I agree that the activation cost is ugly. Honestly, I was concerned with how the card might work on MTGO. I didn't know that you could continuously look at the top card of the library, but I guess it works fine as shown with cards like Sphinx of Jwar Isle.
As for the power level, I was looking at Extract from Odyssey block, which gets any card you want immediately, and that was just an okay sideboard card back in the day.
Rereading my critique, I did forget an aspect of the power level. With the 0 cost, you can literally know every card in your opponents hand. That is part of the power level of this card. And its for free, and it is all the time. Yes, it would also slow down play on MTGO, as your opponent goes to draw 4 cards, well, after each draw, you peek at the next card. I do apologize, as I wasn't as clear as I meant to be on the power level.
Raikou Rider
I want to see this in play because it's so weird. It's a lovely piece of Johnny bait, and the 'non-repeated CMC matters' thing is a nice callback.
Gerrard's Mom
I feel like this is too close to the Un-card. I'd have liked it better if it repeated each turn (at a higher cost) or something. Still, the arm-wrestle > fight translation is great.
Jimmy Groove
OK, sure. A little bit like Obsidian Fireheart, and a little bit different. Maybe the rarity needs to go up for complexity.
Arcel
I like it. What's with the old-school wording? Seems like it's underpowered at first glance, though. I bet this bears some testing.
Koopa
Probably too rad, since it's sort of a free Lightning Bolt. A less OP version might be fun.
Antny223
Behhh. This makes me think it's OP as a lock/kill mechanism if you can drop even a single vigilant fatty and protect it with 1 mana a turn.
SelesnyaNewLife:
Certainly fits the source material. That said, bending Soulbond to a point where I don't think it works. Interesting design nevertheless
BlackBull:
I can't tell if the card is over or undercosted. I would have preferred if it had a lower CMC and a higher activated ability cost.
aurorasparrow:
Design is cool but the card doesn't really DO anything. I wish it did something else like perhaps be a Meddling Mage for just dude spells.
supernator13:
The first ability is unnecessary and it takes what would otherwise be a super elegant card into something less. Still, nice card.
doombringer:
This card is awesome. I would rather it be a 2/2 and just be a Telepathy on yourself so you don't have to worry about the trigger.
Profani:
The card itself is fine but it feels so random. It feels like you tried to force the old card's design and because of that you have a collaboration of a bunch of different effects and costs. The card isn't BAD mind you, its a fine card, but it just feels so unnatural.
void_nothing:
I really enjoy this design though I wish more than anything that it was a 5/5. It would make the card feels so much more solid.
-------------------
Top 3:
1) doombringer
2) void_nothing
3) supernator13
SelesnyaNewLife
I like the mechanical tie-in to S.N.O.T. This should be common for Limited, though.
BlackBull
I think this is overcosted by 1, but otherwise I like the idea.
aurorasparrow
I'd have loved this under the old legend rule, but what does this even do? Also, it's "Namestealer's name is the chosen name." This should definitely cost U.
supernator13
I like this--pretty much a clean translation from silver-bordered land. Your templating looks weird but I couldn't find anything to the contrary.
doombringer
Either needs to cost 1 more, needs to lose first strike, or be at rare.
Profani
I don't like the name, but other than that the card's really cool.
void_nothing
This looks really good--no problems and at just the right power level. Nice job.
T3:
1) void_nothing
2) supernator13
3) Profani
HM: SelesnyaNewLife
This is a tough bracket--those of you who got top 3s should be proud of yourselves.
SelesnyaNewLife - An interesting use of Soulbond, but I don't think you actually needed to do it in such a manner, having to bend the rules of what Soulbond can do in order to stretch it. It could have just been an on card effect.
BlackBull - I like the concept of the orb if not the execution, seems to powerful as is, maybe to balance it out have made the activation cost xx instead.
aurorasparrow - Very simple and usually not overwhelming ability, and actually would combo very well with SelesnyaNewLife's Card xDxD
supernator13 - Seems like it could be a very fun card, but still feels on the cheap side for how much chaos it would bring to a game.
doombringer - Ha, everything a good goblin card should be, cheap, fast, and with a possible drawback to prevent it from just being a broken creature.
Profani - Honestly, I was a bit iffy about it as I read and re-read it to make sure I understood it... but I have to say... it seems like... a card I would really see in the game and love, simple, effective, having an interesting twist to it... bravo Profani, bravo!
void_nothing - I love your card, but, and this is strange for me, it seems a bit to expensive for it's effect. With such a strong drawback, it feels like you could have made it cost 3 instead of 4, I mean, being able to reliably cast the spell type needed to keep it around would be 1) hard to plan and 2) limit your long game options.
1) Profani
2) doombringer
3) void_nothing
Side Note: and I'm on a team with Gerrard's Mom and Raikou Rider... oh well, I still can have fun making cards I suppose until the top 8
Ink-Treader
Permanently giving up your permanents just to gain protection from that cards colors (not even a color of your choice) for the rest of the turn is not a great trade off. If you were wanting to combo it with hurtful permanents like jinxed idol and what-not then things like Bazaar Trader are much more effective. If you think about it, you are paying 7 mana and giving away a permanent to gain protection from white until end of turn. Maybe, if you at least gained protection from the color of your choice.
VikingIrishman
I like it. The only thing that seems weird is the "permanent spell" requirement. 1. because the phrase "permanent spell" is kinda paradoxical - it would more likely read "creature, artifact, or enchantment spell". 2. because blue is more apt to synergize with instants and/or sorceries, or just plain blue spells.
Other than that, it's cool.
herbert west
I'd change "rounded up" to "rounded down" that way, they need to spend at least two mana. And a clause that at least two players must spend mana in this way.
Killer of Giants
I really like it. You'd wanna pair it with some good permanents in case they're willing to play the wainting game, but it's cool.
(nameless one)
Good translation of the card. I might make it "creatures with abilities". But that's just cuz I might want to enchant or equip it. But maybe not.
RedLoa
I think it's just a little too good. Maybe if it were a sorcery... or something.
drewdagreek
It's fun. But it feels like a new Un-card instead of a standard translation of an un-card.
1. Killer of Giants
2. (nameless one)
3. herbert west
The hexproof negation is a little weird, but I guess I see where it comes from. I suppose this is fun, but it's a bit odd that it's a red card when it is most effective against red decks.
It's there to prevent a player giving himself or herself shroud/hexproof in combination with it. I figured it was no big difference since there's only a handful of cards that give players hexproof or shroud, but it ensures true "random-nimity". I stole the wording from Glaring Spotlight.
It's red for the same reason ricochet is red. Red goes with chaos, and redirecting of spells. e.g. Scrambleverse, Thieves' Auction, Warp World, Wild Evocation, and Reroute, Ricochet Trap, Shunt, Torchling, Sideswipe. And it's not necessarily MOST effective against red. It's great against black discard or drain life or forced sacrifice, or blue milling, or any card that says "target player" instead of "you". It's probably most effective against Black (158 spells that say 'target player'), then Blue (93 spells), then Red (78), then White (41), and then Green (29).
Your card captures the flavor of your un-card. The exile clause isn't broken and is unique in a sense that it's pseudo discard as you know and you have the option on what to remove instead of the regular mill. The card draw is also a good bonus attached to that exile clause. Maybe too good
???
I've alway wished that they would make a functional Mise, especially for eternal. But with all the library/top deck manipulation in eternal, Mise would be broken.
I like the essence of what you did. It has the Mise mechanic but it works like Gamble. That part is balanced. I also like the fact that you shifted this to red. I am unsure about the return clause though. Returning and shuffling to no end can have its negative merits. It would have been cool if it worked like a Zenith card or just disregard that return clause.
