@SpeedGrapher: I don't believe Wizards will ever reprint tutors like Imperial Seal or Vampiric Tutor in a commander product cycle. Perhaps they will in a Commander's Arsenal v.2 but not in a pre-constructed deck.
Overall I'm kinda disappointed with the product as a Cycle of pre-con decks. Obviously some people think it a win that we got reprints of Portal-cards but quite frankly I care not. Not even much about the financial value of the decks.
If I plan to buy this product I plan to use the pre-constructed deck and play against others' pre-constructed decks (would be my play-group, where we buy a cycle and each buys one of the decks) from this or the previous cycle, as they are somewhat matched in power and I don't care to build up a EDH-deck from scratch atm.
I'm disappointed as not all of the decks seems in sync with themselves.
Esper's Sydri has a total of 10 non-creature artifacts to transform and then 17 total possible artifact creatures to give Deathtouch and Lifelink.
Overall I didn't expect Esper to get such a heavily artifact-themed General and then I'm just outright disappointed that the support for her seems rather lacking.
Will you wage your Well of Lost Dreams as a 4/4 or your Sol Ring as a 1/1 or Nev Disk as a 4/4 to her abilities?
Obviously she was more a bone thrown to constructed EDH outside this product but that's like a dead card to me within the pre-con product.
Esper should either have stayed only life-gain themed or artifact-themed. Oloro in himself with a few instances to gain life like Vizkopa Guildmage and possibly Sludge Strider could work fine to make him still bonkers to play with. Meanwhile the Artifact-theme could have been pursued with a lot more vigor.
Instead we get a deck with a bit half-arsed theme to let Sydri play... something and we get Sharuum, which can again target up to 17 total cards, of which only a handful is truly worth reanimating.
We have a few early game creeps which essentially lacks evasion to do much. Augury Adept is a nice card but it kinda falls short when everyone has big fatties on deck. Disciple of Griselbrand seems forced and just bad.
Well to not bore you with every single card the list on Esper just seems rather weird and not really tuned together.
The big lazy beastie deck!
Marath and Gahiji seriously had me thinking that Naya would be the token-deck, but surprise! We got a fatties deck with some good some bad cards, so overall a classic fatties-deck.
Now the interactions though are quite poor. As said before Marath and Gahiji would really make sense for tokens and Primal Vigor fueled the synergy.
We get triggered effects like Where Ancients Tread and Warstorm Surge to make the lazy deck pack a punch when it starts rolling. However a major flaw I see is that 2 out of their 3 generals cannot benefit much from either of these and the last even demands to go back in the Comm Zone to trigger Ancients.
This is also the ramp-deck obviously but unlike Gen 1's Mirror Mastery, this one doesn't help their opponents much.
So Tempting Offer to give me a bunch of lands so I can get started? No? Oh well.
Dunno if it was just me thinking Mirror Mastery's global-ramp made the game progress a lot faster and made Mirror Mastery get loaded up to start spewing nasty fatties in our faces. Generally it was always this deck who ran first and the rest of us simply tried to stabilize the board until we could hit in.
I kinda liked the idea of the deck that way, and being globally beneficial made people kinda want to aid the global-ramp process through Join Forces or the 1/1 who put 2 lands onto field upon death or Magus of the Vineyard.
This time around he's more egoistic and generally have received worse creatures.
Tower of Fortunes originally meant for Blue decks seems a bit out of place to me, but it is quite well for you.
Kinda disappointed that there's only one Trample-giver in Behemoth Sledge and two creatures who has it naturally and one who gains it through Landfall.
Given Gahiji I'd think such a sub-theme would be preferable.
Doesn't seem like an awful deck and neither totally waste on the identity. Could have used more work on some synergy and the Generals are a pure wasted opportunity in my eyes. I like Marath but I dislike that you basically need him to hit the Command Zone so many times to build him up.
Well from the start I didn't enjoy Prossh as he kinda reminded me too much of Kresh the Bloodbraided. I'd hoped Jund wouldn't be about abusing Grave Pact-effects but sac-outlets you can hardly avoid it seems. Even one of the Generals was entirely devoted to such a theme and the generals have a weird amount of synergy.
Sek'kuar ofc gains value from sac'ing non-token Creeps to Shattergang or Prossh and they gain additional sac-targets through him but you already seem like the Token-deck, so non-tokens is perhaps not what you'd sac right and left.
