The goal is to maximize the resiliency of the creatures I drop. Indestructible Hexproof with regenerate and lifelink is the ideal solution. Feels very midrange-y though....
Help appreciated. If I go midrange-y... I'll probably run higher cost hexproofs and 4x Day of Judgment.
Would Grisly Salvage be good here to find my hexproofs?
Or should I run Version 2 which has resilient creatures?
Or should I run other creatures and Alpha Authority?
Ima respond with [EDITS] as I read more. first thing in deck one, I like Ring of Kalonia better than forced adaptation, even though one of your critters is white. reason being because it grants trample while growing the creature. i know its not an aura but....
why no love for Ajani's Chosen? I feel like it should be in the discussion for sure. cheap enchantments with a little card draw. in my solitaire games they have been pretty rockin.
treasury thrull. just an idea, but ramp to this big bad boy and return stuff to your hand. extort is the icing on the proverbial thrull cake. 6drop, but not uncastable in these colors.
The farseeks were primarily for fixing. I think, though, that a lot of the time they clog up the T2 play, so a set of 3 Avacyn's Pilgrims might be better anyway.
I think Orzhov Charm here is a monster. It does so many things for you, against so many different decks.
I haven't worked on sideboard yet, but I think 3 Fiendslayer Paladin would be a good include. I also want to try 2 Lifebane Zombie and 2 Sin Collector, but I'm not sure if the mana would support the zombies. We also have strong colours for reanimator matchup, with Scavenging Ooze, Deathrite Shaman and Rest In Peace (we'd probably go 3 ooze or 2 RIP in the sideboard).
We also have Putrefy, Doomblade and Abrupt Decay, but I'm not sure what number and what they'd replace, and in which matchups. We might also want to try Centaur Healer to get us past the initial aggro explosion for the G/R or blitz matchup.
We also have access to Golgari Charm and Selesnya Charm.
We have a lot of good cards, problem is finding the numbers to fit them in. I'll work on it a bit and see what I can figure out.
I had an auras deck that used stuffy doll and inquisitor's flail. flail on the doll was amazing, attack with auras on it and they cant block, because their blockers deal twice the damage to doll, which means essentially twice the damage to the player. but if they didnt block is was double damage anyway lol
I like it, in light of an upcoming enchantment block. I like Gladecover Scout and Witchstalker as hexproof creatures, unfortunately, not a lot of hexproof that falls in junk colors. Maybe some flying creatures for more evasiveness? Sengir Vampire I think would work at the top of the curve (since no ramping). I think (and I hate to say it), even Kingpin's Pet and Deathgaze Cockatrice could work here with the right auras on them.
Ima respond with [EDITS] as I read more. first thing in deck one, I like Ring of Kalonia better than forced adaptation, even though one of your critters is white. reason being because it grants trample while growing the creature. i know its not an aura but....
Neither of those cards is all that great. Ring of Kalonia less so because it costs more.
Because it's a four-mana do-nothing dies-to-literally-everything-but-shock-and-pillar card. Slow, requires other cards in order to actually come online, and sits too high on the curve for such a small board state impact.
treasury thrull. just an idea, but ramp to this big bad boy and return stuff to your hand. extort is the icing on the proverbial thrull cake. 6drop, but not uncastable in these colors.
It fits the colours, and I'm actually a fan of the card, but I really don't think it goes anywhere near this deck. It belongs in a different archetype.
I like it, in light of an upcoming enchantment block. I like Gladecover Scout and Witchstalker as hexproof creatures, unfortunately, not a lot of hexproof that falls in junk colors. Maybe some flying creatures for more evasiveness? Sengir Vampire I think would work at the top of the curve (since no ramping). I think (and I hate to say it), even Kingpin's Pet and Deathgaze Cockatrice could work here with the right auras on them.
I think you've got enough evasion with Rancor, Unflinching Courage and Gift of Orzhova. We also have colours for targetted critter killers, which gives us even more reach - diluting your game plan to try for even more evasion will weaken the deck overall, especially if you're looking at bad 5-drops like Sengir Vampire (if anything, Blood Baron of Vizkopa, even though it can only hold a Rancor). That would necessitate more ramp or a higher land count, which means dropping even more cards to fit the 5-drop in.
