Until we see Theros we can't realy say anything about Domestication being on the core set . everyone saying that Domestication is a bad card for the meta right now is wrong.
When they print heroes in theros with power 4 or less ... you will play Domestication .
Also look at Cyclops Tyrant (Cyclops Tyrant can't block creatures with power 2 or less.)
. Right now there's no point of playing it.
wow you got me
what i m saying is Maybe Domestication is for the RTR - M14 -THS Standard
i was thinking in this meta (That we don't know for sure how it will look like)
EDIT: If you read My quote you can understand what i was trying to say.
Back in Odyssey we had Persuasion at rare (later became uncommon in Tenth). While I would hate to open Persuasion as my rare in a prize booster, it's great for limited since it's like a bomb, and you take your opponent's bomb. But Domestication can't take their bombs, so it should be uncommon or cost less mana.
It sucks for Commander, sucks for Modern/Legacy, not as good in limited as it should be, and I don't know about T2 but I think that I won't be playing that card. I hope I'm wrong.
I believe WoTC's new policy is to make sure that every color can enjoy the exciting gameplay mechanic of making undercosted dudes and then turning them sideways. Clearly the future of magic.
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There's like 8 guys with natural power 5 or greater, about 20 or more auras, instants, sorceries, and creature abilities that can buff the enchanted creature past 4
SO all in all, every color has a few ways to completely blank this. (not including white and green enchantment destruction)
Think of it as spot removal in blue.
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"I think EDH would be more fun for the majority of participants if players just showed eachother their decks rather than actually playing games out."
Exactly. Limited is a nuclear bomb swingfest anyways. You might as well explain the functionality of Search the City, Jar of Eyeballs, Conjured Currency and Lost in the Woods in any format they can be played to me because I don't even know why they exist because even Limited players avoid those things too. Much like how Avaycn Restored had Spirt Away a 7 mana Mind Control with creature buffs. Volition Reins took ANYTHING for 1 less and it was uncommon.
If you think this card would be fine at uncommon then there isn't much to say besides that you don't seem to understand the concept of balancing a gameplay environment
I love how some of you endlessly rail on "collectors" and "speculators" but you act as if doing well at a draft entitles you to good cards
It doesn't
Get over yourself
And if you don't like having to deal with Thragtusk shenanigans then should play more limited and less contructed
Stop acting like child
I don't mind the strategies that go on in Standard. I learn to overcome them with different strategies or decks to beat them. What do Limited Players do? They cry about one card being "too good" and it gets bumped up a rarity so they don't have to face it so often. So please tell me who is the bigger cry baby when it comes to actually changing Wizards opinion on cards. It is Limited not Constructed.
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To the people that say that a card needs to be a higher rarity because of Limited... I hate you guys so much. I present to you with this.
After skimming through this thread (of Disloyalty...? okay, bad pun), this can be broken down into a couple key points.
A. People don't seem to realize/care that limited balance is highly relevant when creating sets.
B. A difference in mana costs is going to mean *gasp* a proper scaling of the effect in question.
First of all, Mind Control being a rare in place of Domestication probably would have gone over worse within the community. Instead, we would have threads of players whining "OMG Why is Mind Control a freakin' rare?! I already have 9 ba-jillion uncommon ones! WORST SET EVAR!!" While, yes it is a very powerful card; three core sets worth of limited play have shown that a 5-mana 'steal your guy, no strings attached' was completely bonkers, regardless of rarity. We, unfortunately had to see it at uncommon - where it would be the most obnoxious (same with Overrun, to a lesser extent).
Second, there's a mana-cost difference, and Domestication costing less than the baseline of Mind Control means that certain drawbacks must be placed on the card in order to balance it, as per WotC's current definition on blue's 'stealing' mechanic. While this does mean that Domestication has to be made worse in the sense that it can't just perma-steal anything, it theoretically becomes better in the sense that it has a lower mana investment, which is often the largest factor when determining a card's constructed viability.
As for constructed viability? While it's not going to be a format-defining powerhouse, I feel that it will have a much better chance of seeing Standard play on its second run (remember that its first appearance in Rise of the Eldrazi went from a format defined by BBE, Knight of the Reliquary, and Goblin Guide - along with Bolt, Terminate, Path as premier removal - into the age of Titans and Jace Wars). Why? Well, what are two of the most powerful cards in the format, right now?
...Voice of Resurgence and Boros Reckoner. Why is that? Well, one requires very specific answers to minimize its impact (sorcery speed removal that doesn't send it to the GY), and the other can make combat absolutely miserable for any player...well, that and it can cast a stupidly large Magic Missile on your ass without warning. The way I see it, while not the ultimate answer to both, Domestication looks to be a rather good way of fighting both of these creatures in the current format.
Let me state that I am not saying that this is the best Mind Control effect around. Frankly, it would barely make a top 10 list. What I am saying is that it does have the potential to serve a purpose in Standard, and be a powerful limited card without being as back-breaking (and unfun) as something like Mind Control. Will this be a 4-of card in all Standard decks? Oh, geez, no. If you want to speculate on how much of an impact this card will have, I would say somewhere in sync with Sever the Bloodline: it isn't the best at killing everything, but for the threats it's geared for, I think it can handle them very effectively.
My .02 (and I'm just really tired of seeing these same old threads over and over and over without any sort of intelligable arguments to be had).
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I'm fine with Mind Control effects at rare for limited purposes, it'd just be nice if it wasn't an awful rare Mind Control ability. Why not bump up Mind Control or reprint Control Magic at rare to have an exciting reprint and maybe better for limited card all in one? would Control Magic really be too powerful for Standard?
No, no it wouldn't. But yet here we find ourselves, living in this world..
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Standard:
N/A
Modern:
Grishoalbrand / Grixis Death's Shadow / Jeskai Control / UW Control
This card is like super weak in limited. I'm not even sure if would main deck it.
Red, Black and Green all have at least two pumps to counter this at common and uncommon. Blue can always count on bounces. Green and white have enchantment removal.
So, at this point, this is a remarkably fragile card. Could easilly be uncommon. This is not half of what Mind Control / Control Magic would be.
Exactly. Limited is a nuclear bomb swingfest anyways. You might as well explain the functionality of Search the City, Jar of Eyeballs, Conjured Currency and Lost in the Woods in any format they can be played to me because I don't even know why they exist because even Limited players avoid those things too.
Hey, I've won a game with Lost in the Woods. Sideboard against a deck with no enchantment removal, play 40 forests and 1 Lost in the Woods, and mulligan into it, win by decking.
On a more serious note, rarity is important for casual players, too. Having cool, splashy effects at rare is exciting for new players, regardless of how "good" the card actually is. Clone is worth next to nothing now, but it's reprinted at rare again because, to a new player, it's really cool. And that's WAAAAAAY more important to Wizards than Standard, or Limited. People on these forums forget what being a casual player is like. When I was new, a card like this would have been so awesome to open. I'd put my one copy into a new blue deck with random fliers and card draw, and it would help me against my friend's red deck with that Mindsparker that I can't seem to ever beat. And the first time my friend's Green deck beats me by Giant Growthing his guy, we're going to have a great, memorable game. And that's why they make cards like these. For those players.
Threads is a $5 card that gets played approximately never in Modern at the moment. It is nowhere close to a "wanted card."
Jeff Hoogland just made top 16 with two copies of the card in his SB in Grand Prix Kansas City.
So your approximation of "never" is wrong.
Casey Swanson also had it in his SB and made top 8. The card is a SB card because against some decks in Modern it does nothing, like UWR control or Scapeshift.
You played JESUS?!?! I heard none of his guys stay in the graveyard, and once you think you have him beat he ALWAYS comes back to win within three turns. I like...WORSHIP him.
Not a particularly good summary by any stretch of imagination.
A. 'Because limited balance' isn't an argument for anything, as it takes actual statistics to argue and doesn't address alternatives like:
A.1. Printing a less limited effect at rare, aka. Control Magic.
A.2. Not including the effect in the set at all.
B. Again not an argument of anything, as there's no baseline. Besides, what's 'proper' in this context?
I don't recall saying that those points were an actual argument; they were meant to be a sarcastic observation which was followed by my actual post. As I said, this is what I gathered after skimming through 100-ish posts of content in a short time - a large portion of which consisted of people getting really annoyed that this card was a rare, with a small smattering of defense.
Did my post argue that it was in because of limited balance? No. I said that, in my opinion, the community backlash would have probably been worse had they just gone back to printing Mind Control (only as a rare). The only real thing I pointed out otherwise was that three years worth of core sets (M10-M12) have showed us just how stupid Mind Control can be in a limited format. Even at rare, it would still probably be the best card in the format by a large margin.