Charnelhoard, Endless Cockroaches, Fell Shepherd, Golgari Guildmage and Hua Tuo aids the recurring effects so that makes it more possible to just sac right and left with non-tokens.
Generally it's a little sad that I dislike the Generals as Jund seems to be the most synergistic and the deck with the most identity and TBH if it gets the comboes going it seems quite brutal.
Grixis is by far the superior control-deck, but that may also be in context that Esper seems rather messed up.
As such I find Thraximundar kinda strange as an aggressive card like him doesn't really seem that fit in a control-shell. Of course he can be viewed as the damage win-con or merely supplement to the Mindrazer, while still providing some kind of control by forcing sacrifice and he even has a pretty large body with Haste.
I'm not sure the deck is the strongest, but it carries one of the top financial values as far as I can see. Jund is actually near a sure top with the Physician and Spoils of Victory setting a current solid 70-80$. Grixis may topple Jund if True-Name Nemesis receives a warm welcome to Legacy.
I like the Mindrazer but have never enjoyed Grixis' color-combination.
Seems like the most synergistic deck with the highest focus on early aggression. Overall on par with Jund on identity and just feels good.
Has quite a few direct crap-cards but with Derevi some of them might turn out better than initially figured.
Seeing the amount of tap/untapping I feel like a missed opportunity to reprint Righteous Fury, Sunblast Angel would seem too powerful with all the Flicker-effects but a one-time set-up Wrath could have been sweet. Perhaps too sweet and the reason why it wasn't done.
Tidal Force seems rather misplaced on that account.
Overall the most combo-orientated deck and individually some of the cards are quite poor but I guess it's alright and it seems to be the deck that appeals the most to me.
I wasn't in doubt that Bant or Esper would be the decks I'd rather use when all the commanders were spoiled. However Esper seem disappointing to me now, so Bant might have been my pick of the cycle. But I don't think my playgroup will buy this cycle, so I think I'll rather stick to my Counterpunch-deck and say I've saved some money.
If anything I'd be constructing my own EDH from scratch if I want a new deck to play.
@SpeedGrapher: I don't believe Wizards will ever reprint tutors like Imperial Seal or Vampiric Tutor in a commander product cycle. Perhaps they will in a Commander's Arsenal v.2 but not in a pre-constructed deck.
Overall I'm kinda disappointed with the product as a Cycle of pre-con decks. Obviously some people think it a win that we got reprints of Portal-cards but quite frankly I care not. Not even much about the financial value of the decks.
If I plan to buy this product I plan to use the pre-constructed deck and play against others' pre-constructed decks (would be my play-group, where we buy a cycle and each buys one of the decks) from this or the previous cycle, as they are somewhat matched in power and I don't care to build up a EDH-deck from scratch atm.
I'm disappointed as not all of the decks seems in sync with themselves.
Esper's Sydri has a total of 10 non-creature artifacts to transform and then 17 total possible artifact creatures to give Deathtouch and Lifelink.
Overall I didn't expect Esper to get such a heavily artifact-themed General and then I'm just outright disappointed that the support for her seems rather lacking.
Will you wage your Well of Lost Dreams as a 4/4 or your Sol Ring as a 1/1 or Nev Disk as a 4/4 to her abilities?
Obviously she was more a bone thrown to constructed EDH outside this product but that's like a dead card to me within the pre-con product.
Esper should either have stayed only life-gain themed or artifact-themed. Oloro in himself with a few instances to gain life like Vizkopa Guildmage and possibly Sludge Strider could work fine to make him still bonkers to play with. Meanwhile the Artifact-theme could have been pursued with a lot more vigor.
Instead we get a deck with a bit half-arsed theme to let Sydri play... something and we get Sharuum, which can again target up to 17 total cards, of which only a handful is truly worth reanimating.
We have a few early game creeps which essentially lacks evasion to do much. Augury Adept is a nice card but it kinda falls short when everyone has big fatties on deck. Disciple of Griselbrand seems forced and just bad.
Well to not bore you with every single card the list on Esper just seems rather weird and not really tuned together.
The big lazy beastie deck!
Marath and Gahiji seriously had me thinking that Naya would be the token-deck, but surprise! We got a fatties deck with some good some bad cards, so overall a classic fatties-deck.
Now the interactions though are quite poor. As said before Marath and Gahiji would really make sense for tokens and Primal Vigor fueled the synergy.
We get triggered effects like Where Ancients Tread and Warstorm Surge to make the lazy deck pack a punch when it starts rolling. However a major flaw I see is that 2 out of their 3 generals cannot benefit much from either of these and the last even demands to go back in the Comm Zone to trigger Ancients.