Mutavault is definitely a good idea, I'll see if I can fit it in. Re: elves vs pilgrims: they both have the G cost, so you've already got G on board if you're casting them - pilgrim fixes colours, whereas elf just gives you more green, and all but two of our lands give green, for 20 green sources. Without the pilgrims, we only have 10 white sources, which makes a lot of our stuff hard to cast.
Vault of the Archangel might be a bit too expensive. I'm a bit more reticent to try that out.
Trample is strictly a psuedo-evasion. It lets you push damage through, but isn't a true evasion like Flying, Intimidate, Landwalk, etc. (what I was referencing).
Trample is strictly a psuedo-evasion. It lets you push damage through, but isn't a true evasion like Flying, Intimidate, Landwalk, etc. (what I was referencing).
Right, but that's all we need. Our dudes will be big enough and/or have first strike, and we've got Orzhov Charm for removal (plus more in the board).
The job of this deck is get-'em-to-0-ASAP. It's an aggro deck that has tools to stick around for the long game (Fireshrieker, Ethereal Armor, etc).
You don't really need evasion if it will dilute your deck. Evasion is good - picking bad cards to get it isn't.
everything dies to removal, and treasury thrull brings them back 5 mana for ajani's chosen + rancor on a 2/2 cat isnt bad imo. but i am a johnny, and a girl to boot. dont believe anything i say, because being a girl makes me less of a geek than all of you
totally agree with you about ring. as for ajani's chosen, in an enchantment matters deck.... *shrugs* i dont have 200$ for a voice playset, good on you
Mutavault is definitely a good idea, I'll see if I can fit it in. Re: elves vs pilgrims: they both have the G cost, so you've already got G on board if you're casting them - pilgrim fixes colours, whereas elf just gives you more green, and all but two of our lands give green, for 20 green sources. Without the pilgrims, we only have 10 white sources, which makes a lot of our stuff hard to cast.
Vault of the Archangel might be a bit too expensive. I'm a bit more reticent to try that out.
I agree about the two utility lands as you can see from my simultaneous edit to my kinda bad suggestion.
We only really need B for the Charms, so maybe 9 sources is enough.
I just hate to be unable to do Unflinching Courage and Ethereal Armor because they kill the dork, which will happen a lot.
Maybe another Godless or Isolated to get to 11 white sources or a mix of elves and Pilgrims to get to 12 or 13 W sources.
Either way, I really want the Fiendslayer as a pseudo hexproof against red and black decks and we can't get to WW with any reliability T2. For just the auras we may not need W until T3, but Voice might need it T2.
Voice is irreplaceable, but if it is primarily to deal with edicts and wipes, Young Wolf could be a budget replacement. It's not like we are filling the ground with creatures. It is cheaper and doesn't need W either. It doesn't do much damage on it's own, though.
I want to use Ajani's Chosen too, but competitively this deck needs to race. We don't have card advantage and are vulnerable to wipes and x-for-1s. Consider the effect of Far/Away on our board states. Once our enchantments can be countered as they come down, it can get ugly.
I just hate to be unable to do Unflinching Courage and Ethereal Armor because they kill the dork, which will happen a lot.
Maybe another Godless or Isolated to get to 11 white sources or a mix of elves and Pilgrims to get to 12 or 13 W sources.
We could cut a forest to add a third godless shrine, but that might be the straw that breaks the camel's back - we might lose too many chances at T1 G source, and we might have to shock ourselves too frequently against aggro decks.
Voice is irreplaceable, but if it is primarily to deal with edicts and wipes, Young Wolf could be a budget replacement. It's not like we are filling the ground with creatures. It is cheaper and doesn't need W either. It doesn't do much damage on it's own, though.
The voice is primarily for wipes and sac effects - it occupies roughly the same position in the deck as the strangleroot geist, with the upside of reducing our-turn interactions. We could replace the voice with golgari charms for wipe-protection, but for these colours I think we need more creatures to enchant than the bant sexproof deck. Young Wolf doesn't do enough damage to put the clock on - the only reason Gladecover Scout is good as a 1/1 is the hexproof.
