 life before it's played more than likely. Stinkweed Imp is an interesting idea to combat both the evasion version of MGA and Leyline, but it's useless against all-out aggro decks such as Boros. I was also considering Persecute, but by that point, almost all of their hand's gone, especially considering that they mulliganed (not a word) once or twice in order to get a turn 0 leyline. Repeal is too expensive to stop it, boomerang's a waste of a sideboard slot, extra skeletal vampires in the SB are too slow, and I honestly wonder if there is a way to win against a beginning-of-game leyline.
If you know for a fact they're bringing in the Green Leyline, then Darkblasts, Deathmarks, Sudden Death's, Seize the Soul, and Repeal will all be your new best friends. Seize the Soul even puts a 1/1 flyer into play, which means it can handle ledgewalker, as well as Solifuge equally effective. Bottle Gnomes can also piss in their wheaties.
I'm looking for a way to remove the Leyline itself before they can swarm; even those cards in multiples can't handle an uncounterable mass of green creatures.
It's not as much an auto-loss, as a giant, concrete speedbump. Just because you can't quickly remove it, doesn't mean you auto-lose. Just, throw Seize the Soul at every targetable green creature. If you can make it late enough into the game, you can just repeal the Leyline, and then counter it if they try to replay it.
How is leyline an auto-loss. They side it in, and you side in death mark, seize the soul and stinkweed imp. Then it doesnt matter how much you cant counter. YOu can still use counters on almost all their pump spells anyway and then your removal stops the creatures. For all you not running stinkweed imp in your SBs, its extremely effective in the worst matchups.
CAREFUL CONSIDERATION IS REALLY BAD IN AN INSTANT SPEED DECK...
Also, any matches you play on mws don't count. Ya see, mws players are really really bad (even worse than mtgs users). Not to mention the fact that their lists are bad as well. Not having a decent opponent with a decent deck means that results are unreliable.
First off, you're running 3 deserts. Not a good idea; unless you've got an aggro-light metagame, run 4, always. And if your metagame is light on aggro, you may want to cut those remands for think twice.
Second, 3 Rewinds? Wait, what? You're running two careful consideration over your 4th Rewind? And you've only got two mainboarded repeals?
If you're hellbent on playing those 4 remand (they're a nice card), do this:
-1 Island
-2 Careful Consideration
+1 Desert
+1 Rewind
+1 Card of your choice (I'd suggest something to deal with MGA, such as Stinkweed Imps.)
Thanks for the criticisms I'm very new to the deck (to use a term used by the messiah—I mean Lesurgo (jk :D), my experience with this deck thus far is limited to theory rather than much actual play time). Careful Consideration specifically is a card I've been a little on the fence about, so your input is appreciated.
@ System_X: what were the decks that you played against most?? And by what mean did you test your deck? (MWS or in reality, etc....)
I stopped using MWS a long time ago for a few reasons:
1. They cheaped out on the shuffling algorithim
2. Too many players quit
3. Games get dropped far too often
4. The metagame in there seems to be attracted to only the top 2 or 3 decks, so I constantly end up playing them over and over, and hardly ever see other decks.
5. The program is an enormous system hog(and that's a lot coming from someone who uses Visual Studio 2005, which is a very large system hog.
So anyways the decks I mainly test against:
GW Aggro
MGA
RDW
MBC
Mono Black Rack
U/G Aggro
Tron Variants of different colors (RU, UW)
Blink Riders
Mono Blue Control
Now some I test more than others, but it is generally a pretty mixed list. I usually build the decks, and then play them, then play my Dralnu against them. I think I played most against MGA(because it is the hardest deck to beat, for this deck), and they were about 50/50 pre-board and 60/40 + after. If they ever resolved Silhana it was usually game over though, or race with a vampire. After that it would probably be Blink Riders, which is almost always just a really easy matchup. The control decks are generally just to slow to beat this deck, so they are fairly easy too. The other ones I really don't have a ton of testing against, but they are usually in my favour.
I have been testing against MGA as well. Its definatly a 50/50 preboard however if you resolve a skeletal vamire, you win in every game. There is absolutly nothing MGA can do against infinte bat tokens except ground break which can be countered or blocker by multiple bat. The max you will take is about 2.
After board, stinkweed imp, deathmark and seize the soul make the matchup really easy. A stinkweed imp means that there is nothing that MGA can reall do to beat you since you have an answer to ledgewalker, and all their atackers and it recurs.
