Question, is there any type of budget mana base anyone can reccomend for me? I am going to be playing this in mainly 10 proxy events at one LGS, but another is having non proxy. I can get my hands on 2 verdant's but i still need 1 verdant/3misty's/4 horizon canopy. Until im able to invest into them, anyone know of decent replacements?
Question, is there any type of budget mana base anyone can reccomend for me? I am going to be playing this in mainly 10 proxy events at one LGS, but another is having non proxy. I can get my hands on 2 verdant's but i still need 1 verdant/3misty's/4 horizon canopy. Until im able to invest into them, anyone know of decent replacements?
There are no replacements for fetches and canopy. You can just run painlands or taplands but you will lose consistency and draw power which is very essential to this deck.
There are no replacements for fetches and canopy. You can just run painlands or taplands but you will lose consistency and draw power which is very essential to this deck.
That is what i expected. Guess ill just hold off on the non-proxy events until i can grab them. Thanks.
How has this deck faired on MTGO recently? It seems really well positioned. Is there a reason for the decline?
Considering there is no daily's for a little bit longer its hard to say. I love the simplicity of this deck to be honest, and being the type of deck it is I'd say it is generally good.
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GBR Elves UBR ANT R Burn
UR Gift Storm GB/GR/GW/G Karn Tron GW Aura RW Burn
GBWUR Child of Alara BWR Kaalia of the Vast UWR Narset, Enlightened Master GWR Uril, the Miststalker
"Whether you think you can, or think you can't, you're right." - Henry Ford
Well, if you want a third Hexproof creature, Silhana Ledgewalker doesn't force you to split off into a third color.
Also, Kor Spiritdancer is usually a free draw off something. The trick is to cast it, and once it resolves, you have priority to cast an aura (on another creature if you suspect removal) and immediately draw before removal is cast.
It sucks if it gets bolted or pathed, but if it gets countered or Abrupt Decay'd, that's fine, since it means one fewer piece of disruption they can use on your bogles and auras.
What does a good sideboard look like for the straight GW Auras list? I've noticed that I'll likely never have more than 3 cards to sideboard out for any given matchup, so...
SB:
1 Dryad Arbor
3 Nature's Claim
2 Rest in Peace
3 Suppression Field
3 Pithing Needle
2 Grafdigger's Cage
1 Spirit Link
1 Path to Exile
Played Modern FNM last night. Went 3-0-1 and technically got first with 15 people. I split the finals but played it out for fun. I lost 1-2.
Round 1 - Bye - Someone joined last minute and gave me a bye. I wanted to play but w/e, I got to see the meta.
Round 2- Grixis Control 2-0
Game 1-
T1 Bogle
T2 Keen Sense on Bogle - I thought about it. He shocked himself so he had some sort of Counter, Shadow of Doubt, or Snapcaster. I played Keen Sense to bait out the leak. He did not leak and I knew then that it was Snapcaster. I had path in hand for it.
Rest of the game. I baited out counters and played around wrath effects. He drew a lot of removal which is pretty dead against this deck.
Game 2-
Side in
1 Dyrad Arbor- It's in sideboard since the meta was full of combo and burn. '
2 Nature's Claim -Spellskite
Side out-
1 Unflinching Courage - Slow
2 Kor Spiritdancer - I thought he would side out his removal but I wasn't sure.
Since I was a game ahead I kept a hand of 3 lands Kor Spiritdancer and a decent amount of auras.
I forgot what he tapped out for but I was able to suit up Kor Spiritdancer and swung in for a lot. He tried to cast snapcaster as a blocker next turn but I had another path.
Round 3 R/B Rakdos Burn 2-1
Game 1
He goes nuts and I was stuck with 1 land. I had Daybreak but 1 land is 1 land.
Game 2
I spirit link his Vexing Devil and I get daybreak out turn 3 and he can't do a thing.
Game 3
I suit up Spiritdancer when he taps out and swing. I am very low and he has the gain life=lose life card so I play around it and eventually win.
Round 4 Goryo's Through the Breach Fury of the Horde crazyness 1-2
Game 1
I survive an Emrakul attack with 3 life and path his Simian Spirit Guide that he tries to kill me with. I kill with dyrad arbor and a bogle since he was low as well
Side out
2 Keen Sense
1 Unflinching Courage
1 Spirit Mantle
Side in
2 Grafdigger's Cage
2 Rest in Peace
Game 2
I get rest in peace but have to stay alive against Turn 3 Emrakul again but was a 1 life and only had fetches in hand.
Game 3
I stabilize again with rest in peace exiling his Griselbrand and things look good.
