I meant anyone, but the question was directed at Avatar since I'm hoping for this stuff (at least some of it) in her epic game.
Desert Wind Maneuver added!
Never forget: there's always someone bigger, better and stronger than you.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God?
Quote from Me »
Stupidity cannot be tolerated. Idiots thrive on the indulgence of society's "understanding."
Quote from Fenris »
PUPPIES AND BUNNIES!!
A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Quote from Me »
Everything I say is fully substantiated by my own opinion.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
I'm working those out, still.
Since there's less of a "school" and "specialization" effects, it's going to be a little harder to figure out.
I may not have those until Monday or Tuesday, but I'm looking for commentary on what I do have.
And Echoes of Infinity worries you?
What about Breathing on the Black Mirror?
Even I think that one's a bit over the top, but it was just too much fun to pass up.
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Never forget: there's always someone bigger, better and stronger than you.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God?
Quote from Me »
Stupidity cannot be tolerated. Idiots thrive on the indulgence of society's "understanding."
Quote from Fenris »
PUPPIES AND BUNNIES!!
A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Quote from Me »
Everything I say is fully substantiated by my own opinion.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
As for Breathing on the Black Mirror, the character manifests five separate realities and picks one. The five follow the general, non-italicized guidelines indicated by the bullet points. The italicized parts are all based around one example.
Alright, the other maneuvers are up. My epic maneuvers montage is complete.
Now I just need to work on development rules.
________________________________________
Alright, the easy part first.
The martial adept must spend an amount of gold equal to (the skill check DC x 7000) in gold to develop an epic maneuver. For every 20,000 gold in the cost, the adept must spend a day in meditation and practice. 1/25 of the resource cost determines the experience cost of developing an epic maneuver.
Now for the hard part, developing the DC requirements:
Every Epic Maneuver has a base skill check DC of 25
If the Maneuver being developed is a Counter, add 5 to the DC
If the Maneuver being developed is a Stance, add 7
If the Maneuver would not normally be a type to last for an encounter, but its effects are to last for an encounter, add 5
For every maneuver that exists as a prerequisite to the potential maneuver being developed, add 3 to the DC
If a maneuver is to have multiple disciplines as a prerequisite, use the discipline with the highest number of prerequisite maneuvers to determine the skill. If you wish to change the skill in question, add 7 to the DC.
Never forget: there's always someone bigger, better and stronger than you.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God?
Quote from Me »
Stupidity cannot be tolerated. Idiots thrive on the indulgence of society's "understanding."
Quote from Fenris »
PUPPIES AND BUNNIES!!
A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Quote from Me »
Everything I say is fully substantiated by my own opinion.
Divine Will [Divine] Prerequisites: Ability to turn or rebuke undead, access to Magic domain, able to cast dispel magic Benefit: As a free action while making a dispel check, you may expend any number of your turn or rebuke undead attempts. Add +2 to the check for each attempt expended in this way.
Echoes of Infinity: It seems relatively fair at the moment, but only because there is nothing that can be used to break economy of actions with it. If there is anything that denies opponent multiple actions, or grants those to the artist, it is ridiculously broken. It is like one of those things Wizards prints in books, thinking that it probably won't be broken, but then someone bothers to go through all sources and finds something that makes it ridiculously broken. Willing the Blade: So, you take 25 damage, and deal.. 25x25+25xWis damage, easily something around, +1000 damage. The check DC seems a bit low for that, especially considering that it scales with level, unlike most spells. (Epic spells mostly deal fixed damage.) Sequential Attack Disruption: The reflex save DC is too low. A blind chicken can do that at epic level. DC = Opponent's Attack Modifier might be more suitable. Black Shards Fall Like Ice: The DC is too high, the general base DC is 10+½HD+Relevant stat. Not HD+Relevant stat. Manifested Rage Typhoon: The damage is fine, although, again it scales. The disease is broke, as it doesn't allow save DCs. I could see this as: 1d10/intiator level damage, and DC = 10+½HD+Relevant stat fort save or a disease dealing some fixed effect, instead. Breathing on the Black Mirror: Lame. This is extremely boring for all the other players and the DM, and as such it is not very well designed. It might be fun for one player, but unfun for the others. It is also reliant on DM allowing you to use it, and the drawback isn't that severe. How often did someone in D&D die of old age, really?
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Martial Faith
Prerequisite: Smite Evil, Steely Resolve 5
Benefit: Your Crusader levels stack for the purpose of determining Smites per day.
Your Paladin Levels Stack for determining the value of your Steely Resolve.
