Just curious what people think of Perplexing Chimera for the sideboard...completely hoses TRON and could throw off other combo'ish decks quite well...I know 5 mana seems like quite a lot, but stealing an emrakul/Karn/Kozilek etc...even though you don't get the card draw off of kozilek or the extra turn off of emrakul, being able to swing with those guys on your next turn is huge...
Yeah see with Geist they can almost liliana any turn.. this 3/4 if he gets in 1 attack or a block, it kind of defeats liliana.
I think Maybe in the place of 4 geists... play 3 Cats? and up Resto/Cliques? The only thing is that this card is brutal vs tempo such as boomerang effects. But excited to try .... at least with Proxies.
Just curious what people think of Prescient Chimera for the sideboard...completely hoses TRON and could throw off other combo'ish decks quite well...I know 5 mana seems like quite a lot, but stealing an emrakul/Karn/Kozilek etc...even though you don't get the card draw off of kozilek or the extra turn off of emrakul, being able to swing with those guys on your next turn is huge...
Are you sure you mean Prescient Chimera? I don't think it's the card you mean, it doesn't do anything.
Yeah see with Geist they can almost liliana any turn.. this 3/4 if he gets in 1 attack or a block, it kind of defeats liliana.
I think Maybe in the place of 4 geists... play 3 Cats? and up Resto/Cliques? The only thing is that this card is brutal vs tempo such as boomerang effects. But excited to try .... at least with Proxies.
The problem with the cat is that you still give decks a turn to respond to it. They can not only Lili but Path, Abrupt Decay, or even Terminate it. For Jund, they have a TON of answers now, and other decks in general have ways to kill it since you can Path it.
I agree the card is tons of value, but for this deck, it won't work out. You play Geist because you can bank on it. Since it's so hard to remove, your deck can play the few answers that stop Geist answers. Creatures? Bolt, Helix, Path. Spells? Mana Leak, Spell Snare, Remand, Cryptic Command. You can just actually play Geist and expect him to live reasonably long. Lili on 3 is one of the few answers to him that actually immediately remove him. Supreme Verdict is like the only other one that you can't answer.
If you gum up the 3-drop slot you should cut Angel. It's not as good anymore, especially since you're not banking 100% on Geist anymore. If your deck is like Snap, Geist, Cat, Clique, you don't really have room for Angels. I still think you want around 20-24 spells so you just won't have room.
Are you sure you mean Prescient Chimera? I don't think it's the card you mean, it doesn't do anything.
The problem with the cat is that you still give decks a turn to respond to it. They can not only Lili but Path, Abrupt Decay, or even Terminate it. For Jund, they have a TON of answers now, and other decks in general have ways to kill it since you can Path it.
I agree the card is tons of value, but for this deck, it won't work out. You play Geist because you can bank on it. Since it's so hard to remove, your deck can play the few answers that stop Geist answers. Creatures? Bolt, Helix, Path. Spells? Mana Leak, Spell Snare, Remand, Cryptic Command. You can just actually play Geist and expect him to live reasonably long. Lili on 3 is one of the few answers to him that actually immediately remove him. Supreme Verdict is like the only other one that you can't answer.
If you gum up the 3-drop slot you should cut Angel. It's not as good anymore, especially since you're not banking 100% on Geist anymore. If your deck is like Snap, Geist, Cat, Clique, you don't really have room for Angels. I still think you want around 20-24 spells so you just won't have room.
Thanks for the tips, really appreciate the help. I been playing the GP Prague version w/o thundermaws.. Restoration Angel has been pretty good as a 2x of... do you not like them?
My plan for those decks running the life gain dorks is generally two for one them with electrolyze, and steal their bigger dude with Threads of Disloyalty.
I played against a Martyr-life deck a few times, he even got the combo off twice in one game. But, even if they're sitting on 70 some odd life, it ain't over. Save paths for Serra Ascendent, maximize your value with Electrolyze, and keep their board clear as much as possible. Hold up counters for trouble cards like Honor of the Pure, Ranger of Eos, and Proclamation of Rebirth; let their durdle creatures through. They get into topdeck mode pretty quickly, and Ranger is usually their way out. And, even at 70 life, I brought him down to 0 with just a Geist and Clique swinging every turn once I stabilized.
I remember Ajani Vengeant doing work that game as well; I think he swung with the Ascendant and I dropped Ajani the following turn and kept her tapped for the rest of the game.
