So... everything 3.5 has ground to a resounding halt ande I donèt think reviving them is feasible. Is anyone interested in a commited game? Where their schedule means they can contribute regularly? I know I can post every day, what about others?
I've been considering GMing a Halo game based on the Hero System sometime in the future. However, I can see two possible limitations - that I have no control over - to the idea.
Would anyone be interested in a Halo RPG? And have you ever heard of/played the Hero System?
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I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
I've been considering running a good old 3.5 game. Anyone interested? Probably level 3 or something... I haven't fully decided.
I don't know if this is still being considered, but I'd gladly do it. I just made my character, and I'm new, but I can adjust my level to whatever necessary. (Currently just level one.) I'm also willing to try DMing a game, but I'd have to talk to a mod about that.
I don't know if this is still being considered, but I'd gladly do it. I just made my character, and I'm new, but I can adjust my level to whatever necessary. (Currently just level one.) I'm also willing to try DMing a game, but I'd have to talk to a mod about that.
Generally you don't make a character until the DM specifies what is and isn't allowed, etc. and the conventions. For example, your DM may have wanted a character based on point buy.
Hell, I'm bored, and nothing ever happens in this subforum, so I'm now willing to DM a 3.5 game. Post here if interested, so I can get your preference on setting, rules, starting level, etc.
One stipulation is that I need commited players. I don't want my campaign to fall in tatters because people forget to post.
Ooh! I'm interested! I'd like starting on an earlier level, but I'm fine with anything. All types of rules are okay, though I may have to read up on some of the stuff that's a bit different than the basic stuff. Any setting be cool. I hope enough people show interest . . .
Hello everyone, a few months back a friend of mine asked me a simple question "do you like Final Fantasy?" "Of course I do" was my response. "Have you ever heard of the Final Fantasy RPG?" "You mean Final Fantasy XI? Isn't that an MMO?" "No no...an actual pen and paper role playing game that uses Final Fantasy." "So it's D&D with a final fantasy setting then?" "No actual Final Fantasy Role Playing game. Actual Final Fantasy Rules, actual final fantasy classes, Summonings, and Magic." "....Your kidding." Amazingly he wasn't and in fact had the proof here on this site. It's a D100 system, a good one at that. Rules basically boil down to this: roll under not over. The sad news is that no one is on those forums anymore and yes I've tried to log on to an account but of course whoever is running it is basically dropped it. The latest rulebook there is actually finished however there is no Monster manual at this time. The wiki page has the rulebook in sections and even some optional for campaigns like additional classes to run through or more interesting weapons to work with.
I have tested out this game offline with friends and it's a blast. We've adapted monsters from stradegy guides of different rpg games by using the monster generator. It was the most balanced way of doing it without someone basically spending more time than necessary to make a group of monsters. I suggest if you have a group of friends that like final fantasy then please try the game out.
Whoever is interested into doing this online go ahead and shoot me a pm.
Looks pretty cool Silence, but also really complicated (judging by the number of race and class combinations alone).
As much as I'd like to give roleplaying a shot I don't really like doing anything over the Internet except freeform, and either no one is running that kind of game or it's based on a licensed property I'm not interested in (ex. Pokemon).
Hello everyone, a few months back a friend of mine asked me a simple question "do you like Final Fantasy?" "Of course I do" was my response. "Have you ever heard of the Final Fantasy RPG?" "You mean Final Fantasy XI? Isn't that an MMO?" "No no...an actual pen and paper role playing game that uses Final Fantasy." "So it's D&D with a final fantasy setting then?" "No actual Final Fantasy Role Playing game. Actual Final Fantasy Rules, actual final fantasy classes, Summonings, and Magic." "....Your kidding." Amazingly he wasn't and in fact had the proof here on this site. It's a D100 system, a good one at that. Rules basically boil down to this: roll under not over. The sad news is that no one is on those forums anymore and yes I've tried to log on to an account but of course whoever is running it is basically dropped it. The latest rulebook there is actually finished however there is no Monster manual at this time. The wiki page has the rulebook in sections and even some optional for campaigns like additional classes to run through or more interesting weapons to work with.
I have tested out this game offline with friends and it's a blast. We've adapted monsters from stradegy guides of different rpg games by using the monster generator. It was the most balanced way of doing it without someone basically spending more time than necessary to make a group of monsters. I suggest if you have a group of friends that like final fantasy then please try the game out.