@KoolMage: I think that this most closely resembles the decks you're building. I based it mostly on the third deck, but all of the decks had a lot of unplayable enchantments in them. You'll notice that it's a bit more black-secondary than my white-secondary list, with white as the splash instead of black.
We could cut a forest to add a third godless shrine, but that might be the straw that breaks the camel's back - we might lose too many chances at T1 G source, and we might have to shock ourselves too frequently against aggro decks.
The voice is primarily for wipes and sac effects - it occupies roughly the same position in the deck as the strangleroot geist, with the upside of reducing our-turn interactions. We could replace the voice with golgari charms for wipe-protection, but for these colours I think we need more creatures to enchant than the bant sexproof deck. Young Wolf doesn't do enough damage to put the clock on - the only reason Gladecover Scout is good as a 1/1 is the hexproof.
@KoolMage: I think that this most closely resembles the decks you're building. I based it mostly on the third deck, but all of the decks had a lot of unplayable enchantments in them. You'll notice that it's a bit more black-secondary than my white-secondary list, with white as the splash instead of black.
Dutiful Thrull: Regen for B lets you stack it up high with enchantments without worrying about most removal.
Thrull Parasite: Another early board presence, allows you to pop off extort for lifegain. Removal of counters is a handy 2nd utility.
Tithe Drinker: 2/1 body for 2, has lifelink and another extort outlet.
Fiendslayer Paladin: 2/2 for 1WW, First Strike and Lifelink, great 3-spot drop, also hates on black/red spells.
Ajani's Chosen: Play enchantments, get tokens.
Archangel of Thune: What makes the extorting/lifegain from the creatures and enchantments worth while in the end. 3/4 flyer and lifelink, enables herself, nicely tops the curve at the 5-spot
Blood Baron of Vizkopa: Our other 5-spot curve-topper. Pro white pro black, 4/4 with lifelink, what's not to love? Oh, get to 30 life and opp to 10, +6/+6 with flying to finish the deal. (Also loves multiplayer games)
Ethereal Armor: +1/+1 for each attached enhcantment, and first strike? Yes please.
Rancor: Cheap, effective, will be missed.
Gift of Orzhova: minor buff, flying, and lifelink.
Unflinching Courage: Big buff, trample, and lifelink.
Golgari Charm: 1st mode good vs. weenies, 2nd mode good in the mirror, or any other enchantment. 3rd mode pro-wrath
Orzhov Charm: 1st mode returns all auras and creature they're attached to. good for saving auras from wrath, or reassigning them to new creatures. 2nd mode gives some targetted removal. 3rd mode lets you bring back a weenie (not as useful)
Gladecover Scout: 1/1 hexproof for 1, good vs. deck that feature targetted removal, feel the 2 1-drop thrulls offer better value overall.
Witchstalker: 3/3 body with hexproof, again, good vs. decks using a greater instance of targetted removal, hatebear vs. black/blue decks.
Putrefy: B/'s premier removal of artifacts and creatures, negates regeneration effects. Could consider Abrupt Decay for uncounterable, fewer interactive targets due to CMC clause.
Selesnya Charm: Another source of buff and trample if needed, exiles big critters. Third mode gives a token with vigilance, not bad, not exactly pertinent.
Fireshrieker: Great sideboard card to force damage bigger and faster, not necessary with the deck selections main-deck, but definitely worth SB
Pithing Needle: Strictly hate against Bloodrush, Planeswalkers, etc.
Lifebane Zombie: Definitely worth considering, will probably find room for in the sideboard. Intimidate helps it get through, and the G/ hate isn't bad either.
Blightcaster: Allows targeted removal/debuffing of creatures for each enchantment cast. May be pertinent when Theros drops depending on new enchantments.
Trollhide: +2/+2 and Regen for1G, 3-cmc makes it not as good as other choices.
Alpha Authority: Hexproof and blockable by only one creature at a time. It's good, maybe consider using to replace Rancor post-rotation.
