Well I am called missy and I am from the movie where jay and you know who do some striking. I am a Mason, but i am not sure if I am supposed to put the names of the masons in the acronym so I will leave them out for now. I have no other abilities, other than to talk at night to my two mason friends.
oh this was also breadcrumbed several times by the other masons, which I can point out if I need to, and as with before, there's no reason for that space between the F and the N in my acronym. The reason there's the 71+64+70+24=229 part is because when I made the acronym I was at work where I only have notepad, so I counted each line until they word wrapped, then added them up in the end.
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I was thinking No Lynch and let Kops judge me or MMoD tonight.
@Cubus: I just reread the last couple posts over. If you want to see a 3-way mason pair with an SK that shoots one of the partners, read Apoc Mafia on 'News. I was part of a 3-way mason group with DotP and Jon, and I was cop, one was SK and the other was a RB/Doc "stasis" mason. Anyway, across one night, I inspected DotP (the SK), DotP killed Jon, and DotP got killed by the Mafia and then Xyre joined my Mason group as a "mech" replacer and he joined as a SK/Stasis über mason. It sucked.
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Mafia Stats (10-22 Overall) Random Mafia 2 Town MVP '08 MTGS Fantasy Football Overall Champion Best Non-SK Neutral Performance (Individual)
I just reread my pm to double check flavor. It says (without quoting) I am God's Judging Angel and I judge people according to whether or not they have earned a place in God's Good Grace (except for "good grace", which is difficult to paraphrase accurately, no two words in that sentence appeared in the same order in my pm).
At this point, the only viable options from my PoV are no lynch (which I see as a very bad idea since lynch or no lynch for today, it's still LyLo tomorrow) or Cubus.
I'd missed RA's rb, and that does pretty much clear him as SK. However, we still don't know if there is a mafioso left or not but RA's not dangerous result makes that prospect rather unlikely as well.
Both IC and Jobie are a stretch (but not impossible) for SK for obvious reasons, so that leaves Cubus and MMoD. I've already given my reasons for leaving MMoD alive tonight, but I think that if we lynch Cubus, and he comes up, MMoD must be it (obviously, I'm ignoring the idea of lynching me on either day since this analysis is strictly from my PoV).
EBWODP: If we're going to lynch someone, i'm leaning toward kops. We can't prove that his ability does anything, but it seems more SK like to me than cubus, and if not, we can lynch cubus tomorrow. Plus we should get one more result tomorrow, right? as long as the SK is the only one left, only Jobie or MMoD can die tonight, thus another investigation?
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Curious that you misspelled your own role name... I suppose it's not a big deal though since I would figure that you wouldn't double check your pm for spelling.
I spelled it as it appears in my PM. Sorry for the confusion, but I took the PM spelling to be correct.
Quote from cubus »
RA was blocked on night 2. The SK killed someone that night.
It may be WIFOM, but cubus scores point with me on this. It's not in the scum's interests to be clearing others at this stage of the game.
---
It's day 5 and kops still doesn't know how his role works and can't adequately explain it. For those who have played LJustus games before: are his roles typically (or occassionally) hard to fathom? I don't recall other roles in this game being this obscure.
@ IC - yes, for the record, I would like to see the breadcrumbing.
In post 487 by AG the capitalized letters spell IC MASON.
Also here's Alx's acronym CPBTGFFDTPOAMWTOPWNIMDLTTWAAAF 30 words, 134 characters
Chrissy, played by the girl from Final Destination Two, part of a masonry with two other players whose names I may disclose later. This text was added as a filler.
That's all I actually have, but it should be more than enough.
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Magic mafia was pretty straightforward for me. We wondered about the entire mason-in-green thing, but I don't think anyone else had a large problem. I have seen roles where the ability was vague, and left one wondering.
Kops claim seems somewhat similar to mine. The judging is somewhat similar to if my contacts can find police records. I don't now if this is a point in his favour or against.
My list of most suspicious to least suspicious (excluding myself of course):
Kops - the claim is too obscure. Perhaps it's just me, but I would have made every effort to understand how my role works by now. He can point to no results that back up his claim. That makes it very difficult for me to buy his story.
MMoD - Jobie's result on him said "able to kill." That may be more than flavor (cops have guns). It may be a game ability. The syntax on his acronym is so tortured it could have been reworked. And his investigation results have not been helpful.
I think that Jobie will get non-dangerous on whoever it is that he targets, since he did get armed for me, and I do have a gun, but the SK has been cutting people in half IIRC. So I think it would be better to lynch someone today, and then lynch the other the day after if the game hadn't ended.
Just so I can check myself, who was it that blocked RA? Arimnaes?
I blocked RandomActs last night, which presumably means he's not the SK. He should have some kind of posting restriction today, which will confirm my ability.
That was said the morning after Night 1. Beaker was chopped in half that night.
OK, before the deadline comes, do we want to make plans for tonight?
Day 5 - final vote count (with 6 alive, it takes 4 to lynch) Kops (2) - Cubus, Jobie, MMoD, RandomActs
Cubus (1) - Kops
"I am an angel. How could I be evil? Never mind all that 'trying to undo existence' nonsense. I was just joking with that. It was all Bartleby's fault. . . Really. Look at the way that other guy has been acting. He must be scum."
But the other guy isn't scum, and Kops was. He was Loki (from Dogma), serial killer.
All of the scum have been removed from the town. Town wins.
Shannon Hamilton (from Mallrats), rianalnn – You are the head of the “Mall Mafia”, the Godfather, if you will. As such, you are responsible for communicating your group’s kill with me. Once per night, your group must select a member of the town and eliminate that player. You must also let me know which member of the mafia is going to make the kill. Since you are such a fine, upstanding member of the shopping community, any investigation of you will yield a clean result - unless you are caught committing a kill. The investigator will find out, however, about your propensity to have sex with women in a very uncomfortable place. (Not the back of a Volkswagen.)
Your underlings are:
(Federal Wildlife Marshall Willenholly, from Jay & Silent Bob Strike Back) – This new FBI Agent is the surprisingly effective muscle that keeps the Mallrats in line. Once per night, he can investigate a player to find out more about them.
(Brent, from J&SB Strike Back) – This whiny animal-rights activist actually learned something in college. After being tossed out of a moving van by Jay, he went on to be trained as a doctor. Of course, you have convinced him that your paycheck from ‘Fashionable Male’ simply allows you to fund your never-ending Crusade against animal testing. Once per night, Brent can select one player to protect from night kills.
(Azrael, from Dogma) – This demon escaped the Pit once again. Now, instead of trying to end existence as we know it, he’s taking orders from you in your attempt to run the Mall. Because Azrael is a demon, he has the ability to freeze time for one player over each night period. It’s a nice little incantation he picked up “below”.
(Justice, from J&SB Strike Back) – Holy crap in a skin-tight pleather catsuit. This chick is HOT. She’s so hot, in fact, that . . . well, she’s just HOT. What more do you want?
Whichever mafia member carries out the night kill, that player can NOT use any other night abilities. The mafia wins the game by controlling at least half of the town’s population.
Federal Wildlife Marshall Willenholly (from Jay & Silent Bob Strike Back) – SorryGuy - People have never taken you seriously just because you‘re a bit of a goof with gender issues. It is only natural, then, that when Shannon Hamilton, manager of the ‘Fashionable Male’, took you seriously that you jumped at the chance to join him in his quest to take over the Mall. As an officer of the law, once per night, you can investigate a player to find out more about them. Simply PM me the name of the player that you’d like to investigate. Your mafia consists of the following players:
(Shannon Hamilton, from Mallrats) – The Boss. The head honcho. The Godfather of the Mall Mafia. Since Shannon is a fine, upstanding member of the shopping community, he is immune from night inspections. He is responsible for sending in the choice of who the mafia is going to kill AND which member of the mafia is sent to do it.
Brent (from J&SB Strike Back) - Dagger – You are an animal-rights activist. . . a dirty, hippy animal-rights activist. Through all of your studies in college, you managed to learn something about medicine between sit-ins, protests, and rallies. Once per night, you can protect any one player from night kills.
Azrael (from Dogma) – Cyan - Once again, you escaped the pit. Well, when a former muse, turned demon escapes from the darkest of planes, what is he to do? In your case, you’ve joined with Shannon Hamilton in his bid to take control of the Mall. You have learned some new tricks in the “Pit” to help you on this plane of existence. Once per night, you can “freeze time” for another player during the Night. This prevents that player from using any abilities over that Night. You have revealed this ability to your mafia cohorts.
This ability, you have decided to keep to yourself: Once per game, you can kill a player during the day. You can do this because, as you so eloquently stated when faced with Silent Bob wielding Cardinal Glick’s driver, “I’m a frickin’ DEMON!”
This ability does not come without cost, however. You can not use abilities in two successive phases of the game. For example, if you roleblock or kill a player on Night 0, you can not make a daykill on the following Day 1. Also, you cannot roleblock or kill on the night following your daykill.
Justice (from J&SB Strike Back) - Machin Shin - Holy crap in a skin-tight pleather catsuit. You are HOT. You’re so hot, in fact, that once every three game days, you can ‘hypnotize’ another player and control that player’s vote. Players with female roles are immune to this ability. You can use this ability at any time during the Day. Simply send me a PM with the player whose vote you’d like to control and the player that you would like him to vote for. Your fellow mafia don’t know about this ability. Whether you reveal it to them or not is your choice.
Bear in mind that you can not use abilities on consecutive Day/Night or Night/Day periods. So, you can not carry out the mafia kill on the night before or after the day that you use your hypnotist power.
Loki (from Dogma) - Kops – You are the Avenging Angel. You have judged the entire population of the Mall to be outside of God’s good graces, and as such, they must be exterminated. You may eliminate one player from the game, using your sword of fire of course, once per night. You will win the game when you are the last player standing.
Bartleby (from Dogma) - draygn_mage – Or Barry, if you prefer. You are a watcher angel, outcast from Heaven by God, Himself for questioning His divine judgment. Now, you roam the world and have decided to leave Wisconsin and spend some time in New Jersey. This mall seems nice. You win the game when everyone left in the town is a townie. Bartleby (upon the death of Loki) – The recent demise of your best friend Loki has pushed you over the edge. You see now that merely watching will never accomplish anything. This whole town is rife with sin. Judge them all! Once per night from this point on, select one player to judge and eliminate for sin. You no longer win with the town. You must be the last player standing to win.
I had the last scum as either Kops or Cubus. Kops for his claim, Cubus for his play. I was actualy leaning Cubus, but the town had two lynches to get it right anyway.
Sheriff (from J&SB Strike Back) - chamber – When not hunting escaped orangutans in Utah, you spend your time in a New Jersey Mall. (Don’t ask why. Just go with it.) Once per night, you can investigate one player and determine that player’s true nature. You win when the town has eliminated all the baddies.
La Fours (from Mallrats) - Treigit – You are the baddest mall cop ever. You‘ve got 460 collars - all convicted. You even have two kills. Once per night, you can investigate a player to try to determine that player’s allegiance. You will win when only townies are left in the town.
****Note for fadeblue: La Fours is a Rookie Cop. All investigations come back as innocent.
Officer McGee (from Dogma) – MMoD -So what if your neck was broken. God put it right, so it’s all good. You are now retired from the police force on a medical retirement. You pretty much spend your evenings at home watching Jeopardy and spend the nights having nightmares about angels. You will win when the bad element is removed from the town. Now, move along mouthpiece!
****Note for fadeblue: Officer McGee is a Retired Cop. When the cop (the Sheriff) is killed, he will come out of retirement and be the Cop.
Officer McGee (upon the death of Sheriff) – The town has turned to you in its time of need. The death of the Sheriff has convinced you to stop watching soap operas all day and get up and use your skills to help the town. You have gone back to active duty on the police force. Once per night, you can investigate one player and determine that player’s true nature. Your win condition has not changed.
Miss Ivannah (from Mallrats) – Jobie - You have the gift of extra-sensory perception. You have decided to use this gift to the town’s benefit. Unfortunately, determining a person was born between the first. . . and last. . . of Oc-to-ber won’t do you any good in catching scum. Because your ESP is not attuned for this purpose, you can only determine if a player has the capacity to kill. While this is helpful, it is not 100% effective. Victory is yours when the evil has been removed from the Mall.
Rufus (from Dogma) - Mosschop – You used to walk everywhere back in the day with JC. You never saw a fat Apostle. All that walking is now to your benefit. Because you can walk for extraordinary amounts of time and distance, you can use that ability to follow one player per night and determine who that player targeted (if any) on that given night. Being the upstanding corpse that you are, you use your ability for the betterment of the town and will win when only townies remain.
Fun trivia: by the time kops replaced into 24 mafia, I was already 100% certain he's the SK who killed me in this game. Lynching him in 24, thus, in addition to helping my side win, was highly satisfying on a personal level.
Coroner (from Clerks) – Azrael - Once you saw a man who broke his own neck by . . . Well, let’s not get into that. You are starting to see far worse things coming from the Mall these days. There is definitely a bad element there. You have decided to start using those medical skills on the living instead of processing the dead. You may choose one player to protect each night. During that night, that player is immune from harm. You can not protect yourself. You will win the game when the town has removed all threats.
Rick Derris (from Clerks) – Silent Prophet - You are way more than just another personal trainer. Most people don’t know how much time and effort you have to put into learning about physical fitness. You’re a pretty smart guy and good with the ladies. (Let’s not forget the time that you, dressed as Smokey, had relations with Gwen, dressed as the Bandit, on the pool table at that costume party. Like Dante said, “It’s not often that you get to see Smokey f*** the Bandit.”) One day, you’d like to do something more. Maybe you’ll get your chance. Right now, though, you are worried about driving the bad element from your local Mall. You win when they are dealt with.
****Note for fadeblue: Rick Derris is a Nurse. He will become a doctor on the death of the original doctor, the Coroner.
Rick Derris (upon the death of Coroner) – You just graduated from medical school. Congratulations! See, didn’t I tell you that you are way more than just a personal trainer. Once per night, send me the name of a player that you would like to protect. That player is immune from harm that night. You can not protect yourself. Your win condition has not changed.
Bethany Sloan (from Dogma) – LookingforReality - Once, you were the last scion. No, you weren’t a crappy, box-shaped car. You are the great, great, great, great, great, great, GREAT, GREAT, GREAT grand-niece of Jesus. (And apparently part black.) As such, your divine heritage grants you the ability to save people from danger. Unfortunately, you have not used this ability enough to ensure success. Once per night, you can select a player and attempt to save that player from danger. As you practice, your chances to succeed will grow. You can not protect yourself. You will win when all of the mean people have been expelled from the Mall.
****Note for fadeblue: Chance of success starts at 20% and increases by 5% each night. A successful save will increase Bethany’s chances an additional 10%. (In order for there to be a successful save, she has to target the right player AND actually save that player.)
Banky Edwards (from Chasing Amy) – nymphe - You are the tracer for the Bluntman & Chronic comic book. You tell everyone that you’re the inker, but really you just go over what someone else has drawn with a pen. That makes you a tracer. You are also a good friend. (You are very willing to take one for the team.) Because you are such a good friend, once per night, you select a player to befriend. (NOTE: There is not “may” in the preceding sentence. If you do not send in a night choice, one will be selected for you at random.) If that player would be killed that night, you will sacrifice yourself to keep your friend alive. You win when all of the bad people have been eliminated from the game.
Chewlie’s Rep (from Clerks) – Wuffles II - Your business travel takes you from town to town, convenience store to convenience store, where you plop the lungs of dead smokers onto the counter in an attempt to convince patrons to stop smoking and start chewing Chewlie’s gum. Since you are out of town a lot, you are immune to night kills on the nights you’re out of town. Someone may come for you, but you’ll be out of town on business. You support the removal of the evil presence from the Mall. (Bunch o’ cancer merchants!) You win when the evil people are gone.
****Note for fadeblue: Chewlie’s rep is immune on even numbered nights.
Jay (from Clerks) – arimnaes - You’re tha mad motherf***a on a mission. Most days, you hang in front of the Quik Stop peddling your wares, but at night, you party by drinking beers, smoking weed, and trying to f*** any b**ch that moves. Once per night, you can choose one other player in the town and make them come party with you. Who, besides Dante, can say no to partying with Jay? The player that you party with will be so busy at night that he won’t be able to get anything else accomplished that night. He’ll also be so hung over the next day that he’ll have a post limitation. You fight for truth, justice, and snootchie bootchies. You want to see the baddies driven from your Mall and will win when this happens.
‘Come, son of Jarel, kneel before Zod!’
****Note for fadeblue: The post limitation will be that he can only post 7 posts the next day. Each such post can contain 40 words or less. (That’s one heck of a hangover.)
Serendipity (from Dogma) – RafaelK - As a muse, you inspired the greatest artists and were responsible for 9 of the top 10 highest grossing films of all time. (All of the except Home Alone, of course.) Now, you inspire men to give you money by taking off some of your clothes. You have decided to use your gift to remove the mafia threat from the Mall. Once per night, you must select a player to motivate. That player will perform double night actions during that night. Choose the recipients of your gift wisely. You win when evil is vanquished from the Mall.
Angry Hockey Playing Customer (from Clerks) - bateleur – So, Dante closed the store but only brought one ball. That just makes your blood boil. Once per night, you may select one player and bludgeon him with your hockey stick. You want the baddies gone so you can buy some more balls and go back to playing hockey on the roof of the Quik Stop. Please PM me even on nights that you choose not to use your ability. When all the baddies have been taken care of, you will have won the game.
Hooper X (from Chasing Amy) – Beaker -You are an angry black comic book author. At least that’s the front you put on. In order to put up a tough front, you bought a gun. You don’t really want to hurt anyone, so you only bought one bullet. One time during the game, you may use this to eliminate one player from the game. (I need you to PM me each night, even if you don’t want to use this ability during that night.) You are on the side of the town and will be victorious when those who are trying to take over have been found and dealt with.
Sissy (from J&SB Strike Back) - AbbeyGargoyle – You and your friends are walking, talking bad girl clichés. You are very, VERY close to each other – so close, in fact, that you can communicate with your friends at night. You, Missy (InfintyCubed), and Chrissy (Alx) work on the side of the town. I will let you all know up front that the last group to kill a member of your group will receive an extra piece of information that will be very helpful. If the town offs you by lynch, this information will be made available in the thread. If a townie uses an individual ability to off you, this information will be sent directly to that player via PM. If the mafia offs you, a PM will be sent to all mafia members. You may or may not choose to reveal this ability. It is not necessary that it remain a secret. Feel free to discuss it amongst yourselves. Your group wins when the town wins.
Randall (from Clerks) - RandomActs – “Here comes Randall. He’s A berserker!” Actually, you don’t have any special abilities, unless you count a quick wit and a rapier tongue. You are a townie. The mafia is trying to take over the Mall. Go get ‘em! You win when all bad people have been killed.
Silent Bob (from Clerks) – Cubus - You are the tubby guy in the trench coat. You are generally the quiet type. As such, you only get to post ten times per Day period. Any more than this will result in the death of a randomly selected townie. Since you don’t want to be responsible for this, you should really make your posts count. To offset your silent nature (and since you such a bad mo-fo), you are immune to night kills. You will know when you have been targeted by a night kill, but you won’t know who did it. You win when all evil elements have been driven from the town.
Sissy (from J&SB Strike Back) - AbbeyGargoyle – You and your friends are walking, talking bad girl clichés. You are very, VERY close to each other – so close, in fact, that you can communicate with your friends at night. You, Missy (InfintyCubed), and Chrissy (Alx) work on the side of the town. I will let you all know up front that the last group to kill a member of your group will receive an extra piece of information that will be very helpful. If the town offs you by lynch, this information will be made available in the thread. If a townie uses an individual ability to off you, this information will be sent directly to that player via PM. If the mafia offs you, a PM will be sent to all mafia members. You may or may not choose to reveal this ability. It is not necessary that it remain a secret. Feel free to discuss it amongst yourselves. Your group wins when the town wins.
So, what was the information? The curiosity is killing me!
Damn... I thought I had it till that last day, but then my claim kinda got screwed up because I didn't think it through properly (it probably would have been believable if I'd had to claim earlier...) and then I was screwed. Ah well, I've never had to false claim before ('cept IRC but that's easier) so I guess it was a good lesson.
@LJ: Couple questions... #1: what was the information (yes I see Alx's post...)
#2: Had DM been activated and actually won, would I have won with him?
#3: Why so many protective roles... not counting hiders, there's still four + mafia doc, two of which are full out (az and nymphe)..
#4: Vanilla SK sucks (yeah... so that wasn't really a question)
Damn... I thought I had it till that last day, but then my claim kinda got screwed up because I didn't think it through properly (it probably would have been believable if I'd had to claim earlier...) and then I was screwed. Ah well, I've never had to false claim before ('cept IRC but that's easier) so I guess it was a good lesson.
I thought you were playing well up until that point myself.
@LJ: Couple questions... #1: what was the information (yes I see Alx's post...)
#2: Had DM been activated and actually won, would I have won with him?
#3: Why so many protective roles... not counting hiders, there's still four + mafia doc, two of which are full out (az and nymphe)..
#4: Vanilla SK sucks (yeah... so that wasn't really a question)
1. The identity of a randomly chosen player.
2. Nope
3. I was wary of the power of a backup SK plus the various powers of the mafia.
4. Yep.
I motivated loran on night 0 and he vigged me. Of all the irony.
And to think that I motivated him because I figured if he was town then good, and if scum he was impulsive enough to "give himself away" through killing twice.
Between figuring only a scum would kill (let alone kill 2 people!) on night 0, and then watching loran tap-dance around the kills despite the fact they had the same modus operandi, I read the thread firmly believing that loran->bateleur was scum. Especially since bateleur kept on claiming kills on townies. I was totally shocked when bat died and came up town!