This card is balanced and I love the transition from a joke card to a Magic card. I also love the card name homage though it doesn't really relate to the card itself. Also your name implies it belongs to the Nameless Race, which happens to be white. Maybe that race is BW? Maybe five colored? Also, you missed the rarity.
Honestly, when I see Goblin Mime's ability, it reminds me of the Skittering creatures. Although I think the drawback you have is fine. Although it would have been simpler if it only got affected when you cast a spell and nothing else. The way I see it, if a planeswalker speaks, it's casting a spell. Players are a representation of planeswalkers.
I don't get why your card needs to be a mythic that has a drawback. I don't think you're aware that Diabolic Tutor exists. It would have been cool if you kept it a (legendary) creature that taps to tutor and doesn't normally untap.
1.willows
2. FreshMeat
3. Snow Creature – Penguin
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Raikou Rider: I very much like the concept but worry for the power level. I guess with this coming down turn 3 or 4, it's not so bad, but it gets amazing pretty fast, so, it still worries me.
Gerrard's Mom: I'm not sure why this isn't just a sorcery that checks for survival. Waiting until the end of the turn instead of right after the fight seems like its asking for non-flavorful stuff.
Jimmy Groove: I don't think things can "take" damage from sort-of-no-source like that. A fun homage to a card past though, I suppose. Seemingly sort of balanced? Maybe?
Arcel: This seems crazy underpowered to me. Why is this a 0/2 and not a 2/3? I think this should be a 2/3.
Koopa: Four of these on turn one seems pretty good. I like the idea but think it might have been a little better as a different split. Like R and 3 instead of 0 and 3R.
Antny223: Very interesting. Sort of black. Don't really like the "once per turn" function. Without that, this would probably be my number one. With it, I'm not so sure.
TacticalCelebrant: Interesting. I don't like the name for this, and it seems like they could easily not suffer from it, like choosing two lands for instance. You have to build around it, but thats hard to do.
Gerrard's Mom: I'm not sure why this isn't just a sorcery that checks for survival. Waiting until the end of the turn instead of right after the fight seems like its asking for non-flavorful stuff.
How would you word that? State-based effects don't kill a creature from a fight until after the sorcery is done resolving.
How would you word that? State-based effects don't kill a creature from a fight until after the sorcery is done resolving.
So wait, this doesn't work? I thought "then" clauses would let the creature die first. Doesn't cipher, which is worded as a "then," trigger separately and after the first part of the spell resolves?
"Target creature you control fights another target creature. Then, if the first creature is still on the battlefield, put a 3/3 green Centaur creature onto the battlefield."
So wait, this doesn't work? I thought "then" clauses would let the creature die first. Doesn't cipher, which is worded as a "then," trigger separately and after the first part of the spell resolves?
"Target creature you control fights another target creature. Then, if the first creature is still on the battlefield, put a 3/3 green Centaur creature onto the battlefield."
Cipher doesn't trigger, it just happens. The first part of the card does "resolve first" but the whole card resolves at once.
If Mom's card was the way you would worded it the creatures would fight and put damage on each other then it would put a 3/3 Centaur onto the battlefield (as the creature is still technically on the battlefield.). THEN, after the card fully resolves, SBA's are checked and the creatures who are dealt lethal damage are destroyed.
I believe the way the card could be worded:
"Target creature you control fights another target creature. At the beginning of the end step, if the creature you controlled is still on the battlefield, put a 3/3 green Centaur onto the battlefield."
Note: This may not be the exact correct wording.
There is a precedent for sorceries or instants to have "delayed triggers" but I always found them to be inelegant.
Yes, thanks Koopa, that's pretty much the line of thought I had when making the card. It's admittedly not much of an enchantment from a Vorthos perspective, which is why I relied on the name to tell the story (if you beat up a guy and live to tell about it, the centaurs will help you out). It is appealing a little more to Melvin though, and probably should cost more and/or be higher rarity.