4/4 for 4, true, it is weak without Angel, but it fills the 4 spot nicely. The only other card I would consider is Rhox Faithmender. Trostani doesn't really work in this slot, her populate ability is pointless, and the life gain is mitigated by the lack of constant creatures. I considered Desecration Demon and dismissed it as well, it's just too janky. Loxodon Smiter could be a good fit though. Also, I still really like Lifebane Zombie
This seems like perhaps a completely terrible deck. You're running 21 lands in a three-colour deck which curves out at five. You're going to have mana problems for days. Tithe drinker is pretty bad, so is thrull parasite - extort isn't so good of a mechanic that you should be wasting card slots on cards like that. Chop those out, put in a good four or five lands, drop the corpsejack menaces (you don't *need* four drops - we're a voltron deck, we thrive on suiting dudes up), increase the number of good creatures you have (3 archangels, 3 blood barons, 4 fiendslayers, 4 of the dutiful thrull).
That should keep you at 60 but vastly improve your deck's ability to do things.
Oh, wait, no. Remove the Blood Barons. He's a terrible choice here - 75% of your suits don't fit him. If you're looking for trolololol lifegain just replace him with Rhox Faithmender. There, now you have three 4-drops.
4x Witchstalker
4x Fencing Ace
4x forced Adaptation
2x Trollhide
2x Gift of the orzhov
4x Dark favor
2x Indestructibility
4x Unflinching Courage
4x Putrefy
4x Ethereal Armor
4x Temple Garden
4x Godless Shrine
4x Swamp
4x Forest
2x Plains
4x Dutiful Thrull
4x Loleth Troll
4x Witchstalker
4x forced Adaptation
4x Gift of the orzhov
2x Dark favor
4x Alpha Authority
4x Unflinching Courage
4x Putrefy
4x Ethereal Armor
4x Temple Garden
4x Godless Shrine
4x Swamp
4x Forest
4x Loleth Troll
4x Witchstalker
4x forced Adaptation
2x Gift of the orzhov
2x Indestructibility
4x Alpha Authority
4x Unflinching Courage
4x Putrefy
4x Ethereal Armor
4x Day of Judgment
2x Doom Blade
4x Temple Garden
4x Godless Shrine
4x Swamp
4x Forest
4x Witchstalker
4x Fencing Ace
2x Fireshrieker
4x forced Adaptation
2x Gift of the orzhov
4x Dark favor
4x Unflinching Courage
2x Putrefy
4x Ethereal Armor
2x Selesnya Charm
2x Golgari Charm
4x Temple Garden
4x Godless Shrine
4x Swamp
4x Forest
2x Plains
4 Ratchet Bomb
4 Lifebane Zombie
3 Sin Collector
Help me out
The goal is to maximize the resiliency of the creatures I drop. Indestructible Hexproof with regenerate and lifelink is the ideal solution. Feels very midrange-y though....
Help appreciated. If I go midrange-y... I'll probably run higher cost hexproofs and 4x Day of Judgment.
Would Grisly Salvage be good here to find my hexproofs?
Or should I run Version 2 which has resilient creatures?
Or should I run other creatures and Alpha Authority?
Help out
UBRBLACK ROSE COMMANDERUBR
WURGBTrades - Looking for ABU Duals, Fetches, Ect. Have Liliana otV, Snapcaster Mages, Chrod of Calling, Alters!WURGB
Commander
Omnath, Locus of Mana
GWBUR Genju of The Realms RUBWG
Rancor
keep Courage, less 3+ CMC auras
2 Fiendslayer Paladin sideboard
Sigarda sideboard
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
(And when the 3rd one is relevant it's really relevant)
UBRBLACK ROSE COMMANDERUBR
WURGBTrades - Looking for ABU Duals, Fetches, Ect. Have Liliana otV, Snapcaster Mages, Chrod of Calling, Alters!WURGB
Commander
Omnath, Locus of Mana
GWBUR Genju of The Realms RUBWG
why no love for Ajani's Chosen? I feel like it should be in the discussion for sure. cheap enchantments with a little card draw. in my solitaire games they have been pretty rockin.
treasury thrull. just an idea, but ramp to this big bad boy and return stuff to your hand. extort is the icing on the proverbial thrull cake. 6drop, but not uncastable in these colors.
hmm... lets try this
4 Avacyn's Pilgrim
4 Gladecover Scout
4 Cartel Aristocrat
4 Ajani's Chosen
3 Treasury Thrull
4 Ethereal Armor
4 Rancor
2 Gift of Orzhova
2 Manabloom
3 Blind Obedience
3 Oblivion Ring
4 Overgrown Tomb
4 Godless Shrine
4 Temple Garden
4 Forest
3 Plains
3 Swamp
This is what I had initially.
