Thanks guys. Yeah it's testing really well. I've always loved playing Red and this is actually one of the cheaper RDW variants in a while cause only the nobles and zealots are really money rares and I just mean over $2 a piece lol. Just good old cheap burn spells to support some nice creatures. Hellrider is a beast at the end of the game and Stonewright is crazy good to help push the extra damage through especially with Zealot.
Couple of points:
- maindeck mortars is typically bad because you can't kill someone with it. You only need it for the GW decks, so it is probably too much of a concession for your maindeck. Great sideboard card of course.
- sort of similar with Chandra. She is a very low impact card, rarely doing more than doubling a spell (which is very good of course, but still, not at 4 mana). Coupled with what looks like an aggressive meta shaping up and she will likely be a liability.
- I wouldn't want any annihilating fire before any searing spear, but I have to admit, you're zombie matchup is likely going to be much better than mine
Good luck with it! (feel free to drop by the primer!)
Private Mod Note
():
Rollback Post to RevisionRollBack
I write for Channel Fireball now! Read my CFB articles here. Read my Dies to Removal articles here. Read the definitive Red Deck Wins Primer here.
Want to see me in action? Check out my stream! Currently broadcasting Boros Burn in Standard. Full archive available.
Want to play better magic? Come join us at diestoremoval.com
Always brushed stonewright off, but I do like the idea of him boosting ash zealot, especially putting him out t3. I'm surprised, because I don't think I saw anyone listing zealous conscripts. That chick wins games. Also considering splashing black for tragic slip or a sideboarded vile rebirth to combat undying.
Always brushed stonewright off, but I do like the idea of him boosting ash zealot, especially putting him out t3. I'm surprised, because I don't think I saw anyone listing zealous conscripts. That chick wins games. Also considering splashing black for tragic slip or a sideboarded vile rebirth to combat undying.
more lands if you are willing to play zealous conscripts. thundermaw hellkite is also 5, if you are going to play 5 mana cards, so it may be a tough choice, very meta-dependant. I think the choice is hellkite. I have to say, howevwe, i don't like 5 mana cards in RDW, it decreases harshly the deck's consistency. you could try, however, as both 5cc options are very high-profile cards.
I have to say is Lightning Mauler seems horrible but I'm not sure Rakdos Shred-Freak is even a playable card.
Shred-Freak is better then mauler in your RDW b/c most things you could give haste already have haste (except for some weak creatures)... and almost always you will want to just link with the first dude in the field just to have the haste. Shred-Freak is also bad against midrange people are playing, but RDW is bad against those decks anyway
i'd also recommend removing crucibles, they usually do nothing and don't help summits or Ash zealot t2. Vexing devil in the games i played (few) was awesome... 4 is just a number too big, and usually (almost always), since you play other creatures your opponent needs to remove, or because he can't fight a 4/3, he/she takes the damage. The reason to not play it would be if you thought your opponent would be able to remove it with no problem a reasonable amount of the times, but i saw that almost always the 4 damage connected for the reasons i put. I feel you could cut a dreadbore for one more burn that gets the face (fames of the firebrand?). Very good list, overall!
Shred-Freak is better then mauler in your RDW b/c most things you could give haste already have haste (except for some weak creatures)... and almost always you will want to just link with the first dude in the field just to have the haste. Shred-Freak is also bad against midrange people are playing, but RDW is bad against those decks anyway
i'd also recommend removing crucibles, they usually do nothing and don't help summits or Ash zealot t2. Vexing devil in the games i played (few) was awesome... 4 is just a number too big, and usually (almost always), since you play other creatures your opponent needs to remove, or because he can't fight a 4/3, he/she takes the damage. The reason to not play it would be if you thought your opponent would be able to remove it with no problem a reasonable amount of the times, but i saw that almost always the 4 damage connected for the reasons i put. I feel you could cut a dreadbore for one more burn that gets the face (fames of the firebrand?). Very good list, overall!
Your point about Vexing Devil is one of the reasons I prefer Lightning Mauler over Shred-Freak.
Vexing isn't a T1 (and sometimes not T2) play. It's a T3 play that really puts the opponent on the line with their decision. 3 mana open, cast Devil. If he/she has a sorcery speed answer, then Lightning Mauler with your other 2 open and Vexing isn't wasted.