VikingIrishman
I like it. The only thing that seems weird is the "permanent spell" requirement. 1. because the phrase "permanent spell" is kinda paradoxical - it would more likely read "creature, artifact, or enchantment spell". 2. because blue is more apt to synergize with instants and/or sorceries, or just plain blue spells.
Other than that, it's cool.
I actually like "permanent spell" since it cuts out so much other text, but I see your point. The main thing here is that in addition to the usual suspects, I wanted it to trigger off of Planeswalkers as so many cards intentionally leave them off. It would have flown better with instants or sorceries, but Ambiguity triggers off of permanents. Plus, counters fueling counters is both too meta and too broken. I kinda picked a monster of an Un-card to draw inspiration from.
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SelesnyaNewLife:
Could be done more elegantly without soulbound.
BlackBull:
Seems cool. Might be a little on the expensive side to be used much, but certainly has potential.
aurorasparrow:
Does a little too little to be worth a rare. Oh well. I guess they needed a moonlace for this set.
supernator13:
That's actually a pretty nice homage to the card in question.
doombringer:
First strike is pretty powerful. I would feel much better if this card didn't have it. still a great recreation.
Profani:
I like it. It can protect stuff you have and having stuff triggers it's lower cost.
void_nothing:
Excellent card. Well designed. Fits the challenge. Might be fine as monoblue, but it may just seem that way because I enjoy simplicity. Looks fun to play.
aftermarketradio: I like the design of it being an enchantment. The 0 activation cost is bad though. Such vital information being revealed to you as often as you wish needs some sort of cost attached to it.
freshmeat: It's probably my love of random effects in Red but I really like this card. Generally you won't get much successful use out of it but it is very cool and very cheaply costed.
willows: Nifty effect. Efficient creature. Seems a little low on the excitement factor when it comes to Archons.
Snow Creature - Penguin: The attacking and blocking line doesn't feel like it fits with the rest of the theme of the card, the silence part. Overall very cool.
Ehzak, Master of Magics: I think you're going overboard a little on all the efforts to justify this in Blue. I think having to reveal the card is a fine enough drawback at 4 CMC.
VikingIrishman - Why the "permanent spell" restriction? All in all the flavor is very generic - this is the sort of card that the development team makes to patch a hole in the set skeleton.
herbert west - Ouch. This is going to be a hard lock a lot of the time, especially in multiplayer. I like the countering-based Mexican standoff psychology of it, though.
Killer of Giants - Does the game truly need a Standstill that is slightly less so?
(nameless one) - You don't need to say "Muragandan Outcast has," and that's some pretty pushed power for Limited, but otherwise I love this design. And go Nomads.
RedLoa - Sweet crap, that'd be an extremely strong burn spell even without the kicker. Slapping a potential Snapcaster Mage ability on there is just gravy on the cake. Nevertheless this is an awesome, awesome chase rare and I'd enjoy playing it.
drewdagreek - An interesting Un-card, but I was under the impression that we were supposed to switch them to black-bordered cards.
4 damage to a creature or player in red tends to cost more than 3 CMC, or requires you to meet certain conditions. The effect itself is good, though I don’t see why it would be at rare.
Quote from doombringer »
I really like this but I would either tone down the burn to 2 or 3 damage or have to increase the cost dramatically. either way is still a nice but complex card that makes good use of the combination of flashback and kicker.
Quote from supernator13 »
I think it's just a little too good. Maybe if it were a sorcery... or something.
In retrospect, I'm thinking 1R for 2 damage with the kicker effect would have been better.
Rereading my critique, I did forget an aspect of the power level. With the 0 cost, you can literally know every card in your opponents hand. That is part of the power level of this card. And its for free, and it is all the time. Yes, it would also slow down play on MTGO, as your opponent goes to draw 4 cards, well, after each draw, you peek at the next card. I do apologize, as I wasn't as clear as I meant to be on the power level.
I want to see this in play because it's so weird. It's a lovely piece of Johnny bait, and the 'non-repeated CMC matters' thing is a nice callback.
Gerrard's Mom
I feel like this is too close to the Un-card. I'd have liked it better if it repeated each turn (at a higher cost) or something. Still, the arm-wrestle > fight translation is great.
Jimmy Groove
OK, sure. A little bit like Obsidian Fireheart, and a little bit different. Maybe the rarity needs to go up for complexity.
Arcel
I like it. What's with the old-school wording? Seems like it's underpowered at first glance, though. I bet this bears some testing.
Koopa
Probably too rad, since it's sort of a free Lightning Bolt. A less OP version might be fun.
Antny223
Behhh. This makes me think it's OP as a lock/kill mechanism if you can drop even a single vigilant fatty and protect it with 1 mana a turn.
TacticalCelebrant
Oh, I like this very much.
2. TacticalCelebrant
3. Gerrard's Mom
Certainly fits the source material. That said, bending Soulbond to a point where I don't think it works. Interesting design nevertheless
BlackBull:
I can't tell if the card is over or undercosted. I would have preferred if it had a lower CMC and a higher activated ability cost.
aurorasparrow:
Design is cool but the card doesn't really DO anything. I wish it did something else like perhaps be a Meddling Mage for just dude spells.
supernator13:
The first ability is unnecessary and it takes what would otherwise be a super elegant card into something less. Still, nice card.
doombringer:
This card is awesome. I would rather it be a 2/2 and just be a Telepathy on yourself so you don't have to worry about the trigger.
Profani:
The card itself is fine but it feels so random. It feels like you tried to force the old card's design and because of that you have a collaboration of a bunch of different effects and costs. The card isn't BAD mind you, its a fine card, but it just feels so unnatural.
void_nothing:
I really enjoy this design though I wish more than anything that it was a 5/5. It would make the card feels so much more solid.
-------------------
Top 3:
1) doombringer
2) void_nothing
3) supernator13
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
SelesnyaNewLife
I like the mechanical tie-in to S.N.O.T. This should be common for Limited, though.
BlackBull
I think this is overcosted by 1, but otherwise I like the idea.
aurorasparrow
I'd have loved this under the old legend rule, but what does this even do? Also, it's "Namestealer's name is the chosen name." This should definitely cost U.
supernator13
I like this--pretty much a clean translation from silver-bordered land. Your templating looks weird but I couldn't find anything to the contrary.
doombringer
Either needs to cost 1 more, needs to lose first strike, or be at rare.
Profani
I don't like the name, but other than that the card's really cool.
void_nothing
This looks really good--no problems and at just the right power level. Nice job.
T3:
1) void_nothing
2) supernator13
3) Profani
HM: SelesnyaNewLife
This is a tough bracket--those of you who got top 3s should be proud of yourselves.
Emille, Seven-Sting Dancer Shalin Nariya
BlackBull - I like the concept of the orb if not the execution, seems to powerful as is, maybe to balance it out have made the activation cost xx instead.
aurorasparrow - Very simple and usually not overwhelming ability, and actually would combo very well with SelesnyaNewLife's Card xDxD
supernator13 - Seems like it could be a very fun card, but still feels on the cheap side for how much chaos it would bring to a game.
doombringer - Ha, everything a good goblin card should be, cheap, fast, and with a possible drawback to prevent it from just being a broken creature.
Profani - Honestly, I was a bit iffy about it as I read and re-read it to make sure I understood it... but I have to say... it seems like... a card I would really see in the game and love, simple, effective, having an interesting twist to it... bravo Profani, bravo!
void_nothing - I love your card, but, and this is strange for me, it seems a bit to expensive for it's effect. With such a strong drawback, it feels like you could have made it cost 3 instead of 4, I mean, being able to reliably cast the spell type needed to keep it around would be 1) hard to plan and 2) limit your long game options.
2) doombringer
3) void_nothing
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Ink-Treader
Permanently giving up your permanents just to gain protection from that cards colors (not even a color of your choice) for the rest of the turn is not a great trade off. If you were wanting to combo it with hurtful permanents like jinxed idol and what-not then things like Bazaar Trader are much more effective. If you think about it, you are paying 7 mana and giving away a permanent to gain protection from white until end of turn. Maybe, if you at least gained protection from the color of your choice.
VikingIrishman
I like it. The only thing that seems weird is the "permanent spell" requirement. 1. because the phrase "permanent spell" is kinda paradoxical - it would more likely read "creature, artifact, or enchantment spell". 2. because blue is more apt to synergize with instants and/or sorceries, or just plain blue spells.
Other than that, it's cool.
herbert west
I'd change "rounded up" to "rounded down" that way, they need to spend at least two mana. And a clause that at least two players must spend mana in this way.
Killer of Giants
I really like it. You'd wanna pair it with some good permanents in case they're willing to play the wainting game, but it's cool.
(nameless one)
Good translation of the card. I might make it "creatures with abilities". But that's just cuz I might want to enchant or equip it. But maybe not.
RedLoa
I think it's just a little too good. Maybe if it were a sorcery... or something.
drewdagreek
It's fun. But it feels like a new Un-card instead of a standard translation of an un-card.
1. Killer of Giants
2. (nameless one)
3. herbert west
It's there to prevent a player giving himself or herself shroud/hexproof in combination with it. I figured it was no big difference since there's only a handful of cards that give players hexproof or shroud, but it ensures true "random-nimity". I stole the wording from Glaring Spotlight.
It's red for the same reason ricochet is red. Red goes with chaos, and redirecting of spells. e.g. Scrambleverse, Thieves' Auction, Warp World, Wild Evocation, and Reroute, Ricochet Trap, Shunt, Torchling, Sideswipe. And it's not necessarily MOST effective against red. It's great against black discard or drain life or forced sacrifice, or blue milling, or any card that says "target player" instead of "you". It's probably most effective against Black (158 spells that say 'target player'), then Blue (93 spells), then Red (78), then White (41), and then Green (29).
I like the essence of what you did. It has the Mise mechanic but it works like Gamble. That part is balanced. I also like the fact that you shifted this to red. I am unsure about the return clause though. Returning and shuffling to no end can have its negative merits. It would have been cool if it worked like a Zenith card or just disregard that return clause.
2. FreshMeat
3. Snow Creature – Penguin
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Gerrard's Mom: I'm not sure why this isn't just a sorcery that checks for survival. Waiting until the end of the turn instead of right after the fight seems like its asking for non-flavorful stuff.
Jimmy Groove: I don't think things can "take" damage from sort-of-no-source like that. A fun homage to a card past though, I suppose. Seemingly sort of balanced? Maybe?
Arcel: This seems crazy underpowered to me. Why is this a 0/2 and not a 2/3? I think this should be a 2/3.
Koopa: Four of these on turn one seems pretty good. I like the idea but think it might have been a little better as a different split. Like R and 3 instead of 0 and 3R.
Antny223: Very interesting. Sort of black. Don't really like the "once per turn" function. Without that, this would probably be my number one. With it, I'm not so sure.
TacticalCelebrant: Interesting. I don't like the name for this, and it seems like they could easily not suffer from it, like choosing two lands for instance. You have to build around it, but thats hard to do.
1. Raikou Rider
2. TacticalCelebrant
3. Antny223
How would you word that? State-based effects don't kill a creature from a fight until after the sorcery is done resolving.
So wait, this doesn't work? I thought "then" clauses would let the creature die first. Doesn't cipher, which is worded as a "then," trigger separately and after the first part of the spell resolves?
"Target creature you control fights another target creature. Then, if the first creature is still on the battlefield, put a 3/3 green Centaur creature onto the battlefield."
Cipher doesn't trigger, it just happens. The first part of the card does "resolve first" but the whole card resolves at once.
If Mom's card was the way you would worded it the creatures would fight and put damage on each other then it would put a 3/3 Centaur onto the battlefield (as the creature is still technically on the battlefield.). THEN, after the card fully resolves, SBA's are checked and the creatures who are dealt lethal damage are destroyed.
I believe the way the card could be worded:
"Target creature you control fights another target creature. At the beginning of the end step, if the creature you controlled is still on the battlefield, put a 3/3 green Centaur onto the battlefield."
Note: This may not be the exact correct wording.
There is a precedent for sorceries or instants to have "delayed triggers" but I always found them to be inelegant.
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
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BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
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Could be done more elegantly without soulbound.
BlackBull:
Seems cool. Might be a little on the expensive side to be used much, but certainly has potential.
aurorasparrow:
Does a little too little to be worth a rare. Oh well. I guess they needed a moonlace for this set.
supernator13:
That's actually a pretty nice homage to the card in question.
doombringer:
First strike is pretty powerful. I would feel much better if this card didn't have it. still a great recreation.
Profani:
I like it. It can protect stuff you have and having stuff triggers it's lower cost.
void_nothing:
Excellent card. Well designed. Fits the challenge. Might be fine as monoblue, but it may just seem that way because I enjoy simplicity. Looks fun to play.
1. void_nothing
2. Profani
3. Supernator13
Critique: Team Shiva
aftermarketradio: I like the design of it being an enchantment. The 0 activation cost is bad though. Such vital information being revealed to you as often as you wish needs some sort of cost attached to it.
freshmeat: It's probably my love of random effects in Red but I really like this card. Generally you won't get much successful use out of it but it is very cool and very cheaply costed.
willows: Nifty effect. Efficient creature. Seems a little low on the excitement factor when it comes to Archons.
Snow Creature - Penguin: The attacking and blocking line doesn't feel like it fits with the rest of the theme of the card, the silence part. Overall very cool.
Ehzak, Master of Magics: I think you're going overboard a little on all the efforts to justify this in Blue. I think having to reveal the card is a fine enough drawback at 4 CMC.
Zoomba: Got nothin'.
2) Snow Creature - Penguin
3) Willows
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Commander:Diamonds are a Girls Best Friend, Ace of Spades, I Love the Night, The Reaper
~Signature by: Miraculous Recovery Signatures~
Ink-Treader - Fits well with Zedruu the Greathearted, and seems derivative of her. Power level is fine I guess - no more spammable of a Donate than Bazaar Trader.
VikingIrishman - Why the "permanent spell" restriction? All in all the flavor is very generic - this is the sort of card that the development team makes to patch a hole in the set skeleton.
herbert west - Ouch. This is going to be a hard lock a lot of the time, especially in multiplayer. I like the countering-based Mexican standoff psychology of it, though.
Killer of Giants - Does the game truly need a Standstill that is slightly less so?
(nameless one) - You don't need to say "Muragandan Outcast has," and that's some pretty pushed power for Limited, but otherwise I love this design. And go Nomads.
RedLoa - Sweet crap, that'd be an extremely strong burn spell even without the kicker. Slapping a potential Snapcaster Mage ability on there is just gravy on the cake. Nevertheless this is an awesome, awesome chase rare and I'd enjoy playing it.
drewdagreek - An interesting Un-card, but I was under the impression that we were supposed to switch them to black-bordered cards.
3. RedLoa
2. Ink-Treader
1. (nameless one)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
In retrospect, I'm thinking 1R for 2 damage with the kicker effect would have been better.
Modern:WUSpiritsWU, R12 BoltR
Commander:Diamonds are a Girls Best Friend, Ace of Spades, I Love the Night, The Reaper
~Signature by: Miraculous Recovery Signatures~