Also, any matches you play on mws don't count. Ya see, mws players are really really bad (even worse than mtgs users). Not to mention the fact that their lists are bad as well. Not having a decent opponent with a decent deck means that results are unreliable.
What do you guys recommend for a manabase for someone who doesn't have the Watery Graves? I've got 4x Underground River, 1x Urborg, Tomb of Yawgmoth, the Reefs, the Aqueducts, and the Deserts.. just don't have the $$$ for the WGs right now.
Any help is appreciated! I'm sure I'm not the only one who's missing what is probably the most expensive card in the deck.
The point I tried to make in my post was that, if you really want my (probably mis-formulated) opinion, if I were playing and had to build a Dralnu deck from scratch, I would rely on theory (the therories that I made in my last post) and play Remand. I haven't played the deck enough to know otherwise from any playtesting. If I play and Remand underperforms, then I'm going to try out another card in its place.
This is going to sound a little direct and contrary to my normal posting style, but in general, I frankly don't care what anybody thinks about the cards I'm running as long as I'm sure that they are effectively using deck space in a manner that increases my chances of winning. I've played odd-looking cards before; I qualified for Nationals with a deck usingImaginary Pet and did well at said Nationals and JSS Nationals with Guardian of the Guildpact in my constructed deck. Were those the right choices? Maybe. Was I confidant at the time that the cards were right based on testing results? Yes! Play what works the best to accommodate your deck as well as how you play it.
I'd rather listen to you than SRdude any day of the year.
Do even remember how Grah posted? He was very abusive towards EVERYBODY, acted like a god, and talked like the second coming of Stalin. Yes, he was a good strategist, but he had an arrogant attitude, was very unwilling of others, and was eventually banned. Deja vu all over again?
But wait, doesn't Mana Leak accomplish the same thing? Here is just one of many examples:
On turn 2, (on the play) my opponent plays Knight of the Holy Nimbus, and I have Mana Leak/Remand in my hand.
Scenario A: If I had Remand instead of Mana Leak, and I Remanded the Knight, he would definately cast it again next turn, and also play some thing with a mana cost of 1. I would have to waste a precious counter to stop the Knight next turn, and something else could get through.
Scenario B: If I had Mana Leak instead and I Leak the Knight, the threat is over with. I won't have to worry about it again, and my other counterspells can be preserved to stop other threats.
With Mana Leak, the offending spell is stopped for good, and I can focus my attention on other things. This is especially useful when you need to stop bomb cards (Persecute, Groundbreaker Vampire, Teferi, Char, Solifuge, Spectral Force, Calciderm, etc.). If you don't have another counter (you won't have counters all the time) after Remanding a bomb, you're going to be in big trouble should said bomb resolve.
I like Mana Leak over Remand. I have tried Leak out and it works great for me. Like Lesurgo said, if a seemingly odd card is working wonders for you, then play it for god's sake! THAT'S what his long post was talking about.
Killing/repealing stuff while something is targeting it = CA
Remand can equal CA
Think Twice = CA
I honestly don't believe that this deck needs that much CA. If you do, then you revert back to the "old style UB" where basically the deck did nothing but draw cards. Dark confidant, shadowmage infiltrator, Dimir cutpurse....yeah it got tons of card advantage but the card quality was extremely watered down, since you were essentially just drawing into more draw spells. I believe the bottom line is, Dralnu needs to survive early game, if it doesn't, it isn't really relevant what late game goodies it has. So in pursuing that, the deck MUST have most of its power focusing on the early game, and just simply reserve mystical teachings and rewind for late. That's basic logic. Remand and think twice aren't necessary in the deck together, imo.
[EDIT]
Edited out an unnecessary attack against another poster. Trolling infraction issued
- The Tortoise and the Hare
- Roel van Heeswijk
Control. Always. Wins.
This is true. However, you have a habit of saying something, then assuming it makes an unrelated point right.
This discussion isn't whether you play the deck as control or beatdown, but how much resources you're willing to put into Tefari. You put all your resources into Tefari, because he usually wins the game for you. I put less resources into Tefari, so that even if my opponent can deal with him, I still have the resources to win without him. Both are perfectly valid strategies, and you can win using either of them.
Similarly, you may or may not view Think Twice as essential, depending on how much faith you have in your deck's long term ability to gain card advantage (MT, Dralnu, StS, Spellburst, ect). I want more redundancy in my counters, and Jiaozy wants more redundancy in his card advantage. That doesn't make either of us right or wrong; we just have different strategies.
Possibly the last remaining member of the Banana Clan (+1)
Banana of the Month Feb '05
Cool stuff here.
