Zero Hour
Sorcery ~ is black. (Spells without casting cost's can't be played.
Suspend 5 :symb::symb::symb::symb:
Exile all permanents. Each player loses half their life, round up.
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Acuity in Flame3R Sorcery {U}
~ deals X damage to target creature or player, where X is the number of cards you've drawn this turn plus the number of cards you've discarded this turn.
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How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Zero Hour
(B) Sorcery
Suspend 5-:symb::symb::symb::symb:
Exile all permanents. Each player loses half his or her life, rounded up.
Considering what we've seen with Hypergenesis, Restore Balance and Living End with the advent of the Shards' reunion...I'm erring that this would be a bad idea.
Careless Craft
Sorcery Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. Discard two cards. -minrar: uncommon
Claws of the Realm 4R Creature – Elemental Beast Soldier creatures you control have first strike. Wizards you control have "t: This permanent deals 1 damage to target player." Whenever a Rogue you control deals damage to a player, flip a coin. If you win the flip, draw a card. Warrior creatures you control have haste. Shaman creatures you control get +1/+1. 3/3 -minrar: rare
Crematorium Ignus 2R
Creature – Elemental Morbid – When Crematorium Ignus enters the battlefield, if a creature died this turn, Crematorium Ignus deals 2 damage to target creature or player.
2/2
-minrar: uncommon
Crookshank Reserves 1R Enchantment At the beginning of each opponent’s end step, put a 0/1 red Kobold creature token named Crookshank Kobolds onto the battlefield for each creature that attacked you or a permanent you control this turn. -minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Granite Mantle1R
Enchantment - Aura
Enchanted creature gets +2/+2.
When enchanted creature dies, you may pay 2R. If you do, attach Granite Mantle to another target creature. May your heart match your grip. —Vulshok saying
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Lash of Flame2R
Instant
Lash of Flame deals 3 damage to target creature or player.
Basic Mountaincycling (:1mana:, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
Orc TaskmasterRR
Kicker R
Haste
If Orc Taskmaster was kicked, put a 1/1 red Goblin creature token with haste onto the battlefield. "I supply the finest slaves...for the finest slave owners."
2/2
Pyrokinesis2R
Enchantment - Aura
Enchanted non-multicoloured creature has "T: This creature deals 1 damage to target creature or player"
If enchanted creature is blue, it instead has "(R/U), T: This creature deals 1 damage to target creature or player. Draw a card"
If enchanted creature is white, it instead has "(R/W), T: This creature deals 2 damage to target attack or blocking creature"
Creature – Human t: Draw a card, then put a random card in your hand on top of your library. 1/1 -minrar: common
Vitamizzium Shadow 3RR Creature – Weird Reflection Sworn to Dragons (This creature gets +1/+1 as long as you control a Dragon, or +2/+2 instead as long as you control a legendary Dragon.) At the beginning of your end step, if you control a Dragon, put a 4/4 red Dragon creature token with flying onto the battlefield. 3/3 -minrar: uncommon
Vulshok Siege Squad 1RR Creature – Human Warrior Tap an untapped artifact you control: Target creature gets +1/+0 until end of turn. 3/1 -minrar: common
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Wall of Sulfur3R
Creature - Wall
Defender
If a red spell you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
0/5
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():
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"The only thing necessary for the triumph of evil is for good men to do nothing."
I AM NO LONGER ON STAFF.
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Creature - Vampire
Flying, Lifelink
1/1
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Sorcery
~ is black. (Spells without casting cost's can't be played.
Suspend 5 :symb::symb::symb::symb:
Exile all permanents. Each player loses half their life, round up.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Sorcery {U}
~ deals X damage to target creature or player, where X is the number of cards you've drawn this turn plus the number of cards you've discarded this turn.
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Sorcery
Creatures you control get +X/+0 until end of turn.
Considering what we've seen with Hypergenesis, Restore Balance and Living End with the advent of the Shards' reunion...I'm erring that this would be a bad idea.
Careless Craft
Sorcery
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. Discard two cards.
-minrar: uncommon
Claws of the Realm
4R
Creature – Elemental Beast
Soldier creatures you control have first strike.
Wizards you control have "t: This permanent deals 1 damage to target player."
Whenever a Rogue you control deals damage to a player, flip a coin. If you win the flip, draw a card.
Warrior creatures you control have haste.
Shaman creatures you control get +1/+1.
3/3
-minrar: rare
Crematorium Ignus
2R
Creature – Elemental
Morbid – When Crematorium Ignus enters the battlefield, if a creature died this turn, Crematorium Ignus deals 2 damage to target creature or player.
2/2
-minrar: uncommon
Crookshank Reserves
1R
Enchantment
At the beginning of each opponent’s end step, put a 0/1 red Kobold creature token named Crookshank Kobolds onto the battlefield for each creature that attacked you or a permanent you control this turn.
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Sorcery
Deal 4 damage to target creature unless that creature's controller redirect the damage to them.
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Instant
~ deals X damage divided as you choose among any number of target creatures and/or players.
(R) Instant
Forstfire deals three damage to target creature.
[Clan Flamingo]
Enchantment - Aura
Enchanted creature gets +2/+2.
When enchanted creature dies, you may pay 2R. If you do, attach Granite Mantle to another target creature.
May your heart match your grip. —Vulshok saying
Tribal Sorcery - Elemental
Deal 4 damage to target creature. If was not used to cast this spell, deal 6 damage instead.
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Instant [U]
Destroy target land.
You may destroy target Mountain.
Really?? NOBODY has a problem with this?!? Really?!?
...no, pstmdrn. No.
Jiwari’s Tremor
Sorcery – Arcane Temblor
Arashi’s Thunder deals 3 damage to target creature without flying you don’t control.
Overload 2RRR
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Human Barbarian
Trample, haste
Whenever ~ attacks, it gets +X/+0 until end of turn, where X is your devotion to red.
4/3
Instant
Lash of Flame deals 3 damage to target creature or player.
Basic Mountaincycling (:1mana:, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
Enchantment - Aura
Enchant creature
Enchanted creature gets +5/+0 and attacks each turn if able.
Sorcery
~ deals 1 damage to each creature. Those creatures can't block this turn.
Kicker R
Haste
If Orc Taskmaster was kicked, put a 1/1 red Goblin creature token with haste onto the battlefield.
"I supply the finest slaves...for the finest slave owners."
2/2
Enchantment - Aura
Enchanted non-multicoloured creature has "T: This creature deals 1 damage to target creature or player"
If enchanted creature is blue, it instead has "(R/U), T: This creature deals 1 damage to target creature or player. Draw a card"
If enchanted creature is white, it instead has "(R/W), T: This creature deals 2 damage to target attack or blocking creature"
Instant [U]
Split second
~ deals 4 damage to target creature or player.
@ Voila! - If you notice the Red mana symbol tells us all.... This is a red spell. You of all people who correct us, should know
Riot Flame 3RRR
Creature - Elemental
If ~ is counters, deal 4 damage to that player.
Haste
6/3
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
He knows.
Skirk Ridge Dragon 4RR
Creature - Dragon
Flying
Sacrifice a Goblin: ~ gets +2/+0 until end of turn.
5/5
Creature - Elemental Giant
When ~ enters the battlefield, deal 1 damage to target player equal to your devotion to red.
3/4
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature - Troll Berserker
~ can't block.
1G: Regenerate ~.
3/3
Creature – Human
t: Draw a card, then put a random card in your hand on top of your library.
1/1
-minrar: common
Vitamizzium Shadow
3RR
Creature – Weird Reflection
Sworn to Dragons (This creature gets +1/+1 as long as you control a Dragon, or +2/+2 instead as long as you control a legendary Dragon.)
At the beginning of your end step, if you control a Dragon, put a 4/4 red Dragon creature token with flying onto the battlefield.
3/3
-minrar: uncommon
Vulshok Siege Squad
1RR
Creature – Human Warrior
Tap an untapped artifact you control: Target creature gets +1/+0 until end of turn.
3/1
-minrar: common
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Wall
Defender
If a red spell you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
0/5