Fated Infatuation is the one card that will break Artisan of Forms. It nuts how it will give you two of the best creature in play. Hell its gonna make me play Simic Clones in standard now
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I used to be a magic player like you but then I took a Serrated Arrows to the knee
A deck like this could be made today. There is a decent equivalent for each card in this deck. Rainbow Efreet is just a bad Aetherling. Granted, there are more high-quality counterspells/draw spells in this deck, but those are nothing more than cards used to control the game. No different than Doomblade or Sphinx's Revelation.
.
You say there was never a point in time where control decks didn't have to run creature removal, and as you liken the effects of cards such as counterspell to doomblade I can only assume you would mean a time where a control shell could not operate on 4 pieces of creature removal. And yet you post a list with only 4 Nev Disk and a couple quicksands as the only way to answer resolved creatures. There are zero maindeck single target answers for resolved threats.
You liken the effects of cards such as Dismiss, Counterspell, Forbid, and Force Spike to those such as Doom Blade and other pieces of single target removal. These cards are not equivalents, they are indeed far from it. Cards closer to equivalency with the cards in the list that are in the current standard environment are Cancel, Dissolve, Essence Scatter, Negate, etc.
Single target creature removal is a far more narrow in what it is allowed to interact with in any given game. It is allowed to do one thing, destroy creatures. The counterspells listed allow the deck list to interact with a great many other things, for the most part these cards are allowed to interact with any card in the game, but only at a certain time (while the spell is on the stack.)
So why is it that the control elements of any given deck today are forced to play with more narrow cards (single target elimination spells). After all there is no tier 1 list that is able to thrive in the standard environment that is able to depend on 4 supreme verdict (or your sweeper of choice) followed by the likes of a suite of counters.
What is different? What has changed? Are the counterspells that much worse than the ones in the decklist you listed? The list has 4 counterspell, 3 mana leak, 1 memory lapse, and 4 force spike in it. The other 9 counterspells have a converted cost of 3 to 4 mana. The current standard offers Cancel and Disperse to easily fill the counters at 3+ mana, and has Essence Scatter and Syncopate to fill the lesser CMC counters. So while the available counter magic is slightly worse than what was had then, it isn't back breaking.
The thing that is different, the thing that has changed... Creatures are better, creatures are more threatening then before. They're cheaper, hit harder, it's harder to prevent them from entering play or dealing with them once they enter play. A single unchecked threat threatens to end the game in a fast manner if not corrected swiftly. Look through the past couple years, the last few blocks, and those blocks before that. It is easy to see that the power curve of the creatures has been steadily increasing each year while the power curve of spells has remained stagnant, if not decreased in some areas throughout the years.
What does this mean? With the growing power of creature cards, each deck must use whatever the best possible method is that they have available to keep said cards in check. So while the available cards are present for a near draw go style deck to appear in standard, filling a list with far more narrow single target creature removal cards is a necessity in a creature dominated format (because of the level of threat each single creature is able to provide). The creatures are so much better than they were before that they are easily fitting into every format, and in some large, and some small ways, warping the format around them.
So yes, the decks of today are all indeed creature focused, even the control oriented decks (as they are forced to make card choices largely in part of the threat/clock, aggression, and inherent card advantage many creatures provide).
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Currently Playing/Working on:
EDH:
:symw::symu: Hannah
Sad Day's Tommorow
Almost Nine-Tails
I would be happy if the game was completely free, every single card available to every single person, in any quantity.
I would be linearly happier with every step in between the current money grab setup and being completely free.
And my proof for mythic rarity being a money grab? I doesn't benefit the players in any way at all. It doesn't make limited better, it doesn't make tournament decks cheaper, it doesn't make cards easier to acquire. What does it do? Make more money by requiring more packs are opened.
It's sole benefit is in making money. How can that be anything but a money grab?
I would be super happy if they got rid of all rarity. The game was too expensive before mythic rarity, it was even more expensive after mythic rarity.
I don't participate in the only aspect of the game where rarities matter yet I can confidently claim that Mythic rarity does nothing for the game!
Brimaz looks excellent. Gives white weenie a fighting chance in the format.
Fated Infatuation is mediocre at best. Cackling Counterpart did nothing in standard.
Cackling a Counterpart could only target creatures you control, which made it infinitely worse. This is a better, but more difficult to cast Clone.
It's more comparable to Phyrexian Metamorph, without the artifac copying ability.
I'm not suggesting the card is an all-star, but it's certainly good rate for a desirable effect, in addition to scrying.
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Standard:
Bident Layers B Devotion RG Devotion UW Control Modern:
Jund
UW Control
Combo Pod Legacy: DeathBlade RUG Delver BUG Control
I would be happy if the game was completely free, every single card available to every single person, in any quantity.
Except that the game wouldn't exist. Basically you just want hasbro to employ a bunch of people, pay time and energy for printing, out of the generosity of their hearts without any expectation of return on investment.
In a large sense the rarity system IS in fact a money grab, but that isn't inherently a bad thing. Because Hasbro makes money on this game, I get to enjoy tournaments and new cards every 3 months. I consider the enjoyment I derive from the game worth my money. If you do not, then don't buy the product. But to expect Hasbro not to try to make money is ridiculous. From an existential viewpoint, that is the reason MTG is even a product: to make money.
In regards to the topic cards for this thread:
The cat soldier seems really strong, but less so for edh than kemba, because he isn't particularly synergistic with anything. Just a generally strong card.
The strength of the token clone will probably depend entirely on the viability of master of waves in the format.
Does Fated Infatuation help increase the Devotion of the color of the copies creature by producing a copy of that creature? For instance, let's say I have a Master of the Waves on the battlefield and I cast this to make a token copy of it. Does that token copy count as +1 blue devotion for the devotion in the mana cost?
Does Fated Infatuation help increase the Devotion of the color of the copies creature by producing a copy of that creature? For instance, let's say I have a Master of the Waves on the battlefield and I cast this to make a token copy of it. Does that token copy count as +1 blue devotion for the devotion in the mana cost?
yes, copies of creatures copy characteristics of the copied creature such as mana cost.
Except that the game wouldn't exist. Basically you just want hasbro to employ a bunch of people, pay time and energy for printing, out of the generosity of their hearts without any expectation of return on investment.
In a large sense the rarity system IS in fact a money grab, but that isn't inherently a bad thing. Because Hasbro makes money on this game, I get to enjoy tournaments and new cards every 3 months. I consider the enjoyment I derive from the game worth my money. If you do not, then don't buy the product. But to expect Hasbro not to try to make money is ridiculous. From an existential viewpoint, that is the reason MTG is even a product: to make money.
In regards to the topic cards for this thread:
The cat soldier seems really strong, but less so for edh than kemba, because he isn't particularly synergistic with anything. Just a generally strong card.
The strength of the token clone will probably depend entirely on the viability of master of waves in the format.
Some parts would be different, particularly the whole tournament scene, but people design magic cards( and even sets ) for free all day.
Some parts would be different, particularly the whole tournament scene, but people design magic cards( and even sets ) for free all day.
They don't have to pay for printing and shipping costs. Also, without rarity Limited wouldn't exist. I don't understand why people like that format, but apparently some people do.
Welcome to magical christmasland, the show! Today starring as a host, a relative newcomer, but already beloved Cat king, Brimaz!!
Brimaz: Thank you, thank you, everyone. I hope y'all enjoy yourselves in this wild trip to the most magical of all magical lands, Christmasland!
*Audience erupts in cheers*
Brimaz: Haha, that's the spirit people. Now let's take a look around, shall we? Right off the bat, we encounter a crowd favourite, wandering in this magnificent Temple Garden: Soldier of the Pantheon! Take it away, SoPa!
SoPa: Thank you, Brimaz! Now if you follow me through these Plains, we're going to find a good friend of mine, Fleecemane Lion! Now, while you guys get acquainted, I'm going to hit for 2 our opponent.
