Animate Dead without question, and that is 360-calibre material. Exhume really needs to be prefaced by either Entomb or Faithless Looting, and as such it's too risky and inconsistent.
Edge, but I wouldn't run it in a cube smaller than ~540 cards or only as a placeholder for Wasteland.
Animate Dead, but if you want fast reanimator decks to be a thing in your cube you need to run both.
Cheers,
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Deglamer might be the answer for me. I prefer to avoid Naturalize since I already run Disenchant and I like variety. I'd prioritize card power over variety, but green has a lot of options. Thanks!
Lifebane Zombie. There is already not enough good discard spells in cube, and it's a solid answer to some hard-to-deal-with threats. Ogre Marauder is a bad punisher card, and you'd be better off with Dauthi Marauder.
Hornet Queen is better if you're playing a cheat it in play somehow strategy since you're guaranteed to get four flying deathtouch guys out of the deal. However, is Avenger better in the ramp strategy? I bring this up because in a draft last night Hornet Queen saw play twice and both times she was answered the very next turn with widespread damage (once by a Bonfire that was already in my hand and once by a miracled Bonfire). Obviously in both instances, a Bonfire would have been bad news bears for Avenger as well, but at least Avenger has the potential to leave behind a solid body. On a more minor note, Avenger is a bit easier to cast by only requiring two green mana. Anyway, what are your thoughts? Is there another green fatty that I should be considering if I were to put the Queen on the bench for a while?
Lifebane Zombie. There is already not enough good discard spells in cube, and it's a solid answer to some hard-to-deal-with threats. Ogre Marauder is a bad punisher card, and you'd be better off with Dauthi Marauder.
Awesome suggestion, and I'd definitely take you up on it if I wasn't already running it =)
Thanks for the input, guys. I was already leaning lifebane and this just confirms it.
I only run Queen at 360 and also did so at 450. Combos well with Reveilark and Imperial Recruiter. When I added a 2nd 7 drop at 450 it was Gaea's Revenge to help green out vs control. Finally, Avenger has some weird anti-synergies going on due to the fact that most of the ramp in cube is creature or artifact based rather than land, so you don't get as many tokens as you would expect if you ramp him out.
I loooove Hornet Queen. Reviellark, Imperial Recruiter, Sneak attack, and deathtouching fliers! And it doesn't need lands to be good. Natural Order it out and Recurring Nightmare it back!
Avenger wants lands and Hornet Queen doesn't. Avenger isn't great on a turn 1 reanimate (but still good), while Hornet Queen stops everything dead in its tracks forever. You can't attack into it. You can't block it. If you steal it you only get a 2/2! That dies to the 1/1s she made!
She also just makes Craterhoof Behemoth and Overrun very happy. Doesn't matter how many blockers you have. (Most people don't run Overrun, but I do.)
You tend to get more guys with Avenger, and they are more immune to Pyroclasm effects. It's also usually more power, but it's not the same angle. Not the same spice and flair.
It's also one of the reasons I like Stifle in my cube.
Hornet Queen is a very powerful card. She's coming out in my next update though (which is taking a really long time to test). And the reason is that she's so out of flavor for green (IMO anyway) - in being a death tough flyer (mainly the flyer part). I'm replacing her with Pelakka Wurm, a downgrade for sure, but a powerful card in it's own right that fits the color better.
Hornet Queen is a very powerful card. She's coming out in my next update though (which is taking a really long time to test). And the reason is that she's so out of flavor for green (IMO anyway) - in being a death tough flyer (mainly the flyer part). I'm replacing her with Pelakka Wurm, a downgrade for sure, but a powerful card in it's own right that fits the color better.
I would run Woodfall Primus if I run only 1 green fatties, and add Hornet Queen if I run 2. I really could cut Primeval Titan right now, but I want to give green 3 fatties.
I like both of those guys more than Vorapede as well. I'll admit that Genesis can be durdley at times, but he's a fun and interesting card. And I think Thornling is a bit more powerful than Vorapede with similar mana requirements.
I currently cube Genesis, and I'm always considering re-adding Thornling, and Vorapede is currently out. They're all good creatures, but they're totally different cards.
I currently cube Genesis, and I'm always considering re-adding Thornling, and Vorapede is currently out. They're all good creatures, but they're totally different cards.
Exactly. You can chose the ones you think are more important and/or more fun in your current environment. We currently Cube Thornling and Vorapede, and Genesis is on the bench, because in most match-ups it is too slow to really get value from. This has a lot to do with deck-building preference and Cube metagame and so on, so it varies from group to group and even for the same group, it can vary from time to time.
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I like Naturalize and Deglamer more than either.
Edge, but I wouldn't run it in a cube smaller than ~540 cards or only as a placeholder for Wasteland.
Animate Dead, but if you want fast reanimator decks to be a thing in your cube you need to run both.
Cheers,
rant
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Deglamer might be the answer for me. I prefer to avoid Naturalize since I already run Disenchant and I like variety. I'd prioritize card power over variety, but green has a lot of options. Thanks!
Can't say much more than this.
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Discard (or at least hand information) with less-reliable evasion vs. evasion that is guaranteed to kill a dude if it gets blocked?
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Hornet Queen is better if you're playing a cheat it in play somehow strategy since you're guaranteed to get four flying deathtouch guys out of the deal. However, is Avenger better in the ramp strategy? I bring this up because in a draft last night Hornet Queen saw play twice and both times she was answered the very next turn with widespread damage (once by a Bonfire that was already in my hand and once by a miracled Bonfire). Obviously in both instances, a Bonfire would have been bad news bears for Avenger as well, but at least Avenger has the potential to leave behind a solid body. On a more minor note, Avenger is a bit easier to cast by only requiring two green mana. Anyway, what are your thoughts? Is there another green fatty that I should be considering if I were to put the Queen on the bench for a while?
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Awesome suggestion, and I'd definitely take you up on it if I wasn't already running it =)
Thanks for the input, guys. I was already leaning lifebane and this just confirms it.
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Avenger wants lands and Hornet Queen doesn't. Avenger isn't great on a turn 1 reanimate (but still good), while Hornet Queen stops everything dead in its tracks forever. You can't attack into it. You can't block it. If you steal it you only get a 2/2! That dies to the 1/1s she made!
She also just makes Craterhoof Behemoth and Overrun very happy. Doesn't matter how many blockers you have. (Most people don't run Overrun, but I do.)
You tend to get more guys with Avenger, and they are more immune to Pyroclasm effects. It's also usually more power, but it's not the same angle. Not the same spice and flair.
It's also one of the reasons I like Stifle in my cube.
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I like the wurm better than Avenger of Zendikar.
http://riptidelab.com/forum/threads/modular-cube-5-colors.800/
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Agreed. At the 7-drop spot Hornet Queen>Pelakka Wurm>Avenger
This would be my ranking as well.
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I'd cut Thornling over Vorapede as well. IMO, Genesis is uncuttable. It's too unique and too powerful if you build around him.
http://riptidelab.com/forum/threads/modular-cube-5-colors.800/
Retro combo cube thread
http://riptidelab.com/forum/threads/retro-combo-cube.1454/
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"What am I looking at? Ashes, dead man."