I'm really attached to 5 color generals, because they let you have the best of each color. I got Reaper King deck, based on scarecrows and changelings, but I want to make a new 5-color deck.
So, I would like to hear your opinions and decisions on 5 color generals. Which one to choose, and mainly, why to choose him.
I'd Choose Child, because it's a freaking giant baby !! With nuts ability,
then it's Reaper king, JUST WOW. Vindicate? SCARECROW KING? IT'S HARVEST TIME
Reaper King is easily my fav. 5-color commander. But I'd probably just play it as BUG colors with tons of clones to blow up everyones stuff. If I had to choose a second, I'd go with child.
It doesn't matter what 5 color general you use. They all end up being a good stuff deck or a random tribal deck in which case you either the most applicable commander or Cromat.
That said Reaper King is the coolest - 3.75 color whatever I feel like is the best deck of all time.
Child of Alara: Boardwipes on a stick. It's easy to assemble a lock and wipe the board each turn if you need to. Appropriate for control and land-based strategies. Progenitus: Your mana better be really good. Dies to Wrath of God. Karona, False God: Best three-colour general for tokens or tribal beatdown. Also a chaos/pillow fort card. Her drawback is huge but you can mitigate it by protecting yourself from attacks or killing the table the turn you cast her. Sliver Legion: Sliver beats. For Sliver players who want a more casual, variable deck than Overlord Sliver Overlord: The go-to Sliver general. Sliver Queen: This general enables a ton of different combos. If you like infinite creatures this is the guy for you. Scion of the Ur-Dragon: Good for dragon reanimator strategies or one-shotting people with general damage by chaining usages of his ability. Horde of Notions: Elemental tribal I guess??? The reanimation ability's cost is really high. But 5/5 haste/vigilance/trample is a good start if you want a five-color voltron general who's less combo-ish than Scion. Reaper King: Can be cast with any color of mana or only colorless mana, so he's suitable for strategies where you're not paying all five colors but still want access to all mana for whatever reason (casting opponents' spells, bringers, etc.) Good for control or blink decks, vindicates on a stick. IMO the "full tribal" build is boring but there's a lot you can do with this guy. Atogatog / Cromat: These cards telegraph "I'm never going to cast my general." If you're running a fast combo deck, you should be running Atogatog, because he's the coolest
In the same way you can tell someone is from the XVIII century because he is arroused by ankles, you can tell someone is from USA because he feels nipples disturbing.
Child of Alara - Pretty standard for goodstuff control. Built-in boardwipe gives you some extra breathing room Progenitus - Way too expensive to accomplish much Karona, False God - I'm not a huge fan. She can enable a token swarm to take out the board fairly effectively, but if you get stymied, then you're going to get bashed back by everyone else's buffed dudes, or just hit by Karona naming avatar three times and die. Sliver Queen - Very solid goodstuff general. 3-swing kill and makes cheap tokens to protect yourself and your walkers, or just to combo off Sliver Overlord - The Sliver general of choice, because if you really want either of the others, he can always tutor for them. Sliver Legion - See above. Scion of the Ur-Dragon - He can do some pretty brutal things and enable fast kills. Dragon tribal. Horde of Notions - Elemental tribal, which can get you repeated removal, card draw, or tokens. Also a decent beatdown creature in its own right with haste and trample. Reaper King - LOLOL I RITE OF REPLICATION AND BLOWED EVERYTHING UP Atogatog - Nope. Just nope. Awful Cromat - I'm really not a fan. Clunky and slow.
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I have Progenitus and have considered a lot of them for the spot, mainly because he really isn't used too much.
Having the ability to use a 10/10 protection from everything commander is just nice in the late game. Chances are, the wraths are all used up, the game has come down to everyone at low health, and casting him for the first time, you can start doing some serious damage. I just think it is extremely useful to have that kind of firepower in every game, guaranteed.
Horde of Notions - Elemental tribal, which can get you repeated removal, card draw, or tokens. Also a decent beatdown creature in its own right with haste and trample.
Child of alara is my fav that I've played. You can go sort of a goodstuff route, or (my preference) a lockdown route that blows up the board every turn after 4 or so and grinds out slow wins with general damage (usually off corpse dance). Although be warned that most people I've played it against ask me to switch decks afterwards
I enjoyed Child of Alara as a general because it allowed be get back into the game if I got behind (go go sac lands!)
Not the best by any means and the deck has been taken apart since it wasn't doing much but Child allowed me to claw back into contention more than once since I ran a 5 colour control deck, I didn't mind wiping the board most of the time
If you want an obscenely fun, deviously consistent and surprisingly good 5c goodstuff aggro, look no better than Horde of Notions.