Echoes of Infinity: It seems relatively fair at the moment, but only because there is nothing that can be used to break economy of actions with it. If there is anything that denies opponent multiple actions, or grants those to the artist, it is ridiculously broken. It is like one of those things Wizards prints in books, thinking that it probably won't be broken, but then someone bothers to go through all sources and finds something that makes it ridiculously broken. Willing the Blade: So, you take 25 damage, and deal.. 25x25+25xWis damage, easily something around, +1000 damage. The check DC seems a bit low for that, especially considering that it scales with level, unlike most spells. (Epic spells mostly deal fixed damage.) Sequential Attack Disruption: The reflex save DC is too low. A blind chicken can do that at epic level. DC = Opponent's Attack Modifier might be more suitable. Black Shards Fall Like Ice: The DC is too high, the general base DC is 10+½HD+Relevant stat. Not HD+Relevant stat. Manifested Rage Typhoon: The damage is fine, although, again it scales. The disease is broke, as it doesn't allow save DCs. I could see this as: 1d10/intiator level damage, and DC = 10+½HD+Relevant stat fort save or a disease dealing some fixed effect, instead. Breathing on the Black Mirror: Lame. This is extremely boring for all the other players and the DM, and as such it is not very well designed. It might be fun for one player, but unfun for the others. It is also reliant on DM allowing you to use it, and the drawback isn't that severe. How often did someone in D&D die of old age, really?
DMs can easily disallow any of these from being in their games, Amadi. And I've played campaigns where we have had characters die of old age, they just don't occur often, but the effect where it removes years from the character can be extremely hazardous--like those people who play dragonwrought kobolds and then go to Venerable. They won't have negatives, but they're already bloody old.
Also, I fail to see your issue with Willing the Blade. There exists a non-epic spell that has near-unlimited damage potential and scales by level, feat, Con Mod, and anything else that increases # of HP: Avasculate.
Regarding Breathing on the Black Mirror, how often is it fun for others when they look at the methods by which you, specifically, break your characters. It has become a known method. I can cite specifics in public forums where people have basically said, "How is Amadi going to break the game this time?" At least my examples are out here before I actually try to use them, so DMs can approve or deny my access to them.
Regarding Sequential Attack Disruption, there exists a non-epic ability called Deflect Attack that enables the character to make a DC 20 Reflex Save as a free action (the DC goes up by 1 for each +1 enhancement to hit the weapon has on it). The class ability even grants the character bonuses to do this. If the character succeeds on this save, the attack misses. I just took the same rule and made it apply several times over.
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Never forget: there's always someone bigger, better and stronger than you.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God?
Quote from Me »
Stupidity cannot be tolerated. Idiots thrive on the indulgence of society's "understanding."
Quote from Fenris »
PUPPIES AND BUNNIES!!
A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Quote from Me »
Everything I say is fully substantiated by my own opinion.
And yet, with Willing the Blade, the adept still has to hit the target with a weapon strike.
Avasculate and disintegrate are ranged touch, and touch AC is always easier to hit.
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Never forget: there's always someone bigger, better and stronger than you.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God?
Quote from Me »
Stupidity cannot be tolerated. Idiots thrive on the indulgence of society's "understanding."
Quote from Fenris »
PUPPIES AND BUNNIES!!
A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Quote from Me »
Everything I say is fully substantiated by my own opinion.
DMs can easily disallow any of these from being in their games, Amadi. And I've played campaigns where we have had characters die of old age, they just don't occur often, but the effect where it removes years from the character can be extremely hazardous--like those people who play dragonwrought kobolds and then go to Venerable. They won't have negatives, but they're already bloody old.
As long as they gain access to PAO scrolls before they'd die of old age, it's not a problem. They can always reset their physical age to any set number, and it isn't even very expensive.
Regarding Breathing on the Black Mirror, how often is it fun for others when they look at the methods by which you, specifically, break your characters. It has become a known method. I can cite specifics in public forums where people have basically said, "How is Amadi going to break the game this time?" At least my examples are out here before I actually try to use them, so DMs can approve or deny my access to them.
DMs can approve/disapprove my characters, too. I keep my sheets public so they could know what my character can do, after all. Apart from that your argument basically goes: "You are doing wrong, I can do wrong too!", if you can't see the fallacy in that argument I don't know what's wrong with you.
Regarding Sequential Attack Disruption, there exists a non-epic ability called Deflect Attack that enables the character to make a DC 20 Reflex Save as a free action (the DC goes up by 1 for each +1 enhancement to hit the weapon has on it). The class ability even grants the character bonuses to do this. If the character succeeds on this save, the attack misses. I just took the same rule and made it apply several times over.
There is starmantle cloak + ring of evasion, too, which means that you automatically shrug off 95% of attacks. 100% with Dumb Luck. Further, deflect attack only works on attacks made against others. (Your charges within 5ft of you.)