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Monogreen 2007 | Jund Aggro MTGO 2013
Oh meaningless semantics, where would we be without you(probably a lot further in life:-/)
Anways here is the list I run, comments to follow:
1 Urza's Factory
2 Ghost Quarter
2 Desert
4 Frost Marsh
1 Dreadship Reef
2 Dimir Aqueduct
8 Island
4 Swamp
Creatures
1 Skeletal Vampire
1 Dralnu, Lich Lord
2 Teferi, Mage of Zhalfir
Spells
3 Rewind
1 Cancel
1 Commandeer
4 Think Twice
4 Rune Snag
4 Remand
3 Spell Snare
3 Repeal
4 Mystical Teachings
1 Seize the Soul
1 Last Gasp
1 Sudden Death
1 Extirpate
1 Darkblast
1 Last Gasp
3 Deathmark
1 Extirpate
1 Repeal
1 Spell Snare
1 Sieze the Soul
1 Darkblast
2 Imp's Mischief
1 Willbender
2 Cancel
1 Sudden Death
I think Remand is a good card, simply because it allows me to keep two-land hands(even with no black mana:o) and the same for think twice. the deck really only needs 5 mana to operate(less if you have more Dreadship counters accumulated). I played this at a local tourney and went a perfect 6-0. had I the cards I would add another Dreadship Reef, cut Darkblast for Rewind and added more deserts(they scare people off, no kidding).
Amen to that. I do remember the heavy altercation in the pickles thread, but I especially remember the Rune Snag-Mana Leak argument. SRdude was so adamant that Leak was clearly better than Snag, and that just turned into huge huge mess.
BTW, check my sig; third quote.
System X: I'm assuming you're more in a control-based meta with the 2 Quarters and 2 Deserts. Does it work out fine for you (I do love Ghost Quarter; it kills a lot of relevant stuff) ? You may also consider more Dreadship Reefs in the SB if you have the room to give you an edge on mana against other control decks. Getting storage lands out and charging them up gives you a good advantage in counter wars.
I'll post my deck as well now that I've talked about it so much. Hopefully, I can get up without having SRdude blasting me for not playing Remand...
6 Island
4 Watery Grave
4 Underground River
2 Dimir Aqueduct
4 Desert
2 Dreadship Reef
1 Urborg, Tomb of Yawgmoth
1 Urza's Factory
Creatures (5)
3 Teferi
1 Dralnu
1 Skeletal Vampire
3 Spell Snare
4 Rune Snag
3 Mana Leak
3 Cancel
3 Rewind
4 Think Twice
4 Mystical Teachings
2 Repeal
1 Wipe Away
1 Grim Harvest
2 Sudden Death
1 Seize the Soul
2 Ghost Quarter
2 Dreadship Reef
1 Spell Snare
1 Cancel
1 Rewind
1 Evacuation
1 Darkblast
1 Imp's Mischief
1 Withered Wretch
1 Sudden Death
1 Seize the Soul
2 Extirpate
um, just an opinion, your mana base doesn't look solid to me. Also, I suggest you run 3 Teferi, Mage of Zhalfir, just an opinion....
T2:
Dralnu du Louvre
:snow::symg:Snowy Scryb & Force:symg::snow:
thanks to Craven for this banner!!!
A nicely played extirpate will make the opponent draw into more lands (if you didn't extirpate any lands) if you get to take all other three copies of targeted card from the library. Think of it as the inverted way in which fetch lands work.
The more you take from their library the more lands they draw and that's good for you unless they are playing demonfire. MBC at least has life gain.
In other way it would have help you discard a troublesome card or more at instant speed from his or her hand. Last time I heard instant discard for one mana was hot (meaning efficient..very...).
Is not much of a counterargument but it still holds enough value from my pov...
Conclusion I go for extirpate MD.
PS. Mmm.. This whole discussion led me into an idea... (goes to decks for critique)
On the counterspell stuff...
With Dralnu on table I would rather have remand sine i can draw to cards.
I wouldn't like rune snag so much since it will be going from the graveyard the moment I play it with flashback and it would stay there. Mana leak would be much better in that given situation unless there are 3 or more rune snags in the graveyard.
Without dralnu:
I would stay with remand but I would choose rune snag over mana leak.
- Lack of common sense is like the common flu.
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@whizkid: the manabase works fine(after some testing I think I will add a little more blue, cuz of Teferi's UUU), but really I have never had that much of a problem. As for the 2 Teferis I only have the two, and I don't think I have ever had a single one killed, blocked or otherwise interacted with. If I managed to nab a third one I would probably try it.
