The first sideboard card that comes to mind against any green based deck with a white deck is boros reckoner. Other than that maybe gift of orzhova if they aren't running arbor colossus.
The first sideboard card that comes to mind against any green based deck with a white deck is boros reckoner. Other than that maybe gift of orzhova if they aren't running arbor colossus.
That's actually a really nice suggestion. Even if they have Arbor Colossus, you're going to board in Doom Blade anyway. As long as they don't have enough mana to cast and monstrify Arbor Colossus in the same turn without Doom Blade mana open, this might be enough to turn the tide.
EDIT: to clarify, the Gift of Orzhov suggestion was nice, not Reckoner for the reasons Invis. Stalker mentioned below.
The first sideboard card that comes to mind against any green based deck with a white deck is boros reckoner. Other than that maybe gift of orzhova if they aren't running arbor colossus.
I'm mostly just looking for something to stop me from getting x-for-1'd by cards like Electrickery and Flames of the Firebrand (my meta isn't super competitive, and a few people do maindeck flames of the firebrand, which completely wrecks this deck). Should I go up to 3 Spear of Heliod? Or maybe I should put one in the sideboard and board it in on the draw? Anyone have suggestions? :3
Just played in the star city open. Will probably report back later in more detail but for now I'll just say you have to get really lucky and yes I did make some last minute sideboard changes and changed how i boarded in some matchups.
I might need to playtest this matchup more and get a better feel of the deck in general (sequencing, combat math, mulligans, etc.), but so far I'm liking what I see. Obviously, it's based around Nakada's list, but with changes where I don't have certain cards for just yet (I need one more Sovereign, for example).
Spear of Heliod and Xathrid Necromancer are really hilarious against Control (UW, Esper), as is Soldier of the Pantheon. A couple of cards, though, I find to be huge problems in general: Ratchet Bomb is painful, as is Shrivel/Golgari Charm (though there's at least Profit/Loss for that).
Does anyone have a general SB plan against R/G Devotion and Green Devotion, as well as Mono-Red Aggro (not Devotion, the ones that run Firedrinker Satyr)?
Also, this is just a thought (and I don't know where else to throw this, really), but has anyone tried a little more black, human-oriented build? There's at least Tormented Hero, which is another 2-power one-drop that also works with Necromancer. Cartel Aristocrat too, I guess, but maybe it's really just a cute card and not worth it in a deck where you want lots of dudes to attack.
I'll keep the deck intact and play it every now and then, for now.
Round 2 I beat UWR Control with two close games and a thoughtsieze blowout 2-1
Round 3 I lost to G/W aggro due to bad play on my part and running advent of the wurms on his 1-2
Round 4 I beat mono blue by using Profit/Loss 2-0
Round 5 lost to Mono black when he turn two pack rated the first game and I mulled into a slow hand the second 0-2
Round 6 G/W aggro pretty easily 2-0
Round 7 I beat mono blue 2-0
Round 8 I beat Wr aggro/barely boros in one close game and two not close games; 2-1
Round 9 a beat Bw devotion; 2-0
Round 10 I lost to Esper humans/aggro/midrange in two close games and then a mull to five blowout 1-2
Round 11 I beat U/G flash in three, though I made a game losing misplay in game 2; 2-1
I was very happy with the deck and the only real problem was an answer too Blood Baren of Viskopa, I may be testing Renounce the Guilds though I don't know what I would cut.
Imposing Sovereign was a house all day and led to me reminding my opponents to tap their creatures a lot which is always fun.
2 Ajani in the main was my experiment for this tourny and it worked out really well, they have definitely earned their spots.
Does anyone have a general SB plan against
R/G Devotion and Green Devotion, as well as
Mono-Red Aggro (not Devotion, the ones that
run Firedrinker Satyr)?