Just because wizards have printed something stupid doesn't mean that you should go around creating even more stupid stuff, does it? Or else:
The demon of you win
If you say same word three times in row (DC 15 religion check to know this.) you win the game. Yes, win the game. This is the only way it is possible to win in D&D, so you might need to know how to do this: First, roundhouse kick your team, remembering to hit their balls, then order them to bring you a bottle of vodka because you clearly are that awesome, and they clearly have time now that the game is beaten and they got nothing to do.
TL;DR: Just because stupid things have been done in past doesn't mean they should be done again.
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
[FONT=Comic Sans MS][FONT=Comic Sans MS]Sorry for the doublepost, but I went over character count trying to edit my last post.
Here's some homebrew content stolen from GiantITP forums. Here to be precise. I am posting them here for ease of access, and because they are awesome. Note that I have done some slight modifications on these, and I would present them not as feats, but as normal focuses. (They are hardly that big of a power increase - While versatility is good, it's hard to beat the power of Arcane/Divine spells.) The whole glory still goes for Yuki Akuma, over at the GiantITP forums.
_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/
Benefit: When changing your focus, you can choose to adopt the invoker focus. You gain the ability to use invocations from any invocation using class. Your invocation progression is given on the table below. Each time you adopt the invoker focus, you can choose to know a different set of invocations. Your caster level is equal to twice your Chameleon level.
In addition, you gain a +2 competence bonus on Spellcraft and Use Magic Device skill checks, and a +2 bonus on Will saving throws. At 5th level, these bonuses increase to +4.
Benefit: When changing your focus, you can choose to adopt the martial focus. You gain the ability to initiate maneuvers from any of the nine disciplines. Each time you adopt the martial focus, you can choose one maneuver as a 'known' maneuver for every Chameleon level, and one stance for every three Chameleon levels, but your maneuvers may only come from a maximum of three different disciplines. You can ready a number of maneuvers equal to half your Chameleon level. Chameleon levels count as twice as many levels in an initiator class when calculating your initiator level for the purposes of effectiveness of your maneuvers from Chameleon-class. Maximum level of maneuvers known is not determined by that, but instead is given in the table below.
You ready and recover maneuvers just as a swordsage does. You can meditate for ten minutes and expend a use of your aptitude focus in order to change your maneuvers known.
In addition, while in the martial focus, you gain a +2 competence bonus on melee weapon attack and damage rolls, a +2 bonus on Martial Lore checks, and a +2 bonus on one of the discipline skills. You also gain a +2 bonus on Fortitude and Reflex saves. At 5th level, these bonuses improve to +4.
Benefit: When changing your focus, you can choose to adopt the incarnum focus. You gain the ability to shape soulmelds, taken from any meldshaper's soulmeld list, and at later levels bind them to your chakras. The progression is given in the table below. You can have a total number of soulmelds shaped equal to your Constitution score -10, or the number provided, whichever is lower. You shape soulmelds just as an incarnate does, and your meldshaper level is equal to twice your Chameleon level.
In addition, you gain a +2 competence bonus to Knowledge (the Planes) and Spellcraft checks, and a +2 bonus to Fortitude and Will saving throws. At 5th level, these bonuses improve to +4.
Benefit: When changing your focus, you can choose to adopt the psychic focus. You gain the ability to manifest psionic powers, which are drawn from any psionic class' power list. Each time you adopt the Psychic Focus, you choose which powers are available to you, as shown on the table below. You receive bonus power points for having a high Charisma score, just as a Wilder would, and the save DCs for your powers are based on Charisma. Your manifester level is equal to twice your Chameleon level. When under the effects of your Psychic Focus, you may use your bonus feat to gain psionic feats, even if you don't normally qualify for them.
Your power points are fixed per day, even if you change focus and then switch back to Psychic Focus. Like any psionic class, your power points from Psychic Focus stack with those from other manifesting classes.
In addition, you gain a +2 competence bonus on Knowledge (Psionics), Psicraft and Use Psionic Device checks, and a +2 bonus on Will saves. At 5th level, these bonuses increase to +4.
Q1: Do you feel these are balanced additions to the Chameleon prestige class? Would you allow these in your games? If not, why wouldn't you? Q2: Should Initiator Focus replace Combat Focus from the Focus-list of chameleon? Q3: Should Initiator Focus replace Combat Focus, be limited only to 5 disciplines (Devoted Spirit, Diamond Mind, Iron Heart, Stone Dragon, Tiger Claw) and Stealth Discipline would gain the remaining three? (Desert Wind, Setting Sun, Shadow Hand.)[/FONT][/FONT]
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Accelerated Form of the Claw
Tiger Claw (Boost)
Level: Swordsage 8, Warblade 8
Initiation Action: 1 swift action
Range: Personal
Target: Your weapon(s)
Saving Throw: None
Duration: 1 round
Your weapons begin to blur in your hands, appearing as four claws from one weapon.