Whoever is interested into doing this online go ahead and shoot me a pm.
You make the monsters yourself, generally speaking.
I'm a bit of an FFRPG vet (I've been playing since longer than the current edition has existed) and would be more than happy to play in a campaign online and/or answering any questions people have that don't have easy to find answers.
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EDH: UUUJin-Gitaxias, Core AugurUUU
Modern WWWHatebearsWWW
You make the monsters yourself, generally speaking.
I'm a bit of an FFRPG vet (I've been playing since longer than the current edition has existed) and would be more than happy to play in a campaign online and/or answering any questions people have that don't have easy to find answers.
I actually do have a question here: what the hell happened to the site and everything? Did people just lose interest in it altogether?
I can't run a game worth ☺☺☺☺, however I do have one other person who would like to join. If your willing to lend advice on what story/world we could do just say some. I wouldnt' mind just setting up some sort of Dungeon crawl to start things slowly.
I actually do have a question here: what the hell happened to the site and everything? Did people just lose interest in it altogether?
I can't run a game worth ☺☺☺☺, however I do have one other person who would like to join. If your willing to lend advice on what story/world we could do just say some. I wouldnt' mind just setting up some sort of Dungeon crawl to start things slowly.
Though I've been out of the scene a little while, people tend to just chat on IRC. There's probably 3 or more games being ran right now, actually, but they tend to be organized on IRC and via wikia, not so much on the forums any more.
Most of the settings I've played in are actually homebrew, though I think if you wanted a premade setting Ivalice would be one of the best.
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EDH: UUUJin-Gitaxias, Core AugurUUU
Modern WWWHatebearsWWW
Though I've been out of the scene a little while, people tend to just chat on IRC. There's probably 3 or more games being ran right now, actually, but they tend to be organized on IRC and via wikia, not so much on the forums any more.
Most of the settings I've played in are actually homebrew, though I think if you wanted a premade setting Ivalice would be one of the best.
That makes sense, I was thinking of doing something like a regular dungeon crawl (combat heavy and really not much of a story to it). Just need to know how many people are doing this though.
So, I like this streak that we're on in the P&PI, what with two games running and a third starting soon. I was hoping to continue that with a fourth game of 3.5
I have a few ideas (and generalities) which I'd like to have feedback on interest. I can DM any of them, though if someone else wanted to I wouldn't object to less work
A game based off of one of the legends of Lugh, where the party would quest over the world to recover artifacts as the fine for the murder of Lugh's father.
A flavour-heavy, 'immersive' game
An intense, opimized campaign where the enemies pull real punches.
War-based game where everyone has leadership for free, controlls their 'platoons'
First one is I whatisthisidon'tevenwthislugh, second one would work, third one ends up with someone really breaking it every time and basically evolves into a initiative-roll, third one might work as long as the levels of players are reasonable, probably in E6, because above that it's just "lulzIcastfireballzeveryonediez"
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Fireball, everyone dies works in some situations. Some. But you're leading troops into battle, against other troops. It's not a fair fight that your army gets a party of PC's advantage. I figure any opposing army/platton worth its salt will have enough mages to dispel, heal, or otherwise mitigate blasting.
I actually like the war idea more and more, though it depends on what the players want.
Yeah, the issue with rocket tag... whoever goes first goes last.
I think the second one would be best with trace elements of the third one. This being the case based off Amadi's point but also that the P&PI members tend to like epic and/or gestalt games, and those are the kinds that usually last.
I think the second one would be best with trace elements of the third one. This being the case based off Amadi's point but also that the P&PI members tend to like epic and/or gestalt games, and those are the kinds that usually last.
I am able to run gestalt (I am right now), but I'm certainly not experienced enough with Epic levels to run anything along those lines.
Oh, epic is probably easier than pre-epic. That is, if you kill the entire party it's half-expected, so you can always round up the power level.
Edit: Seriously though, the challenge with epic is mainly "keeping it real" for the players. So you got to watch power creep/decay on iterative villains.
Fireball, everyone dies works in some situations. Some. But you're leading troops into battle, against other troops. It's not a fair fight that your army gets a party of PC's advantage. I figure any opposing army/platton worth its salt will have enough mages to dispel, heal, or otherwise mitigate blasting.