Also, this is just a thought (and I don't know
where else to throw this, really), but has
anyone tried a little more black, human-
oriented build? There's at least Tormented
Hero, which is another 2-power one-drop
that also works with Necromancer. Cartel
Aristocrat too, I guess, but maybe it's really
just a cute card and not worth it in a deck
where you want lots of dudes to attack.
With Tormented Hero you lose Brave the Elements, which may not be as bad as it sounds.
Also, after watching RG at Indianapolis I have been considering Mind Rot for the sideboard.
And on sideboards, I've also been looking at Keening Apparition and Riot Control for Detention Sphere (mostly) and Rw Devotion respectively.
Round 1 I won 2-0 against the mirror
Round 2 I won 2-0 against the mirror (putting me into 22nd place out of 714)
Round 3 I lost 1-2 to mono black
Round 4 I won 2-0 against RDW
Round 5 I played some close games with White Weenie splash red, but he won the die roll so I lost the match 1-2
Round 6 I played UW Control and lost 1-2
Due to weather I left the tournament with a score of 3-3, putting me in 247th place as I left.
Round 1 I won 2-0 against the mirror
Round 2 I won 2-0 against the mirror (putting me into 22nd place out of 714)
Round 3 I lost 1-2 to mono black
Round 4 I won 2-0 against RDW
Round 5 I played some close games with White Weenie splash red, but he won the die roll so I lost the match 1-2
Round 6 I played UW Control and lost 1-2
Due to weather I left the tournament with a score of 3-3, putting me in 247th place as I left.
I played in a GPT on Saturday a place 15th with a 4-2 record. I lost very close games against Jund and UWr because they top decked angers before I would kill them. Here's my list
I'm curious how often issues around multiples of Imposing Sovereign happen as the second wouldn't actually do anything other than be a 2/1.
I've been holding off getting 3-4 and using a Cavalry Pegasus and considering Azorious Arrester too in that spot, because I'm worried about getting 2-3 of them and lacking the power needed to win.
Same thing with Spear of Heliod and using an Ajani instead of a second copy.
Imposing Sovereign is one of the best creatures in your deck, and she'll always draw removal so having that backup is a good thing.
As for Spear, I've only seen two in the same game once and yeah, it's a blank card but worth it to have 2x in the deck IMO. I'd rather have a dead card in hand than get blown out by Shrivel or Electrickery also.
I'm curious how Calvary Pegasus would do in this deck...
I ran it back when I did the mono white version. It pretty much won any game in which it stayed on the board, but it's really easy to remove. It's definitely worth running if you can make room.
On a different note, is there any way to improve the Rw devotion matchup? I've been losing every single game so far. I'm running a Wb version:
There are three main reasons to run the black splash: Xathrid Necromancer, disruption (Thoughtseize and Sin Collector), and removal spells (Orzhov Charm, Doom Blade, Ultimate Price, Dark Betrayal).
Doom Blade and Dark Betrayal should be in the sideboard because of the mono-black / non-black dichotomy in the metagame right now, while Orzhov Charm is a quality catch-all removal spell.
Xathrid Necromancer is a proactive answer to board wipes, and makes Rootborn Defenses rather redundant.
As for the Rw Devotion match-up, Doom Blade is super important to have, Imposing Sovereign shuts down haste creatures, and Glare of Heresy (if you choose to side it in) gets rid of Chained to the Rocks and Assemble the Legion. Do note that Xathrid Necromancer does not protect you from Anger of the Gods, though -- only Brave the Elements (or Pay No Heed) will save you.
I ran it back when I did the mono white version. It pretty much won any game in which it stayed on the board, but it's really easy to remove. It's definitely worth running if you can make room.
On a different note, is there any way to improve the Rw devotion matchup? I've been losing every single game so far. I'm running a Wb version:
This is the first list I've seen to run 3x Spears and 21x lands. How has this worked for you? I'm not sure it's a good idea to run 3x Spears since they are just dead in multiples. Has the land count been an issue for you at all?
