Welcome to the DCC! If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the rest of the month. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Turn off WYSIWYG mode (the two As in the top-right corner), select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post.)
Arbufo Temple-Cleaner1GW
Creature - Frog Cleric (U)
Whenever an additional cost is paid, you gain 2 life.
If you have 10 or less life, spells you cast have "Buyback—An opponent gains life equal to this card's converted mana cost." "Donations may be fed to the giant toad next to the temple stairs."—Sign outside Katvaba Temple 2/2
Boon of the WorthyWW
Enchantment — Aura [U]
Enchant creature you control
When Boon of the Worthy enters the battlefield, you gain 2 life.
Enchanted creature gets +0/+2.
You may cast Boon of the Worthy from your graveyard.
Cult Leader :1mana::symbw::symbw:
Creature - Human Cleric (U)
Whenever Cult Leader enters the battlefield or dies put a 1/1 white cleric creature token into play. "Visionary or martyr, these suckers will buy anything."
2/2
Primordial HoardG
[U]Creature - Elemental[/U] (R)
Primordial Hoard's power and toughness are each equal to the number of differently named creatures you control. A thousand faces; one purpose.
*/*
Thoughtweft Stratagem1UU
Enchantment (U)
Creatures you control with power 1 or less can't be blocked. The best thing about being small is that no one sees you until it's too late.
Soilchurner
Creature - Insect (R)
:symg:, :symtap:: Exile 2 cards from your graveyard: Each player puts a card from his or her graveyard on top of his or her library. A nuisance to some, a symbol of good luck to others. As evidenced from what they dig up, soilchurners may be as old as the dirt itself.
1/1
Passionate Temptress3UR
Creature - Human Wizard (R)
When Passionate Temptress enters the battlefield, gain control of target creature for as long as you control Passionate Temptress. That creature attacks each turn if able.
3/3 "They'll do anything I say and I delight in seeing how far I can push them. So far none have resisted, even at the end."
Within the Tower of Remorse2WB
Enchantment - Aura (R)
Enchant creature
Whenever enchanted creature attacks or blocks, its controller sacrifices it at end of combat.
Enchanted creature has "Whenever this creature or another creature you control dies, each opponent may put a 2/2 black Horror creature token onto the battlefield."
Last StandWWW
Enchantment
:symw:: Put a 1/1 white Human Knight token with haste onto the battlefield.
Threshold — :symw::symw:: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if seven or more cards are in your graveyard. "In the final battle, let us prove how we are nothing less than worthy!"
Light from Darkness1WWW
Instant (U)
Add W to your mana pool for each life less you have than the opponent with the most life. “...and in your darkest hour, remember that the sun will always rise.”
-The Stones of the Gloaming
Possessed PreacherB
Creature - Zombie Cleric {R}
Possessed Preacher enters the battlefield tapped. B: Reveal the top card of your library. If it’s a creature card, put it into your graveyard and return Possessed Preacher from your graveyard to the battlefield.
2/1
Common green naturalize variant design to work with the gold and +1/+1 counters.
BTW lumin is a type of valuable mineral unique to the plane.
Lumin Rot2G
Sorcery {C}
Destroy target artifact or enchantment.
Reshape (Choose a counter on a permanent or player. Remove that counter from it or put another of those counters on it.) "Gold, silver and lumin. The cities go to so much effort to acquire these yet with but a word I can return them them to their earthy womb."
Citadel Builder5
Artifact Creature - Golem (R)
When Citadel Builder enters the battlefield, put two colorless 0/2 Wall artifact creature tokens onto the battlefield.
Whenever Citadel Builder becomes the target of a spell or ability, for each Wall you control, you may pay 1. If you do, copy that spell or ability and it targets that Wall instead.
3/3
Make Way1GG Sorcery (U)
Destroy target land. That land's controller may play an additional land during his or her next turn.
You may play an additional land this turn. "This world makes poor comparison to those yet to come."
- Aljo, Yavimayan shaman
Worldweilding2UG
Instant (U)
Draw two cards, you may put a land card from your hand into play tapped. "It's amazing the things you can learn when you just take the time to pick up a continent."
Orgg Mecenary
Creature - Orgg Mercenary (R)
Orgg Mercenary can't attack or block.
:2mana:: Put a +1/+1 counter on Orgg Mercenary. Orgg Mercenary can attack or block this turn.
2/2
Dead Bloom1BBG
Sorcery [U]
Target creature's controller sacrifices it. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. The fellest of deaths produce the richest of soils.
Raving Bloodhound3R
Creature - Hound {C}
Haste
Desperation 1R(You may cast this card for its desperation cost. If you do, it enters the battlefield with a -1/-1 counter on it.)
3/2
Sanguine Basin
Artifact (U)
At the beginning of the end step, if you paid life this turn, put a charge counter on Sanguine Basin. 1, Remove a charge counter from Sanguine Basin: Choose one - Draw a card; or you gain 2 life.
Tempest Chaser2GG
Instant (U)
Tempest Chaser deals damage to target player equal to the number of cards in that player's hand.
At the beginning of your upkeep, if Tempest Chaser is in your graveyard, you may X, where X is the number of cards in target opponent's hand. If you do, return Tempest Chaser to your hand.
