Welcome to the DCC! If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the rest of the month. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Turn off WYSIWYG mode (the two As in the top-right corner), select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post.)
Note of the Day
Everyone seemed to have voted properly yesterday. Let's keep that up.
Scapeshred3(R/W)(R/W)
Sorcery (M)
Destroy all lands. For each land destroyed this way, its controller puts a red and white 1/1 Goat Survivor creature token onto the battlefield. "I have a baaaaaaaad feeling about this, kids."
Opportunistic Muggers :symb::symb:
Creature - Human Rogue (U)
Sacrifice another creature: Draw a card and lose 1 life. "Employing Blaggards and nere'do'wells has provided fascinating new challenges of it's own" - Maxus, Overlord-in-training
2/1
Bodyjack2UR
Sorcery (R)
Choose target creature. Its controller puts the top four cards of his or her library into his or her graveyard. You gain control of that creature if a card that shares a creature type with it was put into its controller's graveyard in this way. If you gain control of that creature in this way, untap it and it gains haste until end of turn. "I'd rather deal with a demon possession than with a devil. Demons can be negotiated with. Devils have no motive other than causing havoc." - Doole, canid exorcist
Ravaged for Spoils3BB Sorcery (C)
Destroy target creature an opponent controls. Any number of other target creatures controlled by that player plunder it. (Move any number of counters and/or attached permanents from the first creature to among the others.) The gains of war should never be taken so lightly.
Unravel1UB
Instant {R}
Counter target spell with converted mana cost 3 or less. Search your library for a nonland card with converted mana cost 3 or less, then shuffle your library and put it on top. You lose 3 life.
Grove of Meditation
Enchantment Land (R)
Bestow 1G (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a land again if it's not attached to a creature.)
If Grove of Meditation is not an Aura, it enters the battlefield tapped.
:symtap:: Add to your mana pool.
Enchanted creature has ":symtap:: Add to your mana pool." In this sacred place, Nylea's touch is felt within all.
Mindless Indulgences - 2BB
Sorcery (C)
Target player reveals the top card of his or her library until he or she reveals a creature card. That player puts that creature card into his or her hand and puts the rest into his or her graveyard. “I would do this myself, but I want to see how it affects those with a lesser will.” — Ashen, the Black Breath
Irrigated Fields
Land
Irrigated Fields enters the battlefield tapped, unless you control the fewest lands among players.
:symtap:: Add or to your mana pool.
This is a cycle of lands I'm working on for a token matters themed set.
Secluded Sanctuary
Land (R)
~ enters the battlefield tapped.
When ~ enters the battlefield put a 0/1 colorless Citizen creature token onto the battlefield. T:Add W or G to your mana pool. 2GW:Return ~ to its owner's hand.
Candlelight Vigil(2/W)(2/B)
Enchantment
Extort (Whenever you cast a spell, you may pay :symwb:. If you do, each opponent loses 1 life and you gain that much life.)
Whenever a nontoken creature you control dies, you may put a 1/1 white and black Spirit creature token onto the battlefield.
Sanguinary Revels1RR
Enchantment (R) Sadism-- At the beginning of each end step, if an opponent lost 2 or more life this turn, put a 1/1 red Vampire creature token onto the battlefield. (Damage causes loss of life.)
FluxoidGUB
Creature - Ooze (R)
Cannibalize (You may cast Fluxoid from your graveyard. As an additional cost to do so, exile another creature card from your graveyard.)
If you cannibalized a card to cast Fluxoid, it enters the battlefield as a copy of that card.
3/3
Mindfog
Enchantment - Aura (U)
Enchant player
Enchanted player’s maximum hand size is reduced by 2.
Cycling (:symub:, Discard this card: Draw a card.) "A shame that it's the least useful memories that are the first to go."
-Ashiok, Nightmare Weaver
Domovoi's PresenceGU
Enchantment (R)
Each artifact you control has protection from greater converted mana cost than its converted mana cost.
Whenever an artifact enters the battlefield under your control, if it isn't a creature, it becomes a Spirit artifact creature with power and toughness each equal to half its converted mana cost, rounded up. 1R: Target artifact creature gains haste until end of turn.