You may use this boost only when wielding two slashing weapons. Accelerated Form of the Claw causes the two weapons to vibrate at such speed that they seem to split into four distinct weapons. When you hit a foe with a melee attack after initiating this boost, you apply the weapon damage four times, including any magical bonus damage from that weapon. However, you do not add your strength modifier more than once, and it does not multiply other types of damage such as from a sneak attack.
I found this feat from the Giantitp Forums, have done a little minor Adjusting it might be too good as it is:
Eldritch Occultist
Your innate talent for dark magic has greatly augmented your grasp of the occult, and its forbidden secrets. Prerequisites: Know at least 3 invocations and Pact Augmentation class ability. Effects: Warlock and Binder levels stack for the purpose of determining your effective binder level (affecting the number and level of vestiges that you can bind), as well as your invoker level.
Possible fixes include changing the stacking so it only Progresses the Eldritch Blast, or only your Invocations known.
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Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
Eldritch Occultist
Your innate talent for dark magic has greatly augmented your grasp of the occult, and its forbidden secrets. Prerequisites: Know at least 3 invocations and Pact Augmentation class ability. Effects: Warlock and Binder levels stack for the purpose of determining your effective binder level (affecting the number and level of vestiges that you can bind), as well as your invoker level.
That thing is beyond broken. Binder 1 / Warlock 19 would get all the important things from Binder, while still getting just about everything from warlock.
Seriously, no.
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
I have it as just the eldritch blast progression plus effective binder level.
Also, you have to take more than one level of binder to qualify for the feat. It seems to be in the same vein as the rogue/scout stacking feats and such.
Pact Augmentation Starts at Level 2 so you are wrong in your class division, that being said the feat only counts towards soulbinding and the vestige level, it does not add anything else... so i really dont see the issue...
honestly your facepalm is misplaced since you apparently even failed to understand the requirements for your drama example:facepalm:
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Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
affecting the number and level of vestiges that you can bind
So, it basically gives you all of the vestiges of a maximum level Binder in Binder/Warlock multiclass.
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
So, it basically gives you all of the vestiges of a maximum level Binder in Binder/Warlock multiclass.
Have to agree, it should probably only affect your highest level vestige that you can bind. The number of vestiges that you can bind comes from your soulbinding ability, it's not directly related to your EBL. Increasing your EBL by itself is still useful since it affects how good the vestiges you are bound to are.
Have to agree, it should probably only affect your highest level vestige that you can bind. The number of vestiges that you can bind comes from your soulbinding ability, it's not directly related to your EBL. Increasing your EBL by itself is still useful since it affects how good the vestiges you are bound to are.
I believe that it shouldn't do that, either. None of the stacking feats allow you to gain new effects, only to advance ones you already have. No reason to get better vestiges either.
"Allows your Warlock and Binder levels stack for figuring out your EBL and ECL." should be sufficient, and still very much worth taking. It might also stack for pact augmentation, and warlock DR, though.
Note that as Eldritch Blast is keyed off ECL, it also increases your damage in it. (The same reason why Warlock 1 / Rogue 4 has 3d6 EB with Practiced Spellcaster - Warlock.) I figure it should be Incantator? level, so it would work with Dragonfire Adept as well.
The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
So? its the same as Daring Outlaw granting you full Grace and Dodge Bonus on a Rogue/Swashbuckler multiclass or swift hunter giving full Skirmish and Favored Enemy on a Ranger/Scout multiclass, so yeah if you are going to cry wolf over the fact it progresses something to full extent in a multiclass i only need to point out other feats do it as well.
Plus we both know that outside Epic Binder is good but not Vancian Spellcaster good... hell you cant even say its martial class good, same with Warlock its so having a feat that stacks the effect is in no way broken.
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Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
So? its the same as Daring Outlaw granting you full Grace and Dodge Bonus on a Rogue/Swashbuckler multiclass or swift hunter giving full Skirmish and Favored Enemy on a Ranger/Scout multiclass, so yeah if you are going to cry wolf over the fact it progresses something to full extent in a multiclass i only need to point out other feats do it as well.
[quote=Sepiriel;/comments/10318519]Plus we both know that outside Epic Binder is good but not Vancian Spellcaster good... hell you cant even say its martial class good,
Say what you say, but I say that divination at-will is borderline broken. Along with a good pile of other abilities that make binder good. Martial classes basically suck pre-epic as well, given that a fighter who creates custom items of always on magic items can deal much more damage and have enough defenses up to not worry. Of course, those items are so broken no one would allow them. (Continuous items of: Ray Deflection, Wraithstrike, Shield, True Strike.)
Nothing is vancian caster good, simply because vancian casters can all go infinite one way or another. And have access to seriously gamebreaking abilities (PaO, Polymorph, Shapechange, Timestopchains, Time affinity planes, FastTimeTrait demiplanes, crafted contingent spells, etc.). The problem is, of course, that no one allows you to use those abilities, so it's just theorethical.
same with Warlock its so having a feat that stacks the effect is in no way broken.
At certain levels (6-9, for example) Warlock can actually be almost better, because of certain abilities that other classes have to wait longer to get. (Unlimited flight, for example.)
Not to mention that warlocks can quicken full-attacks, and have all kinds of stupid stuff available to them. They are easily stronger than martial classes, unless your DM doesn't allow you to do that stupid stuff. (I blame AoK for not allowing my EB-power. It was what, 48d6?)
The point is, all classes are capable of going beyond overpowered already, to the point where they won't be allowed. Binder can divine every round before the group does ANYTHING. Warlock can full attack for thousands points of damage, and fighters can full attack for a lot as well.
Your point that warlock and binder holds in an environment where heavy optimization is allowed, and casters live in their fast-time demiplane, have infinite fighter feats up at all times and only work through planar bindings/summon+gates/astral projections. The problem is that no such environment exists.
In a normal environment the feat suggested just invalidates Binder 20 as an option.
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
[quote=Sepiriel;/comments/10318519]So? its the same as Daring Outlaw granting you full Grace and Dodge Bonus on a Rogue/Swashbuckler multiclass or swift hunter giving full Skirmish and Favored Enemy on a Ranger/Scout multiclass, so yeah if you are going to cry wolf over the fact it progresses something to full extent in a multiclass i only need to point out other feats do it as well.
Say what you say, but I say that divination at-will is borderline broken. Along with a good pile of other abilities that make binder good. Martial classes basically suck pre-epic as well, given that a fighter who creates custom items of always on magic items can deal much more damage and have enough defenses up to not worry. Of course, those items are so broken no one would allow them. (Continuous items of: Ray Deflection, Wraithstrike, Shield, True Strike.)
Yeah, items like that are fairly ridiculous.
Nothing is vancian caster good, simply because vancian casters can all go infinite one way or another. And have access to seriously gamebreaking abilities (PaO, Polymorph, Shapechange, Timestopchains, Time affinity planes, FastTimeTrait demiplanes, crafted contingent spells, etc.). The problem is, of course, that no one allows you to use those abilities, so it's just theorethical.
You can use 'em, but don't ABUSE them.
At certain levels (6-9, for example) Warlock can actually be almost better, because of certain abilities that other classes have to wait longer to get. (Unlimited flight, for example.)
Not to mention that warlocks can quicken full-attacks, and have all kinds of stupid stuff available to them. They are easily stronger than martial classes, unless your DM doesn't allow you to do that stupid stuff. (I blame AoK for not allowing my EB-power. It was what, 48d6?)
The fact that you term it stupid leads me to believe that I made the correct decision, here.
The point is, all classes are capable of going beyond overpowered already, to the point where they won't be allowed. Binder can divine every round before the group does ANYTHING. Warlock can full attack for thousands points of damage, and fighters can full attack for a lot as well.
Your point that warlock and binder holds in an environment where heavy optimization is allowed, and casters live in their fast-time demiplane, have infinite fighter feats up at all times and only work through planar bindings/summon+gates/astral projections. The problem is that no such environment exists.
In a normal environment the feat suggested just invalidates Binder 20 as an option.
Most people do not play into ultimate optimization; I have no problem with theoretical optimization, as long as you don't try and play it in my campaigns. Moderate optimization is fine- nobody likes sucking. To be good at what you do is not a bad goal.
On the feat in question:
Eldritch Occultist
Your innate talent for dark magic has greatly augmented your grasp of the occult, and its forbidden secrets.
Prerequisites: Know at least 3 invocations and Pact Augmentation class ability.
Effects: Warlock and Binder levels stack for the purpose of determining your effective binder level (affecting the number and level of vestiges that you can bind), as well as your invoker level.
I think it should read "Warlock and binder levels stack for the purposes of your effective binder level (for durations/effects based off binder level) and for Eldritch Blast".
The additional ability could be either fiendish resilience OR pact augmentation- though pact augmentation is far better than resilience in my opinion.
As for Daring Outlaw and Swift Hunter, well, both of those are just uncommonly good. Daring Outlaw gives you a fighter with sneak attack and some useful abilities; Swift Hunter gives you rather good damage against favored enemies and a reason to actually play a ranger.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
If you mean me I know very little about Manauvers but I do like the first and last. I would make it a % of remaining years rather then 50.
Dry up, O Sea.
Burn out, O Sun.
Grant us power Earthly Leaders and Gatekeepers of Hell.
Guide us Makers of the Underworld.
Desert Wind Maneuver added!
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God? A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
The range limitation is fine, making it not broken.
The first one (Echoes of Infinity) worries me...
