Welcome to the DCC! If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the rest of the month. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Turn off WYSIWYG mode (the two As in the top-right corner), select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post.)
Note of the Day
Today and tomorrow will be up an hour early because of, ahem, transportation issues. (Better explanation is in the discussion thread.)
Also, Anata only voted once; he goes on probation, and MajoraX is down a vote.
Runic Circlet2
Artifact - Equipment (R) : Exile target instant or sorcery spell, then attach Runic Circlet to a creature you control.
Equipped creature has "T: You may cast a copy of a card exiled by Runic Circlet. If you do, that spell costs X less to cast, where X is this creature's mana cost." (Colored mana that isn't in the spell's mana cost reduces its mana cost by 1.)
Broiling AEtherUR
Instant (U)
Return target creature to its owner's hand. ~ deals X damage to that creature's controller, where X is that creature's power.
Whenever Vengeant Troll leaves the battlefield, look at the top card of your library. If it's a creature card, reveal it, and put it onto the battlefield.
1/1
Future SnareU
Enchantment (R)
As Future Snare enters the battlefield, search an opponent's library for a card and exile that card face down. Then that player shuffles their library.
Reveal the exiled card and sacrifice Future Snare: Counter target spell with the same name as the exiled card.
Sewage Slip -- 1UB
Sorcery (U)
Target player puts the top four cards of his or her library into his or her graveyard. If no blue cards were put into that player's graveyard this way, he or she puts the next four cards of his or her library into his or her graveyard.
A Terrible Toll2WB
Enchantment (R)
When A Terrible Toll enters the battlefield, exile target permanent.
Extort (Whenever you cast a spell, you may pay :symwb:. If you do, each opponent loses 1 life and you gain that much life.) "The Obzedat prefer to leave messages that are not easily forgotten."
Sorcery (R)
Choose target opponent. That player may have you gain control of a creature of his or her choice that he or she controls . If that player doesn't, draw four cards. "Even in refusing, something is always given away." — Ambassador Ovv
Lost Cause2B Instant (U)
Target player sacrifices a creature. If that creature has hexproof or indestructible, its controller discards a card. "You once fought with the conviction that nothing in this world could stop. Well, look at you now."
—Gartok, to Rolan
Mania ChamberRG
Enchantment - Aura (R)
Enchant land
Enchanted land has "T: Choose one - counter target instant or sorcery spell that targets a noncreature permanent you control; or copy target instant or sorcery spell that targets a noncreature permanent you control and you may choose new targets for the copy."
Delayed Explosives2
Artifact {R}
Vanishing 5 (This permanent enters the battlefield with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Sacrifice Delayed Explosive: Destroy all creatures with converted mana cost equal to the number of time counters on Delayed Explosive.
Watchhog's WarningW
Instant (C)
Untap target creature. It can block any number of creatures this turn. Boars are the perfect sentries. They possess a sense of smell rivaling a dog's, are more sensitive to the vibrations of oncoming armies, and when their usefulness is outlived, are much tastier.
NostalgiaUURR
Enchantment (R)
Instant and sorcery spells you control gain "Exile this spell with three time counters on it. If it doesn't have suspend, it gains suspend."
Beacon of HopeWWW
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3, and each other creature gets +1/+1 as long as they share a type with enchanted creature.
Liturgy KeeperW
Creature - Human Cleric (R) T, Reveal your hand: You gain life equal to the total converted mana cost of cards revealed this way, then gain that much life for each land revealed this way. Activate this ability only once.
1/1
Brydel, Arcane SavantUU
Legendary Creature - Human Wizard
Vanishing 8 (This permanent enters the battlefield with eight time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Brydel, Arcane Savant dies, if it had no time counters on it, target player takes two extra turns after this one. Exile Brydel, Arcane Savant. Both talent and determination determine the best wizards.
2/2
Weathered Path
Land (U)
:symtap:: Add to your mana pool. 1G, Exile Weathered Path from your graveyard: Search your library for a basic land and put that card into play tapped. Play this ability only any time you could cast a sorcery.
A land that flashes back for a different land when it's in the graveyard! I bet you can think of a cool way to do it on turn 2!
Upholder of the High Courts :2mana::symu:
Creature - Vedalken Wizard (C)
Defender
Whenever an opponent plays a spell, counter it unless that player pays :xmana:, where X is the amount of damage dealt to Upholder of the High Courts this turn. "There will be order!"
0/5
Enclosed Branches1G Enchantment
When Enclosed Branches enters the battlefield, put two 1/1 green Squirrel creature tokens onto the battlefield. Charge — As long as you've spent U this turn, Squirrel creatures you control have flying. "Flying squirrels? You're nuts."
—Tronka, last words.
Haunted Conscripts1BR
Creature - Demon Spirit(R)
When Haunted Conscripts is dealt damage by a permanent, gain possession of that permanent until your next endstep. It gains haste.
If an instant or sorcery spell would do damage to Haunted Conscripts, Haunted Conscripts deals that much damage to target player or creature.
Brightcaller2GW
Creature - Human Shaman (U)
:symtap:: Untap another target creature and that creature gains trample until end of turn. Tap target creature and that creature loses flying until end of turn.