Yeah see with Geist they can almost liliana any turn.. this 3/4 if he gets in 1 attack or a block, it kind of defeats liliana.
I think Maybe in the place of 4 geists... play 3 Cats? and up Resto/Cliques? The only thing is that this card is brutal vs tempo such as boomerang effects. But excited to try .... at least with Proxies.
Idunno but I think liliana isn't horrible to play around, yes it can be difficult but not a hoser to the deck. Personally I've been running spell pierce almost just for that reason. Waiting till turn 4 to play geist with pierce backup incase of liliana has been a huge help. Plus don't forget about being able to flash in snap or resto to save geist from the edict at instant speed. As giest is the win condition you should not just be running him out their on turn 3 asap, matchup depending of course.
Do you think the list that I posted above might benefit by having Remand in the Main Deck? I do like how he stayed clear of Path to Exile.
I get the sense that the deck you posted is more control oriented with the Sphinx's Rev, wraths and verdicts, and swords. So no, Remand wouldn't really help you much. Remand is good in decks that put on an early clock. A good example is Twin. They're going to win quickly so they don't really care that you get the spell back. A Time Walk or two is good enough; the game will be over before the spell becomes a problem. In UWR, you put on the clock with Geist, and while its not as fast as something like Twin, you do want to slow your opponent down because you run efficient beaters and efficient removal. Geist will get there, so you don't necessarily need a hard counter, but Remand helps to hold back the tide till you do win.
Also, as...annoying...as Path is, it's still an easy answer to a lot of terrifying creatures that UWR can't deal with normally. Running at least 2 is a necessary evil.
Anyone have luck maindecking 4 Molten Rain? I feel like those along with Snapcaster make for a pretty brutal land destruction package. I don't like the idea of tapping out a lot in a Cryptic Command deck, but maindeck Molten seems pretty good. If you've tried it, have you liked it? It's essentially the Tempo Twin plan postboard against control decks anyway.
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Sorry, I fixed my post, I meant to ask what you thought of Perplexing Chimera for sideboard, especially against TRON
Yeah, I'm thinking that Perplexing Chimera's only home is in Twin Pod. It can actually slam down a Turn 3 Chimera with enough luck (assuming that the mana dork-heavy start required didn't get wiped out), and it can Pod into Chimera relatively quickly.
Here, we're slamming down Turn 5 Chimera (without counter back-up) at earliest, and I also think that's too late to stop Tron. Sometimes, Sowing Salt is only barely fast enough.
Chimera vs. Twin/Scapeshift/UWR Control also looks fairly silly against their Bolts, Cryptic Commands, and board wipes (forcing you to try Turn 6+ Chimeras with counter back-up).
So I was wrong about Cryptic Command. It's fantastic. Mystic Gate really helped a lot when I drew it to play it as well. Love it.
Another big winner is definitely Threads of Disloyalty. I forced a Jund deck into -2ing his Lili to kill the Goyf I stole from him, allowing me to drop a Geist and win the game.
However, I think I need a little more against Affinity. Any suggestions? Aven Mindcensor definitely underperformed at times, but when it worked it worked REALLY well.
Mindsensor is a 3-of card. Run any less and you wont have him when you need him.
Against affinity i tend to run 3 stony silence to make sure i get one on my op 7, turn 2 silence is usually enough to win.
Spellsnare is also a great tool agaisnt them.
I've been playing this deck alot and I think i'm like 25-2 against affinity lifetime. Game 1 if they don't drop hand and turn 2 Etched champion I feel like they get Bolt-path-helix out of the game. I board out most if not all counterspells, board in Wear//Tear, Spellskite (Blocks etched Champ), K-Finx, and Timely Reinforcement, Sword of War and peace, and any sort of sweeper I may or may not have on hand at the time (I usually have access to a Pyroclasm or two, and maybe a Hallowed burial if I think I'm gonna see enough boggle or thruns).
I just don't see how a bolt-path-snapcaster deck has a remotely rough matchup vs. robots.
So I was wrong about Cryptic Command. It's fantastic. Mystic Gate really helped a lot when I drew it to play it as well. Love it.
Another big winner is definitely Threads of Disloyalty. I forced a Jund deck into -2ing his Lili to kill the Goyf I stole from him, allowing me to drop a Geist and win the game.
However, I think I need a little more against Affinity. Any suggestions? Aven Mindcensor definitely underperformed at times, but when it worked it worked REALLY well.