People are overlooking the biggest feature he has: He's a 5/5 Haste Trample Vigilance with the ability to kill people if ignored, or eat removal for your other fatties. He's useful later when you have elementals in your graveyard sure, but he's also awesome just for face-punching people.
TL-DR He's not elemental tribal, he's face-puncher supreme!
Check out my decklist in my sig, you'll love it if you enjoy fat things beating your squishy opponents into a fine, gory mush.
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My Decks:
Aggro: WUBRGHorde of Notions Goodstuff, RUBCheesy Aggro, GR Xenagod Gruul Goodstuff
Control: GWBGhave, Guru of Adaptability, UBWrexial, Milling Deep UAzami, Lady of No Infinite Combos GWU Derevi, Tempo Beats
Other: URGRiku of Too Much Mana, WUBRG Sliver Queen Enchantress
What do you mean by chaining Scion of the Ur-Dragon's ability? I thought if you use his activated ability a second time in a turn he just becomes another copy, it doesn't stack the power and toughness of the previous copy. Am I missing something here?
Child of Alara: Boardwipes on a stick. It's easy to assemble a lock and wipe the board each turn if you need to. Appropriate for control and land-based strategies. Progenitus: Your mana better be really good. Dies to Wrath of God. Karona, False God: Best three-colour general for tokens or tribal beatdown. Also a chaos/pillow fort card. Her drawback is huge but you can mitigate it by protecting yourself from attacks or killing the table the turn you cast her. Sliver Legion: Sliver beats. For Sliver players who want a more casual, variable deck than Overlord Sliver Overlord: The go-to Sliver general. Sliver Queen: This general enables a ton of different combos. If you like infinite creatures this is the guy for you. Scion of the Ur-Dragon: Good for dragon reanimator strategies or one-shotting people with general damage by chaining usages of his ability. Horde of Notions: Elemental tribal I guess??? The reanimation ability's cost is really high. But 5/5 haste/vigilance/trample is a good start if you want a five-color voltron general who's less combo-ish than Scion. Reaper King: Can be cast with any color of mana or only colorless mana, so he's suitable for strategies where you're not paying all five colors but still want access to all mana for whatever reason (casting opponents' spells, bringers, etc.) Good for control or blink decks, vindicates on a stick. IMO the "full tribal" build is boring but there's a lot you can do with this guy. Atogatog / Cromat: These cards telegraph "I'm never going to cast my general." If you're running a fast combo deck, you should be running Atogatog, because he's the coolest
What do you mean by chaining Scion of the Ur-Dragon's ability? I thought if you use his activated ability a second time in a turn he just becomes another copy, it doesn't stack the power and toughness of the previous copy. Am I missing something here?
after his ability resolves, he stops being scion and becomes whatever dragon you picked (unless you ftf). Then he doesn't have his scion ability and can't become a different dragon until eot.
However, you can activate the ability a second time before the first one resolves, and potentially get some benefit from him briefly being dragon X before ultimately becoming dragon Y for the rest of the turn. For a brief time, both activations of his ability are both on the stack (aka stacked on top of each other).
Classic combo being moltensteel dragon and skithiryx, the blight dragon. When the second activation resolves, make him moltensteel dragon, pay 12 life to give him +6/+0. Then when the first activation resolves, make him skittles, and he's a 10/4 flying infect until eot, which will 1-shot anyone without removal or a flying/reach blocker.
Reaper King, or Scion of the Ur-Dragon are my fav. The Reaperking is like an any color combo general because you could literally build a mono colored or colorless deck with him as the general and still be able to cast him. Scion because it's been on my list of decks to build.
Dragons is powerful, but there are 2 main downsides in my mind.
1) Even if you're not, many people will assume you're running Combo-HD (Hermit Druid) and wreck you from T1. Not fair, but true. I've done it myself before, because if you ignore the HD player you lose in an outrageous fashion.
2) If you're not running HD, you're still able to 1 shot people out of no-where, so people will kill your general ASAP every chance they get.
Because he's so effective at finding and swinging with big dragons, Scion attracts a LOT of hate. He broadcasts your intentions and it hurts a LOT if he gets tucked. I feel that as far as swinging in for a win, Horde is a better choice, simply because he's more generic and less affected by tuck while still leading to incredible plays.
In my horde I do run some elementals. I'm by no means tribal, but Hordes ability isn't irrelevant either. I run:
I've never felt like I needed more elementals than this TBH. Maelstrom Wanderer is probably my favorite, given that you can get 2 more cards whenever you have the mana and a sac outlet.
You can look at my thread in my sig to get a better description for my card choices. Feel free to leave a comment or question in the thread.
I've got mad respect for Child of Alara. Child's ability is extremely powerful and scary, but the fact is that her and horde are near opposites. Horde wants to establish a board position and beat face, while Child wants to have little-to-no board position and mostly do things with instants and sorceries.