FleemaLion: Yo, yo, this is the freshest cub in the 'hood. Come along, dawgs. You keep prowling around these Plains or the nearby Forest if you prefer. It's all the same to me: Imma go back and join SoPa to bash the opponent for 5. Poor dude is down to 13! Back at you Brimaz, King of Orestos!
Brimaz: Indeed! it's time for the king to join the fray. Let us move just a little longer across the Plains. Ah, here it is; a most powerful relic left to us by the Sun God himself: The fabled Spear of Heliod! Don't y'all feel invigorated and alert just standing next to it? Well, it is time to attack. I'm going to invite Timmy, the token leonin cub, to march with us. Tell me little Timmy: if all of us attack now, how much damage will the opponent take?
Timmy: Exactly 13, his majesty. But what are we going to do about that random blocker that the opponent has summoned? What if he's holding back instant-speed removal?
Brimaz: Never fear, little Timmy. I'm certain that we all here are ready to... Brave the Elements! Let's go!
And thus ends another wondrous episode of Journey to Magical Christmas Land! Join us next week as the God Xenagos and Aurelia, the Warleader take us into another Standard turn-4 victory!
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Welcome to magical christmasland, the show! Today starring as a host, a relative newcomer, but already beloved Cat king, Brimaz!!
Brimaz: Thank you, thank you, everyone. I hope y'all enjoy yourselves in this wild trip to the most magical of all magical lands, Christmasland!
*Audience erupts in cheers*
Brimaz: Haha, that's the spirit people. Now let's take a look around, shall we? Right off the bat, we encounter a crowd favourite, wandering in this magnificent Temple Garden: Soldier of the Pantheon! Take it away, SoPa!
SoPa: Thank you, Brimaz! Now if you follow me through these Plains, we're going to find a good friend of mine, Fleecemane Lion! Now, while you guys get acquainted, I'm going to hit for 2 our opponent.
FleemaLion: Yo, yo, this is the freshest cub in the 'hood. Come along, dawgs. You keep prowling around these Plains or the nearby Forest if you prefer. It's all the same to me: Imma go back and join SoPa to bash the opponent for 5. Poor dude is down to 13! Back at you Brimaz, King of Orestos!
Brimaz: Indeed! it's time for the king to join the fray. Let us move just a little longer across the Plains. Ah, here it is; a most powerful relic left to us by the Sun God himself: The fabled Spear of Heliod! Don't y'all feel invigorated and alert just standing next to it? Well, it is time to attack. I'm going to invite Timmy, the token leonin cub, to march with us. Tell me little Timmy: if all of us attack now, how much damage will the opponent take?
Timmy: Exactly 13, his majesty. But what are we going to do about that random blocker that the opponent has summoned? What if he's holding back instant-speed removal?
Brimaz: Never fear, little Timmy. I'm certain that we all here are ready to... Brave the Elements! Let's go!
And thus ends another wondrous episode of Journey to Magical Christmas Land! Join us next week as the God Xenagos and Aurelia, the Warleader take us into another Standard turn-4 victory!
LOL. Epic post man. And a very valid point too. Magma Jets and Lightning Strikes vs Gods Willing and Brave the Elements galore.
Welcome to magical christmasland, the show! Today starring as a host, a relative newcomer, but already beloved Cat king, Brimaz!!
Brimaz: Thank you, thank you, everyone. I hope y'all enjoy yourselves in this wild trip to the most magical of all magical lands, Christmasland!
*Audience erupts in cheers*
Brimaz: Haha, that's the spirit people. Now let's take a look around, shall we? Right off the bat, we encounter a crowd favourite, wandering in this magnificent Temple Garden: Soldier of the Pantheon! Take it away, SoPa!
SoPa: Thank you, Brimaz! Now if you follow me through these Plains, we're going to find a good friend of mine, Fleecemane Lion! Now, while you guys get acquainted, I'm going to hit for 2 our opponent.
FleemaLion: Yo, yo, this is the freshest cub in the 'hood. Come along, dawgs. You keep prowling around these Plains or the nearby Forest if you prefer. It's all the same to me: Imma go back and join SoPa to bash the opponent for 5. Poor dude is down to 13! Back at you Brimaz, King of Orestos!
Brimaz: Indeed! it's time for the king to join the fray. Let us move just a little longer across the Plains. Ah, here it is; a most powerful relic left to us by the Sun God himself: The fabled Spear of Heliod! Don't y'all feel invigorated and alert just standing next to it? Well, it is time to attack. I'm going to invite Timmy, the token leonin cub, to march with us. Tell me little Timmy: if all of us attack now, how much damage will the opponent take?
Timmy: Exactly 13, his majesty. But what are we going to do about that random blocker that the opponent has summoned? What if he's holding back instant-speed removal?
Brimaz: Never fear, little Timmy. I'm certain that we all here are ready to... Brave the Elements! Let's go!
And thus ends another wondrous episode of Journey to Magical Christmas Land! Join us next week as the God Xenagos and Aurelia, the Warleader take us into another Standard turn-4 victory!
Haha nice! Next week's episode............go! And a Nightmare Before Magical Christmas Land for some mono black fun
For 1 more mana i think id rather have Hero of Bladehold. The tokens hit harder there's more of them and everything else attacking gets buffed. Granted the new kitty can block and attack more easily and probably makes more tokens. Its kinda interesting to me that it would have a the same power and toughness similiar ability make better tokens be a cat and be cheaper than hero though i honestly think Hero is better
Some parts would be different, particularly the whole tournament scene, but people design magic cards( and even sets ) for free all day.
Yes, and 90% of those cards suck. They are put together in about 5 minutes without taking into account what it actually takes to make a game. Also, good luck funding stuff like MTGO or printing said cards in a free game. And with that, I'm done being trolled.
Yes, and 90% of those cards suck. They are put together in about 5 minutes without taking into account what it actually takes to make a game. Also, good luck funding stuff like MTGO or printing said cards in a free game. And with that, I'm done being trolled.
I dunno how Solforge works, but in Hearthstone it's still really only feasible to get the cards you need to make a good deck if you either spend hundreds of dollars (or the equivalent in game currency, which would take many, many months, if not years to equate to spending real money) on packs or get INCREDIBLY lucky on what you open. In fact, it's probably harder to get specific cards in hearthstone because the only way of choosing single cards is by crafting them, and to get the material to craft the cards, you need to break down cards you already own (and when commons give you 5 arcane dust, and legendaries cost 1600 to craft... Yeah, you're not getting there very quickly without, again, spending a lot of money).
If you believe that mythic rarity is just a cash grab from Wizard's, then it's hypocritical to not claim the same thing about the legendary cards in Hearthstone, if not more so because, unlike Magic, there's no 3rd party that separately evaluates the value of individual cards.
EDIT: Also, that argument only works for digital products. In terms of the physical Magic card game, they still have the printing and distribution costs, no matter what.
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After 2 1/2 years... Finally an avatar!
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You say there was never a point in time where control decks didn't have to run creature removal, and as you liken the effects of cards such as counterspell to doomblade I can only assume you would mean a time where a control shell could not operate on 4 pieces of creature removal. And yet you post a list with only 4 Nev Disk and a couple quicksands as the only way to answer resolved creatures. There are zero maindeck single target answers for resolved threats.
You liken the effects of cards such as Dismiss, Counterspell, Forbid, and Force Spike to those such as Doom Blade and other pieces of single target removal. These cards are not equivalents, they are indeed far from it. Cards closer to equivalency with the cards in the list that are in the current standard environment are Cancel, Dissolve, Essence Scatter, Negate, etc.
Single target creature removal is a far more narrow in what it is allowed to interact with in any given game. It is allowed to do one thing, destroy creatures. The counterspells listed allow the deck list to interact with a great many other things, for the most part these cards are allowed to interact with any card in the game, but only at a certain time (while the spell is on the stack.)
So why is it that the control elements of any given deck today are forced to play with more narrow cards (single target elimination spells). After all there is no tier 1 list that is able to thrive in the standard environment that is able to depend on 4 supreme verdict (or your sweeper of choice) followed by the likes of a suite of counters.