4 Gladecover Scout
4 Strangleroot Geist
4 Voice of Resurgence
4 Witchstalker
Instants
4 Orzhov Charm
3 Farseek
Enchants
4 Rancor
4 Ethereal Armor
3 Unflinching Courage
2 Gift of Orzhova
2 Fireshrieker
Lands
4 Overgrown Tomb
4 Temple Garden
4 Sunpetal Grove
3 Woodland Cemetery
2 Godless Shrine
5 Forest
The farseeks were primarily for fixing. I think, though, that a lot of the time they clog up the T2 play, so a set of 3 Avacyn's Pilgrims might be better anyway.
I think Orzhov Charm here is a monster. It does so many things for you, against so many different decks.
I haven't worked on sideboard yet, but I think 3 Fiendslayer Paladin would be a good include. I also want to try 2 Lifebane Zombie and 2 Sin Collector, but I'm not sure if the mana would support the zombies. We also have strong colours for reanimator matchup, with Scavenging Ooze, Deathrite Shaman and Rest In Peace (we'd probably go 3 ooze or 2 RIP in the sideboard).
We also have Putrefy, Doomblade and Abrupt Decay, but I'm not sure what number and what they'd replace, and in which matchups. We might also want to try Centaur Healer to get us past the initial aggro explosion for the G/R or blitz matchup.
We also have access to Golgari Charm and Selesnya Charm.
We have a lot of good cards, problem is finding the numbers to fit them in. I'll work on it a bit and see what I can figure out.
Thanks for side deck ideas!
UBRBLACK ROSE COMMANDERUBR
WURGBTrades - Looking for ABU Duals, Fetches, Ect. Have Liliana otV, Snapcaster Mages, Chrod of Calling, Alters!WURGB
Commander
Omnath, Locus of Mana
GWBUR Genju of The Realms RUBWG
This seems excellent. The Orzhov Charm is amazing.
I might replace the Farseeks with elves rather than Pilgrims and throw in a Mutavault (good for both edicts and getting some damage in after a wipe) and a Vault of the Archangel replacing Forests. That would leave only 11 G sources T1, though. Or maybe side the Vault of the Archangel and maindeck the Mutavault and the 4th Woodland Cemetery for two Forest.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
Avatar and Sig by Xen's Inkfox Aesthetics
GWLambs and LionsWG
GMono-Green BeatsG
Testing: BGRock VariantGB
GWBJanky JunkGWB
UWGMimic BantrolUWG
BWApostleypse NowBW
Neither of those cards is all that great. Ring of Kalonia less so because it costs more.
Because it's a four-mana do-nothing dies-to-literally-everything-but-shock-and-pillar card. Slow, requires other cards in order to actually come online, and sits too high on the curve for such a small board state impact.
It fits the colours, and I'm actually a fan of the card, but I really don't think it goes anywhere near this deck. It belongs in a different archetype.
I think you've got enough evasion with Rancor, Unflinching Courage and Gift of Orzhova. We also have colours for targetted critter killers, which gives us even more reach - diluting your game plan to try for even more evasion will weaken the deck overall, especially if you're looking at bad 5-drops like Sengir Vampire (if anything, Blood Baron of Vizkopa, even though it can only hold a Rancor). That would necessitate more ramp or a higher land count, which means dropping even more cards to fit the 5-drop in.
Mutavault is definitely a good idea, I'll see if I can fit it in. Re: elves vs pilgrims: they both have the G cost, so you've already got G on board if you're casting them - pilgrim fixes colours, whereas elf just gives you more green, and all but two of our lands give green, for 20 green sources. Without the pilgrims, we only have 10 white sources, which makes a lot of our stuff hard to cast.
Vault of the Archangel might be a bit too expensive. I'm a bit more reticent to try that out.
This is what I have now, with the sideboard.
