This deck is a combo deck. It has the ability to infinitely mill your opponent, infinitely exile your opponents' library, gain infinite life, make infinite creatures, deal infinite damage, destroy infinite permanents, exile infinite creatures. But you don't have to feel guilty as it is a (set of) 4 card combo(s).
You might like playing Angel of Glory's Rise in EDH if:
You like to win the same way every time. Yes, I know above I told you that it can do all these things infinitely. In fact, in most games you will probably be free to choose which of them of you do. Unfortunately, when you can go off your opponents will probably scoop.
You like not interacting with others in the game. This gives you plenty of time to socialize while you play as you don't need to keep tabs on what others are doing, there is nothing you can do about them really.
You like not having to play your general to win.
You want to punish your group for not playing disruption.
You might not like playing Angel of Glory's Rise in EDH if:
You firmly believe that humans should not emerge from the grave unless they come back as zombies.
This deck has a couple of key card types; THE ENGINE, THE RECURSION, THE OUTLET and the THE MANA (or the THE ENGINE.
The first key card type is THE ENGINE. It is currently a single card: Angel of Glory's Rise. Without this card the deck does not work. In fact, the deck is so all in on Angel of Glory's Rise that you will probably play Pull from Eternity just to make sure you can win if the Angel gets exiled. Awkward. The combo works by abusing the Angel's ETB battlefield ability.
The second key card type is THE RECURSION. The recursion is designed to allow for abuse the ETB ability of Angel of Glory's Rise. If you played post-DKA pre-Theros standard, the classic example of a card in this category is Fiend Hunter. Five options currently exist for this role.
The third key card type is THE OUTLET. The outlet allows you to sacrifice the creature exiling the Angel, or, if Saffi Eriksdotter is in play sacrifice the Angel directly after sacrificing Saffi to recur the Angel. Now, the Angel will ETB and will cause all of the humans to rise from their graves. Four human outlets currently exist for this role when using the criteria that the sacrifice must cost 1 or less and not require tapping:
Note 1: Disciple of Griselbrand probably isn't good enough to play as infinite life isn't great. Note 2: Plenty of non-human outlets exist, but Angel doesn't pull them back into play.
The fourth key card type technically has 2 subtypes THE EFFECT and THE MANA. The effect is for when you have a Cartel Aristocrat in play as your outlet, and human with an enter the battlefield effect will go infinite and Kamahl, Pit Fighter should win you the game there and then. The mana is for when you have any other outlet in play, and involves a human creature with an ETB float mana ability. You can use this creature's mana to sacrifice itself (or Wild Cantor sacrifices itself to generate the mana) and the recursion. The various options for the mana are below:
Intuition can grab any combo piece (3 variants of the part), but you'll probably be grabbing unburial rites, faithless looting and the Angel, or if you have the Angel grab all 3 combo pieces. It is a very flexible card.
Insidious Dreams is probably the best tutor. Got all the pieces except for Angel? Why not go for X=3 and grab Faithless Looting/Thought Scour, Unburial Rites, and Angel, in that order, and win next turn? Need two more combo pieces too, why not go for X=6, grab Thought Scour, combo piece 1, combo piece 2, Faithless Looting, angel, and unburial rites? (I currently don't have this option available, but its reasonable if you build toward it).
Your first point of call for Birthing Pod is to get your combo pieces accessible. They exist in the chain at CMCs of 1-5 and 7. Prioritize getting THE RECURSION and Ranger of Eos - as the Ranger will get you the other non-Angel components.
Oh, and the bonus of running this package is that...
Intuition becomes search a tutor for any single card.
Is there a plan B?
Yep.
Reaper King (I knew there was a reason for this general) blows **** up.
We only run 1 scarecrow in here, Heap Doll (tutorable with Ranger of Eos), but 3 creatures with changeling.
Additionally we run Conspiracyand Xenograft. You want to be really bloody careful with Conspiracy as it can turn off your combo, but with enough creatures in hand you should be able to blow it up after letting it do some work.