I'm finding that Stromkirk Noble is the weakest card in the deck. Maybe that's just the way I'm playing but it dies to pretty much everything and doesn't tend to deal that much damage. I dunno what does everyone else think about it?
Couldn't agree more. He's very volatile card:
* His ok against WUx controls (that only answer him with o-ring or verdict) when played at turn one.
* His horrible against aggro deck that will most likely block him. If played on turn one (and if you play first) his just a creature on the curve (turn one 1/1, turn 2 2/2, turn 3 3/3, etc.). Aggro decks are filled with above the curve guys like 4/4 for 3, 3/4 flying for 4 and thragtusk.
* His pathetic against one of the worst match ups, Delver who plays bouncies all day long.
* His nothing but a 1/1 if u don't play him on turn 1 (or 2 if you got to play first).
In all my tests (over 90 matchs against bg zombies, wg aggro, wu delver and wux control) vexing devil peforms better except maybe vs. zombies. His allmost guarateed 4 damage on turn 1~3 and a much better top deck in any situation.
RDW brick wall is Thragtusk and GoST. Without a way to deal with those guys RDW can't win against GW and WU. There isn't enough good 1 and 2 drops and burn to outrun a turn 4 Thragtusk fallowed by Resto Angel. Or deal with GoST backned by 6~7 bounces and tempo spells.
The deck isn't consistent enough with our current card pool. RDW concistency comes from playing 40 efficient spells and 20 lands so any hand is viable, even 1 land ones. Our possibilities are expansive, which throws us in the 22 lands and we don't have 40 great spells to play (we should be playing with only 1~2 mana burns and we totally lack another good 1 and 2 mana drop). I couldn't consistently win before turn 4 or 5 (just around 40% of the times) and if you don't have a turn 6+ plan you just instant loose. Normaly you would pray for a top deck burn to seal the deal as your tunr 6+ plan, but this deck plays too many lands and too many people are decking life gain which totally spoil that plan (Thragtusk, some Sphinx's Revalations).
What i'm trying to do is increase my win ratio against green and wu decks without reducing my win ratio against other decks. For that i play 4 less burn and 4 inaction injunction. That card helps me so much because I can deny one blocker and draw me a card. A burn spell would have the same effect but it normaly cost 1 more mana, doesn't work against creatures with 4+ toughness and undyings/Thragtusk, not to mention Resto Angel makes an 2 for 1 out of that. With 4 cantrips main deck i can also reduce the variance caused by the high land count and safely play 3 Archwing Dragons instead of two. Blue also allows me to play the Lighthouse which is pretty good when things slow down and you just want to top deck something useful. Clone is one useful tool against GoST. It's freaking slow but tempo matchs tend to be long in one way or another.
I'm still doubtful about the Inaction Injunctions but I just don't feel confortable playing with 22 land deck without cantrips/filterings and 2 for 1 cards. Maybe if i could go for 1~2 cost cards only and 19~20 lands but thats totally impossible right now. Or if we had some good sustanable damage such as Sulfuric Vortex.
For those who like vexing devil I've had great success testing him with undying evil. And the great thing about undying evil is that it works well with this red heavy creature deck. Not so good with all the unleash guys so you'd have to make some adjustments.
I've also had hillarious synergy with disentomb but I'm not sure if its very good in the meta with all the exile stuff available.
Vexing devil with undying evil can be 8dmg on turn 2. For only 2 mana! and 2 cards!
For those who like vexing devil I've had great success testing him with undying evil. And the great thing about undying evil is that it works well with this red heavy creature deck. Not so good with all the unleash guys so you'd have to make some adjustments.
I've also had hillarious synergy with disentomb but I'm not sure if its very good in the meta with all the exile stuff available.
Vexing devil with undying evil can be 8dmg on turn 2. For only 2 mana! and 2 cards!
I assume that it is only working for you (especially that way), because you may be doing it wrong.
You can use undying evil on the devil, but if you did, no one should be willing to take 8 damage, knowing they will be taking 8 damage.
I could be wrong, but i am assuming you are playing undying evil in response to the opponent choosing to take 4 damage. You cannot cast an instant at that point.