I also could use creation guidelines- does it follow epic spell costs?
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
Since there's less of a "school" and "specialization" effects, it's going to be a little harder to figure out.
I may not have those until Monday or Tuesday, but I'm looking for commentary on what I do have.
And Echoes of Infinity worries you?
What about Breathing on the Black Mirror?
Even I think that one's a bit over the top, but it was just too much fun to pass up.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God? A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
As for Breathing on the Black Mirror, the character manifests five separate realities and picks one. The five follow the general, non-italicized guidelines indicated by the bullet points. The italicized parts are all based around one example.
Alright, the other maneuvers are up. My epic maneuvers montage is complete.
Now I just need to work on development rules.
________________________________________
Alright, the easy part first.
The martial adept must spend an amount of gold equal to (the skill check DC x 7000) in gold to develop an epic maneuver. For every 20,000 gold in the cost, the adept must spend a day in meditation and practice. 1/25 of the resource cost determines the experience cost of developing an epic maneuver.
Now for the hard part, developing the DC requirements:
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God? A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Prerequisites: Ability to turn or rebuke undead, access to Magic domain, able to cast dispel magic
Benefit: As a free action while making a dispel check, you may expend any number of your turn or rebuke undead attempts. Add +2 to the check for each attempt expended in this way.
Willing the Blade: So, you take 25 damage, and deal.. 25x25+25xWis damage, easily something around, +1000 damage. The check DC seems a bit low for that, especially considering that it scales with level, unlike most spells. (Epic spells mostly deal fixed damage.)
Sequential Attack Disruption: The reflex save DC is too low. A blind chicken can do that at epic level. DC = Opponent's Attack Modifier might be more suitable.
Black Shards Fall Like Ice: The DC is too high, the general base DC is 10+½HD+Relevant stat. Not HD+Relevant stat.
Manifested Rage Typhoon: The damage is fine, although, again it scales. The disease is broke, as it doesn't allow save DCs. I could see this as: 1d10/intiator level damage, and DC = 10+½HD+Relevant stat fort save or a disease dealing some fixed effect, instead.
Breathing on the Black Mirror: Lame. This is extremely boring for all the other players and the DM, and as such it is not very well designed. It might be fun for one player, but unfun for the others. It is also reliant on DM allowing you to use it, and the drawback isn't that severe. How often did someone in D&D die of old age, really?
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Prerequisite: Smite Evil, Steely Resolve 5
Benefit: Your Crusader levels stack for the purpose of determining Smites per day.
Your Paladin Levels Stack for determining the value of your Steely Resolve.
DMs can easily disallow any of these from being in their games, Amadi. And I've played campaigns where we have had characters die of old age, they just don't occur often, but the effect where it removes years from the character can be extremely hazardous--like those people who play dragonwrought kobolds and then go to Venerable. They won't have negatives, but they're already bloody old.
Also, I fail to see your issue with Willing the Blade. There exists a non-epic spell that has near-unlimited damage potential and scales by level, feat, Con Mod, and anything else that increases # of HP: Avasculate.
Regarding Breathing on the Black Mirror, how often is it fun for others when they look at the methods by which you, specifically, break your characters. It has become a known method. I can cite specifics in public forums where people have basically said, "How is Amadi going to break the game this time?" At least my examples are out here before I actually try to use them, so DMs can approve or deny my access to them.
Regarding Sequential Attack Disruption, there exists a non-epic ability called Deflect Attack that enables the character to make a DC 20 Reflex Save as a free action (the DC goes up by 1 for each +1 enhancement to hit the weapon has on it). The class ability even grants the character bonuses to do this. If the character succeeds on this save, the attack misses. I just took the same rule and made it apply several times over.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God? A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Avasculate and disintegrate are ranged touch, and touch AC is always easier to hit.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God? A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
As long as they gain access to PAO scrolls before they'd die of old age, it's not a problem. They can always reset their physical age to any set number, and it isn't even very expensive.
DMs can approve/disapprove my characters, too. I keep my sheets public so they could know what my character can do, after all. Apart from that your argument basically goes: "You are doing wrong, I can do wrong too!", if you can't see the fallacy in that argument I don't know what's wrong with you.
There is starmantle cloak + ring of evasion, too, which means that you automatically shrug off 95% of attacks. 100% with Dumb Luck. Further, deflect attack only works on attacks made against others. (Your charges within 5ft of you.)
Just because wizards have printed something stupid doesn't mean that you should go around creating even more stupid stuff, does it? Or else:
The demon of you win
If you say same word three times in row (DC 15 religion check to know this.) you win the game. Yes, win the game. This is the only way it is possible to win in D&D, so you might need to know how to do this: First, roundhouse kick your team, remembering to hit their balls, then order them to bring you a bottle of vodka because you clearly are that awesome, and they clearly have time now that the game is beaten and they got nothing to do.
