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Enchanted creatures you control get +2/+2.
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Enchanted creatures you control get +2/+2.
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Activated abilities of creatures you control cost
less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana.: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
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Activated abilities of creatures you control cost
less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana.: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
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Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Trample
When Agatha's Champion enters the battlefield, if it was bargained, it fights up tot one target creature you don't control. (Each deals damage equal to its power to the other.)
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You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of creatures exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
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You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of creatures exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
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Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.
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Bubble Up
Sorcery — Adventure
Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
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Flying
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)When Archive Dragon enters the battlefield, scry 2.
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Flying
Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
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Flying
Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
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Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
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Celebration —Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
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Haste
Celebration — Whenever Ash, Party Crasher attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash.
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If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.
+1: Look at the top two cards of your library. Exile one of them and put the other into your hand.
-2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on that creature."
-7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.
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If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.
+1: Look at the top two cards of your library. Exile one of them and put the other into your hand.
-2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on that creature."
-7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.
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Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card.
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You may cast Asinine Antics as though it had flash if you pay
more to cast it.For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
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You may cast Asinine Antics as though it had flash if you pay
more to cast it.For each creature your opponents control, create a Cursed Role token attached to that creature.
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Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.
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Flying
Barrow Naughty has lifelink as long as you control another Faerie.
: Barrow Naughty gets +1/+0 until end of turn.
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Reach
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Plant Beans
Sorcery — Adventure
You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
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One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
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Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn, (It can't be blocked except by two or more creatures.)
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Haste
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Beat a Path
Sorcery — Adventure
Up to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.)
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Trample
Permanent spells you cast that have an Adventure cost
less to cast.—
Seek Thrills
Instant — Adventure
Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
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Trample
Permanent spells you cast that have an Adventure cost
less to cast.—
Seek Thrills
Instant — Adventure
Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
Avg Price $0.00 -
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Entry Denied
Sorcery — Adventure
Return target creature you don't control with mana value 3 or less to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
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Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
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Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
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Betroth the Beast
Sorcery — Adventure
Create a Royal Role toke attached to target creature you control. (Enchanted creature gets +1/+1 and has ward
.)Avg Price $0.00 -
Equipped creature gets +2/+0.
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach Bespoke Battlegarb to up to one target creature you control.
Equip
( : Attach to target creature you control. Equip only as a sorcery.)Avg Price $0.00 -
Enchant creature
Enchanted creature gets +2/+2.
: Return Bestial Bloodline from your graveyard to your hand.
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Enchant creature
When Bitter Chill enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When Bitter Chill is put into a graveyard from the battlefield, you may pay
. If you do, scry 1, then draw a card.Avg Price $0.00 -
Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost
less to activate.Land creatures you control get +1/+1.
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Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost
less to activate.Land creatures you control get +1/+1.
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At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.
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: Add .
, , Discard a card: Return Bramble Familiar to its owner's hand.
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Fetch Quest
Sorcery — Adventure
Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
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: Add .
, , Discard a card: Return Bramble Familiar to its owner's hand.
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Fetch Quest
Sorcery — Adventure
Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
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Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
If this spell is bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.
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Callous Sell-Sword enters the battlefield with a +1/+1 counter on it for each creature that died under your control this turn.
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Burn Together
Sorcery — Adventure
Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
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Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Target creature gets -3/-3 until end of turn. If this spell was bargained, that creature gets -5/-5 until end of turn instead.
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When Candy Trail enters the battlefield, scry 2.
, , Sacrifice Candy Trail: You gain 3 life and draw a card.
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Flying
Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
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Whenever Charging Hooligan attacks, it gets +1/+0 until end of turn for each attacking creature. If a Rat is attacking, Charging Hooligan gains trample until end of turn.
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Flying
When Charmed Clothier enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward
.)Avg Price $0.00 -
Haste
When Charming Scoundrel enters the battlefield, choose one —
• Discard a card, then draw a card.
• Create a Treasure token.
• Create a Wicked Role token attached to target creature you control.
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Haste
When Charming Scoundrel enters the battlefield, choose one —
• Discard a card, then draw a card.
• Create a Treasure token.
• Create a Wicked Role token attached to target creature you control.
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Squeak By
Sorcery — Adventure
Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.
