Just as with bradywalkers and neowalkers, we need a name for these slivers
Sliverlings.
And correct me if I'm wrong, but the slivers look like that because thats how they were created on Domineria?
So, for the sake of my vorthos, there Shandalarian Slivers look and act the way they do because they were created with a similar concept, just a different design, correct?
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I fear I won't have much time to play Magic these days.
I get to watch worlds develop around me.
I get to watch great leaders, terrible oppressors, and trend setters rise and fall.
Limited, Standard, Modern, everything is a different playing field I feel I can observe, but will not actually touch.
I look forward to the stories I will hear.
And more so to the ones I will watch unfold first hand.
Isn't the unknown exciting?
Agreed. I loved slivers the first time, the second time, and the third time. But, the art is terrible. I also like the one-sided ability. It is a nice update to the slivers. I know some people don't like it, but it is nice to see the opening up of more design space for slivers. They had about every ability added to them, and it would be hard to redo them without something like this. I'm sad to see no Sliver Queen (I know it is on the reserve list), but I'm hopeful there will be another lord like Sliver Prince or Sliver Empress or the Archduke of Slivers. Maybe even Queen of the Slivers.
I'm still waiting for my other slivers:V
Sliver Ninja: Slivers in your hand have Ninjutsu X, where X is its converted mana cost.
Sliver Samurai: Slivers you control have bushido 1.
Does anyone REALLY want to play a triple M14 draft environment where any Sliver you run has a chance of just making your opponent's creatures better? It'd make battlefield states utterly chaotic, I'll pass. I'll trade that for a small flavor note.
As for the art, I like it. I never cared for the homogeneous look of the old slivers, and it'd be odd for a creature type based on evolution to look the same on a different plane anyways. These slivers look more menacing, dangerous, and varied while also having just enough similarities in their art to have the feel of the hive mind. I didn't play magic when these debuted, so I don't really have any nostalgic feelings tethering me to the older slivers.
What most excites me about these is that it shows Wizards is testing the waters with the core sets more, and seem to be more inclined to make much bigger changes from set to set.
So essentially, I, for one, welcome our new Sliver Overlords.
Does anyone REALLY want to play a triple M14 draft environment where any Sliver you run has a chance of just making your opponent's creatures better?
Yes, of course I do. That's how we've always done it before, it is part of the mechanics of slivers. Playing slivers is risky if your opponents have more slivers, that creates choice and dynamic games. 1-sided slivers are just the removal of a potential-downide mechanic to make casting a creature the correct play every time.
I am super excited about the release of the slivers in M14! I love slivers and have a full collection of every one. It will be nice to increase my collection!
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**** this site. I'd delete this account but that doesn't seem to be an option. The mods here are ******* useless ********s who ban people for simple ass normal words. **** them and **** this site.
And correct me if I'm wrong, but the slivers look like that because thats how they were created on Domineria?
So, for the sake of my vorthos, there Shandalarian Slivers look and act the way they do because they were created with a similar concept, just a different design, correct?
One theory I've seen thrown around is that these are the "original" breed of Slivers. We know the Slivers on Rath were brought there from another plane (like everything else) and that Volrath had been performing experiments on them (like most other living things on Rath). It's possible that his experiments had greatly altered their morphology and changed how their hive mind works (the "all" vs. "you control" discrepancy). Or the original brood had simply taken an alternate evolutionary path at some point during the millenia between then and now.
Slivers was pretty fun in drafting. But without the "All slivers have" is just half fun.
The new art would be cool if they were not just predator variations.
EW EW EW EW EW EW EW EW EW EW. I awaited the return of slivers for a while now, but Wizards ****ing ruined them. Slivers were unique in that they effected all Slivers. Now they are just another trash tribe. Not to mention these barely even resemble slivers anyways.
EW EW EW EW EW EW EW EW EW EW. I awaited the return of slivers for a while now, but Wizards ****ing ruined them. Slivers were unique in that they effected all Slivers. Now they are just another trash tribe.
Since when was that relevant?
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Also known as Blitzer or Romanoff Blitzer. WIXOSS wiki admin.
I don't understand why original slivers were so great. I mean, the effects they granted applied to ALL slivers, not just the ones you controlled. Which means that if you and a friend played each other with sliver decks, you'd both be getting the same effects granted by slivers, which, from a development standpoint, is silly - why help you opponents?
I actually like that slivers are adapting to look a bit more like their color's species. That's... kind of the point of them, no? Each one brings a new form to the table. Haste is the sleek original, Vigilance is like a towering soldier, Trample is like an ape, +0/+X looks like body armor?
Also, I'm glad they changed the formatting. There's no point in making it seem like it may inadvertently kill you by helping your opponent's slivers, when it really only mattered a minuscule % of the time.
I don't understand why original slivers were so great. I mean, the effects they granted applied to ALL slivers, not just the ones you controlled. Which means that if you and a friend played each other with sliver decks, you'd both be getting the same effects granted by slivers, which, from a development standpoint, is silly - why help you opponents?
Because they are a hivemind. Also note that some slivers negatively affected other slivers for just such cases.
*$@% yeah Slivers. Looks like I am buying a lot of M14, to ensure I continue to have 4x of every sliver.
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I am a:
Storyline nerd, sliver-lover, vegan, anarchist, pansexual, role-playing, tattoo-covered, punk kid. Those are all the applicable labels I can think of, I will add more as they pop up.
Current decks:
:symr::symw: Allies-Modern
:symg::symu: Infect-Old Standard that I need to update
And trying to decide what my next EDH will be.
I am a :symg::symrg::symr::symur::symu::symug: 'walker all the way.
It's widely known that [EDH] is very broken. Building a superdeck is quite easy. So what defines you as a player is [...] how you show restraint and creativity while still remaining a competitive player and a good sport.
the only problem with urza is that he is an oldwalker, so its abilities would be like:
+3: remove up to ten target permanents from the play
-2: win the game
-8: kick your opponents in the face, then win the game
starting loyalty: 100
The asymmetry clause makes sense, especially given that they're coming back in a core set. It does make slivers less flavorful, which is a bummer, but global sliver effects are completely miserable in limited, especially for new players. This change lets you still build around them, while avoiding the hyper-tangled board states that WoTC tries to avoid in limited environments.
The new art, on the other hand, is abysmal. I'm fine with them changing how slivers look, but they've landed in an aesthetically unappealing place.
Because they are a hivemind. Also note that some slivers negatively affected other slivers for just such cases.
It still makes sense that different broods (aka hives controlled by different players) would have separate hive minds that don't interfere with one another. Colony insects IRL don't have a single universal hive structure, they remain separate and distinct hives that can and do come into conflict with one another without "crossed signals" so to speak.
I actually like that slivers are adapting to look a bit more like their color's species. That's... kind of the point of them, no? Each one brings a new form to the table. Haste is the sleek original, Vigilance is like a towering soldier, Trample is like an ape, +0/+X looks like body armor?
Also, I'm glad they changed the formatting. There's no point in making it seem like it may inadvertently kill you by helping your opponent's slivers, when it really only mattered a minuscule % of the time.
Yea I think that's what they were going for.
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"You may say I'm a dreamer, but I'm not." - John Lennon
Know what my favorite part of Slivers is the spontaneous growth and DNA modification.
I think of it like Necromorphs from Dead Space or Kha' Zix from LoL.
Just that sunder spurt of growth, limbs, and abilities. Gruesome and terrifying. But somehow, I don't find these slivers, despite their human shapes, to be quite as terrifying. And I realized why.
Their eyes.
The old slivers, based on their shape, was just so menacing. Their face had no eyes, you could find no semblance of mercy or hope. Just a coiling mass of slaughter and procreation. That seems more terrifying. Yes, I understand these are bigger, and more modern day horror looking.
But that's the problem with terror these days. People need to be shown their horror in some sort of spectacular display. True fear comes from the unknown.
And the slowly crawling presence of a million serpent shaped nightmares.
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():
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I fear I won't have much time to play Magic these days.
I get to watch worlds develop around me.
I get to watch great leaders, terrible oppressors, and trend setters rise and fall.
Limited, Standard, Modern, everything is a different playing field I feel I can observe, but will not actually touch.
I look forward to the stories I will hear.
And more so to the ones I will watch unfold first hand.
Isn't the unknown exciting?
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Sliverlings.
And correct me if I'm wrong, but the slivers look like that because thats how they were created on Domineria?
So, for the sake of my vorthos, there Shandalarian Slivers look and act the way they do because they were created with a similar concept, just a different design, correct?
I get to watch great leaders, terrible oppressors, and trend setters rise and fall.
Limited, Standard, Modern, everything is a different playing field I feel I can observe, but will not actually touch.
I look forward to the stories I will hear.
And more so to the ones I will watch unfold first hand.
Isn't the unknown exciting?
I'm still waiting for my other slivers:V
Sliver Ninja: Slivers in your hand have Ninjutsu X, where X is its converted mana cost.
Sliver Samurai: Slivers you control have bushido 1.
Weird Idea of the Month (Standard)
RGWNaya Token CommandoWGR
Rate/discuss my decks :D(almost all formats)
Standard
Orzhov Voltron Superheroes
Modern
Infectors
Legacy
UGBack to Square OneGU
EDH
GWURafiq of the Many Wins (1vs1)UWG
Jarad's Turbo Suicidal Squad (Multiplayer)
Pauper
Are you Afraid of Ghosts? You Better Be!
As for the art, I like it. I never cared for the homogeneous look of the old slivers, and it'd be odd for a creature type based on evolution to look the same on a different plane anyways. These slivers look more menacing, dangerous, and varied while also having just enough similarities in their art to have the feel of the hive mind. I didn't play magic when these debuted, so I don't really have any nostalgic feelings tethering me to the older slivers.
What most excites me about these is that it shows Wizards is testing the waters with the core sets more, and seem to be more inclined to make much bigger changes from set to set.
So essentially, I, for one, welcome our new Sliver Overlords.
Xenomorphs from aliens maybe?
i also hate that they dont infer bonuses to all slivers, just your slivers
Chunks?
Less elegant than slivers, but still pretty much the same thing.
Casual EDH Player
Yes, of course I do. That's how we've always done it before, it is part of the mechanics of slivers. Playing slivers is risky if your opponents have more slivers, that creates choice and dynamic games. 1-sided slivers are just the removal of a potential-downide mechanic to make casting a creature the correct play every time.
One theory I've seen thrown around is that these are the "original" breed of Slivers. We know the Slivers on Rath were brought there from another plane (like everything else) and that Volrath had been performing experiments on them (like most other living things on Rath). It's possible that his experiments had greatly altered their morphology and changed how their hive mind works (the "all" vs. "you control" discrepancy). Or the original brood had simply taken an alternate evolutionary path at some point during the millenia between then and now.
R Citizen Cane (Feldon of the Third Path)
The new art would be cool if they were not just predator variations.
Since when was that relevant?
Cōnservātum album delenda est.
Also, I'm glad they changed the formatting. There's no point in making it seem like it may inadvertently kill you by helping your opponent's slivers, when it really only mattered a minuscule % of the time.
Because they are a hivemind. Also note that some slivers negatively affected other slivers for just such cases.
I for one, have but a single response:
SQQQQQQQQQQQQQQUUUUUUUUUUUUUUUUUUUUEEEEEEEEEEEEEEEEEEEEEE
*$@% yeah Slivers. Looks like I am buying a lot of M14, to ensure I continue to have 4x of every sliver.
:symg::symu: Infect-Old Standard that I need to update
And trying to decide what my next EDH will be.
I am a :symg::symrg::symr::symur::symu::symug: 'walker all the way.
For the LULZ
Weird Idea of the Month (Standard)
RGWNaya Token CommandoWGR
Rate/discuss my decks :D(almost all formats)
Standard
Orzhov Voltron Superheroes
Modern
Infectors
Legacy
UGBack to Square OneGU
EDH
GWURafiq of the Many Wins (1vs1)UWG
Jarad's Turbo Suicidal Squad (Multiplayer)
Pauper
Are you Afraid of Ghosts? You Better Be!
The new art, on the other hand, is abysmal. I'm fine with them changing how slivers look, but they've landed in an aesthetically unappealing place.
It still makes sense that different broods (aka hives controlled by different players) would have separate hive minds that don't interfere with one another. Colony insects IRL don't have a single universal hive structure, they remain separate and distinct hives that can and do come into conflict with one another without "crossed signals" so to speak.
R Citizen Cane (Feldon of the Third Path)
[Primer] Kozilek, Butcher with Juice.
Yea I think that's what they were going for.
*one sliver, maybe two, if you want to make the argument for Dormant Sliver.
I think of it like Necromorphs from Dead Space or Kha' Zix from LoL.
Just that sunder spurt of growth, limbs, and abilities. Gruesome and terrifying. But somehow, I don't find these slivers, despite their human shapes, to be quite as terrifying. And I realized why.
Their eyes.
The old slivers, based on their shape, was just so menacing. Their face had no eyes, you could find no semblance of mercy or hope. Just a coiling mass of slaughter and procreation. That seems more terrifying. Yes, I understand these are bigger, and more modern day horror looking.
But that's the problem with terror these days. People need to be shown their horror in some sort of spectacular display. True fear comes from the unknown.
And the slowly crawling presence of a million serpent shaped nightmares.
I get to watch great leaders, terrible oppressors, and trend setters rise and fall.
Limited, Standard, Modern, everything is a different playing field I feel I can observe, but will not actually touch.
I look forward to the stories I will hear.
And more so to the ones I will watch unfold first hand.
Isn't the unknown exciting?