He gambles it all and
Through the breach Griselbrand
+7
-7 - Draw 7 cards
exile 2 red + Fury of the horde
+7
-7 - Draw 7 cards
-7 - Draw 7 cards
exile 2 red + Fury of the horde
+7
-7 - Draw 7 cards
exile 2 red + Fury of the horde
He attacks for 28 and I lose. GG. I don't have Leylines since I don't want to buy them. It would have helped against RB burn a lot but w/e. GG
Is there way to make this deck more interactive with your opponent? I find when I play this deck quite a pain among my mates since it is so hard to answer or battle against.
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Modern: U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
Yeah I'm trying to find a way for the deck to become a little bit more interactive because our game plan can either go perfectly or very porrly and it's almost always contingent on topdecks.
Bogle's really can't afford to trade consistency for a little more interaction if it gets 2+ for 1'd all day. I think there was an aura swap list with eldrazi conscription posted on the main board a few days ago (slightly before the (un)ban announcement) that isn't hexproof based.
Meanwhile, at least faeries probably won't have MD sac effects, and Zoo doesn't seem horrible with lifelink from coronet/spirit link, and unflinching courage should be auto-includes with these 2 decks around. I'm going to have to cut my surprise flying and double strike enabler now Ajani, Caller of the Pride :'(
Just wanted to stop and post on here that I've been wrecking face with this deck on MODO recently... What do you all think of Creeping Corrosion in the sb? What's the best way to stop Twin besides Torpor Orb?
Just wanted to stop and post on here that I've been wrecking face with this deck on MODO recently... What do you all think of Creeping Corrosion in the sb? What's the best way to stop Twin besides Torpor Orb?
I doubt getting to 4 mana for corrosion would be consistent even with hierachs and you should be able to race decently well with stony silence out.
With the modern banned/unbanned update, how is this deck positioned now in the current meta? I've been in the process of building GW Auras in paper, and am just curious if those of you with experience think things have gotten better/worse/unchanged. Did the DRS ban affect this deck at all? How will we fare against Naya Zoo, UB Fae, and UR Fae (presumably the most likely color combinations we'll be seeing for zoo and faeries, respectively)?
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My 360 Peasant+ Cube!. Modern borders where possible, usually with the newest (or "best") art, and always the most readable card text. I also run all 10 painlands. My playgroup is super casual, as we have a fair number of newer or less experienced players. Typically we draft with 4 to 6 people, using 5 packs of 9.
I've got problems against BW-Tokens, what`s the best Sideboard card against them?
BW-tokens is okay since they don't usually run sac effects, but you've got to have leyline and/or mulligan appropriately aginst T1 discard. Then it's an easy race with the usual auras.
I also think bogle is decently positioned. Jund was a huge problem, but we matchup well against a lot of decks. Honestly, the deck is auto-pilot with the exception of how aggressively you should mulligan.
Here's a quick summary:
Tron - watch for sweepers, umbras are useful. you don't auto lose to T3 Karn, but oblivion stone is rough, so don't mulligan everything without ethereal armor/coronet type clock. If you're going down to 4/5 cards you better have disruption and a creature.
UWr - you blank their removal, beware of snapcaster/restoration angel, and swing on to victory. On your slow draws they may be able to chain cryptics and win, but that's about it. If they run sweepers, keep your umbras.
Affinity - Stoney Silence, spider umbra and spirit mantle.
Scapeshift - There's really no good ways to interact with them; a non nature's claim (the 4 life you give away hurts) enchantment removal on prismatic omen builds and hope you can dismember their spellskite instead of pathing it. Your own Spellskite might make them wait an extra turn or two depending how much life you've lost. You really need 4 toughness by t2, and sometimes you've just gotta get big with Spiritdancer.
Soul Sister - this one is good for laughs. watch out for celestial flare, so split your auras
Twin - Fairly annoying. exarch's have huge butts, so sometimes you don't get to swing early. Spirit mantle can pull double duty, suppression field also helps. You can't be too slow or they start coming at you with mites.
Pod - In general, Suppression Field does some work and stoney silence can stall a bit. Against Melira rip also stalls and watch out for orzhov pontiff/qasali pridemage. Don't run into kikipod much, I feel it's easier.
Living end - they will cascade early and often. sandbag a creature and some auras. Retether is okay here, but I don't like the card anywhere else, i lied maybe against Tron.
Burn - leyline + more lifegain and go to town
UR storm - remove electromancer/ascension. If you can't, get aggressive starts and have them attempt to go off prematurely.
Infect - you need early removal or spellskite, they are way faster.
Merfolk - they can get pretty aggressive, spreading seas is very effective.
Zoo - very aggressive, so just stall and lifegain first-strike your way to a win.
Fae - this can be troublesome. They have discard, relevant counters against us, while putting a reasonable clock back on us, and can have sac effects. Leyline up and start trampling over tokens.
Overall, things look decent, not great with engineered explosive being good against zoo and tokens with us as collateral. Sometimes we're a tad slow, but we've got great sb options to get there. Except mana tithe lmao, I always try to find an excuse for them. I've only ever managed to catch like 1 cryptic, 1 sweeper and 2 T3 Karns, but it just feels too hilariously awesome.
Doesn't seem like this deck gets too much attention anymore. Anyways, I fell in love with Eidolon of Countless Battles. It can get pretty nuts on a Kor Spiritdancer. Maybe someone would like to give it a whirl.
Never ever play a EtBT land in Bogle. The first turn G is too essential.
As an aura, boon satyr is absurdely expesive. As a creature... do we need a non-hexproof, non-kor spiritdancer?
Boon Satyr doesn't belong bogles.
There are no replacements for fetches and canopy. You can just run painlands or taplands but you will lose consistency and draw power which is very essential to this deck.
Sexy Sig by mchief111 @ Rising Studios
EDH
G Isao
That is what i expected. Guess ill just hold off on the non-proxy events until i can grab them. Thanks.
Considering there is no daily's for a little bit longer its hard to say. I love the simplicity of this deck to be honest, and being the type of deck it is I'd say it is generally good.
UBR ANT
R Burn
GB/GR/GW/G Karn Tron
GW Aura
RW Burn
BWR Kaalia of the Vast
UWR Narset, Enlightened Master
GWR Uril, the Miststalker
Also, Kor Spiritdancer is usually a free draw off something. The trick is to cast it, and once it resolves, you have priority to cast an aura (on another creature if you suspect removal) and immediately draw before removal is cast.
It sucks if it gets bolted or pathed, but if it gets countered or Abrupt Decay'd, that's fine, since it means one fewer piece of disruption they can use on your bogles and auras.
4 Kor Spiritdancer
4 Slippery Bogle
4 Daybreak Coronet
4 Ethereal Armor
2 Keen Sense
3 Hyena Umbra
4 Rancor
4 Spider Umbra
3 Spirit Mantle
1 Unflinching Courage
3 Path to Exile
1 Plains
1 Forest
4 Horizon Canopy
4 Misty Rainforest
4 Razorverge Thicket
4 Temple Garden
1 Arid Mesa
1 Marsh Flats
SB:
1 Dryad Arbor
3 Nature's Claim
2 Rest in Peace
3 Suppression Field
3 Pithing Needle
2 Grafdigger's Cage
1 Spirit Link
1 Path to Exile
Played Modern FNM last night. Went 3-0-1 and technically got first with 15 people. I split the finals but played it out for fun. I lost 1-2.
Round 1 - Bye - Someone joined last minute and gave me a bye. I wanted to play but w/e, I got to see the meta.
Round 2- Grixis Control 2-0
Game 1-
T1 Bogle
T2 Keen Sense on Bogle - I thought about it. He shocked himself so he had some sort of Counter, Shadow of Doubt, or Snapcaster. I played Keen Sense to bait out the leak. He did not leak and I knew then that it was Snapcaster. I had path in hand for it.
Rest of the game. I baited out counters and played around wrath effects. He drew a lot of removal which is pretty dead against this deck.
Game 2-
Side in
1 Dyrad Arbor- It's in sideboard since the meta was full of combo and burn. '
2 Nature's Claim -Spellskite
Side out-
1 Unflinching Courage - Slow
2 Kor Spiritdancer - I thought he would side out his removal but I wasn't sure.
Since I was a game ahead I kept a hand of 3 lands Kor Spiritdancer and a decent amount of auras.
I forgot what he tapped out for but I was able to suit up Kor Spiritdancer and swung in for a lot. He tried to cast snapcaster as a blocker next turn but I had another path.
Round 3 R/B Rakdos Burn 2-1
Game 1
He goes nuts and I was stuck with 1 land. I had Daybreak but 1 land is 1 land.
Game 2
I spirit link his Vexing Devil and I get daybreak out turn 3 and he can't do a thing.
Game 3
I suit up Spiritdancer when he taps out and swing. I am very low and he has the gain life=lose life card so I play around it and eventually win.
Round 4 Goryo's Through the Breach Fury of the Horde crazyness 1-2
Game 1
I survive an Emrakul attack with 3 life and path his Simian Spirit Guide that he tries to kill me with. I kill with dyrad arbor and a bogle since he was low as well
Side out
2 Keen Sense
1 Unflinching Courage
1 Spirit Mantle
Side in
2 Grafdigger's Cage
2 Rest in Peace
Game 2
I get rest in peace but have to stay alive against Turn 3 Emrakul again but was a 1 life and only had fetches in hand.
Game 3
I stabilize again with rest in peace exiling his Griselbrand and things look good.
He gambles it all and
Through the breach Griselbrand
+7
-7 - Draw 7 cards
exile 2 red + Fury of the horde
+7
-7 - Draw 7 cards
-7 - Draw 7 cards
exile 2 red + Fury of the horde
+7
-7 - Draw 7 cards
exile 2 red + Fury of the horde
He attacks for 28 and I lose. GG. I don't have Leylines since I don't want to buy them. It would have helped against RB burn a lot but w/e. GG
Sexy Sig by mchief111 @ Rising Studios
EDH
G Isao
U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
EDH:
G Ezuri, Renegade Leader, Fighting for Rivendell
WU Brago, King Eternal, Long Live the King
WUBRG Scion of the Ur-Dragon, Worship the Dragon
edit: here's a link for the topic http://www.mtgsalvation.com/forums/the-game/modern/536326-tallowisp-auras-list
and a twitter link https://twitter.com/AJSacher/status/427365736252592128
Meanwhile, at least faeries probably won't have MD sac effects, and Zoo doesn't seem horrible with lifelink from coronet/spirit link, and unflinching courage should be auto-includes with these 2 decks around. I'm going to have to cut my surprise flying and double strike enabler now Ajani, Caller of the Pride :'(
Crosis, Wheeler and Dealer!
Kaervek the Merciless
Krenko, Like a BAU55
Ashling
Jor Kadeen
Kreshin
Marton
Alesha, budget grin
I doubt getting to 4 mana for corrosion would be consistent even with hierachs and you should be able to race decently well with stony silence out.
Besides Torpor Orb, Suppression Field is good, and Spellskite which is also good for mirror, infect, and perhaps eating a Disenchant here or there.
BW-tokens is okay since they don't usually run sac effects, but you've got to have leyline and/or mulligan appropriately aginst T1 discard. Then it's an easy race with the usual auras.
I also think bogle is decently positioned. Jund was a huge problem, but we matchup well against a lot of decks. Honestly, the deck is auto-pilot with the exception of how aggressively you should mulligan.
Here's a quick summary:
Tron - watch for sweepers, umbras are useful. you don't auto lose to T3 Karn, but oblivion stone is rough, so don't mulligan everything without ethereal armor/coronet type clock. If you're going down to 4/5 cards you better have disruption and a creature.
UWr - you blank their removal, beware of snapcaster/restoration angel, and swing on to victory. On your slow draws they may be able to chain cryptics and win, but that's about it. If they run sweepers, keep your umbras.
Affinity - Stoney Silence, spider umbra and spirit mantle.
Scapeshift - There's really no good ways to interact with them; a non nature's claim (the 4 life you give away hurts) enchantment removal on prismatic omen builds and hope you can dismember their spellskite instead of pathing it. Your own Spellskite might make them wait an extra turn or two depending how much life you've lost. You really need 4 toughness by t2, and sometimes you've just gotta get big with Spiritdancer.
Soul Sister - this one is good for laughs. watch out for celestial flare, so split your auras
Twin - Fairly annoying. exarch's have huge butts, so sometimes you don't get to swing early. Spirit mantle can pull double duty, suppression field also helps. You can't be too slow or they start coming at you with mites.
Pod - In general, Suppression Field does some work and stoney silence can stall a bit. Against Melira rip also stalls and watch out for orzhov pontiff/qasali pridemage. Don't run into kikipod much, I feel it's easier.
Living end - they will cascade early and often. sandbag a creature and some auras. Retether is okay here, but I don't like the card anywhere else, i lied maybe against Tron.
Burn - leyline + more lifegain and go to town
UR storm - remove electromancer/ascension. If you can't, get aggressive starts and have them attempt to go off prematurely.
Infect - you need early removal or spellskite, they are way faster.
Merfolk - they can get pretty aggressive, spreading seas is very effective.
Zoo - very aggressive, so just stall and lifegain first-strike your way to a win.
Fae - this can be troublesome. They have discard, relevant counters against us, while putting a reasonable clock back on us, and can have sac effects. Leyline up and start trampling over tokens.
Overall, things look decent, not great with engineered explosive being good against zoo and tokens with us as collateral. Sometimes we're a tad slow, but we've got great sb options to get there. Except mana tithe lmao, I always try to find an excuse for them. I've only ever managed to catch like 1 cryptic, 1 sweeper and 2 T3 Karns, but it just feels too hilariously awesome.