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Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles their library.
Avg Price $1.20 -
Equipped creature gets +1/+1 for each Swamp you control.
Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Avg Price $2.60 -
Flying
As long as it's nighttime, Nightmare Moon gets +2/+2 and has menace.
: Transform Nightmare Moon. Anypony may activate this ability or help pay the cost. When they do, they become your friend.
Legal InNoneAvg Price $0.00 -
Flying
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 and it's a Nightmare in addition to its other types.
Avg Price $0.77 -
Flying
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 and it's a Nightmare in addition to its other types.
Avg Price $0.77 -
Choose one —
• Exile each creature with power greater than the number of cards in your hand.
• Exile each creature with power less than the number of cards in your hand.
Avg Price $0.39 -
Choose one —
• Exile each creature with power greater than the number of cards in your hand.
• Exile each creature with power less than the number of cards in your hand.
Legal InNoneAvg Price $0.00 -
Choose one —
• Exile each creature with power greater than the number of cards in your hand.
• Exile each creature with power less than the number of cards in your hand.
Legal InNoneAvg Price $0.00 -
Target player reveals their hand. You choose a card from it. That player discards that card.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Avg Price $0.00 -
Target player reveals their hand. You choose a card from it. That player discards that card.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Avg Price $0.25 -
You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
Avg Price $0.25 -
Target creature gets -X/-X until end of turn, where X is the number of cards in your hand.
Avg Price $0.25 -
Flash
Other Wolves and Werewolves you control get +1/+1.
At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
Avg Price $0.55 -
Flash
Other Wolves and Werewolves you control get +1/+1.
At the beginning of your end step, if you didn’t cast a spell this turn, create a 2/2 green Wolf creature token.
Legal InNoneAvg Price $0.00 -
You draw two cards and you lose 2 life.
Avg Price $3.43 -
You draw two cards and you lose 2 life.
Avg Price $1.85 -
You draw two cards and you lose 2 life.
Avg Price $2.22 -
You draw two cards and you lose 2 life.
Legal InNoneAvg Price $0.00 -
You draw two cards and you lose 2 life.
Legal InNoneAvg Price $0.00 -
You draw two cards and you lose 2 life.
Legal InNoneAvg Price $0.00 -
You draw two cards and you lose 2 life.
Legal InNoneAvg Price $0.00 -
You draw two cards and you lose 2 life.
Legal InNoneAvg Price $0.00 -
, : Put target creature you control on top of its owner's library.
, : Target creature gains first strike until end of turn.
Avg Price $0.24 -
Kicker
and/or (You may pay an additional and/or as you cast this spell.)When Nightscape Battlemage enters the battlefield, if it was kicked with its
kicker, return up to two target nonblack creatures to their owners' hands.When Nightscape Battlemage enters the battlefield, if it was kicked with its
kicker, destroy target land.Avg Price $0.28 -
Blue spells and red spells you cast cost
less to cast.: Regenerate Nightscape Familiar. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
Legal InNoneAvg Price $0.00 -
Blue spells and red spells you cast cost
less to cast.: Regenerate Nightscape Familiar.
Avg Price $0.56 -
Blue spells and red spells you cast cost
less to cast.: Regenerate Nightscape Familiar.
Avg Price $0.99 -
Blue spells and red spells you cast cost
less to cast.: Regenerate Nightscape Familiar.
Avg Price $0.56 -
Blue spells and red spells you cast cost
less to cast.: Regenerate Nightscape Familiar.
Avg Price $0.00 -
Blue spells and red spells you cast cost
less to cast.: Regenerate Nightscape Familiar.
Avg Price $0.70 -
, : Return target creature to its owner's hand.
, : Nightscape Master deals 2 damage to target creature.
Avg Price $0.48 -
First strike
When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)Avg Price $0.25 -
First strike
When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness
Legal InNoneAvg Price $0.00 -
Whenever a land enters the battlefield under your control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.
Avg Price $0.39 -
Whenever a land enters the battlefield under your control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.
Avg Price $0.39 -
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.
Avg Price $0.23 -
Flying
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.
Avg Price $0.25 -
, : Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
Avg Price $0.25 -
Flying
Nightshade Stinger can't block.
Avg Price $0.25 -
Flying
Nightshade Stinger can't block.
Avg Price $0.21 -
Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.
Avg Price $0.25 -
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.
Avg Price $0.19 -
Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
Avg Price $0.22 -
When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token.
Avg Price $0.16 -
Nightstalker Engine's power is equal to the number of creature cards in your graveyard.
Avg Price $0.64 -
Flying, deathtouch
Hexproof
Avg Price $0.25 -
Flying, deathtouch
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Legal InNoneAvg Price $0.00 -
Flying
Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library.
You may play cards exiled with Nightveil Specter.
Avg Price $0.99 -
Flying
Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Avg Price $0.25 -
Flying
Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Legal InNoneAvg Price $0.00 -
Flying
Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Legal InNoneAvg Price $0.00 -
Flying
Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Legal InNoneAvg Price $0.00 -
Flying, protection from black
Avg Price $0.24 -
Flying
: Nightwing Shade gets +1/+1 until end of turn.
Avg Price $0.20 -
Flying
: Nightwing Shade gets +1/+1 until end of turn.
Avg Price $0.15 -
, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard.
When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay
. If you do, draw a card.Avg Price $0.63 -
, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard.
When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay
. If you do, draw a card.Avg Price $0.62 -
, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard.
When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay
. If you do, draw a card.Avg Price $0.64 -
, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard.
When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay
. If you do, draw a card.Avg Price $0.60 -
, Sacrifice Nihil Spellbomb: Exile target player’s graveyard.
When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay
. If you do, draw a card.Legal InNoneAvg Price $0.00 -
, Discard a card: Target opponent loses 1 life and you gain 1 life.
Hellbent —
, Pay 2 life: Draw a card. Activate this ability only if you have no cards in hand.Avg Price $0.40 -
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Suspend 7—
(Rather than cast this card from your hand, you may pay and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.
Avg Price $0.48 -
Fear
Suspend 7—
Whenever a card is put into an opponent’s graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.
Legal InNoneAvg Price $0.00 -
When Nihiloor enters the battlefield, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor.
Whenever you attack with a creature an opponent controls, you gain 2 life and that player loses 2 life.
Legal InNoneAvg Price $0.00 -
When Nihiloor enters the battlefield, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor.
Whenever you attack with a creature an opponent controls, you gain 2 life and that player loses 2 life.
Legal InNoneAvg Price $0.00 -
Partner with Yannik, Scavenging Sentinel
Menace
Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life.
Avg Price $0.76 -
When Nikko-Onna enters the battlefield, destroy target enchantment.
Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.
Avg Price $0.94 -
When Niko Aris enters the battlefield, create X Shard tokens.
+1: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand.
-1: Niko Aris deals 2 damage to target tapped create for each card you've drawn this turn.
-1: Create a Shard token.
Avg Price $0.67 -
When Niko Aris enters the battlefield, create X Shard tokens.
+1: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand.
-1: Niko Aris deals 2 damage to target tapped create for each card you've drawn this turn.
-1: Create a Shard token.
Avg Price $0.67 -
I - You gain 2 life for each foretold card you own in exile.
II - Add
. Spend this mana only to foretell cards or cast spells that have foretell.III - Return target card with foretell from your graveyard to your hand.
Avg Price $0.20 -
You can't cast noncreature spells.
Whenever you tap a land for mana, add one mana of any type that land produced.
Avg Price $0.40 -
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays
, where X is the number of counters on that creature.Legal InNoneAvg Price $1.20 -
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays
, where X is the number of counters on that creature.Legal InNoneAvg Price $1.20 -
At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life.
Avg Price $0.25 -
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay
. If you do, return that card to the battlefield and attach Nim Deathmantle to it.Equip
Avg Price $3.49 -
Equipped creature gets +2/+2, has intimidate, and is a black Zombie.
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay
. If you do, return that card to the battlefield and attach Nim Deathmantle to it.Equip
Legal InNoneAvg Price $0.00 -
Equipped creature gets +2/+2, has intimidate, and is a black Zombie.
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay
. If you do, return that card to the battlefield and attach Nim Deathmantle to it.Equip
Legal InNoneAvg Price $0.00 -
Nim Devourer gets +1/+0 for each artifact you control.
: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate this ability only during your upkeep.
Avg Price $0.40 -
Nim Grotesque gets +1/+0 for each artifact you control.
Avg Price $0.25 -
Nim Lasher gets +1/+0 for each artifact you control.
Avg Price $0.20 -
, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
Avg Price $0.20 -
Nim Shambler gets +1/+0 for each artifact you control.
Sacrifice a creature: Regenerate Nim Shambler.
Avg Price $0.25 -
Flying
Nim Shrieker gets +1/+0 for each artifact you control.
Avg Price $0.20 -
Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.
Avg Price $0.20 -
As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets+1/+0 and has menace.
Avg Price $0.14 -
Flash
Flying
When Nimana Skydancer enters the battlefield, target opponent mills two cards.
Avg Price $0.14 -
Reach (This creature can block creatures with flying.)
Avg Price $0.42 -
Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyard is a crime.)
Whenever Nimble Brigand deals combat damage to a player, draw a card.
Legal InNoneAvg Price $0.00