As for the context of 'proper'; I intended to mean that there was a baseline of your average 'steal' effect (which I think Mind Control defines at 5-mana), with lower-cost ones having some kind of drawback, and higher-cost ones getting some sweet upsides. I suppose I could have explained that a little better, but I was at work and somewhat limited on time.
If I actually had the time to read every single post, then yes, I agree that those alternatives would have been included.
this thread is great.
it highlights pretty well exactly why most people who play the game (and love to criticize it) would be unsuited as designers of said game.
that's not to say the designers/developers are perfect. on the contrary, we're all human and they do occasionally make mistakes. powering something down or making it less available though, is not a mistake. it's a safety-call and it's there to make limited formats work better. no more, no less.
the card in question used to be an uncommon in the set it was originally printed in. fine. however, that was a different set, with different cards and a different subtle balance to the way the limited format unfolds. over the years the wizards team has come to find that some effects are a little overpowered in limited. mind control effects are among them, so they have started to be pushed up in mana cost and in rarity to strike a balance between having those effects available, and them not breaking the format.
i can imagine your only true complaint is that it won't represent monetary/trade value as a rare in the boosters you open. that's a shame, but if you are worried about money you should probably only buy singles anyway. for peeps who play limited, this is a great move, and i'm sure it will be appreciated.
chill out guys. you're making a mountain out of a molehill. really. rarity is obviously a fluid concept anyway, and if something needs to be rare or uncommon in a new set because of balance, it can and should be changed. don't get "butthurt" because something in the game you play changed.
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
this thread is great.
it highlights pretty well exactly why most people who play the game (and love to criticize it) would be unsuited as designers of said game.
that's not to say the designers/developers are perfect. on the contrary, we're all human and they do occasionally make mistakes. powering something down or making it less available though, is not a mistake. it's a safety-call and it's there to make limited formats work better. no more, no less.
the card in question used to be an uncommon in the set it was originally printed in. fine. however, that was a different set, with different cards and a different subtle balance to the way the limited format unfolds. over the years the wizards team has come to find that some effects are a little overpowered in limited. mind control effects are among them, so they have started to be pushed up in mana cost and in rarity to strike a balance between having those effects available, and them not breaking the format.
i can imagine your only true complaint is that it won't represent monetary/trade value as a rare in the boosters you open. that's a shame, but if you are worried about money you should probably only buy singles anyway. for peeps who play limited, this is a great move, and i'm sure it will be appreciated.
chill out guys. you're making a mountain out of a molehill. really. rarity is obviously a fluid concept anyway, and if something needs to be rare or uncommon in a new set because of balance, it can and should be changed. don't get "butthurt" because something in the game you play changed.
I have won many a core set game with Mind Control. Having less of these win now cards can only be good for limited. I just wished they would have made the card better and bumped up the rarity and not made it more narrow and bumped the rarity.
Someone has already said it but it bears repeating.
It has exactly one function, a potential way for blue or U/x to deal with reckoner and voice in constructed. It is better in constructed than it is in limited because people often do not carry pumps in constructed and the decks that run reckoner and voice might not have answers to an unexpected mirror in blue. It is side board tech for decks (perhaps some that already run auras?) against two specific cards, because unlike clone effects, this removes the threat from your opponent's board, because unlike instants, doesn't produce elementals and gets around Boros Charm, and unlike O-ring, the card replaces itself on the board. Period. End of story.
Please note that I'm not saying it's a great card or it's going to be used in tier-one decks.
Pretty sure it was already mentioned, but once upon a time players complained about how Serra Angel at Uncommon pretty much guaranteed that somebody opens it and has a decent deck. Somebody wanted win percentages for people who opened a Serra Angel, Wizards looked into it and they noticed that not Serra Angel lead to a better-than-average limited pool, but Mind Control did. So it wasn't reprinted in M13, and now we have a weaker version.
(sadly, it's pretty hard to find the original post, but hopefully this was already mentioned and someone else delivered the source)
A weaker version AT RARE. That's a big deal. Kids will be spending $4 a pack and opening a 17 cent rare.
I doubt you'd have 1/3rd the griping if this was a reprint at uncommon. Making garbage rares like this *dramatically* lowers pack value, and reprinting bad uncommons at rare is borderline unforgivable.
A weaker version AT RARE. That's a big deal. Kids will be spending $4 a pack and opening a 17 cent rare.
I doubt you'd have 1/3rd the griping if this was a reprint at uncommon. Making garbage rares like this *dramatically* lowers pack value, and reprinting bad uncommons at rare is borderline unforgivable.
If Domestication see play in Standard then it will be at last a $1 card ...
A weaker version AT RARE. That's a big deal. Kids will be spending $4 a pack and opening a 17 cent rare.
I doubt you'd have 1/3rd the griping if this was a reprint at uncommon. Making garbage rares like this *dramatically* lowers pack value, and reprinting bad uncommons at rare is borderline unforgivable.
Kids aren't checking every rare they open against TCG mid prices to analyze their +EV from buying a pack.
Of course, it's impossible to have a stable situation where opening a pack is ever +EV.
Not to mention you're just a teensy bit late to this party: Dragon's Maze contained Emmara Tandris, Dark Ascension contained Archangel's Light, Mirrodin contained Clockwork Dragon... and gosh, Alpha contained Purelace. Oh... and there's also those other 1500+ bad rares in the game.
Kids aren't checking every rare they open against TCG mid prices to analyze their +EV from buying a pack.
Of course, it's impossible to have a stable situation where opening a pack is ever +EV.
Not to mention you're just a teensy bit late to this party: Dragon's Maze contained Emmara Tandris, Dark Ascension contained Archangel's Light, Mirrodin contained Clockwork Dragon... and gosh, Alpha contained Purelace. Oh... and there's also those other 1500+ bad rares in the game.
In defense of both Emmara Tandris and Archangel's Light, both of them got jerked around in development at the last minute and changed from their original intent. (Story on Emmara, story on Archangel's Light.) I'm more okay with the existence of bad rares/mythics like these because at least they started out as better cards but fell victim to last minute changes of circumstance. (That is, the intentions were good.) A bad rare like Domestication, though, which was developed a while ago, isn't great, and got an inexplicable undeserved rarity boost, is less okay IMO.
Mind control and Overrun are the two most incredibly unfun cards to play against in limited. Domestication, while not needed and/or wanted in both limited AND constructed, should be a rare. Well, technically, it shouldn't even be a card, but as is, rare is fine.
I feel taking other peoples cards is worse than killing them or countering them, and the ability is unwanted to begin with, but there's probably a casual/EDH (no offense to eihter) market for these effects.
That is the reason why I want to fire Mark Rosewater.
wow you got me
what i m saying is Maybe Domestication is for the RTR - M14 -THS Standard
i was thinking in this meta (That we don't know for sure how it will look like)
EDIT: If you read My quote you can understand what i was trying to say.
It sucks for Commander, sucks for Modern/Legacy, not as good in limited as it should be, and I don't know about T2 but I think that I won't be playing that card. I hope I'm wrong.
Think of it as spot removal in blue.
Exactly. Limited is a nuclear bomb swingfest anyways. You might as well explain the functionality of Search the City, Jar of Eyeballs, Conjured Currency and Lost in the Woods in any format they can be played to me because I don't even know why they exist because even Limited players avoid those things too. Much like how Avaycn Restored had Spirt Away a 7 mana Mind Control with creature buffs. Volition Reins took ANYTHING for 1 less and it was uncommon.
I don't mind the strategies that go on in Standard. I learn to overcome them with different strategies or decks to beat them. What do Limited Players do? They cry about one card being "too good" and it gets bumped up a rarity so they don't have to face it so often. So please tell me who is the bigger cry baby when it comes to actually changing Wizards opinion on cards. It is Limited not Constructed.
http://www.youtube.com/watch?v=SY8h2vp5Xis
A. People don't seem to realize/care that limited balance is highly relevant when creating sets.
B. A difference in mana costs is going to mean *gasp* a proper scaling of the effect in question.
First of all, Mind Control being a rare in place of Domestication probably would have gone over worse within the community. Instead, we would have threads of players whining "OMG Why is Mind Control a freakin' rare?! I already have 9 ba-jillion uncommon ones! WORST SET EVAR!!" While, yes it is a very powerful card; three core sets worth of limited play have shown that a 5-mana 'steal your guy, no strings attached' was completely bonkers, regardless of rarity. We, unfortunately had to see it at uncommon - where it would be the most obnoxious (same with Overrun, to a lesser extent).
Second, there's a mana-cost difference, and Domestication costing less than the baseline of Mind Control means that certain drawbacks must be placed on the card in order to balance it, as per WotC's current definition on blue's 'stealing' mechanic. While this does mean that Domestication has to be made worse in the sense that it can't just perma-steal anything, it theoretically becomes better in the sense that it has a lower mana investment, which is often the largest factor when determining a card's constructed viability.
As for constructed viability? While it's not going to be a format-defining powerhouse, I feel that it will have a much better chance of seeing Standard play on its second run (remember that its first appearance in Rise of the Eldrazi went from a format defined by BBE, Knight of the Reliquary, and Goblin Guide - along with Bolt, Terminate, Path as premier removal - into the age of Titans and Jace Wars). Why? Well, what are two of the most powerful cards in the format, right now?
...Voice of Resurgence and Boros Reckoner. Why is that? Well, one requires very specific answers to minimize its impact (sorcery speed removal that doesn't send it to the GY), and the other can make combat absolutely miserable for any player...well, that and it can cast a stupidly large Magic Missile on your ass without warning. The way I see it, while not the ultimate answer to both, Domestication looks to be a rather good way of fighting both of these creatures in the current format.
Let me state that I am not saying that this is the best Mind Control effect around. Frankly, it would barely make a top 10 list. What I am saying is that it does have the potential to serve a purpose in Standard, and be a powerful limited card without being as back-breaking (and unfun) as something like Mind Control. Will this be a 4-of card in all Standard decks? Oh, geez, no. If you want to speculate on how much of an impact this card will have, I would say somewhere in sync with Sever the Bloodline: it isn't the best at killing everything, but for the threats it's geared for, I think it can handle them very effectively.
My .02 (and I'm just really tired of seeing these same old threads over and over and over without any sort of intelligable arguments to be had).
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No, no it wouldn't. But yet here we find ourselves, living in this world..
N/A
Modern:
Grishoalbrand / Grixis Death's Shadow / Jeskai Control / UW Control
Complexity. Also, if you have Battle of Wits at Common, all you need to do is draft every one you see and then mull until you get one.
Red, Black and Green all have at least two pumps to counter this at common and uncommon. Blue can always count on bounces. Green and white have enchantment removal.
So, at this point, this is a remarkably fragile card. Could easilly be uncommon. This is not half of what Mind Control / Control Magic would be.
BGU Control
R Aggro
Standard - For Fun
BG Auras
Hey, I've won a game with Lost in the Woods. Sideboard against a deck with no enchantment removal, play 40 forests and 1 Lost in the Woods, and mulligan into it, win by decking.
On a more serious note, rarity is important for casual players, too. Having cool, splashy effects at rare is exciting for new players, regardless of how "good" the card actually is. Clone is worth next to nothing now, but it's reprinted at rare again because, to a new player, it's really cool. And that's WAAAAAAY more important to Wizards than Standard, or Limited. People on these forums forget what being a casual player is like. When I was new, a card like this would have been so awesome to open. I'd put my one copy into a new blue deck with random fliers and card draw, and it would help me against my friend's red deck with that Mindsparker that I can't seem to ever beat. And the first time my friend's Green deck beats me by Giant Growthing his guy, we're going to have a great, memorable game. And that's why they make cards like these. For those players.
A big thank you to Spiderboy4 at High~Light Studios for the awesome banner.
Favorite card quotes:
[card]Pinpoint Avalanche
[/card]"Some solve problems by thinking and talking. Others use rocks." --Toggo, Goblin Weaponsmith
Fodder Cannon
Step 1: Find your cousin.
Step 2: Get your cousin in the cannon.
Step 3: Find another cousin.
Jeff Hoogland just made top 16 with two copies of the card in his SB in Grand Prix Kansas City.
So your approximation of "never" is wrong.
Casey Swanson also had it in his SB and made top 8. The card is a SB card because against some decks in Modern it does nothing, like UWR control or Scapeshift.
Feel free to bid on my cards here!
My 180 Modern Bordered Only Cube
I don't recall saying that those points were an actual argument; they were meant to be a sarcastic observation which was followed by my actual post. As I said, this is what I gathered after skimming through 100-ish posts of content in a short time - a large portion of which consisted of people getting really annoyed that this card was a rare, with a small smattering of defense.
Did my post argue that it was in because of limited balance? No. I said that, in my opinion, the community backlash would have probably been worse had they just gone back to printing Mind Control (only as a rare). The only real thing I pointed out otherwise was that three years worth of core sets (M10-M12) have showed us just how stupid Mind Control can be in a limited format. Even at rare, it would still probably be the best card in the format by a large margin.
As for the context of 'proper'; I intended to mean that there was a baseline of your average 'steal' effect (which I think Mind Control defines at 5-mana), with lower-cost ones having some kind of drawback, and higher-cost ones getting some sweet upsides. I suppose I could have explained that a little better, but I was at work and somewhat limited on time.
If I actually had the time to read every single post, then yes, I agree that those alternatives would have been included.
Batterskull: The 4chan party van of Magic. Starring Stoneforge Mystic as the driver of this massive trollbus!
it highlights pretty well exactly why most people who play the game (and love to criticize it) would be unsuited as designers of said game.
that's not to say the designers/developers are perfect. on the contrary, we're all human and they do occasionally make mistakes. powering something down or making it less available though, is not a mistake. it's a safety-call and it's there to make limited formats work better. no more, no less.
the card in question used to be an uncommon in the set it was originally printed in. fine. however, that was a different set, with different cards and a different subtle balance to the way the limited format unfolds. over the years the wizards team has come to find that some effects are a little overpowered in limited. mind control effects are among them, so they have started to be pushed up in mana cost and in rarity to strike a balance between having those effects available, and them not breaking the format.
i can imagine your only true complaint is that it won't represent monetary/trade value as a rare in the boosters you open. that's a shame, but if you are worried about money you should probably only buy singles anyway. for peeps who play limited, this is a great move, and i'm sure it will be appreciated.
chill out guys. you're making a mountain out of a molehill. really. rarity is obviously a fluid concept anyway, and if something needs to be rare or uncommon in a new set because of balance, it can and should be changed. don't get "butthurt" because something in the game you play changed.
I have won many a core set game with Mind Control. Having less of these win now cards can only be good for limited. I just wished they would have made the card better and bumped up the rarity and not made it more narrow and bumped the rarity.
It has exactly one function, a potential way for blue or U/x to deal with reckoner and voice in constructed. It is better in constructed than it is in limited because people often do not carry pumps in constructed and the decks that run reckoner and voice might not have answers to an unexpected mirror in blue. It is side board tech for decks (perhaps some that already run auras?) against two specific cards, because unlike clone effects, this removes the threat from your opponent's board, because unlike instants, doesn't produce elementals and gets around Boros Charm, and unlike O-ring, the card replaces itself on the board. Period. End of story.
Please note that I'm not saying it's a great card or it's going to be used in tier-one decks.
fwiw,
guaca.
A weaker version AT RARE. That's a big deal. Kids will be spending $4 a pack and opening a 17 cent rare.
I doubt you'd have 1/3rd the griping if this was a reprint at uncommon. Making garbage rares like this *dramatically* lowers pack value, and reprinting bad uncommons at rare is borderline unforgivable.
not every rare can be awesomely good, some just need to be subpar...
If Domestication see play in Standard then it will be at last a $1 card ...
Kids aren't checking every rare they open against TCG mid prices to analyze their +EV from buying a pack.
Of course, it's impossible to have a stable situation where opening a pack is ever +EV.
Not to mention you're just a teensy bit late to this party: Dragon's Maze contained Emmara Tandris, Dark Ascension contained Archangel's Light, Mirrodin contained Clockwork Dragon... and gosh, Alpha contained Purelace. Oh... and there's also those other 1500+ bad rares in the game.
0 Karn
W Darien
U Arcanis
B Geth
R Norin
G Yeva
UW Hanna
RB Olivia
WB Obzedat
UR Melek
BG Glissa
WR Aurelia
GU Kraj
BRU Nicol Bolas
RGB Prossh
BGW Ghave
GUB Mimeoplasm
WUBRG Sliver Overlord
GWU Treva, the Renewer
EDH Spike:
U Azami, Lady of Scrolls
Trades
In defense of both Emmara Tandris and Archangel's Light, both of them got jerked around in development at the last minute and changed from their original intent. (Story on Emmara, story on Archangel's Light.) I'm more okay with the existence of bad rares/mythics like these because at least they started out as better cards but fell victim to last minute changes of circumstance. (That is, the intentions were good.) A bad rare like Domestication, though, which was developed a while ago, isn't great, and got an inexplicable undeserved rarity boost, is less okay IMO.
That is the reason why I want to fire Mark Rosewater.
We've already established that you have no clue on the difference between the design team and the development team
You are in no position to argue anything about WotC since you don't even bother to inform yourself on how they actually build sets