Welcome to the DCC! If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the rest of the month. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Turn off WYSIWYG mode (the two As in the top-right corner), select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post.)
Oilslick Elemental2(P/G)(P/G)
Creature - Elemental (R)
Intimidate, poisonous 1
Oilslick Elemental enters the battlefield with two +1/+1 counters.
Whenever Oilslick Elemental deals damage to a player, put a +1/+1 counter on it for each poison counter that player has. 1(P/G): Oilslick Elemental becomes the color or colors of your choice.
0/0
Holy-Striker PaladinGW
Creature-Snake Knight (U)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) W: ~ gains first strike until end of turn.
At the beginning of your upkeep, you gain 1 life for every poison counter your opponents have.
2/2
Antonic Witch2BB Creature - Human Shaman (U)
Intimidate
When Antonic Witch enters the battlefield, destroy target creature an opponent controls. That player puts a 2/2 green Frog creature token onto the battlefield. Fear turns even the stoutest men into hopping cowards.
2/2
Disciple of the First Flame2R
Creature-- Human Wizard (U)
When Disciple of the First Flame enters the battlefield, you may discard a card. If you do, return target instant card from your graveyard to your hand.
1/1
Highcrag Sage1R
Creature - Human Wizard {R}
At the beginning of your upkeep, exile the top card of your library. You may play it this turn. Highcrag Sage deals damage to itself equal to the converted mana cost of the exiled card.
2/2
Selesnya Templeguard2 Creature - Centaur (C)
~ gets +3/+1 and has lifelink as long as you've gained life while you've controlled ~. (This effect lasts indefinitely.)
1/3
Grave-EaterBG
Creature — Plant Horror [R]
Trample
Grave-Eater can't attack or block unless you exile a creature or land card from your graveyard. A feast of flesh provides the strongest of roots.
3/6
Thum-dul, Returned Patriarch3GU
Legendary Creature - Troll Wizard {R}
If Thum-dul, Returned Patriarch would be destroyed, you may put another target creature you control on top of its owner's library. If you do, regenerate Thum-dul. "I have returned my brothers, seen wonders you cannot imagine and stared into the AEther itself.
Now I share my knowledge, my insight and a glimpse into infinite possibilities."
4/3
Dogmatic ExorcistWW
Creature - Hound Cleric (C)
Vigilance
Dogmatic Exorcist gets +2/+1 as long as an opponent has a noncreature card in his or her graveyard. "I warn you - face me with an unstained soul or you stand no chance."
1/2
Ruby Drake2R
Creature - Drake (U)
Flying
When Ruby Drake enters the battlefield you may put an instant or sorcery card from your graveyard on top of your library.
2/1
Redeemed Lich1WB
Creature - Zombie Wizard
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you gain life, put a +1/+1 counter on Reedemed Lich.
1/1
Heliod's Intervention2WW
Sorcery (R)
Exile a permanent, then return it to the battlefield under its owner's control. If it's a creature, it gains haste. Repeat this process a number of times equal to your devotion to white.
Mourning Period3WB
Instant (U)
Destroy target creature. Tap each other creature that creature's controller controls. In wartime more than ever custom must be observed
Symbiotic Voidling1UG
Creature - Mutant Mutant
Graft 2
Evolve
1U: Exile target creature you control other than ~, then return that card to the battlefield under your control.
Counters remain on creatures you control as they move to any zone other than a player's hand or library. "Frankly, I don't know what it is anymore. It does however, create varying anomalies. Better sell it to the Izzet."
-Basj, Head Geneticist
0/0
Exile Crumbling Crevasse: You may play land cards from your graveyard this turn. Activate this ability only if Crumbling Crevasse is in your graveyard.
Ignition SparkR
Enchantment (U)
At the beginning of your upkeep, put a charge counter on Ignition Spark.
Remove a charge counter from Ignition Spark: Target creature gets +1/+0 and gains haste until end of turn. Wait now, and you won't have to wait later.
Goblin Roulette-Master 2RR
Creature-Goblin Wizard (R)
At the beginning of your upkeep, each player chooses a random permanent they control and sacrifices it. ~ deals damage to that permanent's controller equal to the permanent's converted mana cost.
2/2 "Only a goblin could think they'd mastered random chance."
