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Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
Avg Price $0.28 -
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
Avg Price $0.25 -
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
Avg Price $0.25 -
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
Avg Price $0.00 -
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)Avg Price $0.25 -
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Avg Price $0.19 -
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Avg Price $0.20 -
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
Avg Price $0.20 -
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
Avg Price $0.23 -
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
Avg Price $0.25 -
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
Avg Price $0.00 -
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
Avg Price $0.24 -
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
Avg Price $0.20 -
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Avg Price $7.75 -
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Avg Price $7.93 -
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Legal InNoneAvg Price $0.00 -
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Legal InNoneAvg Price $0.00 -
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Legal InNoneAvg Price $0.00 -
Flying
Whenever you gain life, each opponent loses 1 life.
Avg Price $0.65 -
Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
Avg Price $2.20 -
Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
Avg Price $0.00 -
Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
Avg Price $0.00 -
When Crossway Vampire enters the battlefield, target creature can't block this turn.
Avg Price $0.21 -
When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.
Avg Price $0.30 -
When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.
Avg Price $0.30 -
When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.
Avg Price $0.30 -
Lifelink
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Dreamdrinker Vampire, it gains menace until end of turn.
Avg Price $0.00 -
Trample
At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.
Avg Price $0.25 -
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Avg Price $0.29 -
Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.
Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
Avg Price $0.25 -
Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.
Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
Avg Price $0.24 -
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At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.
Avg Price $0.30 -
At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.
Avg Price $0.00 -
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
Avg Price $0.20 -
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
Avg Price $0.20 -
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
Avg Price $0.24 -
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
Avg Price $0.20 -
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
Avg Price $0.20 -
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
Avg Price $0.12 -
Flying
Whenever Memory Vampire deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost.
Legal InNoneAvg Price $0.00 -
Flying
Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."
Avg Price $5.32 -
Flying
Each creature you control is a Vampire in addition to its other creature types and has “Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature.”
Legal InNoneAvg Price $0.00 -
Oathsworn Vampire enters the battlefield tapped.
You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
Avg Price $0.32 -
Oathsworn Vampire enters the battlefield tapped.
You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
Avg Price $0.00 -
Oathsworn Vampire enters the battlefield tapped.
You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
Avg Price $0.00 -
Flying
Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors.
Avg Price $0.25 -
Flying
At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.
Avg Price $0.25 -
Flying
Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire.
Threshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "
: Destroy target black creature."Avg Price $0.45 -
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Avg Price $0.28 -
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Avg Price $0.00 -
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Avg Price $1.20 -
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Avg Price $30.48 -
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Avg Price $232.76 -
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Avg Price $807.49 -
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Avg Price $0.45 -
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Avg Price $0.00 -
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Avg Price $0.49 -
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Avg Price $0.42 -
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Avg Price $0.40 -
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Avg Price $0.41 -
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Avg Price $0.24 -
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Avg Price $0.25 -
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Avg Price $0.25 -
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Avg Price $0.24 -
Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Avg Price $0.24 -
Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Legal InNoneAvg Price $0.00 -
Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Avg Price $0.20 -
Flying
When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.
, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate Skeletal Vampire.
Avg Price $0.40 -
Flying
When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.
, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate Skeletal Vampire.
Avg Price $0.00 -
Flying
When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.
, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate Skeletal Vampire.
Avg Price $0.49 -
Flying
When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.
, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate Skeletal Vampire.
Avg Price $0.48 -
Flying
When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.
, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate Skeletal Vampire.
Avg Price $0.47 -
Flying
Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.
Avg Price $0.25 -
+1: Up to one target creature gets +2/+0 until end of turn.
-2: Sorin, Vampire Lord deals 4 damage to any target. You gain 4 life.
-8: Until end of turn, each Vampire you control gains "
: Gain control of target creature."Avg Price $0.00 -
At the beginning of your upkeep, you may pay
. If you do, transform Stalking Vampire.Avg Price $0.00 -
Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."
Avg Price $0.25 -
(Art of time gun / Art of Surprise! / Art of ornithopter)
2
— Hellbent — This creature gets +3/+3 as long as you have no cards in hand.4
— , Sacrifice this creature: It deals X damage divided as you choose among any number of target creatures, where X is its power.Legal InNoneAvg Price $0.00 -
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
Avg Price $0.24 -
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
Avg Price $0.21 -
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Avg Price $0.20 -
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Avg Price $0.49 -
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Avg Price $0.24 -
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Avg Price $0.24 -
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Avg Price $0.24 -
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Avg Price $0.00 -
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Avg Price $0.25 -
Assist (Another player can pay up to
of this spell's cost.)Flying
When Vampire Charmseeker enters the battlefield, return target instant, sorcery, or creature card from a graveyard to its owner's hand.
Avg Price $0.25 -
Skulk (This creature can't be blocked by creatures with greater power.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Avg Price $0.60 -
Flying
Whenever Vampire Envoy becomes tapped, you gain 1 life.
Avg Price $0.20 -
Flying
Whenever Vampire Envoy becomes tapped, you gain 1 life.
Avg Price $0.00 -
Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card and this creature can't be blocked this turn.
Avg Price $0.00 -
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
Avg Price $0.55 -
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
Avg Price $0.60 -
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
Avg Price $0.56 -
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
Avg Price $0.56