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When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
Avg Price $0.25 -
When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
Avg Price $0.24 -
Flying
When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.
Avg Price $0.25 -
Flying
When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.
Avg Price $0.30 -
Trample
When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it.
Avg Price $0.15 -
Trample
When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it.
Avg Price $0.15 -
: Phantasmal Fiend gets +1/-1 until end of turn.
: Switch Phantasmal Fiend's power and toughness until end of turn.
Avg Price $0.00 -
: Phantasmal Fiend gets +1/-1 until end of turn.
: Switch Phantasmal Fiend's power and toughness until end of turn.
Avg Price $0.00 -
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay
.Avg Price $146.25 -
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay
.Avg Price $34.91 -
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay
.Avg Price $3.02 -
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay
.Avg Price $0.29 -
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay
.Avg Price $0.25 -
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay
.Avg Price $0.25 -
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay
.Avg Price $0.00 -
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying and become blue Illusions in addition to their other colors and types.
Draw a card.
Avg Price $0.20 -
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."
Avg Price $5.00 -
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."
Avg Price $4.82 -
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it’s an Illusion in addition to its other types and it has “When this creature becomes the target of a spell or ability, sacrifice it.”
Legal InNoneAvg Price $0.00 -
Flying
: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
Avg Price $0.25 -
Flying
: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
Avg Price $0.00 -
Flying
At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay
for each +1/+1 counter on it.When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere.
Avg Price $0.97 -
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Avg Price $48.99 -
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Avg Price $10.97 -
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Avg Price $0.67 -
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Avg Price $0.24 -
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Avg Price $0.24 -
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Avg Price $0.23 -
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Avg Price $0.24 -
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Avg Price $0.22 -
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Avg Price $0.00 -
When Phantom Beast becomes the target of a spell or ability, sacrifice it.
Avg Price $0.20 -
Flying
When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
Legal InNoneAvg Price $0.20 -
Protection from black
Phantom Centaur enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
Avg Price $0.28 -
Flying
Phantom Flock enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
Avg Price $0.25 -
Flying
Phantom Flock enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
Legal InNoneAvg Price $0.00 -
Creature tokens you control get +1/+1.
Avg Price $0.25 -
Creature tokens you control get +1/+1.
Avg Price $0.28 -
Creature tokens you control get +1/+1.
Legal InNoneAvg Price $0.00 -
Spree (Choose one or more additional costs.)
+
— Create a 2/2 white Spirit creature token with flying.+
— Counter target spell unless its controller pays .Legal InNoneAvg Price $0.00 -
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Trample
Phantom Nantuko enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
: Put a +1/+1 counter on Phantom Nantuko.
Avg Price $0.48 -
Trample
Phantom Nantuko enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
: Put a +1/+1 counter on Phantom Nantuko.
Avg Price $0.44 -
Trample
Phantom Nantuko enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
: Put a +1/+1 counter on Phantom Nantuko.
Avg Price $0.40 -
Trample
Phantom Nantuko enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
: Put a +1/+1 counter on Phantom Nantuko.
Legal InNoneAvg Price $0.00 -
Phantom Ninja can't be blocked.
Avg Price $0.25 -
Trample
Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
Avg Price $2.58 -
Trample
Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
Avg Price $0.45 -
Trample
Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
Legal InNoneAvg Price $0.00 -
Trample
Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
Legal InNoneAvg Price $0.00 -
Phantom Nomad enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
Avg Price $0.24 -
Phantom Nomad enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
Avg Price $0.00 -
Flash
When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield.
Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled creature, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
Legal InNoneAvg Price $0.00 -
Flash
When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield.
Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled creature, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
Legal InNoneAvg Price $0.00 -
Phantom Tiger enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
Avg Price $0.24 -
Phantom Tiger enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
Avg Price $0.24 -
Phantom Warrior can't be blocked.
Avg Price $0.70 -
Phantom Warrior can't be blocked.
Avg Price $0.28 -
Phantom Warrior can't be blocked.
Avg Price $0.25 -
Phantom Warrior can't be blocked.
Avg Price $0.64 -
Phantom Warrior can't be blocked.
Avg Price $0.25 -
Phantom Warrior can't be blocked.
Avg Price $0.25 -
Phantom Warrior can't be blocked.
Avg Price $0.25 -
Phantom Warrior can't be blocked.
Avg Price $0.25 -
Phantom Warrior can't be blocked.
Avg Price $0.24 -
Phantom Warrior can't be blocked.
Avg Price $0.22 -
Phantom Warrior can't be blocked.
Avg Price $0.25 -
When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Avg Price $0.22 -
Enchant creature
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
Avg Price $0.24 -
Enchant creature
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
Avg Price $0.24 -
Phantom Wurm enters the battlefield with four +1/+1 counters on it.
If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.
Avg Price $0.25 -
Phantom Wurm enters the battlefield with four +1/+1 counters on it.
If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.
Legal InNoneAvg Price $0.00 -
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Pharagax Giant enters the battlefield, if tribute wasn't paid, Pharagax Giant deals 5 damage to each opponent.
Avg Price $0.20 -
Indestructible
As long as your devotion to black and green is less than seven, Pharika isn't a creature.
: Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.
Avg Price $2.87 -
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Avg Price $0.21 -
Pharika's Cure deals 2 damage to target creature and you gain 2 life.
Avg Price $0.17 -
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Avg Price $0.20 -
Choose one —
• Target opponent sacrifices a creature.
• Target opponent sacrifices an enchantment.
Avg Price $0.21 -
When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.
Avg Price $0.21 -
When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.
Avg Price $0.25 -
Escape—5B, Exile three other cards from your graveyard.
Pharika's Spawn escapes with two +1/+1 counters on it. When it enters the battlefield this way, each opponent sacrifices a non-Gorgon creature.
Avg Price $0.22 -
Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn.
Avg Price $0.15 -
: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.
: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
Avg Price $11.11 -
: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.
: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
Avg Price $0.00 -
Indestructible
As long as your devotion to blue and black is less than seven, Phenax isn't a creature.
Creatures you control have "
: Target player puts the top X cards of their library into their graveyard, where X is this creature's toughness."Avg Price $8.80 -
When Pheres-Band Brawler enters the battlefield, it fights up to one target creature you don't control.
Avg Price $0.25 -
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Inspired — Whenever Pheres-Band Raiders becomes untapped, you may pay
. If you do, create a 3/3 green Centaur enchantment creature token.Avg Price $0.25 -
Heroic — Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof.
Avg Price $0.20 -
Inspired — Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it.
Avg Price $0.20 -
Vigilance, trample
Other Centaur creatures you control get +1/+1 and have vigilance and trample.
Avg Price $0.35