Hinterland Trapper2G
Creature - Elf Archer {U}
Reach
When Hinterland Trapper enters the battlefield, you may tap target creature with flying. If U was spent to cast Hinterland Trapper, that creature doesn't untap during its controller's untap step.
3/2
Devlin, Master Thief2UU Legendary Creature - Human Rogue (R)
Hexproof
As other creatures leave the battlefield, Devlin, Master Thief plunders them. If a permanent becomes attached to Devlin, Master Thief this way, you gain control of it. (Move any number of counters and/or attached permanents from those creatures to this one.) "It's not enough to have quick hands and a forgettable face. You have to know what a man fears and know what exit he'll seek to flee from those fears. Know that and you can be as slow and smirking as you wish; he'll run to you all the same."
2/2
Cemetary Keeper - 2W
Creature - Fox Shaman (C)
Whenever another creature enters the battlefield, you may shuffle target land card in your graveyard into your library.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
Experience is going through different scenarios, not the same one over and over again.
Searing Memory2UR
Instant {U}
Return target instant or sorcery card from your graveyard to you hand. Searing Memory deals damage equal that card's converted mana cost to target creature or player.
Blasphemer's Mark2BB
Enchantment (R)
As Blasphemer's Mark enters the battlefield, choose a color.
If an ability would add one or more mana of the last chosen color to a player's mana pool, instead it adds that much colorless mana to that player's mana pool and deals that much damage to that player. Then, that player chooses a color. "Why won't this god-damned thing work anymore?"
Boulder Elemental2R
Creature - Elemental (U)
Haste
When Boulder Elemental enters the battlefield, tap target land, it doesn't untap during it's controllers next untap step.
3/1
Summon Illusory Avatars5U
Sorcery (R)
Put three planeswalker tokens with loyalty 3 onto the battlefield under your control. They each have “Creatures can’t attack you.”
Throes of Survival(B/G)
Enchantment — Aura [U]
Enchant creature
Whenever a creature dies, put a +1/+1 counter on enchanted creature. 2(B/G): Regenerate enchanted creature. Some live atop a golden throne. Most do anything they can in order to stay alive.
I probably wouldn't have made this with the old legendary rules.
Summon Reflection
Instant
Put a token that's a copy of target creature attacking you onto the battlefield blocking that creature. Exile the token at the end of combat.
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Pyroclastic Elemental5RR
Creature - Elemental (R)
Haste
Whenever Pyroclastic Elemental attacks, it deals 2 damage to each creature defending player controls. A rolling cloud of fiery death.
7/5
Good Fortune3GG
Sorcery (R)
Exile the top five cards of your library. Put forests exiled this way onto the battlefield tapped. Put all nonland cards into your hand.
Flashback—Sacrifice five lands (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Emberstoke Mage1R
Creature - Human Wizard (U)
Whenever you cast a red instant or sorcery, you may exile a red instant or sorcery from your graveyard. If you do, Emberstoke Mage deals 1 damage to target creature or player.
2/1 "The flame may be gone, but the memory of it lingers in the ashes."
Breath of Gehinnar2BR
Instant (R)
Breath of Gehinnar deals 4 damage to target creature. If that creature would die this turn, put it onto the battlefield under your control instead. "One way or the other, all shall kneel before me."
-- Gehinnar Vrax
Centurion Automaton3
Artifact Creature - Construct 3: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
As long as Centurion Automaton is monstrous, it has persist and vigilance.
2/2
Welcome to the DCC! If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How To Play
Everyone seemed to have voted properly yesterday. Let's keep that up.
SecretInfiltrator 35 (+2)
Altaurus321* 29 (+4)
FreshMeat 27 (+0)
Mix Master Mikaeus 27 (+4)
ManyCookies* 22 (+1)
MDenham 22 (+3)
fooligan* 21 (+2)
Rudyard 20 (+0)
arbitraryarmor 20 (+2)
aftermarketradio 20 (+3)
Blydden 20 (+4)
Ink-Treader* 17 (+2)
EzraEliot 14 (+5)
void_nothing 13 (+1)
RukarumelFieldJournal* 12 (+2)
KlassyReborn 10 (+0)
Whitemage57 9 (+2)
doombringer 8 (+1)
Bolas, the Mindsculptor 7
Subdemic 6
swishh 3
wasoe 3
Necrosage 1
AmShegar* 0
Firebrand* 0
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment (R)
Each artifact you control has protection from greater converted mana cost than its converted mana cost.
Whenever an artifact enters the battlefield under your control, if it isn't a creature, it becomes a Spirit artifact creature with power and toughness each equal to half its converted mana cost, rounded up.
1R: Target artifact creature gains haste until end of turn.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Elf Archer {U}
Reach
When Hinterland Trapper enters the battlefield, you may tap target creature with flying. If U was spent to cast Hinterland Trapper, that creature doesn't untap during its controller's untap step.
3/2
(CubeTutor & MTGS)
360 Peasant Cube!
Custom Cube
RWU Miracles RWU
Legendary Creature - Human Rogue (R)
Hexproof
As other creatures leave the battlefield, Devlin, Master Thief plunders them. If a permanent becomes attached to Devlin, Master Thief this way, you gain control of it. (Move any number of counters and/or attached permanents from those creatures to this one.)
"It's not enough to have quick hands and a forgettable face. You have to know what a man fears and know what exit he'll seek to flee from those fears. Know that and you can be as slow and smirking as you wish; he'll run to you all the same."
2/2
Creature - Fox Shaman (C)
Whenever another creature enters the battlefield, you may shuffle target land card in your graveyard into your library.
2/2
Artifact - Equipment U
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, destroy target artifact or enchantment defending player controls.
Equip 2
Instant {U}
Return target instant or sorcery card from your graveyard to you hand. Searing Memory deals damage equal that card's converted mana cost to target creature or player.
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Enchantment (R)
As Blasphemer's Mark enters the battlefield, choose a color.
If an ability would add one or more mana of the last chosen color to a player's mana pool, instead it adds that much colorless mana to that player's mana pool and deals that much damage to that player. Then, that player chooses a color.
"Why won't this god-damned thing work anymore?"
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Creature - Elemental (U)
Haste
When Boulder Elemental enters the battlefield, tap target land, it doesn't untap during it's controllers next untap step.
3/1
Cube talk, design community and much much more!
Sorcery (R)
Put three planeswalker tokens with loyalty 3 onto the battlefield under your control. They each have “Creatures can’t attack you.”
Instant (U)
You gain protection from everything until end of turn.
Enchantment — Aura [U]
Enchant creature
Whenever a creature dies, put a +1/+1 counter on enchanted creature.
2(B/G): Regenerate enchanted creature.
Some live atop a golden throne. Most do anything they can in order to stay alive.
Instant
Put a token that's a copy of target creature attacking you onto the battlefield blocking that creature. Exile the token at the end of combat.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Creature - Elemental (R)
Haste
Whenever Pyroclastic Elemental attacks, it deals 2 damage to each creature defending player controls.
A rolling cloud of fiery death.
7/5
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Sorcery (R)
Exile the top five cards of your library. Put forests exiled this way onto the battlefield tapped. Put all nonland cards into your hand.
Flashback—Sacrifice five lands (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Thanks to High~Light Studios for the awesome sig. Go check'em out!
Sorcery (R)
Destroy all artifact creatures, enchantment creatures, and creatures with flying.
Memento Mori, if the nineth lion ate the sun.
Creature - Human Wizard (U)
Whenever you cast a red instant or sorcery, you may exile a red instant or sorcery from your graveyard. If you do, Emberstoke Mage deals 1 damage to target creature or player.
2/1
"The flame may be gone, but the memory of it lingers in the ashes."
Instant (R)
Breath of Gehinnar deals 4 damage to target creature. If that creature would die this turn, put it onto the battlefield under your control instead.
"One way or the other, all shall kneel before me."
-- Gehinnar Vrax
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Club Flamingo Wins: 10
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EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
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Artifact Creature - Construct
3: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
As long as Centurion Automaton is monstrous, it has persist and vigilance.
2/2