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Up to three target creatures can't block this turn. Destroy any of them that are Walls.
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Choose one—
• Burn Down the House deals 5 damage to each creature and each planeswalker.
• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
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Choose one—
• Burn Down the House deals 5 damage to each creature and each planeswalker.
• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
Legal InNoneAvg Price $0.75 -
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Squeak By
Sorcery — Adventure
Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.
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Fear
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute
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Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute
( , Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)Legal InNoneAvg Price $0.00 -
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute
( , Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)Avg Price $0.00 -
: Add .
, : Target player puts the top card of their library into their graveyard.
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Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.
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Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.
LIGHTS: 4, 6
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Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.
LIGHTS: 3, 6
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Survival — At the beginning of your second main phase, if House Cartographer is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in any order.
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, :Target creature doesn't untap during its controller's next untap step.
, : Surveil 2.
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: Untap another target permanent.
: Untap two other target legendary creatures.
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, , Sacrifice Keys to the House: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
, , Sacrifice Keys to the House: Lock or unlock a door of target Room you control. Activate only as a sorcery.
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Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled a 6 or higher, create that token and a Treasure token.
, : Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.
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Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled a 6 or higher, create that token and a Treasure token.
, : Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.
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Return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. Exile Reunion of the House.
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Return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. Exile Reunion of the House.
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Lifelink
Extort
At the beginning of your postcombat main phase, if you gained 3 or more life this turn, exile Sorin of House Markov, then return him to the battlefield transformed under his owner's control.
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Lifelink
Extort
At the beginning of your postcombat main phase, if you gained 3 or more life this turn, exile Sorin of House Markov, then return him to the battlefield transformed under his owner's control.
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Lifelink
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)At the beginning of your postcombat main phase, if you gained 3 or more life this turn, exile Sorin of House Markov, then return him to the battlefield transformed under his owner's control.
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: Add .
: Add . Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower.
, : Head to AskUrza.com and click Urza's Fun House.
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Discard a card, then draw a card.
III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.
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