1. Kamahl has a built in Overrun so I can understand the smaller body. Jorel's body I can't defend however but their P/T are not their main issues. It is basically...
2+3. This. Kamahl can essentially slaughter enemy manabases by turning them into weenies or giving you dudes for Overrun. Jorel flat out turns all lands into creatures and 3/3s at that. Kamahl just needs mana. Anthousan is dependent on having something you cast on her while Jorel is always a flat 2g and discarding two cards, basically turning mana-flood or crap you don't want into a useful ability.
There are homes for Jorel and Kamahl as part of the 99 or as Commanders. I see Anthousa having a very hard time finding a home even for EDH. This is almost on par with Emmara Tandris level of lame.
yea you pretty much lost all credibility when you brought up Emmara.
so the there's tech with K and J, just like Pantyhose has her own tech and deck style she fits in.
yea you pretty much lost all credibility when you brought up Emmara.
so the there's tech with K and J, just like Pantyhose has her own tech and deck style she fits in.
I don't see Emmara tearing up any format. People know she is a joke even in EDH. So I don't see how I lost credibility. If we talking about "holy crap she is broken in Limited" that doesn't count. Pillarfield Ox is OP in limited.
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To the people that say that a card needs to be a higher rarity because of Limited... I hate you guys so much. I present to you with this.
About the Bestow-mechanic:
Since it says is an Aura spell, I guess it would need a legal target for this to be an option? For the previewed card, it would not matter, but if you had to have a target i place, that opens up the room for cheap mediocre auras that turn into large beasts.
About the Bestow-mechanic:
Since it says is an Aura spell, I guess it would need a legal target for this to be an option? For the previewed card, it would not matter, but if you had to have a target i place, that opens up the room for cheap mediocre auras that turn into large beasts.
Could this be the 5/5 for GG for example?
Aura-Beast 3GG
Bestow GG
5/5
The problem with this would be turn 1 Elf or Gladecover, turn 2 take 6. I'm guessing they won't go there. It might not be too much, but it certainly could be too powerful.
The problem with this would be turn 1 Elf or Gladecover, turn 2 take 6. I'm guessing they won't go there. It might not be too much, but it certainly could be too powerful.
So the point would be that you'd then have a smallish threat (a 3/3 on turn 2), which threatens to turn into a 5/5 if they try to remove it.
EDIT: And my question was: Would this work, or could you circumvent the intent by casting it for its bestow cost on an empty table, have it "die" as it has no legal target, and end up with a 5/5?
From the wording, I would guess that bestowing on an empty table would not work, as it is an aura spell, and thus it would be feasible to have bestow cost<casting cost.
So the point would be that you'd then have a smallish threat (a 3/3 on turn 2), which threatens to turn into a 5/5 if they try to remove it.
EDIT: And my question was: Would this work, or could you circumvent the intent by casting it for its bestow cost on an empty table, have it "die" as it has no legal target, and end up with a 5/5?
From the wording, I would guess that bestowing on an empty table would not work, as it is an aura spell, and thus it would be feasible to have bestow cost<casting cost.
No, see rules 303.4a "An Aura spell requires a target, which is restricted by its enchant ability."
You need a valid target in the first place to be able to cast it as an aura for its bestow cost.
I suspect that they won't go down that route with Bestow design. It already is going to eat up a lot of 'complexity points', so I think that for ease of understandability, they're going to keep the enchantment effect and whatever stats the creature comes with the same. (I.E. Celestial Archon)
This'd also be like Bloodrush and the original idea of Werewolves which was to have the Werewolves' P/T simply double in Werewolf form from their Human form.
Plus, to me, it's more flavourful if the effects of an enchantment creature's 'aura' form and its 'creature' form are the same.
So the point would be that you'd then have a smallish threat (a 3/3 on turn 2), which threatens to turn into a 5/5 if they try to remove it.
EDIT: And my question was: Would this work, or could you circumvent the intent by casting it for its bestow cost on an empty table, have it "die" as it has no legal target, and end up with a 5/5?
From the wording, I would guess that bestowing on an empty table would not work, as it is an aura spell, and thus it would be feasible to have bestow cost<casting cost.
I'm guessing that 5/5 snake for GG will be something like
Snake 3GG
Creature - Snake
Big Snake costs 3 less to cast as long as your devotion to G is 3 or greater.