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, : Draw a card, then discard a card. Create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
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Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Menace
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Price of Beauty
Sorcery — Adventure
Create a Wicked Role token attached to target creature you control. (Then exile this card. You may cast the creature later from exile.)
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Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.
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Can't Wake Up
Sorcery — Adventure
Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
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Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.
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Can't Wake Up
Sorcery — Adventure
Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
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When Crystal Grotto enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add .
, : Add one mana of any color.
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Create a Monster Role token attached to target creature you control. When you do, that creature fights target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets get +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.)
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Lifelink
When Cursed Courtier enters the battlefield, create a Cursed Role token attached to it. (Enchanted creature is a 1/1.)
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Enchant creature
Enchanted creature has base power and toughness 1/1.
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Cut In deals 4 damage to target creature.
Create a Young Hero Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +/1+1 counter on it.")
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Flying, trample
Whenever Decadent Dragon attacks, create a Treasure token.
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Expensive Taste
Instant — Adventure
Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled.
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Flying, trample
Whenever Decadent Dragon attacks, create a Treasure token.
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Expensive Taste
Instant — Adventure
Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled.
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Menace, trample
At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap Devouring Sugarmaw.
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Have for Dinner
Instant — Adventure
Create a 1/1 white Human creature token and a Food token. (Then exile this card. You may cast the creature later from exile.)
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Menace, trample
At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap Devouring Sugarmaw.
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Have for Dinner
Instant — Adventure
Create a 1/1 white Human creature token and a Food token.
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Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
When Diminisher Witch enters the battlefield, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
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At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "
, Sacrifice this artifact: Add one mana of any color."): Choose another player. That player gains control of target Treasure you control. You draw a card.
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Counter target spell with mana value 4 or greater.
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Flying
Whenever you cast a spell during an opponent's turn, up to one target creature an opponent controls gets -1/-1 until end of turn.
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Flying
, Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand.
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Edgewall Inn enters the battlefield tapped.
As Edgewall Inn enters the battlefield, choose a color.
: Add one mana of the chosen color.
, , Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand.
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Menace (This creature can't be blocked except by two or more creatures.)
When Edgewall Pack enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block."
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Prevent all damage that would be dealt to you and creatures you control this turn by creatures.
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn,)
Creatures with less power than Elusive Otter's power can't block it.
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Grove's Bounty
Sorcery — Adventure
Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)
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Prowess
Creatures with less power than Elusive Otter's power can't block it.
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Grove's Bounty
Sorcery — Adventure
Distribute X +1/+1 counters among any number of target creatures you control.
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Whenever one or more artifacts enter the battlefield under your control, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn.
Whenever one or more enchantments enter the battlefield under your control, draw a card. This ability triggers only once each turn.
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Whenever one or more artifacts enter the battlefield under your control, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn.
Whenever one or more enchantments enter the battlefield under your control, draw a card. This ability triggers only once each turn.
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, Sacrifice Embereth Veteran: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +/1+1 counter on it.")
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Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
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Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
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When Eriette's Tempting Apple enters the battlefield, gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
, Sacrifice Eriette's Tempting Apple: You gain 3 life.
, Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life.
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Target opponent discards two cards. Create a Wicked Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
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, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
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Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
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Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
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When Experimental Confectioner enters the battlefield, create a Food token. (It's an artifact with "
, , Sacrifice this artifact: You gain 3 life.")Whenever you sacrifice a Food, create a 1/1 black Rat creature token with "This creature can't block."
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When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it as long as it remains exiled.
Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
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When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it as long as it remains exiled.
Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
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Flying
When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
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Flying
When Faerie Dreamthief enters the battlefield, surveil 1.
, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
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Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell.
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Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."
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Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."
Avg Price $0.00 -
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.
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Bargain
Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.
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When Faunsbane Troll enters the battlefield, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.)
, Sacrifice an Aura attached to Faunsbane Troll: Faunsbane Troll fights target creature you don't control. If thatr creature would die this turn, exile it instead. Activate only as a sorcery.
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When Faunsbane Troll enters the battlefield, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.)
, Sacrifice an Aura attached to Faunsbane Troll: Faunsbane Troll fights target creature you don't control. If thatr creature would die this turn, exile it instead. Activate only as a sorcery.
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Destroy target creature with mana value 3 or less. If it's your turn, create a Food token. It's an artifact with "
, , Sacrifice this artifact: You gain 3 life."Avg Price $0.00