What is different? What has changed? Are the counterspells that much worse than the ones in the decklist you listed? The list has 4 counterspell, 3 mana leak, 1 memory lapse, and 4 force spike in it. The other 9 counterspells have a converted cost of 3 to 4 mana. The current standard offers Cancel and Disperse to easily fill the counters at 3+ mana, and has Essence Scatter and Syncopate to fill the lesser CMC counters. So while the available counter magic is slightly worse than what was had then, it isn't back breaking.
The thing that is different, the thing that has changed... Creatures are better, creatures are more threatening then before. They're cheaper, hit harder, it's harder to prevent them from entering play or dealing with them once they enter play. A single unchecked threat threatens to end the game in a fast manner if not corrected swiftly. Look through the past couple years, the last few blocks, and those blocks before that. It is easy to see that the power curve of the creatures has been steadily increasing each year while the power curve of spells has remained stagnant, if not decreased in some areas throughout the years.
What does this mean? With the growing power of creature cards, each deck must use whatever the best possible method is that they have available to keep said cards in check. So while the available cards are present for a near draw go style deck to appear in standard, filling a list with far more narrow single target creature removal cards is a necessity in a creature dominated format (because of the level of threat each single creature is able to provide). The creatures are so much better than they were before that they are easily fitting into every format, and in some large, and some small ways, warping the format around them.
So yes, the decks of today are all indeed creature focused, even the control oriented decks (as they are forced to make card choices largely in part of the threat/clock, aggression, and inherent card advantage many creatures provide).
EDH:
:symw::symu: Hannah
Sad Day's Tommorow
Almost Nine-Tails
Standard:
Legacy:
http://www.kickstarter.com/projects/1988614295/worlds-finest-mtg-pewter-life-spinner-is-about-to?ref=category
http://forums.mtgsalvation.com/showthread.php?t=16581
http://www.youtube.com/watch?v=LH_UXXKRzlM
I don't participate in the only aspect of the game where rarities matter yet I can confidently claim that Mythic rarity does nothing for the game!
You can't make this stuff up
you made me cackle
Shout out to commandercast for keeping me entertained.
Yeah, I love how mythics cost the same as commons.
That takes a special kind of stupid.
Cackling a Counterpart could only target creatures you control, which made it infinitely worse. This is a better, but more difficult to cast Clone.
It's more comparable to Phyrexian Metamorph, without the artifac copying ability.
I'm not suggesting the card is an all-star, but it's certainly good rate for a desirable effect, in addition to scrying.
Bident Layers
B Devotion
RG Devotion
UW Control
Modern:
Jund
UW Control
Combo Pod
Legacy:
DeathBlade
RUG Delver
BUG Control
No, this is the same. "Put a token onto the battlefield that's a copy of target creature you control, yadayada scry 2"
Oh ewww, yea this is def poop then.
Bident Layers
B Devotion
RG Devotion
UW Control
Modern:
Jund
UW Control
Combo Pod
Legacy:
DeathBlade
RUG Delver
BUG Control
Except that the game wouldn't exist. Basically you just want hasbro to employ a bunch of people, pay time and energy for printing, out of the generosity of their hearts without any expectation of return on investment.
In a large sense the rarity system IS in fact a money grab, but that isn't inherently a bad thing. Because Hasbro makes money on this game, I get to enjoy tournaments and new cards every 3 months. I consider the enjoyment I derive from the game worth my money. If you do not, then don't buy the product. But to expect Hasbro not to try to make money is ridiculous. From an existential viewpoint, that is the reason MTG is even a product: to make money.
In regards to the topic cards for this thread:
The cat soldier seems really strong, but less so for edh than kemba, because he isn't particularly synergistic with anything. Just a generally strong card.
The strength of the token clone will probably depend entirely on the viability of master of waves in the format.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
/facepalm
are people seriously still using this argument?
does nobody read anymore?
yes, copies of creatures copy characteristics of the copied creature such as mana cost.
Some parts would be different, particularly the whole tournament scene, but people design magic cards( and even sets ) for free all day.