This is the first list I've seen to run 3x Spears and 21x lands. How has this worked for you? I'm not sure it's a good idea to run 3x Spears since they are just dead in multiples. Has the land count been an issue for you at all?
The 3 spears have been a relatively new addition; I used to only run one to make sure I had no dead cards in hand. But getting a spear on the board makes such a huge impact that it's worth occasionally having a dead card.
I've had minimal problems with my land count, but I'm thinking about bumping it up to 22 for consistency.
@pikachufan: I completely forgot about doom blade in the side (oops).
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern: UR storm
Legacy: dragon stompy
Pauper: UG madness
MTGO: big_hat
Hi. This is the deck I plan to take to a ptq soon. Sorry about the format but I 'm on my phone!
4x boros elite
4x soldier of the pantheon
4x daring skyjek
4x cavalry pegasus
4x precinct captain
4x banisher priest
4x fiendslayer paladin
2x spear of heliod
2x ajani, caller of the pride
3x brave the elements
3x boros charm
3x mutavault
4x temple of triumph
4x sacred foundry
11x plains
Sideboard
3x mizzium mortars
1x boros charm
1x brave the elements
2x sundering growth
2x glare of heresy
3x burning earth
2x pithing needle
1x celestial flare
What do you guys think?
Is there a reason why you're not running 4x Mutavaults other than budget reasons? If not, without a doubt 4x Mutavaults is correct in this deck for many, many reasons. Mutavault and Brave the Elements are your two best cards, which brings me to my next point, why only 3x Brave in the MD? It's so versatile in this deck that running anything less than 4x just seems wrong. I guess after side boarding, some number of them can come out but I would always start with 4x main. Other than that, I am curious to hear how Cavalry Pegasus and Fiendslayer both 4x in the main works out for you.
i am testing for a PTQ i will attend on the 19th of january and i am not sold to the black splash list. i used to run red before everybody made the switch so i tried the black one but i cannot really find myself in love with it. Boros charm is a finisher i miss too much and it was our only way to get out of verdict. Ajani too seemed great to get those flying damages we needed to win the game once it stalled. now if the game stalls we lose. somebody else is feeling like i do and misses the red version?
I too played the red splash at first but have since been convinced the black splash is superior. And like you, my main grievance was letting go of Boros Charm. However, black offers Xathrid Necromancer which is a fine replacement. On the one hand, you give up indestructibility for black zombies which aren't white which plays against Brave. But on the other hand, even when your opponent doesn't play Supreme Verdict, the Xathrid Necromancer is still doing a lot of work.
As for the damage afforded with Boros Charm, I found that to be negligible since this deck is so explosive as is. For example, let's look at what Boros Charm gets replaced with in the black splash – Orzhov Charm. Orzhov Charm is simply made for this deck. Whereas with Boros Charm you deal the extra 4 damage, Orzhov Charm can deal with major road blocks your opponent can throw at us. So you get a creature out of the way and now it's essentially doing the same damage that Boros Charm did just in the form of unblocked creatures. Of course there are times when your opponent is at 4 and you just kill them then and there but this is one of the trade-offs. I like the long-term playability that Orzhov Charm offers.
Look at the other modes...returning a one-drop back to play at instant speed. With all the one-drops in this deck, this is a very good ability. It allows you to recover from a Verdict much quicker, or add that extra 2 damage your opponent didn't account for. Returning a creature back to your hand allows you to "reset" your Banisher Priest to handle a larger threat, or save a creature from dying.
But what really got me on the black splash was what the sideboard opens up to you, Doom Blade and Thoughtseize being the two biggest reasons. Also Profit // Loss is another great addition to the 75. Also, against a White Weenie mirror, the black splash has just a little more firepower than the red splash and gets even better out of the board.