Either deck can be extremely powerful in it's own right, so ask yourself what you want to do more? Have a huge baby with C4 on his./her/its chest threaten the board while you lob fireballs at your opponents or have a literal maelstrom of face-pain and anus-fire beat your enemies to death with Vorinclex, Avacyn and other huge fatties at it's back?
You can hardly choose wrong. Obviously I chose Horde for his extremely fun and powerful face-beating, but Child is by no means a bad choice.
Check out my horde list. Check out some Child lists. Make your choice and enjoy having the power of every color in your grasp.
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My Decks:
Aggro: WUBRGHorde of Notions Goodstuff, RUBCheesy Aggro, GR Xenagod Gruul Goodstuff
Control: GWBGhave, Guru of Adaptability, UBWrexial, Milling Deep UAzami, Lady of No Infinite Combos GWU Derevi, Tempo Beats
Other: URGRiku of Too Much Mana, WUBRG Sliver Queen Enchantress
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So, I would like to hear your opinions and decisions on 5 color generals. Which one to choose, and mainly, why to choose him.
Child of Alara
Progenitus
Karona, False God
Sliver Queen Sliver Overlord Sliver Legion
Scion of the Ur-Dragon
Horde of Notions
Reaper King
Atogatog
Cromat
THX for your answers.
so ill pass those
I'd Choose Child, because it's a freaking giant baby !! With nuts ability,
then it's Reaper king, JUST WOW. Vindicate? SCARECROW KING? IT'S HARVEST TIME
scion is very good,but boring. the rest are meh
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R.I.P. Sundering Titan (6/20/12) and Braids, Cabal Minion (9/12/14)
That said Reaper King is the coolest - 3.75 color whatever I feel like is the best deck of all time.
Progenitus: Your mana better be really good. Dies to Wrath of God.
Karona, False God: Best three-colour general for tokens or tribal beatdown. Also a chaos/pillow fort card. Her drawback is huge but you can mitigate it by protecting yourself from attacks or killing the table the turn you cast her.
Sliver Legion: Sliver beats. For Sliver players who want a more casual, variable deck than Overlord
Sliver Overlord: The go-to Sliver general.
Sliver Queen: This general enables a ton of different combos. If you like infinite creatures this is the guy for you.
Scion of the Ur-Dragon: Good for dragon reanimator strategies or one-shotting people with general damage by chaining usages of his ability.
Horde of Notions: Elemental tribal I guess??? The reanimation ability's cost is really high. But 5/5 haste/vigilance/trample is a good start if you want a five-color voltron general who's less combo-ish than Scion.
Reaper King: Can be cast with any color of mana or only colorless mana, so he's suitable for strategies where you're not paying all five colors but still want access to all mana for whatever reason (casting opponents' spells, bringers, etc.) Good for control or blink decks, vindicates on a stick. IMO the "full tribal" build is boring but there's a lot you can do with this guy.
Atogatog / Cromat: These cards telegraph "I'm never going to cast my general." If you're running a fast combo deck, you should be running Atogatog, because he's the coolest
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My next choice would be Sliver Queen. She can get general in 3 hits and costs half as much as Prog.
Progenitus - Way too expensive to accomplish much
Karona, False God - I'm not a huge fan. She can enable a token swarm to take out the board fairly effectively, but if you get stymied, then you're going to get bashed back by everyone else's buffed dudes, or just hit by Karona naming avatar three times and die.
Sliver Queen - Very solid goodstuff general. 3-swing kill and makes cheap tokens to protect yourself and your walkers, or just to combo off
Sliver Overlord - The Sliver general of choice, because if you really want either of the others, he can always tutor for them.
Sliver Legion - See above.
Scion of the Ur-Dragon - He can do some pretty brutal things and enable fast kills. Dragon tribal.
Horde of Notions - Elemental tribal, which can get you repeated removal, card draw, or tokens. Also a decent beatdown creature in its own right with haste and trample.
Reaper King - LOLOL I RITE OF REPLICATION AND BLOWED EVERYTHING UP
Atogatog - Nope. Just nope. Awful
Cromat - I'm really not a fan. Clunky and slow.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
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Having the ability to use a 10/10 protection from everything commander is just nice in the late game. Chances are, the wraths are all used up, the game has come down to everyone at low health, and casting him for the first time, you can start doing some serious damage. I just think it is extremely useful to have that kind of firepower in every game, guaranteed.
RUG Intet, the Dreamer
WBG Karador, Ghost Chieftain
WRG Mayael the Anima
UUU Jalira, Master Polymorphist
BBB Sherei, Shizo's Caretaker
GGG Yeva, Nature's Herald
GGG Ezuri, the Renegade Leader
Constructing: Karn, Silver Golem - Ephara, God of the Polis
Don't forget the king of Obnoxious Elemental Effects
Child gets second, out of utility.
