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Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or .
Avg Price $0.50 -
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1.
: Add or .
Avg Price $0.50 -
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1.
: Add or .
Avg Price $0.50 -
(Transforms from Arguel's Blood Fast.)
: Add .
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Avg Price $0.00 -
(Transforms from Arguel's Blood Fast.)
: Add .
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Avg Price $0.00 -
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or .
Avg Price $0.50 -
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1.
: Add or .
Avg Price $0.50 -
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1.
: Add or .
Avg Price $0.50 -
Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or .
Avg Price $0.50 -
Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1.
: Add or .
Avg Price $0.49 -
Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1.
: Add or .
Avg Price $0.00 -
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
: Add or
Avg Price $0.50 -
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or .
Avg Price $0.50 -
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
: Add or .
Avg Price $0.49 -
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
: Add or .
Avg Price $0.49 -
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or .
Avg Price $0.79 -
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
: Add or .
Avg Price $0.52 -
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
: Add or .
Avg Price $0.52 -
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
: Add or .
Avg Price $0.57 -
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or .
Avg Price $0.69 -
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
: Add or .
Avg Price $0.61 -
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
: Add or .
Avg Price $0.61 -
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or .
Avg Price $0.69 -
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
: Add or
Avg Price $0.50 -
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
: Add or .
Avg Price $0.49 -
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
: Add or .
Avg Price $0.49 -
Temple of Plenty enters the battlefield tapped.
When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or .
Avg Price $0.80 -
Temple of Plenty enters the battlefield tapped.
When Temple of Plenty enters the battlefield, scry 1.
: Add or .
Avg Price $0.65 -
Temple of Plenty enters the battlefield tapped.
When Temple of Plenty enters the battlefield, scry 1.
: Add or .
Avg Price $0.65 -
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or .
Avg Price $0.59 -
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
: Add or .
Avg Price $0.50 -
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
T: Add
or .Avg Price $0.50 -
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
T: Add
or .Avg Price $0.50 -
: Add . Activate this ability only if you control five or more lands.
Avg Price $0.34 -
: Add . Activate this ability only if you control five or more lands.
Avg Price $0.40 -
: Add . Activate this ability only if you control five or more lands.
Avg Price $0.39 -
: Add . Activate this ability only if you control five or more lands.
Avg Price $0.80 -
: Add . Activate this ability only if you control five or more lands.
Avg Price $0.45 -
: Add . Activate this ability only if you control five or more lands.
Avg Price $0.43 -
: Add . Activate this ability only if you control five or more lands.
Avg Price $0.40 -
: Add . Activate this ability only if you control five or more lands.
Avg Price $0.47 -
: Add . Activate this ability only if you control five or more lands.
Avg Price $0.40 -
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or .
Avg Price $0.60 -
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
: Add or .
Avg Price $0.49 -
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
: Add or .
Avg Price $0.49 -
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
: Add or .
Avg Price $0.50 -
Temple Thief can't be blocked by enchanted creatures and enchantment creatures.
Avg Price $0.17 -
, : Return target permanent to its owner's hand.
Avg Price $0.51 -
, : Return target permanent to its owner's hand.
Avg Price $0.70 -
, : Return target permanent to its owner's hand.
Avg Price $0.47 -
, : Return target permanent to its owner's hand.
Avg Price $0.51 -
, : Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
Avg Price $4.44 -
Choose one —
• Each player shuffles their hand and graveyard into their library.
• Each player draws seven cards.
Entwine
(Choose both if you pay the entwine cost.)Avg Price $0.50 -
Whenever a creature or land becomes tapped, put an hourglass counter on it.
Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.
At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
Avg Price $0.43 -
Put target creature or land on top of its owner's library.
Avg Price $0.25 -
When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.
Avg Price $14.85 -
Return target permanent to its owner's hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Avg Price $0.29 -
Return target permanent to its owner's hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Avg Price $0.36 -
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.
Avg Price $0.25 -
Return target creature to its owner's hand. If you control an artifact, draw a card.
Avg Price $0.25 -
Take an extra turn after this one.
Avg Price $0.00 -
Take an extra turn after this one.
Avg Price $40.00 -
Take an extra turn after this one.
Avg Price $15.33 -
Take an extra turn after this one. Exile Temporal Mastery.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)Avg Price $6.53 -
Take an extra turn after this one. Exile Temporal Mastery.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)Avg Price $5.46 -
Put target permanent on top of its owner's library.
Avg Price $0.30 -
Delve (Each card you exile from your graveyard while casting this spell pays for
.)Take an extra turn after this one. Exile Temporal Trespass.
Avg Price $11.99 -
Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
Avg Price $0.25 -
Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
Avg Price $0.25 -
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Avg Price $9.15 -
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.
Avg Price $3.88 -
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.
Avg Price $3.97 -
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.
Avg Price $0.45 -
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.
Avg Price $0.47 -
Tempting offer — Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from their graveyard to the battlefield. For each player who does, return a creature card from your graveyard to the battlefield.
Avg Price $1.51 -
Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.
Avg Price $2.60 -
Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each player who does, create X 1/1 red Elemental creature tokens with haste.
Avg Price $11.36 -
, : Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
All creatures able to block enchanted creature do so.
Avg Price $0.38 -
When Tempting Witch enters the battlefield, create a Food token.
, , Sacrifice a Food: Target player loses 3 life.
Avg Price $0.20 -
When Tempting Witch enters the battlefield, create a Food token.
, , Sacrifice a Food: Target player loses 3 life.
Avg Price $0.22 -
When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
Avg Price $2.19 -
Creatures you control have haste.
Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
Avg Price $4.73 -
: Add , , or .
, , Sacrifice Temur Banner: Draw a card.
Avg Price $0.20 -
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Avg Price $0.30 -
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Avg Price $0.25 -
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Avg Price $0.30 -
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Avg Price $0.30 -
Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)When Temur Charger is turned face up, target creature gains trample until end of turn.
Avg Price $0.25 -
Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays
.• Creatures with power 3 or less can't block this turn.
Avg Price $0.25 -
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has trample as long as you control a blue or red permanent.
Avg Price $0.19 -
: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
Avg Price $1.69 -
: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
Avg Price $2.15 -
When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
Avg Price $0.35 -
When Tenacious Dead dies, you may pay
. If you do, return it to the battlefield tapped under its owner's control.Avg Price $0.25 -
When Tenacious Dead dies, you may pay
. If you do, return it to the battlefield tapped under its owner's control.Avg Price $0.25 -
As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch.
Avg Price $0.25 -
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Avg Price $8.27 -
Tendo Ice Bridge enters the battlefield with a charge counter on it.
: Add .
, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color.
Avg Price $4.41 -
Target player loses 2 life and you gain 2 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Avg Price $0.00