Drop flunkies for Burning Tree emissay and krenkos command for lightning mauler Also drop 1 mizzuim mortars for another hellrider and 1 pillar of flame for another land
That sounds sensible. One question about Lightning Mauler: How should I use it. Drop it not soulbounding anything and then, in another turn drop something and have it soulbound for gaining Haste?
Optimal use for it is cast BTE, then Mauler, Bond both, then swing with them and your 1 drop (which you should have played)
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How am I an Ascended Mage? I only play tabletop casual, and I dont even know if I'm playing the game correctly
I am aiming for a more sligh style red. A lot of the sligh red decks in standard have features about 18 creatures and 18 burn spells, so this is what I have brewed:
Against control, you want to get in about 3+ damage turns 2-4 and burn them out on turns 5 and 6. Against aggro, you are not the beatdown and will want to go with more burn and fewer creatures. The hope is to burn their dudes until they run out of gas, then drop all of your nugs and beat face.
Actually reverberate IS that good. Everyone I play is flaberghasted when I play it but then they see what it did. Its not a 4-of, but I like having my 2. I'll probably take the other 2 out of the sideboard.
Boros reckoner is a 90% 4-of. I find its a must against other red decks, and very good against other agro decks. Otherwise I find I'd rather have something with more damage like a hellhole flailer, but thats not that great so I'd rather just skip my 3 drop, play more 1 & 2 drops, and win with hellrider.
I'm on the fence about the cackler. The extra point of dmg is nice. But I can't drop all the stonewrights for him. I play against alot of control decks so stonewright lets me sit back and pump my damage while I wait for their first sweeper. Everyone says you should win by turn 4 but lets face it, the cards are random and you don't always get the nut draw.
I think I'm gonna fit cackler in, I'll thin out some other stuff for him.
I tried another list without stonewright and I added lightning mauler. It gets stalled too much by any x/3 creature my opponent plays. In the few games I played auger of bolas was really annoying.
Stonewright + ash zealot combo does alot for the deck. Just the threat of an unfavorable block to my opponent will let them through. Then I can either pump or cast something else.
Lightning mauler + Boros Reckoner (or late game 1 drop) isn't half bad either.
1.) Stonewright is an AMAZING mana sink in games that last longer than 5 or 6 turns. Turns Ash Zealot into a blocking nightmare on both sides of the equation.
2.) Reverberate is sick. Reverberating a Sphinx' Revelation or Rakdos' Return is backbreaking. Its an amazing combat trick to hold onto once you are in a standoff and have no other creatures to drop.
Basically Das_Peacemaker knows the story.
P.S. Don't fear werewolves especially when your deck may be instant heavy. They play VERY well with stonewrights so as to use mana during your turn if necessary if you don't cast on your 2nd turn to flip the werewolves. That or just drop a searing spear or something else as needed at the start of the opponents turn that you were planning to do anyways. This isn't to say that hellrider or thundermaw aren't good, just werewolves are often overlooked and not well prepared for.
this is the deck I'm gonna run possibly tonight (if my friend brings the shred-freaks), any advice you guys have would be great...thanx! : D
It looks like a solid start. I'd cut the Vexing Devils in favour of Stromkirk Nobles or if you're on a budget, Stonewright.
Skullcrack and Volcanic Strength are better suited to being in the sideboard as they won't be remotely useful in some matchups. I'd cut them for a playset of Gore-House Chainwalker or other two drops.
Also you might want to consider some number of Pyreheart Wolf somewhere in your 75. It's incredibly good against a variety of decks, primarily problem midrange decks.
I'm going to C2E2 this weekend in Chicago and hope to play in some of the Standard format tournaments there. I put together a red deck, shown below is my sideboard. I am not going to lie - I netdecked. The deck itself is simple to play but what I am curious about is how to use the sideboard.
Most seem to run burn spells for the majority of the sideboard. So which decks do I sideboard these in/out for? What cards do I remove to put them in?
I netdecked. The deck itself is simple to play but what I am curious about is how to use the sideboard.
What cards do I remove to put them in?
Typically decks / sideboards are built with local metagames involved. A lot of those cards look like removal spells for combating aggro. If the deck is quick enough, it doesn't have to worry about mid-late game, so I think the sideboard is skipping out on trying to combat those slower decks.