TL;DR: Just because stupid things have been done in past doesn't mean they should be done again.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Here's some homebrew content stolen from GiantITP forums. Here to be precise. I am posting them here for ease of access, and because they are awesome. Note that I have done some slight modifications on these, and I would present them not as feats, but as normal focuses. (They are hardly that big of a power increase - While versatility is good, it's hard to beat the power of Arcane/Divine spells.) The whole glory still goes for Yuki Akuma, over at the GiantITP forums.
In addition, you gain a +2 competence bonus on Spellcraft and Use Magic Device skill checks, and a +2 bonus on Will saving throws. At 5th level, these bonuses increase to +4.
|1st............|........2........|Least...................|
|2nd............|........2........|Least...................|
|3rd............|........2........|Least...................|
|4th............|........3........|Least...................|
|5th............|........3........|Lesser..................|
|6th............|........3........|Lesser..................|
|7th............|........4........|Lesser..................|
|8th............|........4........|Lesser..................|
|9th............|........4........|Greater.................|
|10th...........|........5........|Greater.................|[/FONT]
You ready and recover maneuvers just as a swordsage does. You can meditate for ten minutes and expend a use of your aptitude focus in order to change your maneuvers known.
In addition, while in the martial focus, you gain a +2 competence bonus on melee weapon attack and damage rolls, a +2 bonus on Martial Lore checks, and a +2 bonus on one of the discipline skills. You also gain a +2 bonus on Fortitude and Reflex saves. At 5th level, these bonuses improve to +4.
|.......1.......|........1........|......1......|...........1st........|
|.......2.......|........1........|......1......|...........2nd........|
|.......3.......|........1........|......1......|...........3rd........|
|.......4.......|........2........|......1......|...........3rd........|
|.......5.......|........2........|......1......|...........4th........|
|.......6.......|........3........|......2......|...........4th........|
|.......7.......|........3........|......2......|...........5th........|
|.......8.......|........4........|......2......|...........5th........|
|.......9.......|........4........|......3......|...........6th........|
|.......10......|........5........|......3......|...........6th........|[/FONT]
In addition, you gain a +2 competence bonus to Knowledge (the Planes) and Spellcraft checks, and a +2 bonus to Fortitude and Will saving throws. At 5th level, these bonuses improve to +4.
|1st............|.................|....1....|....1...|......0.....|
|2nd............|Crown............|....1....|....2...|......1.....|
|3rd............|.................|....2....|....3...|......1.....|
|4th............|Feet,Hands.......|....2....|....4...|......1.....|
|5th............|.................|....3....|....5...|......2.....|
|6th............|Arms,Shoulders...|....3....|....6...|......2.....|
|7th............|.................|....4....|....7...|......2.....|
|8th............|Brow.............|....4....|....8...|......3.....|
|9th............|.................|....5....|....9...|......3.....|
|10th...........|Throat,Waist.....|....5....|...10...|......3.....|[/FONT]
Your power points are fixed per day, even if you change focus and then switch back to Psychic Focus. Like any psionic class, your power points from Psychic Focus stack with those from other manifesting classes.
In addition, you gain a +2 competence bonus on Knowledge (Psionics), Psicraft and Use Psionic Device checks, and a +2 bonus on Will saves. At 5th level, these bonuses increase to +4.
|1st............|......6.....|......1.....|........1st........|
|2nd............|.....10.....|......2.....|........2nd........|
|3rd............|.....13.....|......2.....|........3rd........|
|4th............|.....22.....|......3.....|........3rd........|
|5th............|.....27.....|......3.....|........4th........|
|6th............|.....42.....|......4.....|........4th........|
|7th............|.....54.....|......4.....|........5th........|
|8th............|.....70.....|......5.....|........5th........|
|9th............|.....82.....|......5.....|........6th........|
|10th...........|.....99.....|......6.....|........6th........|[/FONT]
Q1: Do you feel these are balanced additions to the Chameleon prestige class? Would you allow these in your games? If not, why wouldn't you?
Q2: Should Initiator Focus replace Combat Focus from the Focus-list of chameleon?
Q3: Should Initiator Focus replace Combat Focus, be limited only to 5 disciplines (Devoted Spirit, Diamond Mind, Iron Heart, Stone Dragon, Tiger Claw) and Stealth Discipline would gain the remaining three? (Desert Wind, Setting Sun, Shadow Hand.)[/FONT][/FONT]
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Tiger Claw (Boost)
Level: Swordsage 8, Warblade 8
Initiation Action: 1 swift action
Range: Personal
Target: Your weapon(s)
Saving Throw: None
Duration: 1 round
Your weapons begin to blur in your hands, appearing as four claws from one weapon.