This is also the ramp-deck obviously but unlike Gen 1's Mirror Mastery, this one doesn't help their opponents much.
So Tempting Offer to give me a bunch of lands so I can get started? No? Oh well.
Dunno if it was just me thinking Mirror Mastery's global-ramp made the game progress a lot faster and made Mirror Mastery get loaded up to start spewing nasty fatties in our faces. Generally it was always this deck who ran first and the rest of us simply tried to stabilize the board until we could hit in.
I kinda liked the idea of the deck that way, and being globally beneficial made people kinda want to aid the global-ramp process through Join Forces or the 1/1 who put 2 lands onto field upon death or Magus of the Vineyard.
This time around he's more egoistic and generally have received worse creatures.
Tower of Fortunes originally meant for Blue decks seems a bit out of place to me, but it is quite well for you.
Kinda disappointed that there's only one Trample-giver in Behemoth Sledge and two creatures who has it naturally and one who gains it through Landfall.
Given Gahiji I'd think such a sub-theme would be preferable.
Doesn't seem like an awful deck and neither totally waste on the identity. Could have used more work on some synergy and the Generals are a pure wasted opportunity in my eyes. I like Marath but I dislike that you basically need him to hit the Command Zone so many times to build him up.
Well from the start I didn't enjoy Prossh as he kinda reminded me too much of Kresh the Bloodbraided. I'd hoped Jund wouldn't be about abusing Grave Pact-effects but sac-outlets you can hardly avoid it seems. Even one of the Generals was entirely devoted to such a theme and the generals have a weird amount of synergy.
Sek'kuar ofc gains value from sac'ing non-token Creeps to Shattergang or Prossh and they gain additional sac-targets through him but you already seem like the Token-deck, so non-tokens is perhaps not what you'd sac right and left.
Charnelhoard, Endless Cockroaches, Fell Shepherd, Golgari Guildmage and Hua Tuo aids the recurring effects so that makes it more possible to just sac right and left with non-tokens.
Generally it's a little sad that I dislike the Generals as Jund seems to be the most synergistic and the deck with the most identity and TBH if it gets the comboes going it seems quite brutal.
Grixis is by far the superior control-deck, but that may also be in context that Esper seems rather messed up.
As such I find Thraximundar kinda strange as an aggressive card like him doesn't really seem that fit in a control-shell. Of course he can be viewed as the damage win-con or merely supplement to the Mindrazer, while still providing some kind of control by forcing sacrifice and he even has a pretty large body with Haste.
I'm not sure the deck is the strongest, but it carries one of the top financial values as far as I can see. Jund is actually near a sure top with the Physician and Spoils of Victory setting a current solid 70-80$. Grixis may topple Jund if True-Name Nemesis receives a warm welcome to Legacy.
I like the Mindrazer but have never enjoyed Grixis' color-combination.
Seems like the most synergistic deck with the highest focus on early aggression. Overall on par with Jund on identity and just feels good.
Has quite a few direct crap-cards but with Derevi some of them might turn out better than initially figured.
Seeing the amount of tap/untapping I feel like a missed opportunity to reprint Righteous Fury, Sunblast Angel would seem too powerful with all the Flicker-effects but a one-time set-up Wrath could have been sweet. Perhaps too sweet and the reason why it wasn't done.
Tidal Force seems rather misplaced on that account.
Overall the most combo-orientated deck and individually some of the cards are quite poor but I guess it's alright and it seems to be the deck that appeals the most to me.
I wasn't in doubt that Bant or Esper would be the decks I'd rather use when all the commanders were spoiled. However Esper seem disappointing to me now, so Bant might have been my pick of the cycle. But I don't think my playgroup will buy this cycle, so I think I'll rather stick to my Counterpunch-deck and say I've saved some money.
If anything I'd be constructing my own EDH from scratch if I want a new deck to play.
Provided you have money to spend on cards, you can just purchase all the decks like I am doing, then combine them to get the maximium out of each deck... there are plenty of cards that could be interchangeable between decks.
Top would have been nice and it doesn't me bother me at all if you do it at a decent speed. Only people that drive me nuts are tutor decks. "Hold on let me tutor for a tutor that will tutor that other tutor... for my combo piece... WHICH I WILL TUTOR to get another piece."
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To the people that say that a card needs to be a higher rarity because of Limited... I hate you guys so much. I present to you with this.