Sliver Queen gets 3rd. Barring everything else, she's a 7/7 for 5 with "2: Make a dude"
UBRSedris, the Necromancer KingUBR
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Not the best by any means and the deck has been taken apart since it wasn't doing much but Child allowed me to claw back into contention more than once since I ran a 5 colour control deck, I didn't mind wiping the board most of the time
Playtesting | Karador, Ghost Chieftain | Narset, Enlightened Master | Ephara, God of the Polis
Established | Gahiji, Honored One | Shirei, Shizo's Caretaker | Opal-Eye, Konda's Yojimbo | Rubinia Soulsinger
Retired | Medomai the Ageless | Diaochan, Artful Beauty
Decks:
Casual
R Burn R
EDH
R Godo Voltron R
RUG ETB Overload RUG
BW Clerics Pain and Drain BW
GW Spirits!!! GW
RUG Landfall Silliness RUG
People are overlooking the biggest feature he has: He's a 5/5 Haste Trample Vigilance with the ability to kill people if ignored, or eat removal for your other fatties. He's useful later when you have elementals in your graveyard sure, but he's also awesome just for face-punching people.
TL-DR He's not elemental tribal, he's face-puncher supreme!
Check out my decklist in my sig, you'll love it if you enjoy fat things beating your squishy opponents into a fine, gory mush.
Aggro: WUBRGHorde of Notions Goodstuff, RUB Cheesy Aggro, GR Xenagod Gruul Goodstuff
Control: GWBGhave, Guru of Adaptability, UBWrexial, Milling Deep UAzami, Lady of No Infinite Combos GWU Derevi, Tempo Beats
Other: URGRiku of Too Much Mana, WUBRG Sliver Queen Enchantress
after his ability resolves, he stops being scion and becomes whatever dragon you picked (unless you ftf). Then he doesn't have his scion ability and can't become a different dragon until eot.
However, you can activate the ability a second time before the first one resolves, and potentially get some benefit from him briefly being dragon X before ultimately becoming dragon Y for the rest of the turn. For a brief time, both activations of his ability are both on the stack (aka stacked on top of each other).
Classic combo being moltensteel dragon and skithiryx, the blight dragon. When the second activation resolves, make him moltensteel dragon, pay 12 life to give him +6/+0. Then when the first activation resolves, make him skittles, and he's a 10/4 flying infect until eot, which will 1-shot anyone without removal or a flying/reach blocker.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
In Horde of Notions are you running some elementals? Or just have him like general so you can use every color?
Child of Alara looks quite good, maybe I'll try him.
Dragons is powerful, but there are 2 main downsides in my mind.
1) Even if you're not, many people will assume you're running Combo-HD (Hermit Druid) and wreck you from T1. Not fair, but true. I've done it myself before, because if you ignore the HD player you lose in an outrageous fashion.
2) If you're not running HD, you're still able to 1 shot people out of no-where, so people will kill your general ASAP every chance they get.
Because he's so effective at finding and swinging with big dragons, Scion attracts a LOT of hate. He broadcasts your intentions and it hurts a LOT if he gets tucked. I feel that as far as swinging in for a win, Horde is a better choice, simply because he's more generic and less affected by tuck while still leading to incredible plays.
In my horde I do run some elementals. I'm by no means tribal, but Hordes ability isn't irrelevant either. I run:
I've never felt like I needed more elementals than this TBH. Maelstrom Wanderer is probably my favorite, given that you can get 2 more cards whenever you have the mana and a sac outlet.
You can look at my thread in my sig to get a better description for my card choices. Feel free to leave a comment or question in the thread.
I've got mad respect for Child of Alara. Child's ability is extremely powerful and scary, but the fact is that her and horde are near opposites. Horde wants to establish a board position and beat face, while Child wants to have little-to-no board position and mostly do things with instants and sorceries.
Either deck can be extremely powerful in it's own right, so ask yourself what you want to do more? Have a huge baby with C4 on his./her/its chest threaten the board while you lob fireballs at your opponents or have a literal maelstrom of face-pain and anus-fire beat your enemies to death with Vorinclex, Avacyn and other huge fatties at it's back?
You can hardly choose wrong. Obviously I chose Horde for his extremely fun and powerful face-beating, but Child is by no means a bad choice.
Check out my horde list. Check out some Child lists. Make your choice and enjoy having the power of every color in your grasp.
Aggro: WUBRGHorde of Notions Goodstuff, RUB Cheesy Aggro, GR Xenagod Gruul Goodstuff
Control: GWBGhave, Guru of Adaptability, UBWrexial, Milling Deep UAzami, Lady of No Infinite Combos GWU Derevi, Tempo Beats
Other: URGRiku of Too Much Mana, WUBRG Sliver Queen Enchantress