You may use this boost only when wielding two slashing weapons. Accelerated Form of the Claw causes the two weapons to vibrate at such speed that they seem to split into four distinct weapons. When you hit a foe with a melee attack after initiating this boost, you apply the weapon damage four times, including any magical bonus damage from that weapon. However, you do not add your strength modifier more than once, and it does not multiply other types of damage such as from a sneak attack.
Eldritch Occultist
Your innate talent for dark magic has greatly augmented your grasp of the occult, and its forbidden secrets.
Prerequisites: Know at least 3 invocations and Pact Augmentation class ability.
Effects: Warlock and Binder levels stack for the purpose of determining your effective binder level (affecting the number and level of vestiges that you can bind), as well as your invoker level.
Possible fixes include changing the stacking so it only Progresses the Eldritch Blast, or only your Invocations known.
That thing is beyond broken. Binder 1 / Warlock 19 would get all the important things from Binder, while still getting just about everything from warlock.
Seriously, no.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Also, you have to take more than one level of binder to qualify for the feat. It seems to be in the same vein as the rogue/scout stacking feats and such.
honestly your facepalm is misplaced since you apparently even failed to understand the requirements for your drama example:facepalm:
So, it basically gives you all of the vestiges of a maximum level Binder in Binder/Warlock multiclass.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Have to agree, it should probably only affect your highest level vestige that you can bind. The number of vestiges that you can bind comes from your soulbinding ability, it's not directly related to your EBL. Increasing your EBL by itself is still useful since it affects how good the vestiges you are bound to are.
I believe that it shouldn't do that, either. None of the stacking feats allow you to gain new effects, only to advance ones you already have. No reason to get better vestiges either.
"Allows your Warlock and Binder levels stack for figuring out your EBL and ECL." should be sufficient, and still very much worth taking. It might also stack for pact augmentation, and warlock DR, though.
Note that as Eldritch Blast is keyed off ECL, it also increases your damage in it. (The same reason why Warlock 1 / Rogue 4 has 3d6 EB with Practiced Spellcaster - Warlock.) I figure it should be Incantator? level, so it would work with Dragonfire Adept as well.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Plus we both know that outside Epic Binder is good but not Vancian Spellcaster good... hell you cant even say its martial class good, same with Warlock its so having a feat that stacks the effect is in no way broken.
Say what you say, but I say that divination at-will is borderline broken. Along with a good pile of other abilities that make binder good. Martial classes basically suck pre-epic as well, given that a fighter who creates custom items of always on magic items can deal much more damage and have enough defenses up to not worry. Of course, those items are so broken no one would allow them. (Continuous items of: Ray Deflection, Wraithstrike, Shield, True Strike.)
Nothing is vancian caster good, simply because vancian casters can all go infinite one way or another. And have access to seriously gamebreaking abilities (PaO, Polymorph, Shapechange, Timestopchains, Time affinity planes, FastTimeTrait demiplanes, crafted contingent spells, etc.). The problem is, of course, that no one allows you to use those abilities, so it's just theorethical.
At certain levels (6-9, for example) Warlock can actually be almost better, because of certain abilities that other classes have to wait longer to get. (Unlimited flight, for example.)
Not to mention that warlocks can quicken full-attacks, and have all kinds of stupid stuff available to them. They are easily stronger than martial classes, unless your DM doesn't allow you to do that stupid stuff. (I blame AoK for not allowing my EB-power. It was what, 48d6?)
The point is, all classes are capable of going beyond overpowered already, to the point where they won't be allowed. Binder can divine every round before the group does ANYTHING. Warlock can full attack for thousands points of damage, and fighters can full attack for a lot as well.
Your point that warlock and binder holds in an environment where heavy optimization is allowed, and casters live in their fast-time demiplane, have infinite fighter feats up at all times and only work through planar bindings/summon+gates/astral projections. The problem is that no such environment exists.
In a normal environment the feat suggested just invalidates Binder 20 as an option.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Yeah, items like that are fairly ridiculous.
You can use 'em, but don't ABUSE them.
The fact that you term it stupid leads me to believe that I made the correct decision, here.
Most people do not play into ultimate optimization; I have no problem with theoretical optimization, as long as you don't try and play it in my campaigns. Moderate optimization is fine- nobody likes sucking. To be good at what you do is not a bad goal.
On the feat in question:
I think it should read "Warlock and binder levels stack for the purposes of your effective binder level (for durations/effects based off binder level) and for Eldritch Blast".
The additional ability could be either fiendish resilience OR pact augmentation- though pact augmentation is far better than resilience in my opinion.
As for Daring Outlaw and Swift Hunter, well, both of those are just uncommonly good. Daring Outlaw gives you a fighter with sneak attack and some useful abilities; Swift Hunter gives you rather good damage against favored enemies and a reason to actually play a ranger.
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.