Eye of Doom uses doom counters so its a non-interactive with Oblivion Stone's fate counters. Baleful is a terrible Bloodgift-wannabe.
Hahaha. Yea, I'm sorry I missed that it was reversed to Doom Counters (which I thought it would be since the Italian-to-English translation hinted at different types of counters).
And like bLatch said Baleful is potentially a Griselbrand in multiplayer formats - why would I compare those two if for a 1-on-1 scenario? And thus Baleful is largely better than Bloodgift as it can net you loads of cards during multiplayer.
It's such a shame, Toxic Deluge and sudden demise would have been amazing in standard and would have helped make MBC and MRC real decks. Why print them only in Commander?
I'd say both were not printed for Standard as they are ridiculously good to take care of aggro, both being largely wrath-effects for 3 mana and both scaling.
We don't even have an Earthquake in Standard and the closest we have is Street Spasm, why would they print a close-as Radiant-targeted Earthquake?
On account of people who comment about long EDH-games: Have you ever tried in your play-group to limit a turn to 30-60 seconds? I suppose you'll need a metronome or something to keep track of the time but we tried a soft-lock and for the first 7-8 turns we could keep track of it. Then the board state became too confusing and players lost interest in enforcing the time-limit.
But it could be a way to speed up those Top-users or multiplayer at 5+ people.
The fast play is inevitably gonna make people play bad but EDH is still a casual fun-game so unless there's a prize beyond honor I'd think it would make the game fast enough to keep players interested and still make it fun - as making mistakes without real consequence can be hilarious within the play-group.
Provided you have money to spend on cards, you can just purchase all the decks like I am doing, then combine them to get the maximium out of each deck... there are plenty of cards that could be interchangeable between decks.
Within my play-group we only play EDH with Gen 1's pre-constructed decks. Thus I'd only be interested in this product if we were to also purchase this cycle, which I doubt we will.
If we ever get to constructed EDH I'll put together a deck from scratch and perhaps use singles of the new cards from this product, but that'll be it. I have no reason to purchase this entire product cycle as it stands.
Roon the Rhino is horrible. Its effects aren't even green!
And why are they pushing tricolor so hard?!
Green gives him trample and helps contribute to his size.
They are doing tricolor with the Commander sets because mono and two color legends are much more common and this way they can create them without trying to force them into a block. Enemy Trios came first because they were the rarest, now Allied Trios. Next time who knows.
Edit: So because nongreen cards can sometimes have trample, having trample is no longer a green trait? ...okay. I guess Rhox Charger has no reason to be green, should be white.
Bane's Reading Suggestions David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus Jim Butcher: The Codex Alera Series
When did I say any of those were exclusively green? Green is primary in trample and Rhinos are primary in Green. Also he's a bant legend, deal with it. There is no reason he couldn't be Bant, you should learn what primary, secondary and tertiary are in card design.
It's such a shame, Toxic Deluge and sudden demise would have been amazing in standard and would have helped make MBC and MRC real decks. Why print them only in Commander? Also, that is one epic art fail on Rubina 'soulsigner'. No quality control dept. at Wizards I see?
Quite dissapointed in the Rubinia art... The art itself is nice, but doesn't really go with the card. She doesn't even have wings like in the original. The plus side is that I don't have to have her oracle wording on hand now to prove she's a Faerie for when use Cavern of Souls to summon her (though ironically, she no longer has them in the artwork, though her 'Type' is displayed). Maybe they could have shown the artist the previous version as inspiration?
On anothe note, is [COMM13] going to be limited like the FTV and MMs runs? I don't feel like camping out in front of my LGS just to make sure I can get them...
Tempt with Vengeance :xmana::symr:
Sorcery Rare
Tempting offer — Put X 1/1 red Elemental creature tokens with haste onto the battlefield. Each opponent may put X 1/1 red Elemental creature tokens with haste onto the battlefield. For each player who does, put X 1/1 red Elemental creature tokens with haste onto the battlefield.
Illus. Ryan Barger
Purphoros just wet its pants in joy. A cheaper Firecat Blitz that not-so-smart players will let you deal even more damage? Sure, I'll take that.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
And your point being? Roon is in Bant colors and you think he doesn't scream that high enough? Okay so you list a bunch of red cards (which are not part of Bant) to justify that Trample is not exclusive Green. You are obviously correct that it's not exclusive but overall Green grants trample. I'm curious why the other effects then makes him Blue and White. Flicker-effects have originated on a White card. So that makes Roon kinda White but not really Blue, right?