5/5
Wow congratulations wizards, I am interested in playing magic the gathering again. Guess I need to pick up some of those ravnica cards I want and start thinking about enchantments and their uses and devotion wow, this looks really cool and I love the mechanics.
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I mean I get it, not every creature can be Grave Titan but why does he make you sacrifice a guy every turn? He's as bad as Lord of the Pit, but doesn't have trample and explodes in 3 turns for a 5BB investment?
I don't see Emmara tearing up any format. People know she is a joke even in EDH. So I don't see how I lost credibility. If we talking about "holy crap she is broken in Limited" that doesn't count. Pillarfield Ox is OP in limited.
Having just come off a Dragon's Maze Limited where I pulled twoEmmara Tandris (yeah, I know)...
... I can tell you that her only value in DGM Limited is as one of the widest bodies in the format. Her ability is, for the most part, even irrelevant there.
I mean I get it, not every creature can be Grave Titan but why does he make you sacrifice a guy every turn? He's as bad as Lord of the Pit, but doesn't have trample and explodes in 3 turns for a 5BB investment?
One word: Potential. Grave titan has no potential. Grave titan is inexorable, predictable, static. This demon makes at least 2 creatures, and has the POTENTIAL to make many more. Grave titan = 2. Demon = 2+. Lord of the pit makes NO tokens, AND punishes you, what a terrible comparison.
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Feel free to tell me yours!
I notice that abhorrent overlord does not penalize its summoner if the summoner has no creatures to sacrifice, unlike such demons as lord of the pit or archdemon of greed. Does anyone here also find that to be fairly lenient, compared to most demons in this game?
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I notice that abhorrent overlord does not penalize its summoner if the summoner has no creatures to sacrifice, unlike such demons as lord of the pit or archdemon of greed. Does anyone here also find that to be fairly lenient, compared to most demons in this game?
He's lenient flavor-vice, but not necessarily gameplay-wise. And demon in Magic isn't always that punishing.
I notice that abhorrent overlord does not penalize its summoner if the summoner has no creatures to sacrifice, unlike such demons as lord of the pit or archdemon of greed. Does anyone here also find that to be fairly lenient, compared to most demons in this game?
The difference being you have to sacrifice the Overlord to his own ability if you don't have any other creatures.
One word: Potential. Grave titan has no potential. Grave titan is inexorable, predictable, static. This demon makes at least 2 creatures, and has the POTENTIAL to make many more. Grave titan = 2. Demon = 2+. Lord of the pit makes NO tokens, AND punishes you, what a terrible comparison.
That's completely backwards. Grave Titan can make an endless army while this Demon continually eats them. It can make more when it enters, but only if your wining.
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The demon can be a magnificent bomb in EDH reanimator where it's common for you to have Lili of the Veil, Phyrexian Arena, Bitterblossom, Bloodghast/Nether Traitor in play, this guy makes 9+ tokens and gives you even more deck digging with Skullclamp and Dark Prophesy.
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Yeah, I'm glad that archdemon only does 9 to me. I would hate to sacrifice that guy.
Are you being sarcastic there? It seems to me that you are, since I myself would rather sacrifice the archdemon than take 9 points of damage, which would be very dangerous, since I would have no other creatures with which to defend myself from my opponents' attacks.
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I cant wait to use this demon in commander. Black is already great at graveyard recursion and this guy can sacrifice himself every turn allowing tons of harpy tokens ^^
Is anyone else as bothered as I am that only 1 of the five promos is a legend. It seems strange to me...
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Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
- Manite
demon seems INSANE for prerelease. I know what color I'm picking.
Shouldn't be *too* difficult to get your devotion up to 4-5, considering he does 2 on his own, and even with the drawback 6/6 flying and 4-5 1/1 fliers is nothing to ****ing sneeze at. It also looks like very few things will be able to remove him (in limited)
What I'm not understanding though with enchantment creatures is this, usually when you enchant a creature and that creature dies so does the enchantment but this is saying that when its no longer enchanting creature it turns into creature so does that mean if you play it as enchantment on creature and that creature leaves battlefield the enchantment won't? And instead is a creature?
What I'm not understanding though with enchantment creatures is this, usually when you enchant a creature and that creature dies so does the enchantment but this is saying that when its no longer enchanting creature it turns into creature so does that mean if you play it as enchantment on creature and that creature leaves battlefield the enchantment won't? And instead is a creature?
yes that is exactly right, it means you can bestow a creature and not worry about it getting 2-1'd
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yea you pretty much lost all credibility when you brought up Emmara.
so the there's tech with K and J, just like Pantyhose has her own tech and deck style she fits in.
you're right. my eyes probably too tired to read correctly.