I feel like Hermit Druid would make the deck too fast and consistent for local play. This deck, while consistent, is a fair bit slower than if Hermit Druid was added. Also, being known as someone who plays Hermit Druid puts a big target on your back.
Hope that they can only use it once. Each combo piece has at least 4 versions, meaning that they'd need to cap/sacrament me twice to remove my ability to combo. Also, even if they do, I can pull from eternity, until they remove it.
Consider Riptide Shapeshifter. It may be a little slow, but it does have the benefit of grabbing your angel directly from your deck and dodging the graveyard entirely, in case people have something like Leyline of the Void or a Relic of Progenitus out.
Also, from the looks of it, it isn't necessary for the sacrifice outlet to be human. I suppose it does have the benefit that you can tutor it into your graveyard and then reanimate it along with the rest with the angel, but for the combo to work, all you really need is a free sac outlet, the angel itself and one of the five recursion pieces.
Altar of Dementia is a good inclusion, since it can both help to fill your graveyard and acts as a win condition by itself, requiring only the first two combo pieces. Goblin Bombardment does the same, as was pointed out earlier. Greater Good will keep dumping things in your graveyard until you assemble the rest of the combo and is just a good draw engine period.
Consider Riptide Shapeshifter. It may be a little slow, but it does have the benefit of grabbing your angel directly from your deck and dodging the graveyard entirely, in case people have something like Leyline of the Void or a Relic of Progenitus out.
I like this suggestion, the main issue is that those hate pieces would turn off the combo anyway. But I like the card because it can also tutor a scarecrow or shapeshifter with reaper king out to blow up a hate piece.
Also, from the looks of it, it isn't necessary for the sacrifice outlet to be human. I suppose it does have the benefit that you can tutor it into your graveyard and then reanimate it along with the rest with the angel, but for the combo to work, all you really need is a free sac outlet, the angel itself and one of the five recursion pieces.
Spot on.
Altar of Dementia is a good inclusion, since it can both help to fill your graveyard and acts as a win condition by itself, requiring only the first two combo pieces. Goblin Bombardment does the same, as was pointed out earlier. Greater Good will keep dumping things in your graveyard until you assemble the rest of the combo and is just a good draw engine period.[/QUOTE]
I really like Altar and Greater Good. I'm still not sold in Goblin Bombardment as it doesn't do much until the combo is online and isn't a human.
Hit your commander with it and change his wording from "Scarecrow" to "Human". Suddenly, all your little utility humans have a vindicate attached to them, to get you out of tricky situations (like the aforementioned Leyline of the Void) and even a single resolution of the angel will in all likelihood blow up half your opponent's boards, even if you don't have the other combo pieces yet.
As a minor additional benefit, you can sometimes ruin opponent's tribal strategies with it. Changing Azami to make her tap Beebles might buy you a few turns.
Reaper King: an Angel of Glory's Rise combo deckThis deck is a combo deck. It has the ability to infinitely mill your opponent, infinitely exile your opponents' library, gain infinite life, make infinite creatures, deal infinite damage, destroy infinite permanents, exile infinite creatures. But you don't have to feel guilty as it is a (set of) 4 card combo(s).
I can't think of any other reasons.