On the day rian was lynched, I PM'd LJ to say that I thought bat, kops and cubus were scum and that rian was SK or a mafia being bussed (I think that's what I said, he can correct me if I misremember).
@Kops: Why me? Why, oh, why me? I had thought the correct course of action would be to eliminate as many confirmed townies as possible. I am not even remotely confirmed.
Also, some interesting tidbits that I can remember:
1. Our Night 0 target was RafK and we sent MS to finish the job. Unfortunately, he was too popular and the SK got to him first. The uninformed me at Day 1 didn't know though and thought that Loran somehow knew it was MS and that he believed MS was the vig.
2. We did not target Nymphe. We targetted Bat and apparently, he was Nymphe's friend that night. Oh, the irony...
I was told today that this kid on my team called 911 twice this morning and hung up both times. They called back and his dad answered. The reason the kid called 911? He got an erection and didn't know what to do. I wish I was making this up.
Well I am called missy and I am from the movie where jay and you know who do some striking. I am a Mason, but i am not sure if I am supposed to put the names of the masons in the acronym so I will leave them out for now. I have no other abilities, other than to talk at night to my two mason friends.
WIACMAIAFTMWJAYKWDSSIAAMBIANSIIASTPTNOTMITASIWLTOFNIHNOAOTTTANTMTMF
71+64+70+24=229 chars
67 words
/Official "White and Nerdy" Poster Boy of The Called\
Good Movie Mafia - Townie - Survived - Win
Mortal Kombat Mafia - Mafia - Lynched - Loss
Star Wars Mafia II - Townie - Exploded - Loss
Newbie Mafia 11 - Townie - Survived - Loss
Don't Fear the Reaper Mafia - Solo Mafia after day 1 - Survived - Win
Unluckyville Mafia - Townie - Survived - Win
View Askew Mafia - Townie - Survived - Win
/Official "White and Nerdy" Poster Boy of The Called\
Good Movie Mafia - Townie - Survived - Win
Mortal Kombat Mafia - Mafia - Lynched - Loss
Star Wars Mafia II - Townie - Exploded - Loss
Newbie Mafia 11 - Townie - Survived - Loss
Don't Fear the Reaper Mafia - Solo Mafia after day 1 - Survived - Win
Unluckyville Mafia - Townie - Survived - Win
View Askew Mafia - Townie - Survived - Win
Random Mafia 2 Town MVP
'08 MTGS Fantasy Football Overall Champion
Best Non-SK Neutral Performance (Individual)
@Cubus: I just reread the last couple posts over. If you want to see a 3-way mason pair with an SK that shoots one of the partners, read Apoc Mafia on 'News. I was part of a 3-way mason group with DotP and Jon, and I was cop, one was SK and the other was a RB/Doc "stasis" mason. Anyway, across one night, I inspected DotP (the SK), DotP killed Jon, and DotP got killed by the Mafia and then Xyre joined my Mason group as a "mech" replacer and he joined as a SK/Stasis über mason. It sucked.
Random Mafia 2 Town MVP
'08 MTGS Fantasy Football Overall Champion
Best Non-SK Neutral Performance (Individual)
At this point, the only viable options from my PoV are no lynch (which I see as a very bad idea since lynch or no lynch for today, it's still LyLo tomorrow) or Cubus.
I'd missed RA's rb, and that does pretty much clear him as SK. However, we still don't know if there is a mafioso left or not but RA's not dangerous result makes that prospect rather unlikely as well.
Both IC and Jobie are a stretch (but not impossible) for SK for obvious reasons, so that leaves Cubus and MMoD. I've already given my reasons for leaving MMoD alive tonight, but I think that if we lynch Cubus, and he comes up, MMoD must be it (obviously, I'm ignoring the idea of lynching me on either day since this analysis is strictly from my PoV).
As such, vote cubus
I can only tell you what it says in my pm... didn't we find it hard to believe that Bartleby, among others, would be town?
/Official "White and Nerdy" Poster Boy of The Called\
Good Movie Mafia - Townie - Survived - Win
Mortal Kombat Mafia - Mafia - Lynched - Loss
Star Wars Mafia II - Townie - Exploded - Loss
Newbie Mafia 11 - Townie - Survived - Loss
Don't Fear the Reaper Mafia - Solo Mafia after day 1 - Survived - Win
Unluckyville Mafia - Townie - Survived - Win
View Askew Mafia - Townie - Survived - Win
/Official "White and Nerdy" Poster Boy of The Called\
Good Movie Mafia - Townie - Survived - Win
Mortal Kombat Mafia - Mafia - Lynched - Loss
Star Wars Mafia II - Townie - Exploded - Loss
Newbie Mafia 11 - Townie - Survived - Loss
Don't Fear the Reaper Mafia - Solo Mafia after day 1 - Survived - Win
Unluckyville Mafia - Townie - Survived - Win
View Askew Mafia - Townie - Survived - Win
It may be WIFOM, but cubus scores point with me on this. It's not in the scum's interests to be clearing others at this stage of the game.
---
It's day 5 and kops still doesn't know how his role works and can't adequately explain it. For those who have played LJustus games before: are his roles typically (or occassionally) hard to fathom? I don't recall other roles in this game being this obscure.
@ IC - yes, for the record, I would like to see the breadcrumbing.
Also here's Alx's acronym
CPBTGFFDTPOAMWTOPWNIMDLTTWAAAF
30 words, 134 characters
Chrissy, played by the girl from Final Destination Two, part of a masonry with two other players whose names I may disclose later. This text was added as a filler.
That's all I actually have, but it should be more than enough.
/Official "White and Nerdy" Poster Boy of The Called\
Good Movie Mafia - Townie - Survived - Win
Mortal Kombat Mafia - Mafia - Lynched - Loss
Star Wars Mafia II - Townie - Exploded - Loss
Newbie Mafia 11 - Townie - Survived - Loss
Don't Fear the Reaper Mafia - Solo Mafia after day 1 - Survived - Win
Unluckyville Mafia - Townie - Survived - Win
View Askew Mafia - Townie - Survived - Win
Kops claim seems somewhat similar to mine. The judging is somewhat similar to if my contacts can find police records. I don't now if this is a point in his favour or against.
This seems very flavour-oriented, and form my results so far, I think mine are flavour-oriented too.
Just so I can check myself, who was it that blocked RA? Arimnaes?
Deadline is set at Monday, May 14th @ 4 PM (Eastern, US).
That was said the morning after Night 1. Beaker was chopped in half that night.
OK, before the deadline comes, do we want to make plans for tonight?
Say what? If the SK kills our target, then we have slimmer pickings. That's completely moronic.
MMOD targets IC (I never trust third masons), and I'll target Cubus. Lynch Kops. Vote: kops Vote Count please
Random Mafia 2 Town MVP
'08 MTGS Fantasy Football Overall Champion
Best Non-SK Neutral Performance (Individual)
/Official "White and Nerdy" Poster Boy of The Called\
Good Movie Mafia - Townie - Survived - Win
Mortal Kombat Mafia - Mafia - Lynched - Loss
Star Wars Mafia II - Townie - Exploded - Loss
Newbie Mafia 11 - Townie - Survived - Loss
Don't Fear the Reaper Mafia - Solo Mafia after day 1 - Survived - Win
Unluckyville Mafia - Townie - Survived - Win
View Askew Mafia - Townie - Survived - Win
Kops (2) - Cubus, Jobie
Cubus (1) - Kops
"When Lord, when am I going to see the G**-d***ed SAILBOAT!!???!!?"
Just want to clarify that this is not a mistake.
/Official "White and Nerdy" Poster Boy of The Called\
Good Movie Mafia - Townie - Survived - Win
Mortal Kombat Mafia - Mafia - Lynched - Loss
Star Wars Mafia II - Townie - Exploded - Loss
Newbie Mafia 11 - Townie - Survived - Loss
Don't Fear the Reaper Mafia - Solo Mafia after day 1 - Survived - Win
Unluckyville Mafia - Townie - Survived - Win
View Askew Mafia - Townie - Survived - Win
Vote: Kops
Every freakin' time! One of these days, I'll get it right.
Random Mafia 2 Town MVP
'08 MTGS Fantasy Football Overall Champion
Best Non-SK Neutral Performance (Individual)
Vote: Kops
Kops (2) - Cubus, Jobie, MMoD, RandomActs
Cubus (1) - Kops
"I am an angel. How could I be evil? Never mind all that 'trying to undo existence' nonsense. I was just joking with that. It was all Bartleby's fault. . . Really. Look at the way that other guy has been acting. He must be scum."
But the other guy isn't scum, and Kops was. He was Loki (from Dogma), serial killer.
All of the scum have been removed from the town. Town wins.
Your underlings are:
(Federal Wildlife Marshall Willenholly, from Jay & Silent Bob Strike Back) – This new FBI Agent is the surprisingly effective muscle that keeps the Mallrats in line. Once per night, he can investigate a player to find out more about them.
(Brent, from J&SB Strike Back) – This whiny animal-rights activist actually learned something in college. After being tossed out of a moving van by Jay, he went on to be trained as a doctor. Of course, you have convinced him that your paycheck from ‘Fashionable Male’ simply allows you to fund your never-ending Crusade against animal testing. Once per night, Brent can select one player to protect from night kills.
(Azrael, from Dogma) – This demon escaped the Pit once again. Now, instead of trying to end existence as we know it, he’s taking orders from you in your attempt to run the Mall. Because Azrael is a demon, he has the ability to freeze time for one player over each night period. It’s a nice little incantation he picked up “below”.
(Justice, from J&SB Strike Back) – Holy crap in a skin-tight pleather catsuit. This chick is HOT. She’s so hot, in fact, that . . . well, she’s just HOT. What more do you want?
Whichever mafia member carries out the night kill, that player can NOT use any other night abilities. The mafia wins the game by controlling at least half of the town’s population.
Your mafia consists of the following players:
(Shannon Hamilton, from Mallrats) – The Boss. The head honcho. The Godfather of the Mall Mafia. Since Shannon is a fine, upstanding member of the shopping community, he is immune from night inspections. He is responsible for sending in the choice of who the mafia is going to kill AND which member of the mafia is sent to do it.
etcetera, etcetera. . .
Azrael (from Dogma) – Cyan - Once again, you escaped the pit. Well, when a former muse, turned demon escapes from the darkest of planes, what is he to do? In your case, you’ve joined with Shannon Hamilton in his bid to take control of the Mall. You have learned some new tricks in the “Pit” to help you on this plane of existence. Once per night, you can “freeze time” for another player during the Night. This prevents that player from using any abilities over that Night. You have revealed this ability to your mafia cohorts.
This ability, you have decided to keep to yourself: Once per game, you can kill a player during the day. You can do this because, as you so eloquently stated when faced with Silent Bob wielding Cardinal Glick’s driver, “I’m a frickin’ DEMON!”
This ability does not come without cost, however. You can not use abilities in two successive phases of the game. For example, if you roleblock or kill a player on Night 0, you can not make a daykill on the following Day 1. Also, you cannot roleblock or kill on the night following your daykill.