Also Vigilance is mostly found on White cards, so that makes him more White.
So actually Roon is White and Red and had a weird identity crisis.
I don't see your problem with him in Bant.
Trample is found mostly in Green: Aka he is flavor-wise at minimum Green (and apparently Red according to you)
Vigilance is found mostly in White: Aka he is flavor-wise at minimum also White.
Flicker-effects is mostly found in White but has a large quantity in Blue as well: Aka he is flavor-wise at minimum both Blue and White.
And there we have the origins for his three colors.
There are a few reasons he fits green
Cost to P/T is even, this is something green gets to do with even powerful tools.
has trample, which blue and white rarely get.
There is already a deck archetype that needed this general, and that deck leans towards these three colors. Yes blue and white are primarily your flicker colors, but green utilizes them the best with superior etbs.
Yeah, this. You top on someone else's turn while they're still doing things, and you don't take forever about it. It's common courtesy.
Quote:
Originally Posted by Canadian Guy of Wrath
30-60 minutes shorter might be an exaggeration but not having Top in EDH would almost assuredly shorten games considering how often it gets used
It isn't tops fault that the people you play with can't use it quickly at an appropriate moment.
Yes, but when you have one mana up to top and do it during a lull to speed up the game, then you have the *******s who don't let you rearrange based on what happened in the game state. People are forced to wait with top sometimes and so it multiple times based on the other players. If top didn't exist, it would be an issue at all. It is at least partially the card that causes the issues, in combination with players.
The only thing that shocks me is the lack of Eternal Witness. I know I already got a stack of them from modern masters drafts, but that would've been a perfect fit in the Evasive Maneuvers deck. Other than that, all of the decks look desirable to me.
The only thing that shocks me is the lack of Eternal Witness. I know I already got a stack of them from modern masters drafts, but that would've been a perfect fit in the Evasive Maneuvers deck. Other than that, all of the decks look desirable to me.
Heck, she would've been excellent for Power Hungry as well, putting one of the permanents you sacced back in your hand, and afterwords being available as sac fodder herself.
But then, I already have one as well, so it isn't much of a loss for me at least
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Someday, I will own all of the dragons. All of them. 43/111, approximately 39% complete. Over a third done.
(calling it now; there will be a cycle of Legendary dual lands with Basic Land types in Theros block)
... AAAAAAAAND I was wrong
I wish my 4/4s with haste and first strike that acted as Goblin Warchiefs were better and didn't die to instants and overshadowed all other 4 drops in the format. And that they had evasion too, and some way to dodge wrath effects.
I wish my 4/4s with haste and first strike that acted as Goblin Warchiefs were better and didn't die to instants and overshadowed all other 4 drops in the format. And that they had evasion too, and some way to dodge wrath effects.
How about the fact that TWO cards already need errata?
What does errata have to do with what he said? I'm not sure what the second one is, but the Naya commander absolutely needed it to not be banned instantly (or completely ruin the format).
So I preordered the set of five for $125 to split up with friends. But after reading the deck lists, I ordered two extra grixis at $30 each. One to keep and one to resell.
But the June deck looks like the most fun to play. I love to sacrifice
Some of these are unintentionally hilarious. Why use Elvish Skysweeper when you have access to Grave Pact (In fact, literally everything Skysweeper can kill can also be killed by Grave Pact: The only cards that can't are Tajuru Preserver and Sigarda, Host of Herons, neither of which the Skysweeper can kill.) or Attrition? What is the point of Vampire Nighthawk in EDH, anyway, besides giving a Ghave deck some easy way to abuse Blade of the Bloodchief? (PROTIP: Every creature in your deck should have a noncombat ability, except for Voltron generals. Even if that noncombat ability is simply Khalni Hydra boosting your devotion to green.)
And of course, practically nothing from Portal is playable. Though it is nice to have Hua Tuo, Honored Physician in black border for my "thinly-veiled drug references" theme deck. (The real Hua Tuo was among the first to use cannabis as an anesthetic.)
Oh, and it's not all Shards legends. Sek'Kuar, Deathkeeper and Rubinia Soulsinger provide the BRG and GWU elements of the cycle. Possibly because otherwise everyone who bought From the Vault: Legends would feel just a bit screwed.
(Was surprised by the choice of Sharuum the Hegemon. Must be that they wanted to have a Commander set for each general in the "WBx **** politics" cycle, Ghave, Guru of Spores and Kaalia of the Vast being the other two members of that cycle.)