1/4
Aspiring Soldier1RW Creature - Human Soldier (U)
Vigilance
~ gets +3/+0 and has double strike as long as it's dealt combat damage to a creature. (This effect lasts indefinitely)
1/4
Treacherous Allure -- BR
Sorcery (U)
If target creature is black, untap it and gain control of it until end of turn, and it gains haste until end of turn. Otherwise, destroy it.
Laresi Negotiator1WU
Creature - Human Advisor {U}
Protection from creatures with +1/+1 counters (This permanent can’t be blocked, targeted, dealt damage, or enchanted by creatures with +1/+1 counters.) T: Draw a card, then discard a card.
1/2
Welcome to the DCC! If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How To Play
Today and tomorrow will be up an hour early because of, ahem, transportation issues. (Better explanation is in the discussion thread.)
Also, Anata only voted once; he goes on probation, and MajoraX is down a vote.
Rudyard 68 (+2)
SecretInfiltrator 63 (+0)
Link 62 (+6)
MajoraX 60 (+2)
fooligan 53 (+1)
void_nothing 50 (+0)
MDenham 48 (+3)
FreshMeat 46 (+2)
Zoomba 41
IlGreven 40 (+0)
doombringer 34 (+2)
Rush_Clasic 32 (+4)
Aznathom 29
Blydden 27 (+1)
Ehzak, Master of Magics 26
Subdemic 24 (+1)
Ink-Treader 22
arbitraryarmor* 21
Gyuzen64 20
EzraEliot 18 (+3)
Koopa 17
BlackBull 16
CrazyMatt* 15
Sir Karn 15
Bolas, the Mindsculptor 14 (+2)
ManyCookies 12 (+2)
Mix Master Mikaeus 10
cloudman* 8
Antny223 7
MostlyLost 7
TheBlackCat 7 (+0)
Firebrand 6
maddd0g 6 (+6)
8buffalo 2
Alex Emm 2
coolgriff14 2
Ghosting 2
Sagharri 2
SteelioKontos 2
AmShegar* 1
Anata* 0
Avetwotwo* 0
Burnardough* 0
hawk1674* 0
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Creature - Human Cleric (R)
T, Reveal your hand: You gain life equal to the total converted mana cost of cards revealed this way, then gain that much life for each land revealed this way. Activate this ability only once.
1/1
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Legendary Creature - Shapeshifter (M)
Xa Xa's power and toughness are each equal to the number of face down exiled cards.
*/*
Creature-Human Warrior
Q: Trained Pugilist deals 1 damage to target attacking or blocking creature.
2/2
Thanks to High~Light Studios for the awesome sig. Go check'em out!
Sorcery (R)
Put seven 1/1 blue Thopter artifact creature tokens with deathtouch, flying, and lifelink onto the battlefield.
They are the eyes and executors of the Hegemon.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Legendary Creature - Human Wizard
Vanishing 8 (This permanent enters the battlefield with eight time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Brydel, Arcane Savant dies, if it had no time counters on it, target player takes two extra turns after this one. Exile Brydel, Arcane Savant.
Both talent and determination determine the best wizards.
2/2
Land (U)
:symtap:: Add to your mana pool.
1G, Exile Weathered Path from your graveyard: Search your library for a basic land and put that card into play tapped. Play this ability only any time you could cast a sorcery.
A land that flashes back for a different land when it's in the graveyard! I bet you can think of a cool way to do it on turn 2!
Cube talk, design community and much much more!
Creature - Vedalken Wizard (C)
Defender
Whenever an opponent plays a spell, counter it unless that player pays :xmana:, where X is the amount of damage dealt to Upholder of the High Courts this turn.
"There will be order!"
0/5
Memento Mori, if the nineth lion ate the sun.
Enchantment
When Enclosed Branches enters the battlefield, put two 1/1 green Squirrel creature tokens onto the battlefield.
Charge — As long as you've spent U this turn, Squirrel creatures you control have flying.
"Flying squirrels? You're nuts."
—Tronka, last words.
Creature - Demon Spirit(R)
When Haunted Conscripts is dealt damage by a permanent, gain possession of that permanent until your next endstep. It gains haste.
If an instant or sorcery spell would do damage to Haunted Conscripts, Haunted Conscripts deals that much damage to target player or creature.
1/3
Instant (C)
Cast Invalidate only during your turn.
Counter target spell.
Equipped creature has first strike and vigilance.
Equip 1
Seeing through your eyes is overrated.
Creature - Human Shaman (U)
:symtap:: Untap another target creature and that creature gains trample until end of turn. Tap target creature and that creature loses flying until end of turn.
1/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Human Soldier (U)
Vigilance
~ gets +3/+0 and has double strike as long as it's dealt combat damage to a creature. (This effect lasts indefinitely)
1/4
Sorcery (U)
If target creature is black, untap it and gain control of it until end of turn, and it gains haste until end of turn. Otherwise, destroy it.
Creature - Human Advisor {U}
Protection from creatures with +1/+1 counters (This permanent can’t be blocked, targeted, dealt damage, or enchanted by creatures with +1/+1 counters.)
T: Draw a card, then discard a card.
1/2
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Instant
The next time you discard a card a card this turn, return it to your hand, then draw a card.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO