-
Whenever you cast a blue spell, exile the top card of target library.
Whenever you cast a black spell, exile the top card of target library.
Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.
Avg Price $0.00 -
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.
: Add .
Legal InNoneAvg Price $0.00 -
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.
: Add .
Legal InNoneAvg Price $0.00 -
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.
: Add .
Legal InNoneAvg Price $0.00 -
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.
: Add .
Legal InNoneAvg Price $0.00 -
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.
: Add .
Legal InNoneAvg Price $0.00 -
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.
: Add .
Legal InNoneAvg Price $0.00 -
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.
: Add .
Legal InNoneAvg Price $0.00 -
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.
: Add .
Legal InNoneAvg Price $0.00 -
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.
: Add .
Legal InNoneAvg Price $0.00 -
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.
: Add .
Legal InNoneAvg Price $0.00 -
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
: Add .
Legal InNoneAvg Price $0.29 -
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
: Add .
Avg Price $0.37 -
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
: Add .
Avg Price $0.40 -
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
: Add .
Avg Price $0.35 -
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
: Add .
Avg Price $0.35 -
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
: Add .
Avg Price $0.00 -
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
: Add .
Avg Price $0.44 -
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
: Add .
Avg Price $0.45 -
Choose one —
• Counter target sorcery spell.
• Destroy target creature with power 2 or less.
• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
Avg Price $0.30 -
Choose one —
• Counter target sorcery spell.
• Destroy target creature with power 2 or less.
• Look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.
Avg Price $0.00 -
: Add or .
, , Sacrifice Dimir Cluestone: Draw a card.
Avg Price $0.25 -
Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.
Avg Price $0.53 -
Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.
Avg Price $0.00 -
: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability.
Avg Price $0.00 -
: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability.
Avg Price $1.00 -
Dimir Guildgate enters the battlefield tapped.
: Add or .
Legal InNoneAvg Price $0.00 -
Dimir Guildgate enters the battlefield tapped.
: Add or .
Legal InNoneAvg Price $0.00 -
Dimir Guildgate enters the battlefield tapped.
: Add or .
Legal InNoneAvg Price $0.00 -
Dimir Guildgate enters the battlefield tapped.
: Add or .
Avg Price $0.25 -
Dimir Guildgate enters the battlefield tapped.
: Add or .
Avg Price $0.25 -
Dimir Guildgate enters the battlefield tapped.
: Add or .
Avg Price $0.29 -
Dimir Guildgate enters the battlefield tapped.
: Add or .
Avg Price $0.00 -
Dimir Guildgate enters the battlefield tapped.
: Add or .
Avg Price $0.00 -
Dimir Guildgate enters the battlefield tapped.
: Add or .
Avg Price $0.25 -
(
can be paid with either or .): Target player draws a card. Activate this ability only any time you could cast a sorcery.
: Target player discards a card. Activate this ability only any time you could cast a sorcery.
Avg Price $0.00 -
: Target player draws a card. Activate this ability only any time you could cast a sorcery.
: Target player discards a card. Activate this ability only any time you could cast a sorcery.
Avg Price $0.23 -
(
can be paid with either or .): Target player draws a card. Activate this ability only any time you could cast a sorcery.
: Target player discards a card. Activate this ability only any time you could cast a sorcery.
Avg Price $0.25 -
: Target player draws a card. Activate only as a sorcery.
: Target player discards a card. Activate only as a sorcery.
Legal InNoneAvg Price $0.00 -
: Target player draws a card. Activate only as a sorcery.
: Target player discards a card. Activate only as a sorcery.
Legal InNoneAvg Price $0.00 -
Fear
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute
Legal InNoneAvg Price $0.00 -
Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute
( , Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)Legal InNoneAvg Price $0.00 -
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute
( , Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)Avg Price $0.00 -
Dimir Infiltrator can't be blocked.
Transmute
( , Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)Avg Price $0.00 -
Dimir Infiltrator can't be blocked.
Transmute
( , Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)Avg Price $0.65 -
Dimir Infiltrator can't be blocked.
Transmute
( , Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)Legal InNoneAvg Price $1.20 -
When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Avg Price $0.17 -
: Add or .
: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
Avg Price $0.25 -
: Add or .
: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can’t be blocked this turn.
Legal InNoneAvg Price $0.00 -
: Add or .
, , Sacrifice Dimir Locket: Draw two cards.
Avg Price $0.25 -
Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
Transmute
( , Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)Avg Price $0.00 -
-
-
-
-
-
-
-
-
-
-
-
-
Flying
Menace
Whenever you surveil, put a +1/+1 counter on Dimir Spybug.
Avg Price $0.25 -
Flying
Menace (This creature can’t be blocked except by two or more creatures.)
Whenever you surveil, put a +1/+1 counter on Dimir Spybug.
Legal InNoneAvg Price $0.00 -
Flying
Whenever you attack, surveil X, where X is the number of opponents being attacked.
At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card.
Legal InNoneAvg Price $0.00 -
Hexproof
Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is still Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it gains hexproof and this ability.
Avg Price $1.04