They don't have to pay for printing and shipping costs. Also, without rarity Limited wouldn't exist. I don't understand why people like that format, but apparently some people do.
Storm Crow is strictly worse than Seacoast Drake.
Brimaz: Thank you, thank you, everyone. I hope y'all enjoy yourselves in this wild trip to the most magical of all magical lands, Christmasland!
*Audience erupts in cheers*
Brimaz: Haha, that's the spirit people. Now let's take a look around, shall we? Right off the bat, we encounter a crowd favourite, wandering in this magnificent Temple Garden: Soldier of the Pantheon! Take it away, SoPa!
SoPa: Thank you, Brimaz! Now if you follow me through these Plains, we're going to find a good friend of mine, Fleecemane Lion! Now, while you guys get acquainted, I'm going to hit for 2 our opponent.
FleemaLion: Yo, yo, this is the freshest cub in the 'hood. Come along, dawgs. You keep prowling around these Plains or the nearby Forest if you prefer. It's all the same to me: Imma go back and join SoPa to bash the opponent for 5. Poor dude is down to 13! Back at you Brimaz, King of Orestos!
Brimaz: Indeed! it's time for the king to join the fray. Let us move just a little longer across the Plains. Ah, here it is; a most powerful relic left to us by the Sun God himself: The fabled Spear of Heliod! Don't y'all feel invigorated and alert just standing next to it? Well, it is time to attack. I'm going to invite Timmy, the token leonin cub, to march with us. Tell me little Timmy: if all of us attack now, how much damage will the opponent take?
Timmy: Exactly 13, his majesty. But what are we going to do about that random blocker that the opponent has summoned? What if he's holding back instant-speed removal?
Brimaz: Never fear, little Timmy. I'm certain that we all here are ready to... Brave the Elements! Let's go!
And thus ends another wondrous episode of Journey to Magical Christmas Land! Join us next week as the God Xenagos and Aurelia, the Warleader take us into another Standard turn-4 victory!
LOL. Epic post man. And a very valid point too. Magma Jets and Lightning Strikes vs Gods Willing and Brave the Elements galore.
Haha nice! Next week's episode............go! And a Nightmare Before Magical Christmas Land for some mono black fun
BWTeysa, Orzhov Scion Combo
GUEzuri, Claw of progress Morph
GUBSidisi, Brood tyrant
RWGisela, Blade of Goldnight Random red white cards i dont use.dec
GBLoam Pox
Modern
UBFaeries
GBWGoyfless Abzan
On Squirrels
On Risen Executioner
No. Previews (like the rest of the articles) are M-F.
Draft my cube! (630 cards)
Aww poo
Jeskai Black
Modern:
Jund
Legacy:
Esper Stoneblade
EDH:
5 color slivers
Arcum Daggson
Sharuum The Hedgemon
Mishra...Shenanigans?
Yes, and 90% of those cards suck. They are put together in about 5 minutes without taking into account what it actually takes to make a game. Also, good luck funding stuff like MTGO or printing said cards in a free game. And with that, I'm done being trolled.
Check out http://www.mtgbrodeals.com/author/john-murphy/ for my EDH articles!
Hearthstone and solforge are both free to play.
I dunno how Solforge works, but in Hearthstone it's still really only feasible to get the cards you need to make a good deck if you either spend hundreds of dollars (or the equivalent in game currency, which would take many, many months, if not years to equate to spending real money) on packs or get INCREDIBLY lucky on what you open. In fact, it's probably harder to get specific cards in hearthstone because the only way of choosing single cards is by crafting them, and to get the material to craft the cards, you need to break down cards you already own (and when commons give you 5 arcane dust, and legendaries cost 1600 to craft... Yeah, you're not getting there very quickly without, again, spending a lot of money).
If you believe that mythic rarity is just a cash grab from Wizard's, then it's hypocritical to not claim the same thing about the legendary cards in Hearthstone, if not more so because, unlike Magic, there's no 3rd party that separately evaluates the value of individual cards.
EDIT: Also, that argument only works for digital products. In terms of the physical Magic card game, they still have the printing and distribution costs, no matter what.