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Overall I'm kinda disappointed with the product as a Cycle of pre-con decks. Obviously some people think it a win that we got reprints of Portal-cards but quite frankly I care not. Not even much about the financial value of the decks.
If I plan to buy this product I plan to use the pre-constructed deck and play against others' pre-constructed decks (would be my play-group, where we buy a cycle and each buys one of the decks) from this or the previous cycle, as they are somewhat matched in power and I don't care to build up a EDH-deck from scratch atm.
I'm disappointed as not all of the decks seems in sync with themselves.
Overall I didn't expect Esper to get such a heavily artifact-themed General and then I'm just outright disappointed that the support for her seems rather lacking.
Will you wage your Well of Lost Dreams as a 4/4 or your Sol Ring as a 1/1 or Nev Disk as a 4/4 to her abilities?
Obviously she was more a bone thrown to constructed EDH outside this product but that's like a dead card to me within the pre-con product.
Esper should either have stayed only life-gain themed or artifact-themed. Oloro in himself with a few instances to gain life like Vizkopa Guildmage and possibly Sludge Strider could work fine to make him still bonkers to play with. Meanwhile the Artifact-theme could have been pursued with a lot more vigor.
Instead we get a deck with a bit half-arsed theme to let Sydri play... something and we get Sharuum, which can again target up to 17 total cards, of which only a handful is truly worth reanimating.
We have a few early game creeps which essentially lacks evasion to do much. Augury Adept is a nice card but it kinda falls short when everyone has big fatties on deck.
Disciple of Griselbrand seems forced and just bad.
Well to not bore you with every single card the list on Esper just seems rather weird and not really tuned together.
Marath and Gahiji seriously had me thinking that Naya would be the token-deck, but surprise! We got a fatties deck with some good some bad cards, so overall a classic fatties-deck.
Now the interactions though are quite poor. As said before Marath and Gahiji would really make sense for tokens and Primal Vigor fueled the synergy.
We get triggered effects like Where Ancients Tread and Warstorm Surge to make the lazy deck pack a punch when it starts rolling. However a major flaw I see is that 2 out of their 3 generals cannot benefit much from either of these and the last even demands to go back in the Comm Zone to trigger Ancients.
This is also the ramp-deck obviously but unlike Gen 1's Mirror Mastery, this one doesn't help their opponents much.
So Tempting Offer to give me a bunch of lands so I can get started? No? Oh well.
Dunno if it was just me thinking Mirror Mastery's global-ramp made the game progress a lot faster and made Mirror Mastery get loaded up to start spewing nasty fatties in our faces. Generally it was always this deck who ran first and the rest of us simply tried to stabilize the board until we could hit in.
I kinda liked the idea of the deck that way, and being globally beneficial made people kinda want to aid the global-ramp process through Join Forces or the 1/1 who put 2 lands onto field upon death or Magus of the Vineyard.
This time around he's more egoistic and generally have received worse creatures.
Tower of Fortunes originally meant for Blue decks seems a bit out of place to me, but it is quite well for you.
Kinda disappointed that there's only one Trample-giver in Behemoth Sledge and two creatures who has it naturally and one who gains it through Landfall.
Given Gahiji I'd think such a sub-theme would be preferable.
Doesn't seem like an awful deck and neither totally waste on the identity. Could have used more work on some synergy and the Generals are a pure wasted opportunity in my eyes. I like Marath but I dislike that you basically need him to hit the Command Zone so many times to build him up.
Sek'kuar ofc gains value from sac'ing non-token Creeps to Shattergang or Prossh and they gain additional sac-targets through him but you already seem like the Token-deck, so non-tokens is perhaps not what you'd sac right and left.
Charnelhoard, Endless Cockroaches, Fell Shepherd, Golgari Guildmage and Hua Tuo aids the recurring effects so that makes it more possible to just sac right and left with non-tokens.
Generally it's a little sad that I dislike the Generals as Jund seems to be the most synergistic and the deck with the most identity and TBH if it gets the comboes going it seems quite brutal.
They quite an array of sweepers: Decree of Pain, "Eye of Doom", Incendiary Command, Infest, Molten Disaster, Starstorm, "Sudden Spoiling". And to top it all they get a load of copy-effects: Echo Mage, Uyo, Silent Prophet, Mirari and Wild Ricochet.
And another cherry be Charmbreaker Devils and Mnemonic Wall for recurring spells.