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Not playing much these days... hope all is well in the MtG community
EDH:
Zur, The Enchanter
Modern:
Burn
Legacy:
Cheeri0s
Burn
Here's the list I'm currently running, it does pretty well at my local gameshop and I would like to acquire two more Boros Reckoner and two Thundermaw Hellkite. Apart from that, I might make a few small modifications. Thoughts?
Is Pyrewild Shaman worth any thought? It's a 3 mana 3/1 that Phoenix's. If it had flying or haste, definitely, but as it is, it could still be okay. Extra dude or repeatable pump spell. Worth a try?
Maybe after rotation. At this point there are better creature to be playing for that slot. The problem is, when he is really good, you should be winning anyway. To bloodrush and return to your hand in one turn you need 5 mana. Or you bloodrush it turn 2 and return it turn 3 and you have missed playing a 2 and 3 drop. I think he is just too slow at this point but I will be sure to test him before I rule it out.
I have a RDW list that i am tweaking for Friday. I'm on a phone so please bare with me. Here is the list. I'm missing some side board cards. The meta at the place i have been playing seems to be more aggro and mid-range. Some of the guys there got me to this point but I'm not sure where to go from here. I'm on a semi budget right now.
Why such a lack of Chandra's Phoenix? Recuring evasive hasty threats anyone?
I'm not sure about BTE in your list Shoeshank, the only thing you can use the mana profitably for is lightning mauler; which isn't bad, but you don't get the full effect of it.
I think the loyalists are the right choice, especially those against those pesky souls or elemental tokens.
I think Vexing Devil is okay, but besides having multiple copies early, the longer the game goes on, your opponent is going to care less and less about him. IDK, on one hand I think he's great, but with so much life gain going on in standard and the lack of sticking power for him...
Anyways, I generally like the list, I just think the Phoenix is made for this deck.
I think Adrian58's list is a good place to start with a few things I personally would do different. I'd run either the Loyalists main board in place of the Stromkirk (which isn't so great nowadays) or not at all. In their place in the side board I'd up the Mizzium to 3, the Burning Earth to 4, and add in an extra Mutavault or 1 Volcanic Strength.
I think Adrian58's list is a good place to start with a few things I personally would do different. I'd run either the Loyalists main board in place of the Stromkirk (which isn't so great nowadays) or not at all. In their place in the side board I'd up the Mizzium to 3, the Burning Earth to 4, and add in an extra Mutavault or 1 Volcanic Strength.
Good call on the volcanic strength!:thumbsup:
I agree that, with the rise of UWR, Jund and The rock as well as the disappearance of Naya Blitz and BW humans stromkirk seems less good.
My only beef with loyalist is that he needs the battalion trigger to really stand out, but I guess it's a meta call if anything.
The other card to consider is Ogre Battle driver, but at 4cmc, hellrider is probably your better bet until the rotation.
It seems to me that WOTC is adjusting the card pool to move away from turn 4 kills by aggro decks in the current format with all of these 5 cmc bomb creatures, thus giving more value to removal spells and slowing the format down.
Battledriver is really dependent on having creatures hit the board when they cannot block, most people would imagine tokens being the cards of choice, but there are only a few cards that will not rotate that come to mind to use this strategy effectively.
I like the idea of Thundermaw Hellkite but they are just so expensive. The reason i didn't have Chandra's Phoenix in the deck was my lack of spells. I would want 12 main at least and only had 8. Legion Loyalist won me a couple games at my last Fnm so I'm still iffy on cutting him.
Drop flunkies for Burning Tree emissay and krenkos command for lightning mauler Also drop 1 mizzuim mortars for another hellrider and 1 pillar of flame for another land
Optimal use for it is cast BTE, then Mauler, Bond both, then swing with them and your 1 drop (which you should have played)
How am I an Ascended Mage? I only play tabletop casual, and I dont even know if I'm playing the game correctly
Modern
GStompyG/UBNinjasUB
Legacy
UPhasenoughtU
EDH
RNorin the WaryR
UBRThraximundarUBR
4 Stromkirk Noble
4 Reckless Waif
4 Vexing Devil
4 Ash Zealot
2 Thundermaw Hellkite
4 Pillar of Flame
4 Searing Spear
4 Skullcrack
4 Thunderbolt
4 Brimstone Volley
22 Mountain
3 Thunderous Wrath
4 Traitorous Blood
4 Mizium Mortars
4 Flames of the Firebrand
Against control, you want to get in about 3+ damage turns 2-4 and burn them out on turns 5 and 6. Against aggro, you are not the beatdown and will want to go with more burn and fewer creatures. The hope is to burn their dudes until they run out of gas, then drop all of your nugs and beat face.
The sideboard probably needs some work, but it is pretty standard stuff. Thunderous Wrath is for control. Traitorous Blood is for ramp... so that could probably get taken out. Mizzium Mortars and Flames of the Firebrand are for aggro. I could probably take Traitorous Blood out and put in Archwing Dragon or maybe Devil's Play.
What do you guys think?
Actually reverberate IS that good. Everyone I play is flaberghasted when I play it but then they see what it did. Its not a 4-of, but I like having my 2. I'll probably take the other 2 out of the sideboard.
Boros reckoner is a 90% 4-of. I find its a must against other red decks, and very good against other agro decks. Otherwise I find I'd rather have something with more damage like a hellhole flailer, but thats not that great so I'd rather just skip my 3 drop, play more 1 & 2 drops, and win with hellrider.
I'm on the fence about the cackler. The extra point of dmg is nice. But I can't drop all the stonewrights for him. I play against alot of control decks so stonewright lets me sit back and pump my damage while I wait for their first sweeper. Everyone says you should win by turn 4 but lets face it, the cards are random and you don't always get the nut draw.
I think I'm gonna fit cackler in, I'll thin out some other stuff for him.
4x Rakdos Cackler
3x Stonewright
4x Ash Zealot
3x Lightning Mauler
3x Pyreheart Wolf
4x Boros Reckoner
4x Hellrider
2x Pillar of flame
3x Brimstone Volley
22x Land (2 helion crucible)
4x Rakdos Cackler
4x Stormkirk Noble
4x Ash Zealot
4x Burning Tree Emissary
4x Lightning Mauler
4x Boros Reckoner
4x Hellrider
2x Thundermaw Hellkite
2x Pillar of Flame
2x Bonfire of the Damned
Instants: 6
4x Searing Spear
2x Brimstone Volley
Land: 20
20x Mountain
1x Helion Crucible
2x Pillar of Flame
4x Skullcrack
2x Mizzium Mortars
2x Pyreheart Wolf
2x Zealous Conscript
2x Blasphemous Act
This is what I'd probably run, considering the options currently in standard.
I would cut bonfires for 2 more land to help get those thundermaws out.
Stonewright + ash zealot combo does alot for the deck. Just the threat of an unfavorable block to my opponent will let them through. Then I can either pump or cast something else.
Lightning mauler + Boros Reckoner (or late game 1 drop) isn't half bad either.
UWGbant flashGWU
UBdimir mill-controlBU
4 Hellrider
4 Boros Reckoner
4 Ash Zealot
3 Rakdos Shred-Freak
4 Rakdos Cackler
3 Vexing Devil
4 Pillar of Flame
3 Brimstone Volley
2 Volcanic Strength
2 Skullcrack (maybe Thunderbolt)
this is the deck I'm gonna run possibly tonight (if my friend brings the shred-freaks), any advice you guys have would be great...thanx! : D
2.) Reverberate is sick. Reverberating a Sphinx' Revelation or Rakdos' Return is backbreaking. Its an amazing combat trick to hold onto once you are in a standoff and have no other creatures to drop.
Basically Das_Peacemaker knows the story.
P.S. Don't fear werewolves especially when your deck may be instant heavy. They play VERY well with stonewrights so as to use mana during your turn if necessary if you don't cast on your 2nd turn to flip the werewolves. That or just drop a searing spear or something else as needed at the start of the opponents turn that you were planning to do anyways. This isn't to say that hellrider or thundermaw aren't good, just werewolves are often overlooked and not well prepared for.
It looks like a solid start. I'd cut the Vexing Devils in favour of Stromkirk Nobles or if you're on a budget, Stonewright.
Skullcrack and Volcanic Strength are better suited to being in the sideboard as they won't be remotely useful in some matchups. I'd cut them for a playset of Gore-House Chainwalker or other two drops.
Also you might want to consider some number of Pyreheart Wolf somewhere in your 75. It's incredibly good against a variety of decks, primarily problem midrange decks.