So the elephant in the room is how does this not just roll over to Blood Baron of V? Before you had Mizzium Mortars to help with this, but now you are B/W, both colors that BBoV has protection from. Well, if Thoughtseize can't drag one out of your opponent's grip, you have Renounce the Guilds (my preferred method) or Celestial Flare to deal with him. And some people are starting to board Pay No Heed as a way to fend him off for one turn which sometimes is all you need (also good against Rw Devotion). Black also allows you to play edict effects if you so choose.
And you can play Ajani no matter what list you choose. Some people prefer all their Xathrid Necromancers in the SB and choose to play 2x Ajani maindeck. I've played both ways but I'm still not sure what I prefer. In a control-heavy meta, you'd want the Xathrid's in the MD, but in a G/R monsters-heavy meta, you'd want Ajani.
At this point I think Wr and Wb are very close, I personally pilot Wb because the removal is just amazing and Xathrid is campairable to Boros Charm (sometimes better, sometimes worse). As for Mutavualt I would strongly recommend running 4 as it is one of the best cards in the deck and in standard as a whole, the reach, activation of battalion, and attrition it provides is irreplaceable.
Does anybody have any advice for the mono-blue matchup? I've tried various versions of both W/r and W/b, but I just can't seem to ever win. They always stall until thassa activates or a master goes unanswered. Is the only solution to run 4x last breath in the sideboard?
Does anybody have any advice for the mono-blue matchup? I've tried various versions of both W/r and W/b, but I just can't seem to ever win. They always stall until thassa activates or a master goes unanswered. Is the only solution to run 4x last breath in the sideboard?
Wb has a great matchup vs mono blue, banisher preist gets Thassa and Orzhov charm takes care of master of the waves. Out of the board we get even more answers to their creatures such as profit/loss and doom blade. I side out dryad militant as randomly getting two for oned by tidebender mage is annoying.
Sig by DarkNightCavalier @ Heroes of the Plane Studios
Orzhov Charm is relevant in more situations, and we run xathrid so it's even better.
That's actually a really nice suggestion. Even if they have Arbor Colossus, you're going to board in Doom Blade anyway. As long as they don't have enough mana to cast and monstrify Arbor Colossus in the same turn without Doom Blade mana open, this might be enough to turn the tide.
EDIT: to clarify, the Gift of Orzhov suggestion was nice, not Reckoner for the reasons Invis. Stalker mentioned below.
Doesn't allow turn 3 Temple/Mutavault
4 Boros Elite
4 Judge's Familiar
4 Soldier of the Pantheon
4 Dryad Militant
2 Daring Skyjek
4 Precinct Captain
4 Imposing Sovereign
3 Fortify
2 Spear of Heliod
4 Brave the Elements
21 Plains
2 Celestial Flare
1 Pithing Needle
1 Banisher Priest
2 Rootborn Defense
3 Keening Apparition
2 Glare of Heresy
2 Last Breath
1 Pacifism
2 Frontline Medic
I'm mostly just looking for something to stop me from getting x-for-1'd by cards like Electrickery and Flames of the Firebrand (my meta isn't super competitive, and a few people do maindeck flames of the firebrand, which completely wrecks this deck). Should I go up to 3 Spear of Heliod? Or maybe I should put one in the sideboard and board it in on the draw? Anyone have suggestions? :3
Standard Budget Decks Link:
http://www.mtgsalvation.com/forums/the-game/standard-type-2/budget-standard/752237-clownstabbers-budget-decks
Abzan Midrange
Modern:
Scapeshift
4 Temple of Silence
4 Mutavault
1 Swamp
9 Plains
4 Boros Elite
3 Dryad Militant
4 Soldier of the Pantheon
4 Precinct Captain
2 Imposing Sovereign
4 Banisher Priest
3 Xathrid Necromancer
4 Brave the Elements
3 Orzhov Charm
3 Spear of Heliod
3 Dark Betrayal
2 Thoughtseize
1 Pithing Needle
3 Doom Blade
3 Sin Collector
1 Xathrid Necromancer
2 Profit//Loss
I might need to playtest this matchup more and get a better feel of the deck in general (sequencing, combat math, mulligans, etc.), but so far I'm liking what I see. Obviously, it's based around Nakada's list, but with changes where I don't have certain cards for just yet (I need one more Sovereign, for example).