Grixis is by far the superior control-deck, but that may also be in context that Esper seems rather messed up.
As such I find Thraximundar kinda strange as an aggressive card like him doesn't really seem that fit in a control-shell. Of course he can be viewed as the damage win-con or merely supplement to the Mindrazer, while still providing some kind of control by forcing sacrifice and he even has a pretty large body with Haste.
I'm not sure the deck is the strongest, but it carries one of the top financial values as far as I can see. Jund is actually near a sure top with the Physician and Spoils of Victory setting a current solid 70-80$. Grixis may topple Jund if True-Name Nemesis receives a warm welcome to Legacy.
I like the Mindrazer but have never enjoyed Grixis' color-combination.
Has quite a few direct crap-cards but with Derevi some of them might turn out better than initially figured.
Seeing the amount of tap/untapping I feel like a missed opportunity to reprint Righteous Fury, Sunblast Angel would seem too powerful with all the Flicker-effects but a one-time set-up Wrath could have been sweet. Perhaps too sweet and the reason why it wasn't done.
Tidal Force seems rather misplaced on that account.
I'm kinda missing stronger individual creatures but I guess that's why they stuffed in quite a few Anthem-effects like Sword of the Paruns, Selesnya Guildmage, Murkfiend Liege, Thunderstaff and Mirror Entity.
Overall the most combo-orientated deck and individually some of the cards are quite poor but I guess it's alright and it seems to be the deck that appeals the most to me.
I wasn't in doubt that Bant or Esper would be the decks I'd rather use when all the commanders were spoiled. However Esper seem disappointing to me now, so Bant might have been my pick of the cycle. But I don't think my playgroup will buy this cycle, so I think I'll rather stick to my Counterpunch-deck and say I've saved some money.
If anything I'd be constructing my own EDH from scratch if I want a new deck to play.
Provided you have money to spend on cards, you can just purchase all the decks like I am doing, then combine them to get the maximium out of each deck... there are plenty of cards that could be interchangeable between decks.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
And why are they pushing tricolor so hard?!
http://www.youtube.com/watch?v=SY8h2vp5Xis
And like bLatch said Baleful is potentially a Griselbrand in multiplayer formats - why would I compare those two if for a 1-on-1 scenario? And thus Baleful is largely better than Bloodgift as it can net you loads of cards during multiplayer.
I'd say both were not printed for Standard as they are ridiculously good to take care of aggro, both being largely wrath-effects for 3 mana and both scaling.
We don't even have an Earthquake in Standard and the closest we have is Street Spasm, why would they print a close-as Radiant-targeted Earthquake?
On account of people who comment about long EDH-games: Have you ever tried in your play-group to limit a turn to 30-60 seconds? I suppose you'll need a metronome or something to keep track of the time but we tried a soft-lock and for the first 7-8 turns we could keep track of it. Then the board state became too confusing and players lost interest in enforcing the time-limit.
But it could be a way to speed up those Top-users or multiplayer at 5+ people.
The fast play is inevitably gonna make people play bad but EDH is still a casual fun-game so unless there's a prize beyond honor I'd think it would make the game fast enough to keep players interested and still make it fun - as making mistakes without real consequence can be hilarious within the play-group.
Within my play-group we only play EDH with Gen 1's pre-constructed decks. Thus I'd only be interested in this product if we were to also purchase this cycle, which I doubt we will.
If we ever get to constructed EDH I'll put together a deck from scratch and perhaps use singles of the new cards from this product, but that'll be it. I have no reason to purchase this entire product cycle as it stands.
Being a Rhino, being part of Bant in Alara and having Trample doesn't make you green, now? Wow better alert R&D.
\\My Magic Blog//
And on that day, the people rejoiced for 12 moons.
Green does not have exclusive rights to trample.
Rhinos are not mono green.
Being from Bant does not make you green.
Someone call someone, Skyfolk was wrong.
Green gives him trample and helps contribute to his size.
They are doing tricolor with the Commander sets because mono and two color legends are much more common and this way they can create them without trying to force them into a block. Enemy Trios came first because they were the rarest, now Allied Trios. Next time who knows.
Edit: So because nongreen cards can sometimes have trample, having trample is no longer a green trait? ...okay. I guess Rhox Charger has no reason to be green, should be white.
Under Original Management!
Bane's Reading Suggestions
David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus
Jim Butcher: The Codex Alera Series
When did I say any of those were exclusively green? Green is primary in trample and Rhinos are primary in Green. Also he's a bant legend, deal with it. There is no reason he couldn't be Bant, you should learn what primary, secondary and tertiary are in card design.