4 Gladecover Scout
3 Avacyn's Pilgrim
4 Strangleroot Geist
4 Voice of Resurgence
4 Witchstalker
Instants
4 Orzhov Charm
Artifacts
2 Fireshrieker
Enchantments
4 Rancor
4 Ethereal Armor
3 Unflinching Courage
2 Gift of Orzhova
4 Overgrown Tomb
4 Temple Garden
4 Sunpetal Grove
3 Woodland Cemetery
2 Godless Shrine
4 Forest
1 Mutavault
3 Golgari Charm
2 Selesnya Charm
3 Fiendslayer Paladin
2 Abrupt Decay
2 Putrefy
3 Scavenging Ooze
Avatar and Sig by Xen's Inkfox Aesthetics
GWLambs and LionsWG
GMono-Green BeatsG
Testing: BGRock VariantGB
GWBJanky JunkGWB
UWGMimic BantrolUWG
BWApostleypse NowBW
Right, but that's all we need. Our dudes will be big enough and/or have first strike, and we've got Orzhov Charm for removal (plus more in the board).
The job of this deck is get-'em-to-0-ASAP. It's an aggro deck that has tools to stick around for the long game (Fireshrieker, Ethereal Armor, etc).
You don't really need evasion if it will dilute your deck. Evasion is good - picking bad cards to get it isn't.
UBRBLACK ROSE COMMANDERUBR
WURGBTrades - Looking for ABU Duals, Fetches, Ect. Have Liliana otV, Snapcaster Mages, Chrod of Calling, Alters!WURGB
Commander
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GWBUR Genju of The Realms RUBWG
totally agree with you about ring. as for ajani's chosen, in an enchantment matters deck.... *shrugs* i dont have 200$ for a voice playset, good on you
I agree about the two utility lands as you can see from my simultaneous edit to my kinda bad suggestion.
We only really need B for the Charms, so maybe 9 sources is enough.
I just hate to be unable to do Unflinching Courage and Ethereal Armor because they kill the dork, which will happen a lot.
Maybe another Godless or Isolated to get to 11 white sources or a mix of elves and Pilgrims to get to 12 or 13 W sources.
Either way, I really want the Fiendslayer as a pseudo hexproof against red and black decks and we can't get to WW with any reliability T2. For just the auras we may not need W until T3, but Voice might need it T2.
Voice is irreplaceable, but if it is primarily to deal with edicts and wipes, Young Wolf could be a budget replacement. It's not like we are filling the ground with creatures. It is cheaper and doesn't need W either. It doesn't do much damage on it's own, though.
I want to use Ajani's Chosen too, but competitively this deck needs to race. We don't have card advantage and are vulnerable to wipes and x-for-1s. Consider the effect of Far/Away on our board states. Once our enchantments can be countered as they come down, it can get ugly.
I want to use Ajani's Chosen with Pacifism and O-ring and the like.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
We could cut a forest to add a third godless shrine, but that might be the straw that breaks the camel's back - we might lose too many chances at T1 G source, and we might have to shock ourselves too frequently against aggro decks.
The voice is primarily for wipes and sac effects - it occupies roughly the same position in the deck as the strangleroot geist, with the upside of reducing our-turn interactions. We could replace the voice with golgari charms for wipe-protection, but for these colours I think we need more creatures to enchant than the bant sexproof deck. Young Wolf doesn't do enough damage to put the clock on - the only reason Gladecover Scout is good as a 1/1 is the hexproof.
@KoolMage: I think that this most closely resembles the decks you're building. I based it mostly on the third deck, but all of the decks had a lot of unplayable enchantments in them. You'll notice that it's a bit more black-secondary than my white-secondary list, with white as the splash instead of black.
4 Gladecover Scout
4 Lotleth Troll
4 Strangleroot Geist
4 Witchstalker
Enchantments
4 Rancor
4 Ethereal Armor
3 Gift of Orzhova
2 Unflinching Courage
Artifacts
2 Fireshrieker
2 Putrefy
3 Orzhov Charm
2 Golgari Charm
Lands
4 Overgrown Tomb
3 Temple Garden
4 Woodland Cemetery
4 Sunpetal Grove
3 Forest
3 Godless Shrine
1 Swamp
3 Lifebane Zombie
2 Sin Collector
1 Putrefy
2 Abrupt Decay
2 Ranger's Guile
1 Golgari Charm
2 Rest in Peace
2 Centaur Healer
i like this list a lot, goodstuff. like fireshrieker a ton
4x Witchstalker
4x Fencing Ace
2x Fireshrieker
4x forced Adaptation
2x Gift of the orzhov
4x Dark favor
4x Unflinching Courage
2x Putrefy
4x Ethereal Armor
2x Selesnya Charm
2x Golgari Charm
4x Temple Garden
4x Godless Shrine
4x Swamp
4x Forest
2x Plains
This one tries to get more value through doublestrike.