Justice (from J&SB Strike Back) - Machin Shin - Holy crap in a skin-tight pleather catsuit. You are HOT. You’re so hot, in fact, that once every three game days, you can ‘hypnotize’ another player and control that player’s vote. Players with female roles are immune to this ability. You can use this ability at any time during the Day. Simply send me a PM with the player whose vote you’d like to control and the player that you would like him to vote for. Your fellow mafia don’t know about this ability. Whether you reveal it to them or not is your choice.
Bear in mind that you can not use abilities on consecutive Day/Night or Night/Day periods. So, you can not carry out the mafia kill on the night before or after the day that you use your hypnotist power.
Bartleby (from Dogma) - draygn_mage – Or Barry, if you prefer. You are a watcher angel, outcast from Heaven by God, Himself for questioning His divine judgment. Now, you roam the world and have decided to leave Wisconsin and spend some time in New Jersey. This mall seems nice. You win the game when everyone left in the town is a townie.
Bartleby (upon the death of Loki) – The recent demise of your best friend Loki has pushed you over the edge. You see now that merely watching will never accomplish anything. This whole town is rife with sin. Judge them all! Once per night from this point on, select one player to judge and eliminate for sin. You no longer win with the town. You must be the last player standing to win.
I had the last scum as either Kops or Cubus. Kops for his claim, Cubus for his play. I was actualy leaning Cubus, but the town had two lynches to get it right anyway.
La Fours (from Mallrats) - Treigit – You are the baddest mall cop ever. You‘ve got 460 collars - all convicted. You even have two kills. Once per night, you can investigate a player to try to determine that player’s allegiance. You will win when only townies are left in the town.
****Note for fadeblue: La Fours is a Rookie Cop. All investigations come back as innocent.
Officer McGee (from Dogma) – MMoD -So what if your neck was broken. God put it right, so it’s all good. You are now retired from the police force on a medical retirement. You pretty much spend your evenings at home watching Jeopardy and spend the nights having nightmares about angels. You will win when the bad element is removed from the town. Now, move along mouthpiece!
****Note for fadeblue: Officer McGee is a Retired Cop. When the cop (the Sheriff) is killed, he will come out of retirement and be the Cop.
Officer McGee (upon the death of Sheriff) – The town has turned to you in its time of need. The death of the Sheriff has convinced you to stop watching soap operas all day and get up and use your skills to help the town. You have gone back to active duty on the police force. Once per night, you can investigate one player and determine that player’s true nature. Your win condition has not changed.
Miss Ivannah (from Mallrats) – Jobie - You have the gift of extra-sensory perception. You have decided to use this gift to the town’s benefit. Unfortunately, determining a person was born between the first. . . and last. . . of Oc-to-ber won’t do you any good in catching scum. Because your ESP is not attuned for this purpose, you can only determine if a player has the capacity to kill. While this is helpful, it is not 100% effective. Victory is yours when the evil has been removed from the Mall.
Rufus (from Dogma) - Mosschop – You used to walk everywhere back in the day with JC. You never saw a fat Apostle. All that walking is now to your benefit. Because you can walk for extraordinary amounts of time and distance, you can use that ability to follow one player per night and determine who that player targeted (if any) on that given night. Being the upstanding corpse that you are, you use your ability for the betterment of the town and will win when only townies remain.
Rick Derris (from Clerks) – Silent Prophet - You are way more than just another personal trainer. Most people don’t know how much time and effort you have to put into learning about physical fitness. You’re a pretty smart guy and good with the ladies. (Let’s not forget the time that you, dressed as Smokey, had relations with Gwen, dressed as the Bandit, on the pool table at that costume party. Like Dante said, “It’s not often that you get to see Smokey f*** the Bandit.”) One day, you’d like to do something more. Maybe you’ll get your chance. Right now, though, you are worried about driving the bad element from your local Mall. You win when they are dealt with.
****Note for fadeblue: Rick Derris is a Nurse. He will become a doctor on the death of the original doctor, the Coroner.
Rick Derris (upon the death of Coroner) – You just graduated from medical school. Congratulations! See, didn’t I tell you that you are way more than just a personal trainer. Once per night, send me the name of a player that you would like to protect. That player is immune from harm that night. You can not protect yourself. Your win condition has not changed.
Bethany Sloan (from Dogma) – LookingforReality - Once, you were the last scion. No, you weren’t a crappy, box-shaped car. You are the great, great, great, great, great, great, GREAT, GREAT, GREAT grand-niece of Jesus. (And apparently part black.) As such, your divine heritage grants you the ability to save people from danger. Unfortunately, you have not used this ability enough to ensure success. Once per night, you can select a player and attempt to save that player from danger. As you practice, your chances to succeed will grow. You can not protect yourself. You will win when all of the mean people have been expelled from the Mall.
****Note for fadeblue: Chance of success starts at 20% and increases by 5% each night. A successful save will increase Bethany’s chances an additional 10%. (In order for there to be a successful save, she has to target the right player AND actually save that player.)
Banky Edwards (from Chasing Amy) – nymphe - You are the tracer for the Bluntman & Chronic comic book. You tell everyone that you’re the inker, but really you just go over what someone else has drawn with a pen. That makes you a tracer. You are also a good friend. (You are very willing to take one for the team.) Because you are such a good friend, once per night, you select a player to befriend. (NOTE: There is not “may” in the preceding sentence. If you do not send in a night choice, one will be selected for you at random.) If that player would be killed that night, you will sacrifice yourself to keep your friend alive. You win when all of the bad people have been eliminated from the game.
