Since common cards are typically lower impact, winning a PDH game often comes down to playing several spells per turn for many turns in a row. This deck attempts to shut down everyone else's ability to play that game by putting constant pressure on their mana.
The plan is to ramp like crazy and force everyone to sacrifice a land every turn by playing and bouncing Razing Snidd. This is an expensive plan that will likely take a while to implement, so the removal is heavily biased toward sweepers. I want to keep things from getting out of hand and then create the most fun game-state: one where most players can't cast their spells.
The point of this deck (which I haven't actually put together yet) is to try to explore part of the gamespace that Pauper doesn't usually have access to: Stax. It is well known that Stax strategies can be very oppressive in EDH, but what about in a format without all the rares? or even the uncommons? I'm not convinced that the all-in on getting an emblem with "6: Each player sacrifices a land." plan is all that great. Consider how it matches up against Cultivate or Yavimaya Elder, for example.
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For Lists, Click Here EDH: GW: Selvala, Let us help YOU. UB: Mirko Vosk, when outmatched cheat BW: Vish Kal, The Arbiter of Reanimation UG: Prime Speaker Zegana, the science of sorcery RB: Malfegor, Traitor's Haven UW: Daxos, Control-Fort-Tron BG: Pharika, Goddess of Stax RW: Gisela, Boros Control RG: Ruric Thar, a Primal Surge deck RU: Niv-Mizzet the Firemind, Spellslinger?!?! B:(Pauper) Mikaeus the Unhallowed R: Kurkesh, Onakke Ancient: The Power of Engineering
I have won too many EDH games 1-on-1 off of Capsize after hitting 6 mana, so Capsizing an entire table every time, all the time, after you hit 6 mana doesn't sound like an unreasonable plan in itself. How does it goldfish? As in, how easy is it to keep casting Snidd each round after you hit 6 mana, as it entails landing a mana source every round?
Also, what room is there to cast stuff like eldrazi and Terrus Wurm in this deck? It looks to me like just keeping 6 mana up while constantly hitting yourself with LD is challenge enough. I'd look at threats in the 5-6 CMC category that you can sneak in when people are getting low on land.
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Also, what room is there to cast stuff like eldrazi and Terrus Wurm in this deck? It looks to me like just keeping 6 mana up while constantly hitting yourself with LD is challenge enough. I'd look at threats in the 5-6 CMC category that you can sneak in when people are getting low on land.
The idea was to have a bunch of huge monsters who can close out the game all by themselves. So much of the deck is dedicated to ramping, a.k.a. playing around the Snidd, that I expect to have relatively few cards available in a given game for actually killing the oponents. Those cards have to count, hence the fatty boom-booms. I can see going a little smaller though, with Gathan Raiders, Skittering Horror, and the like. I need to dig out the ol' Sisters of the Flame and fire this bad boy up.
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1 Razing Snidd
Dudes
1 Toxic Nim
1 Ill-Tempered Cyclops
1 Sokenzan Spellblade
1 Hand of Emrakul
1 Ulamog's Crusher
1 Terrus Wurm
1 Twisted Abomination
1 Chartooth Cougar
1 Igneous Pouncer
1 Phyrexian Rager
1 Anarchist
1 Faceless Butcher
1 Wild Celebrants
1 Crypt Rats
1 Academy Raider
1 Dimir House Guard
1 Martyr of Ashes
1 Gangrenous Zombies
1 Manic Vandal
1 Akki Blizard-Herder
1 Iron Myr
1 Leaden Myr
1 Manakin
1 Opaline Unicorn
1 Scuttlemutt
1 Sisters of the Flame
1 Vesper Ghoul
1 Nightscape Familiar
1 Thunderscape Familiar
1 Sign in Blood
1 Faithless Looting
1 Read the Bones
1 Wild Guess
1 Casting of Bones
1 Dangerous Wager
1 Darksteel Pendant
1 Armillary Sphere
1 Expedition Map
1 Explorer's Scope
Removal
1 Fireball
1 Pestilence
1 Rolling Thunder
1 Ashes to Ashes
1 Aftershock
1 Nihil Spellbomb
1 Pyrotechnics
1 Evincar's Justice
1 Rockslide
1 Swirling Sandstorm
Rocks
1 Darksteel Ingot
1 Fractured Powerstone
1 Manalith
1 Mind Stone
1 Prismatic Lens
1 Pristine Talisman
1 Rakdos Cluestone
1 Rakdos Signet
1 Sisay's Ring
1 Ur-Golem's Eye
1 Veinfire
1 Wayfarer's Bauble
1 Commnad Tower
1 Transguild Promenade
1 Rupture Spire
1 Rakdos Carnarium
1 Rakdos Guildgate
1 Terramorphic Expanse
1 Evolving Wilds
1 Jund Panorama
1 Grixis Panorama
1 Bojuka Bog
1 Forgotten Cave
1 Baron Moor
1 Haunted Fengraf
12 Mountain
13 Snow-Covered Swamp
The plan is to ramp like crazy and force everyone to sacrifice a land every turn by playing and bouncing Razing Snidd. This is an expensive plan that will likely take a while to implement, so the removal is heavily biased toward sweepers. I want to keep things from getting out of hand and then create the most fun game-state: one where most players can't cast their spells.