\\My Magic Blog//
And on that day, the people rejoiced for 12 moons.
Quite dissapointed in the Rubinia art... The art itself is nice, but doesn't really go with the card. She doesn't even have wings like in the original. The plus side is that I don't have to have her oracle wording on hand now to prove she's a Faerie for when use Cavern of Souls to summon her (though ironically, she no longer has them in the artwork, though her 'Type' is displayed). Maybe they could have shown the artist the previous version as inspiration?
On anothe note, is [COMM13] going to be limited like the FTV and MMs runs? I don't feel like camping out in front of my LGS just to make sure I can get them...
Sorcery Rare
Tempting offer — Put X 1/1 red Elemental creature tokens with haste onto the battlefield. Each opponent may put X 1/1 red Elemental creature tokens with haste onto the battlefield. For each player who does, put X 1/1 red Elemental creature tokens with haste onto the battlefield.
Illus. Ryan Barger
Purphoros just wet its pants in joy. A cheaper Firecat Blitz that not-so-smart players will let you deal even more damage? Sure, I'll take that.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Flicker-effects have originated on a White card. So that makes Roon kinda White but not really Blue, right?
Also Vigilance is mostly found on White cards, so that makes him more White.
So actually Roon is White and Red and had a weird identity crisis.
I don't see your problem with him in Bant.
Trample is found mostly in Green: Aka he is flavor-wise at minimum Green (and apparently Red according to you)
Vigilance is found mostly in White: Aka he is flavor-wise at minimum also White.
Flicker-effects is mostly found in White but has a large quantity in Blue as well: Aka he is flavor-wise at minimum both Blue and White.
And there we have the origins for his three colors.
There are a few reasons he fits green
Cost to P/T is even, this is something green gets to do with even powerful tools.
has trample, which blue and white rarely get.
There is already a deck archetype that needed this general, and that deck leans towards these three colors. Yes blue and white are primarily your flicker colors, but green utilizes them the best with superior etbs.
Yes, but when you have one mana up to top and do it during a lull to speed up the game, then you have the *******s who don't let you rearrange based on what happened in the game state. People are forced to wait with top sometimes and so it multiple times based on the other players. If top didn't exist, it would be an issue at all. It is at least partially the card that causes the issues, in combination with players.
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Heck, she would've been excellent for Power Hungry as well, putting one of the permanents you sacced back in your hand, and afterwords being available as sac fodder herself.
But then, I already have one as well, so it isn't much of a loss for me at least
43/111, approximately 39% complete. Over a third done.
(calling it now; there will be a cycle of Legendary dual lands with Basic Land types in Theros block)
... AAAAAAAAND I was wrong
The Attention Deficit Guy URGU
EDH is a CASUAL format. Get with the program, or GTFO.
Intent and rules huh?
Would you kindly explain your feelings?
My current decks!
http://tappedout.net/users/ThePhasewalker/
How about the fact that TWO cards already need errata?
Wasn't really an answer to my question at all but..
Yeah I don't really like that.
My current decks!
http://tappedout.net/users/ThePhasewalker/
Me likey...
EDH DECKS
Currently under construction
MAGECRAFT STORM
-Veyran, Voice of Duality-
Protection from Degeneracy
Do not pray for an easy life. Pray for the strength to endure a difficult one.
What does errata have to do with what he said? I'm not sure what the second one is, but the Naya commander absolutely needed it to not be banned instantly (or completely ruin the format).
I know Marath needs an errata but what is the other card?
And Marath's errata makes him much less spike because it gets rid of the 20+ two card infinite combos with him.
But the June deck looks like the most fun to play. I love to sacrifice
And of course, practically nothing from Portal is playable. Though it is nice to have Hua Tuo, Honored Physician in black border for my "thinly-veiled drug references" theme deck. (The real Hua Tuo was among the first to use cannabis as an anesthetic.)
Oh, and it's not all Shards legends. Sek'Kuar, Deathkeeper and Rubinia Soulsinger provide the BRG and GWU elements of the cycle. Possibly because otherwise everyone who bought From the Vault: Legends would feel just a bit screwed.
(Was surprised by the choice of Sharuum the Hegemon. Must be that they wanted to have a Commander set for each general in the "WBx **** politics" cycle, Ghave, Guru of Spores and Kaalia of the Vast being the other two members of that cycle.)
On phasing: