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Whenever a creature enters the battlefield this turn, you may draw a card.
Fuse (You may cast one or both halves of this card from your hand.)
Avg Price $0.48 -
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.
Legal InNoneAvg Price $0.00 -
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.
Legal InNoneAvg Price $0.00 -
Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
Legal InNoneAvg Price $0.00 -
Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
Legal InNoneAvg Price $0.00 -
As an additional cost to cast this spell, sacrifice a creature.
Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
Avg Price $0.24 -
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.
Creatures you control get +1/+1 for each unity counter on Call for Unity.
Avg Price $0.45 -
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.
Creatures you control get +1/+1 for each unity counter on Call for Unity.
Legal InNoneAvg Price $0.00 -
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Legal InNoneAvg Price $0.00 -
Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target.
Legal InNoneAvg Price $0.00 -
Create a 3/3 green Centaur creature token.
Legal InNoneAvg Price $0.00 -
Create a 3/3 green Centaur creature token.
Legal InNoneAvg Price $0.00 -
Create a 3/3 green Centaur creature token.
Avg Price $0.24 -
Create a 3/3 green Centaur creature token.
Avg Price $0.24 -
Put a 3/3 green Centaur creature token onto the battlefield.
Avg Price $0.00 -
Return up to two target creature cards with total converted mana cost 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
Avg Price $0.40 -
Enchant creature
Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.
Avg Price $0.24 -
Create a 3/3 green Elephant creature token.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)Legal InNoneAvg Price $0.00 -
Create a 3/3 green Elephant creature token.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)Avg Price $0.32 -
Put a 3/3 green Elephant creature token onto the battlefield.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)Avg Price $0.00 -
Create a 3/3 green Elephant creature token.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)Avg Price $0.44 -
Create a 3/3 green Elephant creature token.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)Avg Price $0.49 -
Create a 3/3 green Elephant creature token.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)Avg Price $1.92 -
Create a 1/1 blue and black Horror creature token with flying.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Avg Price $0.25 -
At the beginning of your upkeep, the Ring tempts you.
Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
Legal InNoneAvg Price $0.00 -
At the beginning of your upkeep, the Ring tempts you.
Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
Legal InNoneAvg Price $0.00 -
: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Avg Price $0.49 -
: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Avg Price $0.47 -
: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Avg Price $0.50 -
, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate this ability only once each turn.
Avg Price $0.25 -
Create two 2/2 white Knight creature tokens with vigilance.
Avg Price $0.20 -
Strive — This spell costs
more to cast for each target beyond the first.Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
Legal InNoneAvg Price $0.00 -
Strive — This spell costs
more to cast for each target beyond the first.Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
Legal InNoneAvg Price $0.00 -
Strive—This card costs
more to cast for each target beyond the first.Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
Avg Price $0.93 -
Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.
Avg Price $0.50 -
Devoid (This card has no color.)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add
."Avg Price $0.20 -
Create a 5/5 blue and red Elemental creature token with flying.
Retrace
Legal InNoneAvg Price $0.00 -
Create a 5/5 blue and red Elemental creature token with flying.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Avg Price $0.40 -
Create a 5/5 blue and red Elemental creature token with flying.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Avg Price $0.42 -
Create a 5/5 blue and red Elemental creature token with flying.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Avg Price $0.39 -
Create a 5/5 blue and red Elemental creature token with flying.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Avg Price $0.41 -
Create a 5/5 blue and red Elemental creature token with flying.
Retrace
Legal InNoneAvg Price $0.29 -
As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
Avg Price $0.00 -
As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
Avg Price $1.05 -
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
Avg Price $0.26 -
Return target creature to its owner's hand. Its controller draws a card.
Avg Price $0.24 -
Return target creature to its owner's hand. Its controller draws a card.
Avg Price $0.25 -
Return target creature to its owner's hand. Its controller draws a card.
Avg Price $0.20 -
Return target instant or sorcery card from your graveyard to your hand.
Avg Price $0.39 -
Return target instant or sorcery card from your graveyard to your hand.
Avg Price $0.30 -
Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Avg Price $0.22 -
Create three 1/1 white Vampire creature tokens with lifelink.
Legal InNoneAvg Price $0.00 -
Create three 1/1 white Vampire creature tokens with lifelink.
Avg Price $0.24 -
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
Avg Price $2.00 -
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
Avg Price $1.42 -
Enchant creature
At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
Avg Price $0.99 -
Return target black creature card from your graveyard to your hand.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)Avg Price $0.49 -
Each player secretly chooses a creature they control and a creature they don't control. Then those creatures are revealed. Destroy each creature chosen this way.
Legal InNoneAvg Price $0.00 -
Each player secretly chooses a creature they control and a creature they don't control. Then those creatures are revealed. Destroy each creature chosen this way.
Legal InNoneAvg Price $0.00 -
Create three 1/1 white Soldier creature tokens.
Avg Price $0.15 -
Create three 1/1 white Soldier creature tokens.
Avg Price $0.20 -
Create three 1/1 white Soldier creature tokens.
Legal InNoneAvg Price $0.00 -
Create two 1/1 green Phyrexian Insect creature tokens with infect. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Legal InNoneAvg Price $0.00 -
Create two 1/1 green Insect creature tokens with infect. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Avg Price $0.25 -
Enchant creature
Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
Legal InNoneAvg Price $0.21 -
Undaunted
Destroy two target creatures.
Legal InNoneAvg Price $0.00 -
Undaunted (This spell costs
less to cast for each opponent.)Destroy two target creatures.
Legal InNoneAvg Price $0.00 -
Undaunted (This spell costs
less to cast for each opponent.)Destroy two target creatures.
Legal InNoneAvg Price $0.00 -
Undaunted (This spell costs
less to cast for each opponent.)Destroy two target creatures.
Avg Price $1.23 -
Undaunted (This spell costs
less to cast for each opponent.)Destroy two target creatures.
Legal InNoneAvg Price $0.00 -
Enchant creature
Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
Avg Price $2.32 -
Search your library for a creature card, reveal that card, put it into your hand, then shuffle your library.
Avg Price $12.14 -
Search your library for a creature card, reveal that card, put it into your hand, then shuffle your library.
Avg Price $9.05 -
Search your library for a creature card, reveal that card, put it into your hand, then shuffle your library.
Avg Price $8.81 -
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until end of turn.
Avg Price $7.00 -
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until end of turn.
Avg Price $7.00 -
Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.
Avg Price $0.25 -
When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles their library.
Avg Price $0.00 -
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
Legal InNoneAvg Price $0.00 -
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
Legal InNoneAvg Price $0.00 -
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
Legal InNoneAvg Price $0.00 -
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
Legal InNoneAvg Price $0.00 -
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
Legal InNoneAvg Price $0.00 -
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
Avg Price $0.61 -
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
Avg Price $0.60 -
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
Avg Price $0.61 -
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
Avg Price $0.60 -
Put two 1/1 colorless Myr artifact creature tokens onto the battlefield.
Avg Price $0.00 -
Create two 1/1 colorless Myr artifact creature tokens.
Avg Price $0.20 -
Cast this spell only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
Avg Price $0.25 -
Cast this spell only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
Avg Price $0.30 -
Cast this spell only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
Avg Price $2.25 -
Cast this spell only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
Avg Price $29.99 -
Cast this spell only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
Avg Price $92.50 -
Create a 1/1 green Wolf creature token. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."
Avg Price $0.22 -
At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
Legal InNoneAvg Price $0.50 -
At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
Legal InNoneAvg Price $0.50 -
At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
Legal InNoneAvg Price $0.50 -
You may cast Twilight's Call as though it had flash if you pay
more to cast it. (You may cast it any time you could cast an instant.)Each player returns all creature cards from their graveyard to the battlefield.
Avg Price $0.85 -
You may cast Twilight's Call as though it had flash if you pay
more to cast it. (You may cast it any time you could cast an instant.)Each player returns all creature cards from their graveyard to the battlefield.
Avg Price $1.74