Radha, Heir to Keld, Vorel of the Hull Clade, Kemba, Kha Regent, Vela the Night-Clad, Kozilek, Butcher of Truth, Barrin, Master Wizard, Slobad, Goblin Tinkerer, Patron of the Orochi, Oloro, Ageless Ascetic, Thraximundar, Roon of the Hidden Realm, Prossh, Skyraider of Kher, Marath, Will of the Wild, Teneb, the Harvester
If you did this, tell me and I'll credit you!
Indeed I do. Thanks.
EDH Decks:
Elesh Norn, Grand Cenobite
Tajic, Blade of the Legion
Oloro, Ageless Ascetic
Kozilek, Butcher of Truth
Purphoros, God of the Forge
Ezuri, Renegade Leader 1v1
Prossh, Skyraider of Kher 1v1
Hythonia the Cruel
Trying to build:
Jenara, Asura of War
Designing a Custom Set:
Clash of the Cultures: 5 Wedges, 5 Cultures
Providing Artwork for:
Archester: Frontier of Steam
For Lists, Click Here
EDH:
GW: Selvala, Let us help YOU.
UB: Mirko Vosk, when outmatched cheat
BW: Vish Kal, The Arbiter of Reanimation
UG: Prime Speaker Zegana, the science of sorcery
RB: Malfegor, Traitor's Haven
UW: Daxos, Control-Fort-Tron
BG: Pharika, Goddess of Stax
RW: Gisela, Boros Control
RG: Ruric Thar, a Primal Surge deck
RU: Niv-Mizzet the Firemind, Spellslinger?!?!
B:(Pauper) Mikaeus the Unhallowed
R: Kurkesh, Onakke Ancient: The Power of Engineering
EDH Decks:
Elesh Norn, Grand Cenobite
Tajic, Blade of the Legion
Oloro, Ageless Ascetic
Kozilek, Butcher of Truth
Purphoros, God of the Forge
Ezuri, Renegade Leader 1v1
Prossh, Skyraider of Kher 1v1
Hythonia the Cruel
Trying to build:
Jenara, Asura of War
Designing a Custom Set:
Clash of the Cultures: 5 Wedges, 5 Cultures
Providing Artwork for:
Archester: Frontier of Steam
Also, what room is there to cast stuff like eldrazi and Terrus Wurm in this deck? It looks to me like just keeping 6 mana up while constantly hitting yourself with LD is challenge enough. I'd look at threats in the 5-6 CMC category that you can sneak in when people are getting low on land.
A series of seven articles using Magic to explore the very stuff of the Universe!
"At least for those who can play cards, their present incarnation is not quite wasted."
[Click here for the articles!]
The idea was to have a bunch of huge monsters who can close out the game all by themselves. So much of the deck is dedicated to ramping, a.k.a. playing around the Snidd, that I expect to have relatively few cards available in a given game for actually killing the oponents. Those cards have to count, hence the fatty boom-booms. I can see going a little smaller though, with Gathan Raiders, Skittering Horror, and the like. I need to dig out the ol' Sisters of the Flame and fire this bad boy up.