To go along with Unyaro Bees in the list of Time Spiral cards Maro dislikes.
Wandering Chimera2
Creature - Chimera 4RG: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Wandering Chimera is monstrous, it has flying, trample, and ":symrg:: Wandering Chimera gets +1/+0 until end of turn."
3/3
Shield Guard1WG
Creature - Elf Warrior (C)
Vigilance
Shield Guard must be blocked if able.
1/3 Wherever his brothers and sisters fight, he'll be there to ward off harm.
Mistbrood Denmother2UG
Creature - Beast Insect (R)
All other creatures get -X/-0, where X is the number of +1/+1 counters on ~.
Whenever ~ evolves, you may move all +1/+1 counters from ~ onto target creature you control.
Evolve
Undying "Isn't it just astounding how it spews a fog of lethargy to protect its children?"
"It seems to be regurgitating its innards for consumption."
"Curious, the benefits of its vomit require further research."
"I think I need some air."
2/4
Private Mod Note
():
Rollback Post to RevisionRollBack
-Rukarumel, Field Journal
Thanks to mcchief111 for the avvy.
Decks:
Standard: RMinotaur MidrangeB
Modern: GSpider TribalB RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
Galvanimatronic Skaab1RU
Creature-- Zombie Mutant (U)
When Galvanimatronic Skaab enters the battlefield, it deals 2 damage divided equally among any number of target creatures and/or players.
Undying "I'd like to say I've outdone myself, but that would imply there was someone better than me."
-- Ral Zarek
2/1
Welcome to the DCC! If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How To Play
Sorry today's late; I overslept.
SecretInfiltrator 12 (+3)
fooligan* 10 (+6)
Mix Master Mikaeus 10 (+6)
aftermarketradio 7 (+1)
Blydden 7 (+2)
Altaurus321 5 (+3)
Rudyard 5 (+1)
Subdemic 4 (+2)
doombringer 3 (+0)
EzraEliot 3
MDenham 3 (+3)
wasoe 3
Ink-Treader 2 (+1)
void_nothing 2 (+0)
arbitraryarmor 1 (+1)
FreshMeat 1
AmShegar* 0
Firebrand* 0
RukarumelFieldJournal* 0
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Artifact Creature - Golem (R)
When Citadel Builder enters the battlefield, put two colorless 0/2 Wall artifact creature tokens onto the battlefield.
Whenever Citadel Builder becomes the target of a spell or ability, for each Wall you control, you may pay 1. If you do, copy that spell or ability and it targets that Wall instead.
3/3
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Sorcery (U)
Destroy target land. That land's controller may play an additional land during his or her next turn.
You may play an additional land this turn.
"This world makes poor comparison to those yet to come."
- Aljo, Yavimayan shaman
Instant (U)
Draw two cards, you may put a land card from your hand into play tapped.
"It's amazing the things you can learn when you just take the time to pick up a continent."
Cube talk, design community and much much more!
Creature - Orgg Mercenary (R)
Orgg Mercenary can't attack or block.
:2mana:: Put a +1/+1 counter on Orgg Mercenary. Orgg Mercenary can attack or block this turn.
2/2
Memento Mori, if the nineth lion ate the sun.
Sorcery [U]
Target creature's controller sacrifices it. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
The fellest of deaths produce the richest of soils.
Creature - Hound {C}
Haste
Desperation 1R(You may cast this card for its desperation cost. If you do, it enters the battlefield with a -1/-1 counter on it.)
3/2
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Artifact (U)
At the beginning of the end step, if you paid life this turn, put a charge counter on Sanguine Basin.
1, Remove a charge counter from Sanguine Basin: Choose one - Draw a card; or you gain 2 life.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant (U)
Tempest Chaser deals damage to target player equal to the number of cards in that player's hand.
At the beginning of your upkeep, if Tempest Chaser is in your graveyard, you may X, where X is the number of cards in target opponent's hand. If you do, return Tempest Chaser to your hand.
To go along with Unyaro Bees in the list of Time Spiral cards Maro dislikes.
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Enchantment Artifact (U)
T:Draw a card, then discard a card unless your devotion to blue is five or greater.
Creature - Chimera
4RG: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Wandering Chimera is monstrous, it has flying, trample, and ":symrg:: Wandering Chimera gets +1/+0 until end of turn."
3/3
Instant
You may cast an enchantment card from your hand or graveyard.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Creature - Elf Warrior (C)
Vigilance
Shield Guard must be blocked if able.
1/3
Wherever his brothers and sisters fight, he'll be there to ward off harm.
Creature - Beast Insect (R)
All other creatures get -X/-0, where X is the number of +1/+1 counters on ~.
Whenever ~ evolves, you may move all +1/+1 counters from ~ onto target creature you control.
Evolve
Undying
"Isn't it just astounding how it spews a fog of lethargy to protect its children?"
"It seems to be regurgitating its innards for consumption."
"Curious, the benefits of its vomit require further research."
"I think I need some air."
2/4
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
Creature-- Zombie Mutant (U)
When Galvanimatronic Skaab enters the battlefield, it deals 2 damage divided equally among any number of target creatures and/or players.
Undying
"I'd like to say I've outdone myself, but that would imply there was someone better than me."
-- Ral Zarek
2/1
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Club Flamingo Wins: 10
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EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
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