You can play vexing devil. When it enters the battlefield, the ability will trigger. THEN, you can put undying evil on the stack. Undying evil will resolve. The devil now has undying until end of turn. THEN, the ability resolves. The opponent makes a decision ONLY AFTER the etb trigger resolves. When they make the decision, the devil will either stay or leave. Priority is not given in time to respond after the decision is made.
I've scraped inaction injuntion and now i'm 100% red, splashing blue just for the Lighthouse and Clone on the side vs. late gamers.
Imo Archwing Dragon is a hidden jewel. Theres very little removal in the format that can answer it (only morbid tragic slip and morbid brimstone volley). He make all the white removal suit dead in the opponent hand. Imo his bunch better then aristocrat cause he's much more resilient, easier to cast and have the same speed. The only issue is the 4 mana requeriment everyturn but thats a very small deal when hes the card that tops your curve.
I'm looking for another 2 drop beside zealot. Shred Freak ?
I'm new to the MTG:S community but im liking it very much so far!
Ontopic:
I was wondering if there will be room for a viable Goblins deck in the new standard meta?
It was my favorite decktype and would love to see your ideas concerning goblins, not being much of a smart deck technician myself.
For reference, this is the deck i used before the current RtR standard rotation
I assume that it is only working for you (especially that way), because you may be doing it wrong.
You can play vexing devil. When it enters the battlefield, the ability will trigger. THEN, you can put undying evil on the stack. Undying evil will resolve. The devil now has undying until end of turn. THEN, the ability resolves. The opponent makes a decision ONLY AFTER the etb trigger resolves. When they make the decision, the devil will either stay or leave. Priority is not given in time to respond after the decision is made.
Ah, I thought that the sacrifice went on the stack. With the amount of Unleash creatures I don't think Undying Evil would be as good.
However Disentomb is still good with vexing devil and very good with all the other creatures in the deck, especially since many have haste so you can get the creature back, cast it, and attack all in the same turn.
Seems like if you can get in with a couple of hasties for a few points of damage or miricle a thunderous wrath then this guy can be pretty darn big. I'd think you could add 2 of these to the deck and it would do fairly well and be a bit of a surprise. Red deck with a Trample guy heh heh. Also combos with StoneWright
hi everyone, today we had 2 events and i was able to run some R/b aggro!
i had some problems with cards, so i ended up playing 1-2 on first event and 2-1on second.
we had UW control,UWR miracles,Jund,BG zombies and 3 (!)seance GWB today so the games was pretty tough for me
Let me explain some of my card choices.
I had some problems with Ash zealots,so I could run only 1,and mana base is just SOOO BAAAD.I felt soooo bad when i had to mull down to 5 cause i get some kind of gate+summit opener.
I run huge amount of burn because I'm a huge fan of Bump in the night.Basically,deck splashes black only for them.
The other guys was pretty solid - you draw 1-2 of them , then attack and burn his face untill its done.THRAGTUSK COMPLETELY KILLS THIS DECK HOW CAN WE BEAT HIM??
BTW, Knight of Infamy postboard was AWESOME!he just steals you win form G/W selesnya deck because they have a lot of white blockers(Smiters,healers and fiend hunter)and Azorius charm => snappy to Charm wrecks your tempo completely
Your thoughts and suggestions are welcome.
hi everyone, today we had 2 events and i was able to run some R/b aggro!
i had some problems with cards, so i ended up playing 1-2 on first event and 2-1on second.
we had UW control,UWR miracles,Jund,BG zombies and 3 (!)seance GWB today so the games was pretty tough for me
I dont think this qualifies for a RDW, as its more more of a RakDW. I do know that with any RDW build, Ash Zealot is a 4 of. You might also want to consider a couple of Thunderous Wrath, or Sign in Blood
I tried running this at my LGS standard last night. It did decently the first couple of rounds (2-0, 2-0) but then just got dominated by BG Zombies. Final match was against UW Miracles, and were it not for a last-second miracle, this deck would've won.
I really like Vexing Devil, but I just can't decide if I want to go spell heavy or creature heavy. If I'm going spell heavy, I probably want to put in a Guttersnipe or three. But if I'm going creature heavy, I need to know WHAT other creatures would make this deck win a lot faster (BG zombies was too fast for me) because I already know I'd cut Thunderous Wrath -> Bonfire -> Flames.