It kinda pisses me off when someone, at this day and age, after countless tournament results and the wide knowledge that Cryptic Command is one of the most, if not the most, powerful spells in modern, says that "he was wrong and now he loves it".
Just joking but maaan CC is the nutz and every deck who can support the UUU must run it obviously.
Still, don't be angry when you get 3 in your initial hand, because power comes with responsibilty and hands like that, you don't wanna keep, lol
CC is the nutz and every deck who can support the UUU must run it obviously.
I think that's considerably wrong. I'm not a fan of it in Twin and they can definitely support it. It's good in control decks, really good, but saying that it's a must play in every deck that can support the mana cost is just wrong.
I think Maybe in the place of 4 geists... play 3 Cats? and up Resto/Cliques? The only thing is that this card is brutal vs tempo such as boomerang effects. But excited to try .... at least with Proxies.
Are you sure you mean Prescient Chimera? I don't think it's the card you mean, it doesn't do anything.
The problem with the cat is that you still give decks a turn to respond to it. They can not only Lili but Path, Abrupt Decay, or even Terminate it. For Jund, they have a TON of answers now, and other decks in general have ways to kill it since you can Path it.
I agree the card is tons of value, but for this deck, it won't work out. You play Geist because you can bank on it. Since it's so hard to remove, your deck can play the few answers that stop Geist answers. Creatures? Bolt, Helix, Path. Spells? Mana Leak, Spell Snare, Remand, Cryptic Command. You can just actually play Geist and expect him to live reasonably long. Lili on 3 is one of the few answers to him that actually immediately remove him. Supreme Verdict is like the only other one that you can't answer.
If you gum up the 3-drop slot you should cut Angel. It's not as good anymore, especially since you're not banking 100% on Geist anymore. If your deck is like Snap, Geist, Cat, Clique, you don't really have room for Angels. I still think you want around 20-24 spells so you just won't have room.
Grixis Death's Shadow, Jund, UW Tron, Jeskai Control, Storm, Counters Company, Eldrazi Tron, Affinity, Living End, Infect, Merfolk, Dredge, Ad Nauseam, Amulet, Bogles, Eldrazi Tron, Mono U Tron, Lantern, Mardu Pyromancer
Thanks for the tips, really appreciate the help. I been playing the GP Prague version w/o thundermaws.. Restoration Angel has been pretty good as a 2x of... do you not like them?
I played against a Martyr-life deck a few times, he even got the combo off twice in one game. But, even if they're sitting on 70 some odd life, it ain't over. Save paths for Serra Ascendent, maximize your value with Electrolyze, and keep their board clear as much as possible. Hold up counters for trouble cards like Honor of the Pure, Ranger of Eos, and Proclamation of Rebirth; let their durdle creatures through. They get into topdeck mode pretty quickly, and Ranger is usually their way out. And, even at 70 life, I brought him down to 0 with just a Geist and Clique swinging every turn once I stabilized.
I remember Ajani Vengeant doing work that game as well; I think he swung with the Ascendant and I dropped Ajani the following turn and kept her tapped for the rest of the game.
UWRUWR Midrange/GeistRWU
Retired
GWBMelira PodBWG
60 cards
4 Arid Mesa
2 Glacial Fortress
2 Hallowed Fountain
2 Island
1 Misty Rainforest
1 Moorland Haunt
1 Mountain
2 Mutavault
2 Plains
4 Scalding Tarn
2 Steam Vents
1 Sulfur Falls
24 lands
1 Hero of Bladehold
2 Restoration Angel
4 Snapcaster Mage
4 Squadron Hawk
1 Thundermaw Hellkite
12 creatures
4 Electrolyze
4 Lightning Bolt
2 Lightning Helix
4 Mana Leak
2 Pillar of Flame
1 Pyroclasm
2 Sphinx's Revelation
1 Supreme Verdict
2 Sword of Feast and Famine
1 Wrath of God
24 other spells
2 Combust
1 Dismember
2 Magma Spray
2 Molten Rain
1 Pyroclasm
1 Shadow of Doubt
2 Shatterstorm
2 Spell Snare
2 Spreading Seas
15 sideboard cards
Idunno but I think liliana isn't horrible to play around, yes it can be difficult but not a hoser to the deck. Personally I've been running spell pierce almost just for that reason. Waiting till turn 4 to play geist with pierce backup incase of liliana has been a huge help. Plus don't forget about being able to flash in snap or resto to save geist from the edict at instant speed. As giest is the win condition you should not just be running him out their on turn 3 asap, matchup depending of course.