4 Hellrider
4 Boros Reckoner
4 Ash Zealot
3 Rakdos Shred-Freak
3 Lightning Mauler
4 Rakdos Cackler
3 Vexing Devil
2 Pillar of Flame
3 Brimstone Volley
3 Thunderbolt
how's this look?
before anyone asks why Thunderbolt, well my local has a lot of Flyers and I want a solid answer for them besides Hellkite...lol
Most seem to run burn spells for the majority of the sideboard. So which decks do I sideboard these in/out for? What cards do I remove to put them in?
4 Rakdos Cackler
4 Burning-Tree Emissary
4 Lightning Mauler
3 Mogg Flunkies
4 Boros Reckoner
4 Hellrider
3 Thundermaw Hellkite
4 Searing Spear
21 Mountain
1 Hellion Crucible
4 Skullcrack
4 Flames of the Firebrand
4 Pillar of Flame
3 Blasphemous Act
Typically decks / sideboards are built with local metagames involved. A lot of those cards look like removal spells for combating aggro. If the deck is quick enough, it doesn't have to worry about mid-late game, so I think the sideboard is skipping out on trying to combat those slower decks.
EDH:
Zur, The Enchanter
Modern:
Burn
Legacy:
Cheeri0s
Burn
4 Stromkirk Noble
4 Rakdos Cackler
2 Stonewright
4 Burning-tree Emmisary
3 Lightning Mauler
4 Ash Zealot
2 Boros Reckoner
2 Pyreheart Wold
4 Hellrider
3 Pillar of Flame
4 Searing Spear
2 Brimston Volley
Lands:
21 Mountain
1 Hellion Crucible
4 Reckless Waif
2 Volcanic Strength
2 Mizzium Mortars
2 Legion Loyalist
2 Zealous Conscripts
3 Skullcrack
Maybe after rotation. At this point there are better creature to be playing for that slot. The problem is, when he is really good, you should be winning anyway. To bloodrush and return to your hand in one turn you need 5 mana. Or you bloodrush it turn 2 and return it turn 3 and you have missed playing a 2 and 3 drop. I think he is just too slow at this point but I will be sure to test him before I rule it out.
I have a RDW list that i am tweaking for Friday. I'm on a phone so please bare with me. Here is the list. I'm missing some side board cards. The meta at the place i have been playing seems to be more aggro and mid-range. Some of the guys there got me to this point but I'm not sure where to go from here. I'm on a semi budget right now.
4 Burning-Tree Emissary
4 Hellrider
4 Lightning Mauler
4 Vexing Devil
4 Stromkirk Noble
2 Stonewright
2 Ash Zealot
4 Rakdos Cackler
4 Pillar of Flame
20 Mountain
4 Legion Loyalist
4 Act of Treason
4 Skullcrack
3 ???
I'm not sure about BTE in your list Shoeshank, the only thing you can use the mana profitably for is lightning mauler; which isn't bad, but you don't get the full effect of it.
Here is what I would run:
4 Stromkirk Noble
4 Rakdos Cackler
4 Ash Zealot
4 Lightning mauler
3 Chandra's Phoenix
3 Boros Reckoner
4 Hellrider
2 Thundermaw Hellkite
4 Searing Spear
4 Pillar of Flame
2 Brimstone Volley
Land
20 Mountain
2 Mutavault
4 Legion Loyalist
3 Act of Treason
4 Skullcrack
3 Burning Earth
1 Mizzium Mortars
I think the loyalists are the right choice, especially those against those pesky souls or elemental tokens.
I think Vexing Devil is okay, but besides having multiple copies early, the longer the game goes on, your opponent is going to care less and less about him. IDK, on one hand I think he's great, but with so much life gain going on in standard and the lack of sticking power for him...
Anyways, I generally like the list, I just think the Phoenix is made for this deck.
Vi Veri Veniversum Vivus Vici.
Good call on the volcanic strength!:thumbsup:
I agree that, with the rise of UWR, Jund and The rock as well as the disappearance of Naya Blitz and BW humans stromkirk seems less good.
My only beef with loyalist is that he needs the battalion trigger to really stand out, but I guess it's a meta call if anything.
The other card to consider is Ogre Battle driver, but at 4cmc, hellrider is probably your better bet until the rotation.
Battledriver is really dependent on having creatures hit the board when they cannot block, most people would imagine tokens being the cards of choice, but there are only a few cards that will not rotate that come to mind to use this strategy effectively.
Goblin Rally comes to mind.
Are there any cheaper options to Hellkite?