I tried running this at my LGS standard last night. It did decently the first couple of rounds (2-0, 2-0) but then just got dominated by BG Zombies. Final match was against UW Miracles, and were it not for a last-second miracle, this deck would've won.
I really like Vexing Devil, but I just can't decide if I want to go spell heavy or creature heavy. If I'm going spell heavy, I probably want to put in a Guttersnipe or three. But if I'm going creature heavy, I need to know WHAT other creatures would make this deck win a lot faster (BG zombies was too fast for me) because I already know I'd cut Thunderous Wrath -> Bonfire -> Flames.
I really think you need a full playset of Ash Zealot. That's the best two drop creature red has. You might also want to look into Rakdos Shred-Freak, it may only be a 2/1 but the haste is very good.
Just threw together my RDW deck, loving it, 4 mana, 2 snipes on the board, plus 4 card in hand can lead to 22 damage to the noodle. Only thing I am not sure about is Krenko, Mob Boss. He helps for alt win con with hellrider if someone is playing a Witchbane Orb
Just threw together my RDW deck, loving it, 4 mana, 2 snipes on the board, plus 4 card in hand can lead to 22 damage to the noodle. Only thing I am not sure about is Krenko, Mob Boss. He helps for alt win con with hellrider if someone is playing a Witchbane Orb
Red Deck Wins is an aggro deck. That's a much more controlling burn deck than RDW is. It looks good though. What do you use Infernal Plunge for?
Ah, didnt realize RDW was aggro, thought it was just for mono reds.. musta misread the original post. Infernal Plunge just activates snipes, adds mana for more spells. That + reverberate + Krenko's Command + Searing Spear with 2 Guttersnipe on the board = 22 damage to the noggin with only 4 mountains tapped.
Edit: As a sidenote, if someone does have a Witchbane Orb, Guttersnipe would still deal damage as it isn't targeting them correct?
I really think you need a full playset of Ash Zealot. That's the best two drop creature red has. You might also want to look into Rakdos Shred-Freak, it may only be a 2/1 but the haste is very good.
Yeah, I'm tossing around the idea of putting Rakdos Shred-Freak in the deck.
I guess my biggest issue is that I went into building RDW with the idea of playing super burn style, but there really isn't enough good burn to make that a real deck. So now it's going to come down to finding the best creatures to just beat face with (though obviously I think some burn needs to stick around).
I do have a couple of Krenkos laying around from M13 drafts, it may be possible to go monored goblins, but that's not exactly aggro enough for me.
Private Mod Note
():
Rollback Post to RevisionRollBack
currently playing UWGbant flashGWU UBdimir mill-controlBU
To post a comment, please login or register a new account.
4 Rakdos Cackler
3 Stonewright
2 Stromkirk Noble
4 Ash Zealot
3 Gore-House Chainwalker
3 Hellrider
2 Thundermaw Hellkite
4 Brimstone Volley
4 Annihilating Fire
Sorceries
4 Pillar of Flame
3 Mizzium Mortars
2 Chandra, the Firebrand
Basic Lands
22 Mountains
1998-1999 X 2001-2003 X 2008 X 2012-Present
Commander/EDH
Niv-Mizzet, the Firemind UR
Tajic, Blade of the Legion RW
Couple of points:
- maindeck mortars is typically bad because you can't kill someone with it. You only need it for the GW decks, so it is probably too much of a concession for your maindeck. Great sideboard card of course.
- sort of similar with Chandra. She is a very low impact card, rarely doing more than doubling a spell (which is very good of course, but still, not at 4 mana). Coupled with what looks like an aggressive meta shaping up and she will likely be a liability.
- I wouldn't want any annihilating fire before any searing spear, but I have to admit, you're zombie matchup is likely going to be much better than mine
Good luck with it! (feel free to drop by the primer!)
Want to see me in action? Check out my stream! Currently broadcasting Boros Burn in Standard. Full archive available.