........................
I don't see Emmara tearing up any format. People know she is a joke even in EDH. So I don't see how I lost credibility. If we talking about "holy crap she is broken in Limited" that doesn't count. Pillarfield Ox is OP in limited.
http://www.youtube.com/watch?v=SY8h2vp5Xis
Since it says is an Aura spell, I guess it would need a legal target for this to be an option? For the previewed card, it would not matter, but if you had to have a target i place, that opens up the room for cheap mediocre auras that turn into large beasts.
Could this be the 5/5 for GG for example?
Aura-Beast 3GG
Bestow GG
5/5
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The problem with this would be turn 1 Elf or Gladecover, turn 2 take 6. I'm guessing they won't go there. It might not be too much, but it certainly could be too powerful.
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Ah, sorry. I left out a big part of what I meant:
Aura-Beast 3GG
Enchantment Creature
Bestow GG
Enchanted creature gets +2/+2
5/5
So the point would be that you'd then have a smallish threat (a 3/3 on turn 2), which threatens to turn into a 5/5 if they try to remove it.
EDIT: And my question was: Would this work, or could you circumvent the intent by casting it for its bestow cost on an empty table, have it "die" as it has no legal target, and end up with a 5/5?
From the wording, I would guess that bestowing on an empty table would not work, as it is an aura spell, and thus it would be feasible to have bestow cost<casting cost.
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No, see rules 303.4a "An Aura spell requires a target, which is restricted by its enchant ability."
You need a valid target in the first place to be able to cast it as an aura for its bestow cost.
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I suspect that they won't go down that route with Bestow design. It already is going to eat up a lot of 'complexity points', so I think that for ease of understandability, they're going to keep the enchantment effect and whatever stats the creature comes with the same. (I.E. Celestial Archon)
This'd also be like Bloodrush and the original idea of Werewolves which was to have the Werewolves' P/T simply double in Werewolf form from their Human form.
Plus, to me, it's more flavourful if the effects of an enchantment creature's 'aura' form and its 'creature' form are the same.
I'm guessing that 5/5 snake for GG will be something like
Snake 3GG
Creature - Snake
Big Snake costs 3 less to cast as long as your devotion to G is 3 or greater.
5/5
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I mean I get it, not every creature can be Grave Titan but why does he make you sacrifice a guy every turn? He's as bad as Lord of the Pit, but doesn't have trample and explodes in 3 turns for a 5BB investment?
Having just come off a Dragon's Maze Limited where I pulled two Emmara Tandris (yeah, I know)...
... I can tell you that her only value in DGM Limited is as one of the widest bodies in the format. Her ability is, for the most part, even irrelevant there.
Anyway, back to the topic at hand...
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One word: Potential. Grave titan has no potential. Grave titan is inexorable, predictable, static. This demon makes at least 2 creatures, and has the POTENTIAL to make many more. Grave titan = 2. Demon = 2+. Lord of the pit makes NO tokens, AND punishes you, what a terrible comparison.
Feel free to tell me yours!
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The difference being you have to sacrifice the Overlord to his own ability if you don't have any other creatures.
Yeah, I'm glad that archdemon only does 9 to me. I would hate to sacrifice that guy.
Feel free to tell me yours!
That's completely backwards. Grave Titan can make an endless army while this Demon continually eats them. It can make more when it enters, but only if your wining.
- To my youngest sister when she was 6.
Are you being sarcastic there? It seems to me that you are, since I myself would rather sacrifice the archdemon than take 9 points of damage, which would be very dangerous, since I would have no other creatures with which to defend myself from my opponents' attacks.
“When the people fear the government, there is tyranny; when the government fears the people, there is liberty.”-Thomas Jefferson
“A vote is like a rifle; its usefulness depends upon the character of its user.”-Theodore Roosevelt
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- Manite
Shouldn't be *too* difficult to get your devotion up to 4-5, considering he does 2 on his own, and even with the drawback 6/6 flying and 4-5 1/1 fliers is nothing to ****ing sneeze at. It also looks like very few things will be able to remove him (in limited)
yes that is exactly right, it means you can bestow a creature and not worry about it getting 2-1'd