Spear of Heliod and Xathrid Necromancer are really hilarious against Control (UW, Esper), as is Soldier of the Pantheon. A couple of cards, though, I find to be huge problems in general: Ratchet Bomb is painful, as is Shrivel/Golgari Charm (though there's at least Profit/Loss for that).
Does anyone have a general SB plan against R/G Devotion and Green Devotion, as well as Mono-Red Aggro (not Devotion, the ones that run Firedrinker Satyr)?
Also, this is just a thought (and I don't know where else to throw this, really), but has anyone tried a little more black, human-oriented build? There's at least Tormented Hero, which is another 2-power one-drop that also works with Necromancer. Cartel Aristocrat too, I guess, but maybe it's really just a cute card and not worth it in a deck where you want lots of dudes to attack.
I'll keep the deck intact and play it every now and then, for now.
4 Soldier of the Pantheon
4 Boros Elite
4 Dryad Militant
3 Imposing Sovereign
4 Daring Skyjek
4 Precinct Captain
4 Banisher Priest
Spells:
4 Brave the Elements
3 Orzhov Charm
2 Spear of Heliod
2 Ajani, Caller of the Pride
4 Mutavault
4 Godless shrine
4 Temple of Silence
1 Orzhov Guildgate
1 Swamp
8 Plains
2 Thoughtsieze
3 Dark Betrayal
3 Doom Blade
2 Sin Collector
3 Xathrid Necromancer
2 Profit // Loss
Round one I beat mono Blue easily 2-0
Round 2 I beat UWR Control with two close games and a thoughtsieze blowout 2-1
Round 3 I lost to G/W aggro due to bad play on my part and running advent of the wurms on his 1-2
Round 4 I beat mono blue by using Profit/Loss 2-0
Round 5 lost to Mono black when he turn two pack rated the first game and I mulled into a slow hand the second 0-2
Round 6 G/W aggro pretty easily 2-0
Round 7 I beat mono blue 2-0
Round 8 I beat Wr aggro/barely boros in one close game and two not close games; 2-1
Round 9 a beat Bw devotion; 2-0
Round 10 I lost to Esper humans/aggro/midrange in two close games and then a mull to five blowout 1-2
Round 11 I beat U/G flash in three, though I made a game losing misplay in game 2; 2-1
I was very happy with the deck and the only real problem was an answer too Blood Baren of Viskopa, I may be testing Renounce the Guilds though I don't know what I would cut.
Imposing Sovereign was a house all day and led to me reminding my opponents to tap their creatures a lot which is always fun.
2 Ajani in the main was my experiment for this tourny and it worked out really well, they have definitely earned their spots.
He's going to have to play lands to win - Paul Cheon
Decks:
Standard:
WBWb Weenie/Almost Orzhov AggroWB
UWUW ControlUW
Modern:
UWRUWR ControlUWR
With Tormented Hero you lose Brave the Elements, which may not be as bad as it sounds.
Also, after watching RG at Indianapolis I have been considering Mind Rot for the sideboard.
And on sideboards, I've also been looking at Keening Apparition and Riot Control for Detention Sphere (mostly) and Rw Devotion respectively.