Chewlie’s Rep (from Clerks) – Wuffles II - Your business travel takes you from town to town, convenience store to convenience store, where you plop the lungs of dead smokers onto the counter in an attempt to convince patrons to stop smoking and start chewing Chewlie’s gum. Since you are out of town a lot, you are immune to night kills on the nights you’re out of town. Someone may come for you, but you’ll be out of town on business. You support the removal of the evil presence from the Mall. (Bunch o’ cancer merchants!) You win when the evil people are gone.
****Note for fadeblue: Chewlie’s rep is immune on even numbered nights.
‘Come, son of Jarel, kneel before Zod!’
****Note for fadeblue: The post limitation will be that he can only post 7 posts the next day. Each such post can contain 40 words or less. (That’s one heck of a hangover.)
Serendipity (from Dogma) – RafaelK - As a muse, you inspired the greatest artists and were responsible for 9 of the top 10 highest grossing films of all time. (All of the except Home Alone, of course.) Now, you inspire men to give you money by taking off some of your clothes. You have decided to use your gift to remove the mafia threat from the Mall. Once per night, you must select a player to motivate. That player will perform double night actions during that night. Choose the recipients of your gift wisely. You win when evil is vanquished from the Mall.
Angry Hockey Playing Customer (from Clerks) - bateleur – So, Dante closed the store but only brought one ball. That just makes your blood boil. Once per night, you may select one player and bludgeon him with your hockey stick. You want the baddies gone so you can buy some more balls and go back to playing hockey on the roof of the Quik Stop. Please PM me even on nights that you choose not to use your ability. When all the baddies have been taken care of, you will have won the game.
Hooper X (from Chasing Amy) – Beaker -You are an angry black comic book author. At least that’s the front you put on. In order to put up a tough front, you bought a gun. You don’t really want to hurt anyone, so you only bought one bullet. One time during the game, you may use this to eliminate one player from the game. (I need you to PM me each night, even if you don’t want to use this ability during that night.) You are on the side of the town and will be victorious when those who are trying to take over have been found and dealt with.
Randall (from Clerks) - RandomActs – “Here comes Randall. He’s A berserker!” Actually, you don’t have any special abilities, unless you count a quick wit and a rapier tongue. You are a townie. The mafia is trying to take over the Mall. Go get ‘em! You win when all bad people have been killed.
Silent Bob (from Clerks) – Cubus - You are the tubby guy in the trench coat. You are generally the quiet type. As such, you only get to post ten times per Day period. Any more than this will result in the death of a randomly selected townie. Since you don’t want to be responsible for this, you should really make your posts count. To offset your silent nature (and since you such a bad mo-fo), you are immune to night kills. You will know when you have been targeted by a night kill, but you won’t know who did it. You win when all evil elements have been driven from the town.
Oh, and no overtly stating your limitation.
So, what was the information? The curiosity is killing me!
@LJ: Couple questions... #1: what was the information (yes I see Alx's post...)
#2: Had DM been activated and actually won, would I have won with him?
#3: Why so many protective roles... not counting hiders, there's still four + mafia doc, two of which are full out (az and nymphe)..
#4: Vanilla SK sucks (yeah... so that wasn't really a question)
I thought you were playing well up until that point myself.
1. The identity of a randomly chosen player.
2. Nope
3. I was wary of the power of a backup SK plus the various powers of the mafia.
4. Yep.
I felt that the health of the game was more important than the flavor of the role. Maybe if Azrael had been given this role. . .
And to think that I motivated him because I figured if he was town then good, and if scum he was impulsive enough to "give himself away" through killing twice.
Between figuring only a scum would kill (let alone kill 2 people!) on night 0, and then watching loran tap-dance around the kills despite the fact they had the same modus operandi, I read the thread firmly believing that loran->bateleur was scum. Especially since bateleur kept on claiming kills on townies. I was totally shocked when bat died and came up town!
On the day rian was lynched, I PM'd LJ to say that I thought bat, kops and cubus were scum and that rian was SK or a mafia being bussed (I think that's what I said, he can correct me if I misremember).
@Kops: Why me? Why, oh, why me? I had thought the correct course of action would be to eliminate as many confirmed townies as possible. I am not even remotely confirmed.
Also, some interesting tidbits that I can remember:
1. Our Night 0 target was RafK and we sent MS to finish the job. Unfortunately, he was too popular and the SK got to him first. The uninformed me at Day 1 didn't know though and thought that Loran somehow knew it was MS and that he believed MS was the vig.
2. We did not target Nymphe. We targetted Bat and apparently, he was Nymphe's friend that night. Oh, the irony...
We'll make you an offer you can't refuse.
Hosting: Vista Mafia
Hosted: Intrigue Mafia (Mini), Seance #43 (Basic), Conflux Mafia (Normal), Goo Mafia (FTQ), Experiment #26 (Basic)
Ongoing/Completed - 0/41
Town/Mafia/SK/Survivor - 30/6/4/1
NKed/Lynched/Survived - 15/11/15
Overall quite an entertaining read. Well played
* HKKID still thinks a doc trying to get a mass-claim on day 1 is friggin insane.
Mafia Stats
/Official "White and Nerdy" Poster Boy of The Called\
Good Movie Mafia - Townie - Survived - Win
Mortal Kombat Mafia - Mafia - Lynched - Loss
Star Wars Mafia II - Townie - Exploded - Loss
Newbie Mafia 11 - Townie - Survived - Loss
Don't Fear the Reaper Mafia - Solo Mafia after day 1 - Survived - Win
Unluckyville Mafia - Townie - Survived - Win
View Askew Mafia - Townie - Survived - Win