-Dawnus Stonebelt, Dwarven Guide
Devlo, the Timeblinker3UU Planeswalker - Devlo (M)
[+2]: Untap up to two target creatures you control.
[-1]: When you activate your next non-mana ability this turn, copy it. You may choose new targets for the copy.
[-10]: Take an extra turn after this one. The first five non-mana abilities you activate during that turn each cost five mana in any combination of colors less to activate.
{5}
Tradebinder Mage :symu::symu:
Creature - Merfolk Wizard (R)
Tradebinder Mage gets +$10 value if you are trading for red or green cards. "Sure, I'll trade for your Garruk, but you're gonna have to throw in something!"
2/2
Battle Scar Hydra2G
Creature - Hydra (R)
Trample
Battle Scar Hydra enters the battlefield with two +1/+1 counters on it. 1G: Regenerate Battle Scar Hydra.
Whenever Battle Scar Hydra regenerates, double the number of +1/+1 counters on it.
0/0 A band of mighty heroes slew the beast that plagued the town. A week later, they slew it again. Three days later, the town was gone.
Sorcerous Disturbance2UR
Instant (R)
Return target sorcery card from your graveyard to your hand. Until end of turn, you may cast sorcery cards as though they had flash and whenever you cast a sorcery spell, put X 1/1 red Devil creature tokens onto the battlefield, where X is that spell's converted mana cost.
Stolen Strategies2UB Sorcery (C)
Untap target creature you control. It gains deathtouch until the beginning of your next turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Penumbra NymphadBG
Creature — Spirit [M]
Bestow 2BBGG
Enchanted creature gets +2/+1.
When Penumbra Nymphad or enchanted creature dies, if that creature wasn't a token, put a token onto the battlefield that's a copy of it.
2/1
Morphskin Emissary1GU
Creature - Mutant Advisor {R}
Protection from creatures with +1/+1 counters (This permanent can’t be blocked, targeted, dealt damage, or enchanted by creatures with +1/+1 counter.) 2GU: Put a +1/+1 counter on target creature.
2/2
That Which Lies BeyondXURG
Sorcery (R)
You may cast a card you own from outside the game with converted mana cost X or less without paying its mana cost. "I see a future where all of creation is united."
-Intet, the Dreamer
Risen Martyr - B
Creature - Zombie (C)
You may exile a creature card from your graveyard instead of paying Risen Martyr’s mana cost. If you do, it enters the battlefield with a +1/+1 counter on it.
0/1
Private Mod Note
():
Rollback Post to RevisionRollBack
Experience is going through different scenarios, not the same one over and over again.
Scourmaw4BB
Creature - Elemental (R)
Devour 2
When ~ Enters the battlefield, destroy X target permanents, where X is the number of creatures it devoured.
Evoke 2BB Some terrors are never meant to see the light of day. Those who meet them share the same fate.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
-Rukarumel, Field Journal
Thanks to mcchief111 for the avvy.
Decks:
Standard: RMinotaur MidrangeB
Modern: GSpider TribalB RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
Scholarly Pursuits2U
Instant (C)
Draw 2 cards and then discard a card from your hand.
Affinity for Wizards (This spell costs 1 less to cast for each wizard you control.)
I hope you all can forgive me for making a slightly less bad version of a bad card.
Private Mod Note
():
Rollback Post to RevisionRollBack
Cube talk, design community and much much more!
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Welcome to the DCC! If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How To Play
Well, finally this month starts picking up.
SecretInfiltrator 21 (+3)
Mix Master Mikaeus 20 (+2)
Altaurus321 19 (+3)
FreshMeat 17 (+3)
fooligan* 16 (+4)
MDenham 16 (+1)
ManyCookies* 14 (+2)
arbitraryarmor 11 (+7)
Blydden 11 (+0)
Rudyard 11 (+3)
Ink-Treader* 10 (+4)
aftermarketradio 9
void_nothing 9 (+3)
doombringer 5
EzraEliot 4 (+1)
RukarumelFieldJournal* 4 (+1)
Subdemic 4
wasoe 3
Bolas, the Mindsculptor 2 (+2)
Necrosage 1
AmShegar* 0
Firebrand* 0
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Artifact (U)
,T: Double the amount of the type of mana spent to activate this ability in your mana pool.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Creature-Goblin Wizard (R)
At the beginning of your upkeep, each player chooses a random permanent they control and sacrifices it. ~ deals damage to that permanent's controller equal to the permanent's converted mana cost.