UWRMiraclesRWU
Modern
UWRControlRWU
Standard
Ummm no...
Trade Thread
I get the sense that the deck you posted is more control oriented with the Sphinx's Rev, wraths and verdicts, and swords. So no, Remand wouldn't really help you much. Remand is good in decks that put on an early clock. A good example is Twin. They're going to win quickly so they don't really care that you get the spell back. A Time Walk or two is good enough; the game will be over before the spell becomes a problem. In UWR, you put on the clock with Geist, and while its not as fast as something like Twin, you do want to slow your opponent down because you run efficient beaters and efficient removal. Geist will get there, so you don't necessarily need a hard counter, but Remand helps to hold back the tide till you do win.
Also, as...annoying...as Path is, it's still an easy answer to a lot of terrifying creatures that UWR can't deal with normally. Running at least 2 is a necessary evil.
UWRUWR Midrange/GeistRWU
Retired
GWBMelira PodBWG
Too slow. Tron can power out Karn on turn 3 I believe. If you're going to pay 5 mana for something in Modern, it had better well win you the game.
UWRUWR Midrange/GeistRWU
Retired
GWBMelira PodBWG
Yeah, I'm thinking that Perplexing Chimera's only home is in Twin Pod. It can actually slam down a Turn 3 Chimera with enough luck (assuming that the mana dork-heavy start required didn't get wiped out), and it can Pod into Chimera relatively quickly.
Here, we're slamming down Turn 5 Chimera (without counter back-up) at earliest, and I also think that's too late to stop Tron. Sometimes, Sowing Salt is only barely fast enough.
Chimera vs. Twin/Scapeshift/UWR Control also looks fairly silly against their Bolts, Cryptic Commands, and board wipes (forcing you to try Turn 6+ Chimeras with counter back-up).
Another big winner is definitely Threads of Disloyalty. I forced a Jund deck into -2ing his Lili to kill the Goyf I stole from him, allowing me to drop a Geist and win the game.
However, I think I need a little more against Affinity. Any suggestions? Aven Mindcensor definitely underperformed at times, but when it worked it worked REALLY well.
3x Arid Mesa
4x Celestial Colonnade
2x Hallowed Fountain
2x Island
1x Mountain
1x Mystic Gate
1x Plains
1x Sacred Foundry
4x Scalding Tarn
3x Steam Vents
1x Sulfur Falls
2x Tectonic Edge
3x Electrolyze
4x Lightning Bolt
4x Lightning Helix
2x Mana Leak
3x Path to Exile
3x Remand
4x Geist of Saint Traft
2x Restoration Angel
4x Snapcaster Mage
1x Thundermaw Hellkite
2x Vendilion Clique
1x Batterskull
2x Celestial Purge
2x Counterflux
1x Engineered Explosives
1x Path to Exile
1x Sowing Salt
2x Stony Silence
1x Stormbreath Dragon
2x Threads of Disloyalty
Against affinity i tend to run 3 stony silence to make sure i get one on my op 7, turn 2 silence is usually enough to win.
Spellsnare is also a great tool agaisnt them.
I just don't see how a bolt-path-snapcaster deck has a remotely rough matchup vs. robots.
It kinda pisses me off when someone, at this day and age, after countless tournament results and the wide knowledge that Cryptic Command is one of the most, if not the most, powerful spells in modern, says that "he was wrong and now he loves it".
Just joking but maaan CC is the nutz and every deck who can support the UUU must run it obviously.
Still, don't be angry when you get 3 in your initial hand, because power comes with responsibilty and hands like that, you don't wanna keep, lol
I think that's considerably wrong. I'm not a fan of it in Twin and they can definitely support it. It's good in control decks, really good, but saying that it's a must play in every deck that can support the mana cost is just wrong.
Grixis Death's Shadow, Jund, UW Tron, Jeskai Control, Storm, Counters Company, Eldrazi Tron, Affinity, Living End, Infect, Merfolk, Dredge, Ad Nauseam, Amulet, Bogles, Eldrazi Tron, Mono U Tron, Lantern, Mardu Pyromancer
I sided out 3 Remands and 2 Mana leaks for 2 Stony Silence, 1 EE, 1 PtE, and 1 Threads of Disloyalty.