Want to play better magic? Come join us at diestoremoval.com
22 Mountain
Creature
4 Ash Zealot
2 Hellrider
4 Rakdos Cackler
4 Stonewright
4 Stromkirk Noble
2 Zealous Conscripts
4 Brimstone Volley
4 Searing Spear
Sorcery
4 Flames of the Firebrand
4 Pillar of Flame
2 Reforge the Soul
Always brushed stonewright off, but I do like the idea of him boosting ash zealot, especially putting him out t3. I'm surprised, because I don't think I saw anyone listing zealous conscripts. That chick wins games. Also considering splashing black for tragic slip or a sideboarded vile rebirth to combat undying.
more lands if you are willing to play zealous conscripts. thundermaw hellkite is also 5, if you are going to play 5 mana cards, so it may be a tough choice, very meta-dependant. I think the choice is hellkite. I have to say, howevwe, i don't like 5 mana cards in RDW, it decreases harshly the deck's consistency. you could try, however, as both 5cc options are very high-profile cards.
Shred-Freak is better then mauler in your RDW b/c most things you could give haste already have haste (except for some weak creatures)... and almost always you will want to just link with the first dude in the field just to have the haste. Shred-Freak is also bad against midrange people are playing, but RDW is bad against those decks anyway
i'd also recommend removing crucibles, they usually do nothing and don't help summits or Ash zealot t2. Vexing devil in the games i played (few) was awesome... 4 is just a number too big, and usually (almost always), since you play other creatures your opponent needs to remove, or because he can't fight a 4/3, he/she takes the damage. The reason to not play it would be if you thought your opponent would be able to remove it with no problem a reasonable amount of the times, but i saw that almost always the 4 damage connected for the reasons i put. I feel you could cut a dreadbore for one more burn that gets the face (fames of the firebrand?). Very good list, overall!
Your point about Vexing Devil is one of the reasons I prefer Lightning Mauler over Shred-Freak.
Vexing isn't a T1 (and sometimes not T2) play. It's a T3 play that really puts the opponent on the line with their decision. 3 mana open, cast Devil. If he/she has a sorcery speed answer, then Lightning Mauler with your other 2 open and Vexing isn't wasted.
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
4 Blood Crypt
4 Dragonskull Summit
10 Mountain
4 Swamp
Spells:
4 Bonfire of the Damned
4 Searing Spear
2 Pillar of Flame
2 Dreadbore
4 Rakdos Cackler
4 Vexing Devil
4 Ash Zealot
4 Rix Maadi Guildmage
4 Vampire Nighthawk
2 Hellrider
2 Krenko, Mob Boss
2 Thundermaw Hellkite
http://www.wizards.com/Magic/PlaneswalkerPoints/5102379133
I really hope this is the mindset of midrange players going into states
Couldn't agree more. He's very volatile card:
* His ok against WUx controls (that only answer him with o-ring or verdict) when played at turn one.
* His horrible against aggro deck that will most likely block him. If played on turn one (and if you play first) his just a creature on the curve (turn one 1/1, turn 2 2/2, turn 3 3/3, etc.). Aggro decks are filled with above the curve guys like 4/4 for 3, 3/4 flying for 4 and thragtusk.
* His pathetic against one of the worst match ups, Delver who plays bouncies all day long.
* His nothing but a 1/1 if u don't play him on turn 1 (or 2 if you got to play first).
In all my tests (over 90 matchs against bg zombies, wg aggro, wu delver and wux control) vexing devil peforms better except maybe vs. zombies. His allmost guarateed 4 damage on turn 1~3 and a much better top deck in any situation.
____________________________________________________________________
This is the list i'm running.
12 Mountain
4 Steam Vents
4 Sulfur Falls
2 Desolated Lighthouse
4 Rakdos Cackler
4 Vexing Devil
3 Stonewright
4 Rakdos Shred-Freak
4 Ash Zealot
3 Archwing Dragon
4 Searing Spear
4 Flames of the Firebrand
4 Inaction Injunction
4 Electrickery
3 Hound of Grisenbald
2 Burn at the Stake
3 Clone
RDW brick wall is Thragtusk and GoST. Without a way to deal with those guys RDW can't win against GW and WU. There isn't enough good 1 and 2 drops and burn to outrun a turn 4 Thragtusk fallowed by Resto Angel. Or deal with GoST backned by 6~7 bounces and tempo spells.