But the issue when people are higher level is that at that point your army doesn't really even matter. A wizard of level 14 can recklessly sacrifice all his level 1 peons. Hell, it's probably correct to eat them for stats and then nuke the whole enemy legions. Then raise them all as undead to work as enforcers of your police-undead-state-that-used-to-be-enemy-kingdom.
I am not saying that it can't work, but I have never seen one where players were higher level than 5-8 work effectively. It just stops being about the army at all at that point.
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
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Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Would anyone be interested in a Halo RPG? And have you ever heard of/played the Hero System?
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
Well, I'm not that happy with the commitment level of a lot of people here, but I'd be willing to give it a shot. I prefer higher levels, though.
I don't know if this is still being considered, but I'd gladly do it. I just made my character, and I'm new, but I can adjust my level to whatever necessary. (Currently just level one.) I'm also willing to try DMing a game, but I'd have to talk to a mod about that.
Generally you don't make a character until the DM specifies what is and isn't allowed, etc. and the conventions. For example, your DM may have wanted a character based on point buy.
One stipulation is that I need commited players. I don't want my campaign to fall in tatters because people forget to post.
Offer is still open, if enough people want to.
I have tested out this game offline with friends and it's a blast. We've adapted monsters from stradegy guides of different rpg games by using the monster generator. It was the most balanced way of doing it without someone basically spending more time than necessary to make a group of monsters. I suggest if you have a group of friends that like final fantasy then please try the game out.
Whoever is interested into doing this online go ahead and shoot me a pm.
There was once [The Pack], but no more.
As much as I'd like to give roleplaying a shot I don't really like doing anything over the Internet except freeform, and either no one is running that kind of game or it's based on a licensed property I'm not interested in (ex. Pokemon).
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Sig banner thanks to DarkNightCavalier of Heroes of the Plane Studios!
You make the monsters yourself, generally speaking.
I'm a bit of an FFRPG vet (I've been playing since longer than the current edition has existed) and would be more than happy to play in a campaign online and/or answering any questions people have that don't have easy to find answers.
UUUJin-Gitaxias, Core AugurUUU
Modern
WWWHatebearsWWW
I actually do have a question here: what the hell happened to the site and everything? Did people just lose interest in it altogether?
I can't run a game worth ☺☺☺☺, however I do have one other person who would like to join. If your willing to lend advice on what story/world we could do just say some. I wouldnt' mind just setting up some sort of Dungeon crawl to start things slowly.
There was once [The Pack], but no more.
Though I've been out of the scene a little while, people tend to just chat on IRC. There's probably 3 or more games being ran right now, actually, but they tend to be organized on IRC and via wikia, not so much on the forums any more.
Most of the settings I've played in are actually homebrew, though I think if you wanted a premade setting Ivalice would be one of the best.
UUUJin-Gitaxias, Core AugurUUU
Modern
WWWHatebearsWWW
That makes sense, I was thinking of doing something like a regular dungeon crawl (combat heavy and really not much of a story to it). Just need to know how many people are doing this though.
There was once [The Pack], but no more.
I have a few ideas (and generalities) which I'd like to have feedback on interest. I can DM any of them, though if someone else wanted to I wouldn't object to less work
First one is I whatisthisidon'tevenwthislugh, second one would work, third one ends up with someone really breaking it every time and basically evolves into a initiative-roll, third one might work as long as the levels of players are reasonable, probably in E6, because above that it's just "lulzIcastfireballzeveryonediez"
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
I actually like the war idea more and more, though it depends on what the players want.
Yeah, the issue with rocket tag... whoever goes first goes last.
I'll make sure to include you.
I am able to run gestalt (I am right now), but I'm certainly not experienced enough with Epic levels to run anything along those lines.
Edit: Seriously though, the challenge with epic is mainly "keeping it real" for the players. So you got to watch power creep/decay on iterative villains.
But the issue when people are higher level is that at that point your army doesn't really even matter. A wizard of level 14 can recklessly sacrifice all his level 1 peons. Hell, it's probably correct to eat them for stats and then nuke the whole enemy legions. Then raise them all as undead to work as enforcers of your police-undead-state-that-used-to-be-enemy-kingdom.
I am not saying that it can't work, but I have never seen one where players were higher level than 5-8 work effectively. It just stops being about the army at all at that point.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.