4 Dryad Militant
4 Soldier of the Pantheon
4 Daring Skyjek
4 Precinct Captain
3 Imposing Sovereign
4 Banisher Priest
2 Xathrid Necromancer
3 Orzhov Charm
2 Spear of Heliod
8 Plains
4 Godless Shrine
4 Temple of Silence
2 Orzhov Guildgate
4 Mutavault
4 Thoughtseize
2 Dark Betrayal
3 Pay No Heed
3 Doom Blade
1 Orzhov Charm
2 Xathrid Necromancer
Round 1 I won 2-0 against the mirror
Round 2 I won 2-0 against the mirror (putting me into 22nd place out of 714)
Round 3 I lost 1-2 to mono black
Round 4 I won 2-0 against RDW
Round 5 I played some close games with White Weenie splash red, but he won the die roll so I lost the match 1-2
Round 6 I played UW Control and lost 1-2
Due to weather I left the tournament with a score of 3-3, putting me in 247th place as I left.
Abzan Midrange
Modern:
Scapeshift
What does Pay No Heed come in for?
4x soldier of the pantheon
4x dryad militant
4x boros elite
4x precinct captain
4x daring skyjek
3x imposing sovereign
4x banisher priest
2x xathrid necromancer
4x brave the elements
3x orzhov charm
Weapons:
2x spear of Heliod
Lands:
4x godless shrine
4x temple of silence
4x mutavault
8x plains
1x orzhov guildgate
1x overgrown tomb
4x doom blade
4x sin collector
2x dark betrayal
2x thoughtseize
2x xathrid necromancer
1x profit/loss
Couldn't really ask for much else from my deck and will probably run it back at a local tournament next weekend.
Anger of the gods, Mizzium Mortars, Fanatic of Mogis, Stormbreath Dragon, and Blood Baron of Vizkopa are the biggest reasons.
Abzan Midrange
Modern:
Scapeshift
Imposing Sovereign is one of the best creatures in your deck, and she'll always draw removal so having that backup is a good thing.
As for Spear, I've only seen two in the same game once and yeah, it's a blank card but worth it to have 2x in the deck IMO. I'd rather have a dead card in hand than get blown out by Shrivel or Electrickery also.
Abzan Midrange
Modern:
Scapeshift
I ran it back when I did the mono white version. It pretty much won any game in which it stayed on the board, but it's really easy to remove. It's definitely worth running if you can make room.
On a different note, is there any way to improve the Rw devotion matchup? I've been losing every single game so far. I'm running a Wb version:
4 Soldier of the Pantheon
4 Boros Elite
4 Precinct Captain
4 Imposing Sovereign
4 Daring Skyjek
4 Banisher Priest
4 Xathrid Necromancer
4 Thoughtsieze
4 Brave the Elements
3 Spear of Heliod
Lands:
4 Godless Shrine
4 Temple of Silence
1 Orzhov Guildgate
4 Mutavault
8 Plains
2 Heliod, God of the Sun
2 Sin Collector
2 Riot Control
3 Rootborn Defenses
3 Pithing Needle
2 Celestial Flare
1 Renounce the Guilds
(The sideboard is always a work in progress.)
Legacy: dragon stompy
Pauper: UG madness
MTGO: big_hat
There are three main reasons to run the black splash: Xathrid Necromancer, disruption (Thoughtseize and Sin Collector), and removal spells (Orzhov Charm, Doom Blade, Ultimate Price, Dark Betrayal).
Doom Blade and Dark Betrayal should be in the sideboard because of the mono-black / non-black dichotomy in the metagame right now, while Orzhov Charm is a quality catch-all removal spell.
Xathrid Necromancer is a proactive answer to board wipes, and makes Rootborn Defenses rather redundant.
As for the Rw Devotion match-up, Doom Blade is super important to have, Imposing Sovereign shuts down haste creatures, and Glare of Heresy (if you choose to side it in) gets rid of Chained to the Rocks and Assemble the Legion. Do note that Xathrid Necromancer does not protect you from Anger of the Gods, though -- only Brave the Elements (or Pay No Heed) will save you.
This is the first list I've seen to run 3x Spears and 21x lands. How has this worked for you? I'm not sure it's a good idea to run 3x Spears since they are just dead in multiples. Has the land count been an issue for you at all?
