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: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
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: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
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At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay
rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.Avg Price $0.00 -
At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay
rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.Avg Price $0.00 -
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
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At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
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Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)Artifacts and creatures your opponents control enter the battlefield tapped.
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Nonbasic lands are Mountains.
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Nonbasic lands are Mountains.
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, Discard a card: Draw a card.
, Sacrifice Compulsion: Draw a card.
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You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
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At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
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Whenever you gain life, you may pay
. If you do, draw a card.: Create a 1/1 white Soldier creature token with lifelink.
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At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
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At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
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If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
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If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
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Enchant creature
When Dragon Mantle enters the battlefield, draw a card.
Enchanted creature has “
: This creature gets +1/+0 until end of turn.”Avg Price $0.00 -
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
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Whenever an opponent casts a spell, that player draws seven cards.
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Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
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When Garruk’s Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample.
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
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Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
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When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield.
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Whenever a creature you control dies, each other player sacrifices a creature.
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Whenever a creature you control dies, each other player sacrifices a creature.
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Other enchantments you control have shroud. (A permanent with shroud can’t be the target of spells or abilities.)
Enchanted creatures you control have shroud.
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Other enchantments you control have shroud. (A permanent with shroud can’t be the target of spells or abilities.)
Enchanted creatures you control have shroud.
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At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
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When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can’t be the targets of spells or abilities.
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If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
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When Hatching Plans is put into a graveyard from the battlefield, draw three cards.
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Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
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Creature tokens you control get +1/+1 and have vigilance.
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Creatures don’t untap during their controllers’ untap steps.
Whenever a creature enters the battlefield, untap all creatures.
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Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
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Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
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As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
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As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
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Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Enchanted creature gets +2/+2 and has vigilance.
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If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.
Whenever you tap a creature for mana, add an additional
.: Put a +1/+1 counter on each creature you control.
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If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
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If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast a spell, you may pay
. If you do, Leyline of Lightning deals 1 damage to target player or planeswalker.Avg Price $0.00 -
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof.
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If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent’s graveyard from anywhere, exile it instead.
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Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
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Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
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Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
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Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
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You may cast spells from your hand without paying their mana costs.
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You may cast spells from your hand without paying their mana costs.
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Whenever a player casts a spell, that player discards a card.
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At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
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If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
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If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
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You don’t lose the game for having 0 or less life.
As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
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Whenever a land enters the battlefield under an opponent’s control, that player loses 2 life and you gain 2 life.
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Whenever a land enters the battlefield under an opponent’s control, that player loses 2 life and you gain 2 life.
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If one or more tokens would be created, twice that many of those tokens are created instead.
If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
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Lands you control are every basic land type in addition to their other types.
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Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
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Whenever a creature is dealt damage, Repercussion deals that much damage to that creature’s controller.
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Whenever a creature is dealt damage, Repercussion deals that much damage to that creature’s controller.
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When Rest in Peace enters the battlefield, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
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Whenever an opponent casts a spell, you may draw a card unless that player pays
.Avg Price $0.00 -
Whenever an opponent casts a spell, you may draw a card unless that player pays
.Avg Price $0.00 -
Whenever you gain life, target opponent loses that much life.
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Whenever a creature enters the battlefield under your control, scry 1.
Whenever you cast a spell that targets a creature you control, draw a card.
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Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
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Whenever an opponent draws a card, that player may pay
. If the player doesn’t, you create a Treasure token.Avg Price $0.00 -
Whenever an opponent draws a card, that player may pay
. If the player doesn’t, you create a Treasure token.Avg Price $0.00 -
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
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: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
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Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
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Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature’s controller, that player loses 2 life.
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At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
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Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
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, Sacrifice a creature: You gain 1 life and draw a card.
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