The deck isn't consistent enough with our current card pool. RDW concistency comes from playing 40 efficient spells and 20 lands so any hand is viable, even 1 land ones. Our possibilities are expansive, which throws us in the 22 lands and we don't have 40 great spells to play (we should be playing with only 1~2 mana burns and we totally lack another good 1 and 2 mana drop). I couldn't consistently win before turn 4 or 5 (just around 40% of the times) and if you don't have a turn 6+ plan you just instant loose. Normaly you would pray for a top deck burn to seal the deal as your tunr 6+ plan, but this deck plays too many lands and too many people are decking life gain which totally spoil that plan (Thragtusk, some Sphinx's Revalations).
What i'm trying to do is increase my win ratio against green and wu decks without reducing my win ratio against other decks. For that i play 4 less burn and 4 inaction injunction. That card helps me so much because I can deny one blocker and draw me a card. A burn spell would have the same effect but it normaly cost 1 more mana, doesn't work against creatures with 4+ toughness and undyings/Thragtusk, not to mention Resto Angel makes an 2 for 1 out of that. With 4 cantrips main deck i can also reduce the variance caused by the high land count and safely play 3 Archwing Dragons instead of two. Blue also allows me to play the Lighthouse which is pretty good when things slow down and you just want to top deck something useful. Clone is one useful tool against GoST. It's freaking slow but tempo matchs tend to be long in one way or another.
I'm still doubtful about the Inaction Injunctions but I just don't feel confortable playing with 22 land deck without cantrips/filterings and 2 for 1 cards. Maybe if i could go for 1~2 cost cards only and 19~20 lands but thats totally impossible right now. Or if we had some good sustanable damage such as Sulfuric Vortex.
BGU Control
R Aggro
Standard - For Fun
BG Auras
I've also had hillarious synergy with disentomb but I'm not sure if its very good in the meta with all the exile stuff available.
Vexing devil with undying evil can be 8dmg on turn 2. For only 2 mana! and 2 cards!
I assume that it is only working for you (especially that way), because you may be doing it wrong.
You can use undying evil on the devil, but if you did, no one should be willing to take 8 damage, knowing they will be taking 8 damage.
I could be wrong, but i am assuming you are playing undying evil in response to the opponent choosing to take 4 damage. You cannot cast an instant at that point.
You can play vexing devil. When it enters the battlefield, the ability will trigger. THEN, you can put undying evil on the stack. Undying evil will resolve. The devil now has undying until end of turn. THEN, the ability resolves. The opponent makes a decision ONLY AFTER the etb trigger resolves. When they make the decision, the devil will either stay or leave. Priority is not given in time to respond after the decision is made.
Imo Archwing Dragon is a hidden jewel. Theres very little removal in the format that can answer it (only morbid tragic slip and morbid brimstone volley). He make all the white removal suit dead in the opponent hand. Imo his bunch better then aristocrat cause he's much more resilient, easier to cast and have the same speed. The only issue is the 4 mana requeriment everyturn but thats a very small deal when hes the card that tops your curve.
I'm looking for another 2 drop beside zealot. Shred Freak ?
BGU Control
R Aggro
Standard - For Fun
BG Auras
Goblin grenade isn't standard legal.
For you Hellrider players: Archwing Dragon seems a lot stronger to me, dodging blockers and removal. Have you tried him out?
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
Ah, I thought that the sacrifice went on the stack. With the amount of Unleash creatures I don't think Undying Evil would be as good.
However Disentomb is still good with vexing devil and very good with all the other creatures in the deck, especially since many have haste so you can get the creature back, cast it, and attack all in the same turn.
Seems like if you can get in with a couple of hasties for a few points of damage or miricle a thunderous wrath then this guy can be pretty darn big. I'd think you could add 2 of these to the deck and it would do fairly well and be a bit of a surprise. Red deck with a Trample guy heh heh. Also combos with StoneWright
http://forums.mtgsalvation.com/showthread.php?t=453837
My Trades
http://forums.mtgsalvation.com/showthread.php?t=459514
i had some problems with cards, so i ended up playing 1-2 on first event and 2-1on second.
we had UW control,UWR miracles,Jund,BG zombies and 3 (!)seance GWB today so the games was pretty tough for me
4 Rakdos Cackler
4 Rakdos Shread-Freak
1 Ash Zealot
3 Guttersnipe
2 Rakdos Keyrune
4 Bump in the Night
4 Pillar of flame
4 Searing Spear
4 Brimstone Volley
1 Flames of the Firebrand
2 Wild Guess
1 Torch Fiend
4 Swamp
10 Mountain
4 Dragonskull Summit
4 Rakdos Guildgate
2 Ultimate price
4 Knight of Infamy
1 Chandra,the Firebrand
1 Thundermaw Hellkite
1 Tragic Slip
2 Rakdos Charm
1 Mountain
2 Duress
1 Devil's Play
Let me explain some of my card choices.
I had some problems with Ash zealots,so I could run only 1,and mana base is just SOOO BAAAD.I felt soooo bad when i had to mull down to 5 cause i get some kind of gate+summit opener.
I run huge amount of burn because I'm a huge fan of Bump in the night.Basically,deck splashes black only for them.
The other guys was pretty solid - you draw 1-2 of them , then attack and burn his face untill its done.
THRAGTUSK COMPLETELY KILLS THIS DECK HOW CAN WE BEAT HIM??BTW, Knight of Infamy postboard was AWESOME!he just steals you win form G/W selesnya deck because they have a lot of white blockers(Smiters,healers and fiend hunter)and Azorius charm => snappy to Charm wrecks your tempo completely
Your thoughts and suggestions are welcome.
I dont think this qualifies for a RDW, as its more more of a RakDW. I do know that with any RDW build, Ash Zealot is a 4 of. You might also want to consider a couple of Thunderous Wrath, or Sign in Blood
My Trades
http://forums.mtgsalvation.com/showthread.php?t=459514
4 Stromkirk Noble
3 Ash Zealot
4 Gore-House Chainwalker
3 Splatter Thug
2 Hellrider
4 Searing Spear
4 Flames of the Firebrand
3 Brimstone Volley
2 Thunderous Wrath
1 Bonfire of the Damned
2 Kessig Wolf Run
17 Mountain
I tried running this at my LGS standard last night. It did decently the first couple of rounds (2-0, 2-0) but then just got dominated by BG Zombies. Final match was against UW Miracles, and were it not for a last-second miracle, this deck would've won.
I really like Vexing Devil, but I just can't decide if I want to go spell heavy or creature heavy. If I'm going spell heavy, I probably want to put in a Guttersnipe or three. But if I'm going creature heavy, I need to know WHAT other creatures would make this deck win a lot faster (BG zombies was too fast for me) because I already know I'd cut Thunderous Wrath -> Bonfire -> Flames.
UWGbant flashGWU
UBdimir mill-controlBU
I really think you need a full playset of Ash Zealot. That's the best two drop creature red has. You might also want to look into Rakdos Shred-Freak, it may only be a 2/1 but the haste is very good.
4 Guttersnipe
3 Hellrider
2 Krenko, Mob Boss
3 Wild Guess
2 Infernal Plunge
4 Krenko's Command
2 Devil's Play
4 Searing Spear
4 Pillar of Flame
2 Mizzium Mortars
2 Reverberate
22 Mountain
3 Ash Zealot
3 Tormod's Crypt
2 Pithing Needle
4 Nivmagus Elemental
2 Tibalt, the Fiend-Blooded
1 Bonfire of the Damned
Red Deck Wins is an aggro deck. That's a much more controlling burn deck than RDW is. It looks good though. What do you use Infernal Plunge for?
Ah, didnt realize RDW was aggro, thought it was just for mono reds.. musta misread the original post. Infernal Plunge just activates snipes, adds mana for more spells. That + reverberate + Krenko's Command + Searing Spear with 2 Guttersnipe on the board = 22 damage to the noggin with only 4 mountains tapped.
Edit: As a sidenote, if someone does have a Witchbane Orb, Guttersnipe would still deal damage as it isn't targeting them correct?
Yeah, I'm tossing around the idea of putting Rakdos Shred-Freak in the deck.
I guess my biggest issue is that I went into building RDW with the idea of playing super burn style, but there really isn't enough good burn to make that a real deck. So now it's going to come down to finding the best creatures to just beat face with (though obviously I think some burn needs to stick around).
I do have a couple of Krenkos laying around from M13 drafts, it may be possible to go monored goblins, but that's not exactly aggro enough for me.
UWGbant flashGWU
UBdimir mill-controlBU