The 3 spears have been a relatively new addition; I used to only run one to make sure I had no dead cards in hand. But getting a spear on the board makes such a huge impact that it's worth occasionally having a dead card.
I've had minimal problems with my land count, but I'm thinking about bumping it up to 22 for consistency.
@pikachufan: I completely forgot about doom blade in the side (oops).
Legacy: dragon stompy
Pauper: UG madness
MTGO: big_hat
Is there a reason why you're not running 4x Mutavaults other than budget reasons? If not, without a doubt 4x Mutavaults is correct in this deck for many, many reasons. Mutavault and Brave the Elements are your two best cards, which brings me to my next point, why only 3x Brave in the MD? It's so versatile in this deck that running anything less than 4x just seems wrong. I guess after side boarding, some number of them can come out but I would always start with 4x main. Other than that, I am curious to hear how Cavalry Pegasus and Fiendslayer both 4x in the main works out for you.
I too played the red splash at first but have since been convinced the black splash is superior. And like you, my main grievance was letting go of Boros Charm. However, black offers Xathrid Necromancer which is a fine replacement. On the one hand, you give up indestructibility for black zombies which aren't white which plays against Brave. But on the other hand, even when your opponent doesn't play Supreme Verdict, the Xathrid Necromancer is still doing a lot of work.
As for the damage afforded with Boros Charm, I found that to be negligible since this deck is so explosive as is. For example, let's look at what Boros Charm gets replaced with in the black splash – Orzhov Charm. Orzhov Charm is simply made for this deck. Whereas with Boros Charm you deal the extra 4 damage, Orzhov Charm can deal with major road blocks your opponent can throw at us. So you get a creature out of the way and now it's essentially doing the same damage that Boros Charm did just in the form of unblocked creatures. Of course there are times when your opponent is at 4 and you just kill them then and there but this is one of the trade-offs. I like the long-term playability that Orzhov Charm offers.
Look at the other modes...returning a one-drop back to play at instant speed. With all the one-drops in this deck, this is a very good ability. It allows you to recover from a Verdict much quicker, or add that extra 2 damage your opponent didn't account for. Returning a creature back to your hand allows you to "reset" your Banisher Priest to handle a larger threat, or save a creature from dying.
But what really got me on the black splash was what the sideboard opens up to you, Doom Blade and Thoughtseize being the two biggest reasons. Also Profit // Loss is another great addition to the 75. Also, against a White Weenie mirror, the black splash has just a little more firepower than the red splash and gets even better out of the board.
So the elephant in the room is how does this not just roll over to Blood Baron of V? Before you had Mizzium Mortars to help with this, but now you are B/W, both colors that BBoV has protection from. Well, if Thoughtseize can't drag one out of your opponent's grip, you have Renounce the Guilds (my preferred method) or Celestial Flare to deal with him. And some people are starting to board Pay No Heed as a way to fend him off for one turn which sometimes is all you need (also good against Rw Devotion). Black also allows you to play edict effects if you so choose.
And you can play Ajani no matter what list you choose. Some people prefer all their Xathrid Necromancers in the SB and choose to play 2x Ajani maindeck. I've played both ways but I'm still not sure what I prefer. In a control-heavy meta, you'd want the Xathrid's in the MD, but in a G/R monsters-heavy meta, you'd want Ajani.
_
He's going to have to play lands to win - Paul Cheon
Decks:
Standard:
WBWb Weenie/Almost Orzhov AggroWB
UWUW ControlUW
Modern:
UWRUWR ControlUWR
Wb has a great matchup vs mono blue, banisher preist gets Thassa and Orzhov charm takes care of master of the waves. Out of the board we get even more answers to their creatures such as profit/loss and doom blade. I side out dryad militant as randomly getting two for oned by tidebender mage is annoying.
He's going to have to play lands to win - Paul Cheon
Decks:
Standard:
WBWb Weenie/Almost Orzhov AggroWB
UWUW ControlUW
Modern:
UWRUWR ControlUWR