UBRBLACK ROSE COMMANDERUBR
WURGBTrades - Looking for ABU Duals, Fetches, Ect. Have Liliana otV, Snapcaster Mages, Chrod of Calling, Alters!WURGB
Commander
Omnath, Locus of Mana
GWBUR Genju of The Realms RUBWG
3x Dutiful Thrull
3x Thrull Parasite
3x Tithe Drinker
3x Fiendslayer Paladin
3x Ajani's Chosen
2x Archangel of Thune
2x Blood Baron of Vizkopa
Spells (20)
4x Ethereal Armor
4x Rancor
4x Gift of Orzhova
4x Unflinching Courage
2x Golgari Charm
2x Orzhov Charm
4x Godless Shrine
4x Isolated Chapel
4x Temple Garden
4x Sunpetal Grove
3x Overgrown Tomb
2x Woodland Cemetery
3x Gladecover Scout
3x Witchstalker
3x Putrefy
2x Selesnya Charm
2x Fireshrieker
2x Pithing Needle
Putting more emphasis on lifegain.
Dutiful Thrull: Regen for B lets you stack it up high with enchantments without worrying about most removal.
Thrull Parasite: Another early board presence, allows you to pop off extort for lifegain. Removal of counters is a handy 2nd utility.
Tithe Drinker: 2/1 body for 2, has lifelink and another extort outlet.
Fiendslayer Paladin: 2/2 for 1WW, First Strike and Lifelink, great 3-spot drop, also hates on black/red spells.
Ajani's Chosen: Play enchantments, get tokens.
Archangel of Thune: What makes the extorting/lifegain from the creatures and enchantments worth while in the end. 3/4 flyer and lifelink, enables herself, nicely tops the curve at the 5-spot
Blood Baron of Vizkopa: Our other 5-spot curve-topper. Pro white pro black, 4/4 with lifelink, what's not to love? Oh, get to 30 life and opp to 10, +6/+6 with flying to finish the deal. (Also loves multiplayer games)
Ethereal Armor: +1/+1 for each attached enhcantment, and first strike? Yes please.
Rancor: Cheap, effective, will be missed.
Gift of Orzhova: minor buff, flying, and lifelink.
Unflinching Courage: Big buff, trample, and lifelink.
Golgari Charm: 1st mode good vs. weenies, 2nd mode good in the mirror, or any other enchantment. 3rd mode pro-wrath
Orzhov Charm: 1st mode returns all auras and creature they're attached to. good for saving auras from wrath, or reassigning them to new creatures. 2nd mode gives some targetted removal. 3rd mode lets you bring back a weenie (not as useful)
Gladecover Scout: 1/1 hexproof for 1, good vs. deck that feature targetted removal, feel the 2 1-drop thrulls offer better value overall.
Witchstalker: 3/3 body with hexproof, again, good vs. decks using a greater instance of targetted removal, hatebear vs. black/blue decks.
Putrefy: B/'s premier removal of artifacts and creatures, negates regeneration effects. Could consider Abrupt Decay for uncounterable, fewer interactive targets due to CMC clause.
Selesnya Charm: Another source of buff and trample if needed, exiles big critters. Third mode gives a token with vigilance, not bad, not exactly pertinent.
Fireshrieker: Great sideboard card to force damage bigger and faster, not necessary with the deck selections main-deck, but definitely worth SB
Pithing Needle: Strictly hate against Bloodrush, Planeswalkers, etc.
Lifebane Zombie: Definitely worth considering, will probably find room for in the sideboard. Intimidate helps it get through, and the G/ hate isn't bad either.
Kalonian Tusker: 3/3 body for 2-spot, pure vanilla.
Blightcaster: Allows targeted removal/debuffing of creatures for each enchantment cast. May be pertinent when Theros drops depending on new enchantments.
Trollhide: +2/+2 and Regen for1G, 3-cmc makes it not as good as other choices.
Alpha Authority: Hexproof and blockable by only one creature at a time. It's good, maybe consider using to replace Rancor post-rotation.
Avatar and Sig by Xen's Inkfox Aesthetics
GWLambs and LionsWG
GMono-Green BeatsG
Testing: BGRock VariantGB
GWBJanky JunkGWB
UWGMimic BantrolUWG
BWApostleypse NowBW
UBRBLACK ROSE COMMANDERUBR
WURGBTrades - Looking for ABU Duals, Fetches, Ect. Have Liliana otV, Snapcaster Mages, Chrod of Calling, Alters!WURGB
Commander
Omnath, Locus of Mana
GWBUR Genju of The Realms RUBWG
3x Dutiful Thrull
3x Thrull Parasite
3x Tithe Drinker
3x Fiendslayer Paladin
3x Corpsejack Menace
2x Archangel of Thune
2x Blood Baron of Vizkopa
Spells (20)
4x Ethereal Armor
4x Rancor
4x Gift of Orzhova
4x Unflinching Courage
2x Golgari Charm
2x Orzhov Charm
4x Godless Shrine
4x Isolated Chapel
4x Temple Garden
4x Sunpetal Grove
3x Overgrown Tomb
2x Woodland Cemetery
3x Gladecover Scout
3x Witchstalker
3x Putrefy
2x Selesnya Charm
2x Fireshrieker
2x Pithing Needle
-3x Ajani's Chosen, +3x Corpsejack Menace.
Avatar and Sig by Xen's Inkfox Aesthetics
GWLambs and LionsWG
GMono-Green BeatsG
Testing: BGRock VariantGB
GWBJanky JunkGWB
UWGMimic BantrolUWG
BWApostleypse NowBW
UBRBLACK ROSE COMMANDERUBR
WURGBTrades - Looking for ABU Duals, Fetches, Ect. Have Liliana otV, Snapcaster Mages, Chrod of Calling, Alters!WURGB
Commander
Omnath, Locus of Mana
GWBUR Genju of The Realms RUBWG
Avatar and Sig by Xen's Inkfox Aesthetics
GWLambs and LionsWG
GMono-Green BeatsG
Testing: BGRock VariantGB
GWBJanky JunkGWB
UWGMimic BantrolUWG
BWApostleypse NowBW
UBRBLACK ROSE COMMANDERUBR
WURGBTrades - Looking for ABU Duals, Fetches, Ect. Have Liliana otV, Snapcaster Mages, Chrod of Calling, Alters!WURGB
Commander
Omnath, Locus of Mana
GWBUR Genju of The Realms RUBWG
This seems like perhaps a completely terrible deck. You're running 21 lands in a three-colour deck which curves out at five. You're going to have mana problems for days. Tithe drinker is pretty bad, so is thrull parasite - extort isn't so good of a mechanic that you should be wasting card slots on cards like that. Chop those out, put in a good four or five lands, drop the corpsejack menaces (you don't *need* four drops - we're a voltron deck, we thrive on suiting dudes up), increase the number of good creatures you have (3 archangels, 3 blood barons, 4 fiendslayers, 4 of the dutiful thrull).
That should keep you at 60 but vastly improve your deck's ability to do things.
Oh, wait, no. Remove the Blood Barons. He's a terrible choice here - 75% of your suits don't fit him. If you're looking for trolololol lifegain just replace him with Rhox Faithmender. There, now you have three 4-drops.
Something like this:
4x Dutiful Thrull
4x Fiendslayer Paladin
4x Rhox Faithmender
3x Archangel of Thune
Spells (20)
4x Ethereal Armor
4x Rancor
4x Gift of Orzhova
4x Unflinching Courage
2x Golgari Charm
2x Orzhov Charm
4x Godless Shrine
4x Isolated Chapel
4x Temple Garden
4x Sunpetal Grove
3x Overgrown Tomb
2x Woodland Cemetery
2x Plains
2x Mutavault
3x Witchstalker
3x Putrefy
2x Selesnya Charm
2x Fireshrieker
2x Pithing Needle