Anyway was finally putting a list together. Landbase needs some work as well as missing some rocks I think.Here is a link to my build, I was hoping to get some input from you Sydri.
I will try to take a look at yours in the near future. Really though, my deck is far from a finished product, so I'm not sure if I can give the best advice yet.
Has anyone tried out Ward of Bones? Seems like a good way to keep people in check in terms of creatures and and enchantments, it's tutorable with Treasure Mage, and it becomes a nice 6/6 beater with Sydri. It's not an auto-include, but I've been looking for some more big beaters and it seems like a decent choice. Also planning to add in Planar Portal as another tutor and potential 6/6 beater.
I didn't really see anyone respond to my above post about anti-creature enchantments like Pendrell Mists. Does anyone have any thoughts on this type of strategy?
I was wondering how ramp has been working in your deck. Do you find you have enough mana, and how quickly do you get it? Lots of the money-facts tend to be >5, and I want them to come online quickly.
I will try to take a look at yours in the near future. Really though, my deck is far from a finished product, so I'm not sure if I can give the best advice yet.
Has anyone tried out Ward of Bones? Seems like a good way to keep people in check in terms of creatures and and enchantments, it's tutorable with Treasure Mage, and it becomes a nice 6/6 beater with Sydri. It's not an auto-include, but I've been looking for some more big beaters and it seems like a decent choice. Also planning to add in Planar Portal as another tutor and potential 6/6 beater.
I didn't really see anyone respond to my above post about anti-creature enchantments like Pendrell Mists. Does anyone have any thoughts on this type of strategy?
I have thought about it but I run to many creatures in my deck.
Though on the point of Planar Portal I prolly should get ahold of one as it is tutorable with the mentioned Treasure Mage, I'm currently running Ring of Three Wishes and I think I would get more mileage out of the portal.
As for Ward of Bones seems like it could be really decent especially with Portcullis. With the low number of enchantments it limits abusers like Ghave and Enchantress builds as well as token swarms.
As fur Burnished Hart I am never sad to see him, ramp at its finest right there. Not to mention recur him a few times and you may as well be playing green.
I would either try ward of bones and portcullis OR the pendel mists effects, not both at the same time. I think i like the first option better because ward of bones can be a good beater.
Mycosynth Lattice with Sydri makes a 1 : destroy target land. It seems incredibly powerful, but quite vulnerable to artifact hate.
I know this combo and I don't really want to use it. I may add Mycosynth Lattice anyway because of other synergies and use it to pick off utility lands, but I'm not going to use it for mass LD.
I would either try ward of bones and portcullis OR the pendel mists effects, not both at the same time. I think i like the first option better because ward of bones can be a good beater.
I think I might go with Portcullis and Ward of Bones for now. Also I would love to run Mox Opal in this deck but I don't have one and it's not near the top of my priorities to get. Mox Diamond I'm a littke less sure about, but it still seems good. I probably wouldn't run Sen Triplets in here since it seems very vulnerable and not strong enough if it's not the general.
What is your plan A? Plan B? Do you have a end all beater if things end up that way? A specific combo you go for?
How are you winning?
I mean I can play with my robots all day long but unless you are contributing to doing something to the board and not just your own then you are quite vulnerable.
That is of course you run stall/lock until you get to where you want to be.
What is your plan A? Plan B? Do you have a end all beater if things end up that way? A specific combo you go for?
How are you winning?
I mean I can play with my robots all day long but unless you are contributing to doing something to the board and not just your own then you are quite vulnerable.
That is of course you run stall/lock until you get to where you want to be.
This is Also a thing, twice this week i got sydri removed early in the game and i knew it was practically over for me. This deck needs a plan B to win if combo is a not an option (which im trying to avoid)
Karn is always a backup Sydri remember. But as for a plan B, I run beaters like Myr Battlesphere for this reason (and it's bonkers with Sydri lifelink).
since you have 2/3 of one of my favourite combos ever, may I recommend Future sight to combo with sensei's and etherium sculptor for a free and infinite card draw engine.
since you have 2/3 of one of my favourite combos ever, may I recommend Future sight to combo with sensei's and etherium sculptor for a free and infinite card draw engine.
Not really trying to go the combo route since my meta is not keen on infinite combos. I will ask them if this one is okay since it takes 3 cards, doesn't use the general, and doesn't guarantee victory. Either way I will add it to my list of potential combos in the OP.
I'll be trying Colossus of Arkos this week-end, cheap card$ and when montrous combined with sydri you get a 20/20 deathtouch lifelink indestructable lol. Could be a wincon
I played Elbrus the Binding Blade and it actually won me some games. If you have nothing to equipe it can still become a 7/7 when animated.
With all the deathtouch/lifelink sydri brings to the table i might try adding Oloro, Ageless Ascetic to the deck for card advantage
I'll be trying Colossus of Arkos this week-end, cheap card$ and when montrous combined with sydri you get a 20/20 deathtouch lifelink indestructable lol. Could be a wincon
I played Elbrus the Binding Blade and it actually won me some games. If you have nothing to equipe it can still become a 7/7 when animated.
With all the deathtouch/lifelink sydri brings to the table i might try adding Oloro, Ageless Ascetic to the deck for card advantage
What do you guys think?
Colossus of Akros is kind of cool, but I think I would want to at least fit in Blightsteel Colossus first. Elbrus, the Binding Blade also seems ok, but just being a 7/7 beater isn't too great if we have nothing to equip it to. As for adding Oloro, Ageless Ascetic for card advantage, I would be more inclined to run cards like Necropotence, Phyrexian Arena, Well of Lost Dreams, and Greed if you want to take advantage of the life gain to draw cards. I think Oloro works much better with his own deck built around him to specifically use his abilities, rather than jammed into a deck that just happens to gain some life.
Sac Sword of the Meek to Thopter Foundry - gain 1 life, put a 1/1 into play, attach Sword to it from your gy. Repeat indefinitely for x life and x 1/1s.
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"Of course you should fight fire with fire. You should fight everything with fire."
—Jaya Ballard, task mage
redthirst is redthirst, fifth Horseman of the Apocalypse. He was the leader of the Fires of Salvation, the only clan I'm aware of to get modded off the forums so hard they made their own forums.
Degenerate? Sure. Loudmouth? You bet. Law abiding? No ****ing way.
Sac Sword of the Meek to Thopter Foundry - gain 1 life, put a 1/1 into play, attach Sword to it from your gy. Repeat indefinitely for x life and x 1/1s.
How redthirst described it is basically how it works. Pay 1 and sacrifice Sword of the Meek to Thopter Foundry to gain 1 life and put a 1/1 Thopter with flying into play. This token triggers Sword of the Meek's ability and returns it to play attached to the 1/1 token, which allows you to sacrifice it again. It's not infinite because you have to pay 1 each time through, but this deck tends to generate a lot of mana with all of our mana rocks, so tapping out at end of turn to put down 10+ tokens and gain 10+ life is really powerful and can definitely serve as a win condition. It can actually go infinite if you include Krark-Clan Ironworks or Ashnod's Altar, but I have chosen not to do so at this point.
As for you other comments, I definitely agree with you on the lack of card advantage, which is why I just added Phyrexian Arena myself. Colossus of Akros is a solid choice in the short term, and is probably a better value for his monetary cost than Blightsteel Colossus, but I definitely want to go with Blightsteel long term. Both Colossi benefit greatly from Sydri giving them deathtouch to allow them to trample over all of the opposing blockers while assigning only one point of damage to each.
Just thought I'd point it out given your desire to avoid infinite combos in this list.
I have not come across this yet in a game, but I think it is obscure enough (needs 4 cards to go off) that I might be able to keep it in without too many issues. All of the pieces are cards that I really want to include outside of comboing, so I'm going to try to keep them for now.
I got in a game with this deck last night and ended up winning it. Played against Roon of the Hidden Realm, Kemba, Kha Regent, and Vorel of the Hull Clade. I started out pretty strong with a few early mana rocks and was able to hit Arcum Daggson followed by Sydri to start turning my rocks into more threatening things like Darksteel Forge to protect my stuff, Staff of Nin for card draw, and Clock of Omens for untap shenanigans. I eventually drew and played Austere Command, giving me the dominant board position. I started beating down with a Sphinx of the Steel Wind while using the combination of Unwinding Clock with Clock of Omens and Staff of Nin to keep the board clear of opposing creatures and ping my opponents to death. By the end of the game I had enough artifacts out to use Staff of Nin 9 times on each player's turn, which allowed me to close the game out pretty quickly. I would definitely say that Darksteel Forge and Clock of Omens were the key cards, as Forge saved me from many a board wipe against Akroma's Vengeance and Austere Command, while Clock of Omens gave me ridiculous amounts of mana with Gilded Lotus, and later allowed me to win the game with Staff of Nin.
Are you still playing this deck? Still like it? I'd like to make something similar but am worried about playing something all in on any strategy. Example: I played a Karador recursion deck for quite awhile. Then my group started packing more GY hate and I just got smashed. I don't want to get constantly blown out playing something like this.
Are you still playing this deck? Still like it? I'd like to make something similar but am worried about playing something all in on any strategy. Example: I played a Karador recursion deck for quite awhile. Then my group started packing more GY hate and I just got smashed. I don't want to get constantly blown out playing something like this.
I haven't been playing this deck lately since I got frustrated with it not really achieving anything without using combos. There are cool things you can do with it, but ultimately the deck has a hard time actually moving itself towards victory, and, as a result, usually just ends up durdling a bunch before it gets killed. I really like Sydri, and obviously you are welcome to try her, but ultimately it really wasn't working out very well.
The deck doesn't really run enough artifact creatures to take advantage of Master of Etherium, and just being a big guy with no evasion isn't that useful. As for Mox Opal, I would absolutely include it over one of the other mana rocks like a signet, talisman, etc. The fact that it costs zero mana and taps for any color is awesome, but the upgrade over a different mana rock isn't worth the $40 price tag unless you already have Opal, or you just have a bunch of money that you don't know what to do with.
I haven't been playing this deck lately since I got frustrated with it not really achieving anything without using combos. There are cool things you can do with it, but ultimately the deck has a hard time actually moving itself towards victory, and, as a result, usually just ends up durdling a bunch before it gets killed. I really like Sydri, and obviously you are welcome to try her, but ultimately it really wasn't working out very well.
The deck doesn't really run enough artifact creatures to take advantage of Master of Etherium, and just being a big guy with no evasion isn't that useful. As for Mox Opal, I would absolutely include it over one of the other mana rocks like a signet, talisman, etc. The fact that it costs zero mana and taps for any color is awesome, but the upgrade over a different mana rock isn't worth the $40 price tag unless you already have Opal, or you just have a bunch of money that you don't know what to do with.
Thats really unfortunate. The two commanders I have the most interest in are Sydri and Roon. Roon requires haste or pseudo haste in order to be good. As long as they use removal on him, hes worthless. It seems either Sydri is full on combo or nothing at all. How frustrating.
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I will try to take a look at yours in the near future. Really though, my deck is far from a finished product, so I'm not sure if I can give the best advice yet.
Has anyone tried out Ward of Bones? Seems like a good way to keep people in check in terms of creatures and and enchantments, it's tutorable with Treasure Mage, and it becomes a nice 6/6 beater with Sydri. It's not an auto-include, but I've been looking for some more big beaters and it seems like a decent choice. Also planning to add in Planar Portal as another tutor and potential 6/6 beater.
I didn't really see anyone respond to my above post about anti-creature enchantments like Pendrell Mists. Does anyone have any thoughts on this type of strategy?
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
This is my mana/ramp package
5 tezzeret, the seeker
rocks/ramp
1 sol ring
1 expedition map
2 azorius signet
2 dimir signet
3 darksteel ingot
3 obelisk of esper
5 gilded lotus
land (40)
0 plains (4)
0 island (5)
0 swamp (4)
0 flooded strand
0 esper panorama
0 darksteel citadel
0 academy ruins
0 creeping tar pit
0 buried ruin
0 arcane sanctum
0 dromar's cavern
0 evolving wilds
0 isolated chapel
0 tainted field
0 nimbus maze
0 reliquary tower
0 ancient den
0 vesuva
0 adarkar wastes
0 bojuka bog
0 glacial fortress
0 underground river
0 hallowed fountain
0 drowned catacomb
0 vault of whispers
0 godless shrine
0 tolaria west
0 seat of the synod
0 command tower
0 temple of the false god
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
4 Solemn Simulacrum
Cost Reducers
2 Etherium Sculptor
3 Cloud Key
3 Semblance Anvil
1 Sol Ring
2 Azorius Signet
2 Dimir Signet
2 Orzhov Signet
2 Talisman of Dominance
2 Talisman of Progress
3 Darksteel Ingot
4 Thran Dynamo
5 Gilded Lotus
Along with 37 lands. I have also run or considered running Burnished Hart, Wayfarer's Bauble, and Chromatic Lantern in the past. Obelisk of Esper is pretty bad and I would probably replace it with either a 3 CMC rock with upside or a 2 CMC rock.
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
I have thought about it but I run to many creatures in my deck.
Though on the point of Planar Portal I prolly should get ahold of one as it is tutorable with the mentioned Treasure Mage, I'm currently running Ring of Three Wishes and I think I would get more mileage out of the portal.
As for Ward of Bones seems like it could be really decent especially with Portcullis. With the low number of enchantments it limits abusers like Ghave and Enchantress builds as well as token swarms.
As fur Burnished Hart I am never sad to see him, ramp at its finest right there. Not to mention recur him a few times and you may as well be playing green.
Thanks to Rivenor at Miraculous Recovery Signatures for this sick sig.
UGMomir Vig, Simic VisionaryUG
URBNicol BolasURB
BGWGhave, Fungus TribalBGW
WUBSydri, Galvanic GeniusWUB
Horde
Hydra Horde
As for mana rocks i run mox opal and mox diamond would signets be better?
Could Sen triplets + Mycosynth Lattice be a good option?
BSmallpoxB
Edh
I know this combo and I don't really want to use it. I may add Mycosynth Lattice anyway because of other synergies and use it to pick off utility lands, but I'm not going to use it for mass LD.
I think I might go with Portcullis and Ward of Bones for now. Also I would love to run Mox Opal in this deck but I don't have one and it's not near the top of my priorities to get. Mox Diamond I'm a littke less sure about, but it still seems good. I probably wouldn't run Sen Triplets in here since it seems very vulnerable and not strong enough if it's not the general.
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
How are you winning?
I mean I can play with my robots all day long but unless you are contributing to doing something to the board and not just your own then you are quite vulnerable.
That is of course you run stall/lock until you get to where you want to be.
As far as stall there is:
ethersworn canonist, possessed portal, Norn's annex, winter orb, static orb, crawlspace, equilibrium, defense grid, lodestone golem, smokestack, death pits of rath, war tax, stasis, tangle wire, overburden, embargo, Decree of silence haha + hex parasite
Those are the only ones I cant think of off the top of my head
This is Also a thing, twice this week i got sydri removed early in the game and i knew it was practically over for me. This deck needs a plan B to win if combo is a not an option (which im trying to avoid)
BSmallpoxB
Edh
Cranial Plating on a flyer like Sharuum or Thopter token or animated Akroma's Memorial works quite well.
Tezzeret 2.0 kills people dead, especially with Lattice out. That's one of the big reasons I run Lattice, and it makes Plating nuts too.
I've been trying to tamp down my combo-ness as well, though Voltaic Construct is just SO good in the deck! It's a work in progress.
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
Not really trying to go the combo route since my meta is not keen on infinite combos. I will ask them if this one is okay since it takes 3 cards, doesn't use the general, and doesn't guarantee victory. Either way I will add it to my list of potential combos in the OP.
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
I played Elbrus the Binding Blade and it actually won me some games. If you have nothing to equipe it can still become a 7/7 when animated.
With all the deathtouch/lifelink sydri brings to the table i might try adding Oloro, Ageless Ascetic to the deck for card advantage
What do you guys think?
BSmallpoxB
Edh
Colossus of Akros is kind of cool, but I think I would want to at least fit in Blightsteel Colossus first. Elbrus, the Binding Blade also seems ok, but just being a 7/7 beater isn't too great if we have nothing to equip it to. As for adding Oloro, Ageless Ascetic for card advantage, I would be more inclined to run cards like Necropotence, Phyrexian Arena, Well of Lost Dreams, and Greed if you want to take advantage of the life gain to draw cards. I think Oloro works much better with his own deck built around him to specifically use his abilities, rather than jammed into a deck that just happens to gain some life.
Changes:
Roar of Reclamation -> Sun Titan
Artificer's Intuition -> Planar Portal
Aether Spellbomb -> Duplicant
Solemn Simulacrum -> Skullclamp
Blinkmoth Urn -> Phyrexian Arena
Elixir of Immortality -> Swords to Plowshares
Temple of the False God -> Kor Haven
Junk Diver -> Sphinx of the Steel Wind
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
I just tought Colossus of Akros was a beast fo 0.5$ and i cant find blighsteel anywhere!
Maybe I'm just to new to edh and magics but i dont see how Sword of the Meek and thopter foundry is a Win Con
BSmallpoxB
Edh
Sac Sword of the Meek to Thopter Foundry - gain 1 life, put a 1/1 into play, attach Sword to it from your gy. Repeat indefinitely for x life and x 1/1s.
—Jaya Ballard, task mage
How redthirst described it is basically how it works. Pay 1 and sacrifice Sword of the Meek to Thopter Foundry to gain 1 life and put a 1/1 Thopter with flying into play. This token triggers Sword of the Meek's ability and returns it to play attached to the 1/1 token, which allows you to sacrifice it again. It's not infinite because you have to pay 1 each time through, but this deck tends to generate a lot of mana with all of our mana rocks, so tapping out at end of turn to put down 10+ tokens and gain 10+ life is really powerful and can definitely serve as a win condition. It can actually go infinite if you include Krark-Clan Ironworks or Ashnod's Altar, but I have chosen not to do so at this point.
As for you other comments, I definitely agree with you on the lack of card advantage, which is why I just added Phyrexian Arena myself. Colossus of Akros is a solid choice in the short term, and is probably a better value for his monetary cost than Blightsteel Colossus, but I definitely want to go with Blightsteel long term. Both Colossi benefit greatly from Sydri giving them deathtouch to allow them to trample over all of the opposing blockers while assigning only one point of damage to each.
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
+ Any artifact that taps for 2 or more mana.
Just thought I'd point it out given your desire to avoid infinite combos in this list.
Sydri's Magical Castle WUB
Chainer, Dementia Master: "Bring out your dead!" BBB
Riku Because Copying Decimate URG
Xira Arien, Jund StaxBRG
The Sylvan-Primordial-PlasmBUG
Trostani ComboGW
Vizkopa Guildmage - Peasant VariantBW
I have not come across this yet in a game, but I think it is obscure enough (needs 4 cards to go off) that I might be able to keep it in without too many issues. All of the pieces are cards that I really want to include outside of comboing, so I'm going to try to keep them for now.
I got in a game with this deck last night and ended up winning it. Played against Roon of the Hidden Realm, Kemba, Kha Regent, and Vorel of the Hull Clade. I started out pretty strong with a few early mana rocks and was able to hit Arcum Daggson followed by Sydri to start turning my rocks into more threatening things like Darksteel Forge to protect my stuff, Staff of Nin for card draw, and Clock of Omens for untap shenanigans. I eventually drew and played Austere Command, giving me the dominant board position. I started beating down with a Sphinx of the Steel Wind while using the combination of Unwinding Clock with Clock of Omens and Staff of Nin to keep the board clear of opposing creatures and ping my opponents to death. By the end of the game I had enough artifacts out to use Staff of Nin 9 times on each player's turn, which allowed me to close the game out pretty quickly. I would definitely say that Darksteel Forge and Clock of Omens were the key cards, as Forge saved me from many a board wipe against Akroma's Vengeance and Austere Command, while Clock of Omens gave me ridiculous amounts of mana with Gilded Lotus, and later allowed me to win the game with Staff of Nin.
The next game I played was with my friend's Momir Vig, Simic Visionary deck, in which I pulled off a fairly easy infinite combo with Deadeye Navigator, Cloud of Fairies, and Simic Growth Chamber for infinite mana, then used Momir to tutor up Mulldrifter and draw my whole deck and then Woodfall Primus to blow up all non creature permanents that I didn't control, before creating infinite tokens with Avenger of Zendikar and then tutoring all my lands to make them massive with Farhaven Elf. So much for the "no infinite combos" policy.
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
I haven't been playing this deck lately since I got frustrated with it not really achieving anything without using combos. There are cool things you can do with it, but ultimately the deck has a hard time actually moving itself towards victory, and, as a result, usually just ends up durdling a bunch before it gets killed. I really like Sydri, and obviously you are welcome to try her, but ultimately it really wasn't working out very well.
The deck doesn't really run enough artifact creatures to take advantage of Master of Etherium, and just being a big guy with no evasion isn't that useful. As for Mox Opal, I would absolutely include it over one of the other mana rocks like a signet, talisman, etc. The fact that it costs zero mana and taps for any color is awesome, but the upgrade over a different mana rock isn't worth the $40 price tag unless you already have Opal, or you just have a bunch of money that you don't know what to do with.
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
Thats really unfortunate. The two commanders I have the most interest in are Sydri and Roon. Roon requires haste or pseudo haste in order to be good. As long as they use removal on him, hes worthless. It seems either Sydri is full on combo or nothing at all. How frustrating.