1 Wild Cantor
1 Thoughtpicker Witch
1 Heap Doll
2 Burning-Tree Emissary
2 Snapcaster Mage
2 Saffi Eriksdotter
2 Cartel Artistocrat
2 War Priest of Thune
3 Blade Splicer
3 Borderland Ranger
3 Undercity Informer
3 Manic Vandal
3 Fiend Hunter
3 Priest of Urabrask
3 Eternal Witness
3 Priest of Gix
4 Nekrataal
4 Ranger of Eos
4 Huntmaster of the Fells
4 Notion Thief
4 Changeling Beserker
5 Zealous Conscripts
5 Changeling Hero
5 Changeling Titan
6 Captain of the Watch
6 Kamahl, Pit Fighter
7 Rune-Scarred Demon
7 Angel of Glory's Rise
Ramp (5):
1 Mana Vault
1 Sol Ring
3 Chromatic Lantern
3 Darksteel Ingot
5 Gilded Lotus
2 Life // Death
4 Dread Return
5 Unburial Rites
6 Breaking // Entering
Tutors (10):
2 Demonic Tutor
2 Survival of the Fittest
3 Intuition
3 Congregation at Dawn
3 Buried Alive
4 Insidious Dreams
4 Defense of the Heart
4 Jarad's Orders
4 Liliana Vess
Other Spells (16):
0.5 Noxious Revival
1 Sensei's Diving Top
1 Faithless Looting
1 Thought Scour
1 Pull from Eternity
2 Hindering Light
2 Arcane Denial
2 Sylvan Scrying
2 Regrowth
2 Cyclonic Rift
2 Mulch
3 Psychic Strike
4 Whispering Madness
5 Xenograft
5 Conspiracy
Lands (37):
1 Forest
1 Plains
1 Plains
1 Swamp
1 Island
1 Mountain
1 Hallowed Fountain
1 Sacred Foundry
1 Watery Grave
1 Overgrown Tomb
1 Stomping Ground
1 Steam Vents
1 Godless Shrine
1 Blood Crypt
1 Temple Garden
1 Breeding Pool
1 Misty Rainforest
1 Marsh Flats
1 Verdant Catacomb
1 Strip Mine
1 Boseiju, Who Shelters All
1 Cavern of Souls
1 Glacial Fortress
1 Drowned Catacomb
1 Dragonskull Summit
1 Rootbound Crag
1 Sunpetal Grove
1 Clifftop Retreat
1 Isolated Chapel
1 Woodland Cemetery
1 Hinterland Harbor
1 Sulfur Falls
1 Flood Plain
1 Rocky Tar Pit
1 Mountain Valley
1 Grasslands
1 Command Tower
This deck has a couple of key card types; THE ENGINE, THE RECURSION, THE OUTLET and the THE MANA (or the THE ENGINE.
The first key card type is THE ENGINE. It is currently a single card: Angel of Glory's Rise. Without this card the deck does not work. In fact, the deck is so all in on Angel of Glory's Rise that you will probably play Pull from Eternity just to make sure you can win if the Angel gets exiled. Awkward. The combo works by abusing the Angel's ETB battlefield ability.
The second key card type is THE RECURSION. The recursion is designed to allow for abuse the ETB ability of Angel of Glory's Rise. If you played post-DKA pre-Theros standard, the classic example of a card in this category is Fiend Hunter. Five options currently exist for this role.
The third key card type is THE OUTLET. The outlet allows you to sacrifice the creature exiling the Angel, or, if Saffi Eriksdotter is in play sacrifice the Angel directly after sacrificing Saffi to recur the Angel. Now, the Angel will ETB and will cause all of the humans to rise from their graves. Four human outlets currently exist for this role when using the criteria that the sacrifice must cost 1 or less and not require tapping:
Note 1: Disciple of Griselbrand probably isn't good enough to play as infinite life isn't great.
Note 2: Plenty of non-human outlets exist, but Angel doesn't pull them back into play.
The fourth key card type technically has 2 subtypes THE EFFECT and THE MANA. The effect is for when you have a Cartel Aristocrat in play as your outlet, and human with an enter the battlefield effect will go infinite and Kamahl, Pit Fighter should win you the game there and then. The mana is for when you have any other outlet in play, and involves a human creature with an ETB float mana ability. You can use this creature's mana to sacrifice itself (or Wild Cantor sacrifices itself to generate the mana) and the recursion. The various options for the mana are below:
Mash the card types together and say "I win".
Then we Pull from Eternity. In fact, we have ways to pull angel back multiple times. Including Regrowth and Noxious Revival, Eternal Witness and even Snapcaster Mage on Pull From Eternity.
Yep.
Reaper King (I knew there was a reason for this general) blows **** up.
We only run 1 scarecrow in here, Heap Doll (tutorable with Ranger of Eos), but 3 creatures with changeling.
Additionally we run Conspiracyand Xenograft. You want to be really bloody careful with Conspiracy as it can turn off your combo, but with enough creatures in hand you should be able to blow it up after letting it do some work.
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
Azusa - Derevi - Glissa - Mizzix - Sharuum - Wanderer - Wort
Cowbell?
I'd consider Goblin Bombardment if I added in Academy Rector, but otherwise, it isn't quite as easy to resolve as the creature based pieces.
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
UBRBLACK ROSE COMMANDERUBR
WURGBTrades - Looking for ABU Duals, Fetches, Ect. Have Liliana otV, Snapcaster Mages, Chrod of Calling, Alters!WURGB
Commander
Omnath, Locus of Mana
GWBUR Genju of The Realms RUBWG
Okay, I didn't get the reference. Looked it up, but I still don't understand its relevance to the post. What's the link?
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
Well you could cut the basic lands and play Hermit Druid and Insta win. Cutting borderland ranger obviously.
more tutors that put it straight in the graveyard.
Entomb
Buried alive
reanimation
living end
How do you deal with Jester's cap or Sadistic sacrament ?
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
That's my current thinking, but Karona may be a reasonable choice.
I feel like Hermit Druid would make the deck too fast and consistent for local play. This deck, while consistent, is a fair bit slower than if Hermit Druid was added. Also, being known as someone who plays Hermit Druid puts a big target on your back.
Already running buried alive. I am not sure if grabbing one piece is sufficient to warrent Entomb, but I may be wrong.
That's a good idea, I'll see if I can test it out.
Hope that they can only use it once. Each combo piece has at least 4 versions, meaning that they'd need to cap/sacrament me twice to remove my ability to combo. Also, even if they do, I can pull from eternity, until they remove it.
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
Also, from the looks of it, it isn't necessary for the sacrifice outlet to be human. I suppose it does have the benefit that you can tutor it into your graveyard and then reanimate it along with the rest with the angel, but for the combo to work, all you really need is a free sac outlet, the angel itself and one of the five recursion pieces.
Altar of Dementia is a good inclusion, since it can both help to fill your graveyard and acts as a win condition by itself, requiring only the first two combo pieces. Goblin Bombardment does the same, as was pointed out earlier. Greater Good will keep dumping things in your graveyard until you assemble the rest of the combo and is just a good draw engine period.
I like this suggestion, the main issue is that those hate pieces would turn off the combo anyway. But I like the card because it can also tutor a scarecrow or shapeshifter with reaper king out to blow up a hate piece.
Spot on.
Altar of Dementia is a good inclusion, since it can both help to fill your graveyard and acts as a win condition by itself, requiring only the first two combo pieces. Goblin Bombardment does the same, as was pointed out earlier. Greater Good will keep dumping things in your graveyard until you assemble the rest of the combo and is just a good draw engine period.[/QUOTE]
I really like Altar and Greater Good. I'm still not sold in Goblin Bombardment as it doesn't do much until the combo is online and isn't a human.
--
Thanks for the suggestions.
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
Artificial Evolution
Hit your commander with it and change his wording from "Scarecrow" to "Human". Suddenly, all your little utility humans have a vindicate attached to them, to get you out of tricky situations (like the aforementioned Leyline of the Void) and even a single resolution of the angel will in all likelihood blow up half your opponent's boards, even if you don't have the other combo pieces yet.
As a minor additional benefit, you can sometimes ruin opponent's tribal strategies with it. Changing Azami to make her tap Beebles might buy you a few turns.
UBRBLACK ROSE COMMANDERUBR
WURGBTrades - Looking for ABU Duals, Fetches, Ect. Have Liliana otV, Snapcaster Mages, Chrod of Calling, Alters!WURGB
Commander
Omnath, Locus of Mana
GWBUR Genju of The Realms RUBWG
Yes? So don't play any more guys once you've blown up all of every ones permanents?
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR