I personally advance Braid. I think the game is absolutely incredible, really makes an effort to explore time mechanics, and puts a level of emotion and story into the game I've not seen before.
Also, for the less problem-solving, more quick reflexes Tetris/Dr. Mario-type game, I advance Wario's Woods. Noteworthy for being the only game Toad stars in, this game involves you blowing up monsters with bombs, and the SNES version being noteworthy for
1. Being challenging and extremely fun in multiplayer.
2. having some of the. best. sound. effects. ever. ("BREAKFAST!")
Sokoban -- no reflexes required. Oddly, I haven't this game remade yet for mobiles.
The Incredible machine -- rube goldberg machines + puzzle. Sometimes the solutions feel a bit random, though, especially when bouncing balls are involved.
Lemmings -- a bit more hand-eye coordination than puzzle for my liking, but was still pretty addicting.
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"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Desktop Dungeons is a lot of fun, although somewhat luck-based. Still, makes you think for sure.
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Desktop Dungeons is a lot of fun, although somewhat luck-based. Still, makes you think for sure.
That sounds pretty interesting, but the description doesn't sound at all like a puzzle game. Does it have puzzles in it (more so because I think that would be awesome than because its the focus of the thread)?
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"Virtue, Jacques, is an excellent thing. Both good people and wicked people speak highly of it..."
While Desktop Dungeon may present itself as a "roguelike", deep down it's actually a puzzle game. Due to the way the game mechanics work, deciding in which order you should take on the monster, when to explore new terrain or not and etcetera is pretty much a puzzle.
It might not classify as a puzzle game in a more traditional and purist view of the genre, but I can see why Amadi mentioned it here.
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Quote from parinoid »
I rolled 5 D6's and got 3 fours. They must have changed the odds of getting a 4!
Sokoban -- no reflexes required. Oddly, I haven't this game remade yet for mobiles.
The Incredible machine -- rube goldberg machines + puzzle. Sometimes the solutions feel a bit random, though, especially when bouncing balls are involved.
Lemmings -- a bit more hand-eye coordination than puzzle for my liking, but was still pretty addicting.
Most def! I really dug The Icredible Machine and Lemmings for sure. It's good to see a lot of people respecting the classics.
Another favourite of mine was the Adventures Of Lolo series for NES. The music was always wonderful and the levels got really fun and complex.
It might not classify as a puzzle game in a more traditional and purist view of the genre, but I can see why Amadi mentioned it here.
To be honest, the only thing setting it apart from a lot of others mentioned in this thread is that it has hidden information, so you can't plan everything in advance. Still, I'd say it's definitely as much of a puzzle game as Portal, if not more.
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Go!
I personally advance Braid. I think the game is absolutely incredible, really makes an effort to explore time mechanics, and puts a level of emotion and story into the game I've not seen before.
Also, for the less problem-solving, more quick reflexes Tetris/Dr. Mario-type game, I advance Wario's Woods. Noteworthy for being the only game Toad stars in, this game involves you blowing up monsters with bombs, and the SNES version being noteworthy for
1. Being challenging and extremely fun in multiplayer.
2. having some of the. best. sound. effects. ever. ("BREAKFAST!")
</smurf>
The Incredible machine -- rube goldberg machines + puzzle. Sometimes the solutions feel a bit random, though, especially when bouncing balls are involved.
Lemmings -- a bit more hand-eye coordination than puzzle for my liking, but was still pretty addicting.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
LOL
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
That sounds pretty interesting, but the description doesn't sound at all like a puzzle game. Does it have puzzles in it (more so because I think that would be awesome than because its the focus of the thread)?
It might not classify as a puzzle game in a more traditional and purist view of the genre, but I can see why Amadi mentioned it here.
World Of Goo and Braid are pretty enjoyable too.
I've had that sitting in my Steam for quite a while, but never actually found the time to start playing it.
Most def! I really dug The Icredible Machine and Lemmings for sure. It's good to see a lot of people respecting the classics.
Another favourite of mine was the Adventures Of Lolo series for NES. The music was always wonderful and the levels got really fun and complex.
You should start it, it's pretty nice. Probably the best point and click puzzle game I've ever played.
Also, FLUX. (I know no one else ever played that one because I mad it myself and never released it!)
To be honest, the only thing setting it apart from a lot of others mentioned in this thread is that it has hidden information, so you can't plan everything in advance. Still, I'd say it's definitely as much of a puzzle game as Portal, if not more.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
^ Courtesy of Sgt. Chubbz from Damnation Studios.
So glad you brought up that game. A hidden gem and pretty innovative gameplay once you figured out how to actually play the game.
I preferred Tetrisphere for my puzzle game for the N64 though.
Portal
Kurushi Final
Bejewled et al.
Yes, the only 2 things worth owning a Dreamcast for where Wetrix+ and Soul Caliber.