2/2
"Only a goblin could think they'd mastered random chance."
-Dawnus Stonebelt, Dwarven Guide
Thanks to High~Light Studios for the awesome sig. Go check'em out!
Planeswalker - Inevia {M}
[0]: Put a loyalty counter on Inevia, Dryad’s Progenitor for each Forest you control.
[-1]: Put a 0/1 green Dryad creature token onto the battlefield. It’s a Forest land in addition to its other types.
[-15]: Forests you control become 2/2 creatures until end of turn.
{3}
(CubeTutor & MTGS)
360 Peasant Cube!
Custom Cube
RWU Miracles RWU
Sorcery - [R]
Choose Forests or Plains. Return all lands of the chosen type from the battlefield to their owner's hand.
If four or less lands are returned this way, draw two cards.
Planeswalker - Devlo (M)
[+2]: Untap up to two target creatures you control.
[-1]: When you activate your next non-mana ability this turn, copy it. You may choose new targets for the copy.
[-10]: Take an extra turn after this one. The first five non-mana abilities you activate during that turn each cost five mana in any combination of colors less to activate.
{5}
Creature - Merfolk Wizard (R)
Tradebinder Mage gets +$10 value if you are trading for red or green cards.
"Sure, I'll trade for your Garruk, but you're gonna have to throw in something!"
2/2
Memento Mori, if the nineth lion ate the sun.
Creature - Hydra (R)
Trample
Battle Scar Hydra enters the battlefield with two +1/+1 counters on it.
1G: Regenerate Battle Scar Hydra.
Whenever Battle Scar Hydra regenerates, double the number of +1/+1 counters on it.
0/0
A band of mighty heroes slew the beast that plagued the town. A week later, they slew it again. Three days later, the town was gone.
Creature - Incarnation (R)
If an opponent would gain life, you gain that much life instead.
Pay 2 life: Regenerate Greed.
5/6
Instant (R)
Return target sorcery card from your graveyard to your hand. Until end of turn, you may cast sorcery cards as though they had flash and whenever you cast a sorcery spell, put X 1/1 red Devil creature tokens onto the battlefield, where X is that spell's converted mana cost.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery (C)
Untap target creature you control. It gains deathtouch until the beginning of your next turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Creature - Human Soldier
Kicker :symgu::symgu:
If Knight-Errant of Bant was kicked, add WUG to your mana pool.
1/1
Creature — Spirit [M]
Bestow 2BBGG
Enchanted creature gets +2/+1.
When Penumbra Nymphad or enchanted creature dies, if that creature wasn't a token, put a token onto the battlefield that's a copy of it.
2/1
Creature - Mutant Advisor {R}
Protection from creatures with +1/+1 counters (This permanent can’t be blocked, targeted, dealt damage, or enchanted by creatures with +1/+1 counter.)
2GU: Put a +1/+1 counter on target creature.
2/2
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Sorcery (U)
Draw cards equal to the amount of mana spent to cast ~.
Restrictions breed creativity.
Sorcery (R)
You may cast a card you own from outside the game with converted mana cost X or less without paying its mana cost.
"I see a future where all of creation is united."
-Intet, the Dreamer
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Risen Martyr - B
Creature - Zombie (C)
You may exile a creature card from your graveyard instead of paying Risen Martyr’s mana cost. If you do, it enters the battlefield with a +1/+1 counter on it.
0/1
Instant
The next 1 damage that would be dealt to target creature is dealt to another target creature instead.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Creature - Elemental (R)
Devour 2
When ~ Enters the battlefield, destroy X target permanents, where X is the number of creatures it devoured.
Evoke 2BB
Some terrors are never meant to see the light of day. Those who meet them share the same fate.
1/1
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
Instant (C)
Draw 2 cards and then discard a card from your hand.
Affinity for Wizards (This spell costs 1 less to cast for each wizard you control.)
I hope you all can forgive me for making a slightly less bad version of a bad card.
Cube talk, design community and much much more!