T2:
Dralnu du Louvre
:snow::symg:Snowy Scryb & Force:symg::snow:
thanks to Craven for this banner!!!
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T2:
Dralnu du Louvre
:snow::symg:Snowy Scryb & Force:symg::snow:
thanks to Craven for this banner!!!
The only thing I can think of that completely shuts Dralnu down is Leyline of Lifeforce, which, to be honest, might be the downfall of Dralnu against any green deck that mulligans three or four times. Evacuation is a temporary solution to it, and by turn 5 with no counters you're screwed anyways. Damnation is sorcery speed, and you'll be down to 10 life before it's played more than likely. Stinkweed Imp is an interesting idea to combat both the evasion version of MGA and Leyline, but it's useless against all-out aggro decks such as Boros. I was also considering Persecute, but by that point, almost all of their hand's gone, especially considering that they mulliganed (not a word) once or twice in order to get a turn 0 leyline. Repeal is too expensive to stop it, boomerang's a waste of a sideboard slot, extra skeletal vampires in the SB are too slow, and I honestly wonder if there is a way to win against a beginning-of-game leyline.
GBW Control
10/14/2006 "Gold Tier Tournament"
Place: Champion
Glen Burnie, MD.
$5 dollar box, y'all.
^--My one accomplishment, achieved by racing Satanic Sligh with a Yosei.
EDIT: though, honestly, wipe away's a one of if anything, and boomerang isn't that good.
GBW Control
10/14/2006 "Gold Tier Tournament"
Place: Champion
Glen Burnie, MD.
$5 dollar box, y'all.
^--My one accomplishment, achieved by racing Satanic Sligh with a Yosei.
I'd already considered the two; I suppose that Leyline's an auto-loss for dralnu. =\
GBW Control
10/14/2006 "Gold Tier Tournament"
Place: Champion
Glen Burnie, MD.
$5 dollar box, y'all.
^--My one accomplishment, achieved by racing Satanic Sligh with a Yosei.
CAREFUL CONSIDERATION IS REALLY BAD IN AN INSTANT SPEED DECK...
T2
BGU Dredge
Thanks for the criticisms I'm very new to the deck (to use a term used by the messiah—I mean Lesurgo (jk :D), my experience with this deck thus far is limited to theory rather than much actual play time). Careful Consideration specifically is a card I've been a little on the fence about, so your input is appreciated.
Co-Host, In Contention Podcast / Yo! MTG Taps! Podcast
In Contention
Yo! MTG Taps!
Twitter.com/AffinityForBlue
I stopped using MWS a long time ago for a few reasons:
1. They cheaped out on the shuffling algorithim
2. Too many players quit
3. Games get dropped far too often
4. The metagame in there seems to be attracted to only the top 2 or 3 decks, so I constantly end up playing them over and over, and hardly ever see other decks.
5. The program is an enormous system hog(and that's a lot coming from someone who uses Visual Studio 2005, which is a very large system hog.
So anyways the decks I mainly test against:
GW Aggro
MGA
RDW
MBC
Mono Black Rack
U/G Aggro
Tron Variants of different colors (RU, UW)
Blink Riders
Mono Blue Control
Now some I test more than others, but it is generally a pretty mixed list. I usually build the decks, and then play them, then play my Dralnu against them. I think I played most against MGA(because it is the hardest deck to beat, for this deck), and they were about 50/50 pre-board and 60/40 + after. If they ever resolved Silhana it was usually game over though, or race with a vampire. After that it would probably be Blink Riders, which is almost always just a really easy matchup. The control decks are generally just to slow to beat this deck, so they are fairly easy too. The other ones I really don't have a ton of testing against, but they are usually in my favour.
After board, stinkweed imp, deathmark and seize the soul make the matchup really easy. A stinkweed imp means that there is nothing that MGA can reall do to beat you since you have an answer to ledgewalker, and all their atackers and it recurs.
T2
BGU Dredge
Any help is appreciated! I'm sure I'm not the only one who's missing what is probably the most expensive card in the deck.
Co-Host, In Contention Podcast / Yo! MTG Taps! Podcast
In Contention
Yo! MTG Taps!
Twitter.com/AffinityForBlue
Frost Marsh!! I can't believe I didn't think of that!
Co-Host, In Contention Podcast / Yo! MTG Taps! Podcast
In Contention
Yo! MTG Taps!
Twitter.com/AffinityForBlue