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Trample
Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
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Trample
Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
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Trample
Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
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Trample
Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
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Ravenous
Trample
Heavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.
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If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
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Heavy Rock Cutter — Whenever Acolyte Hybrid attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.
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Return all attacking creatures to their owner’s hand.
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Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.
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Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveler attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.
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Arcane Sanctum enters the battlefield tapped.
: Add , , or .
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: Add one mana of any color in your commander’s color identity.
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: Add one mana of any color in your commander’s color identity.
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: Add one mana of any color in your commander’s color identity.
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Squad
Arco-Flagellant can't block.
Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn.
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Menace
Ruinous Ascension — When Aspiring Champion deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.
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First strike, menace
Chainsword — Whenever a creature an opponent controls dies, that player loses 2 life.
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Equipped creature gets +2/+2, has haste, can’t attack you or planeswalkers you control, and can’t be sacrificed.
At the beginning of each opponent’s upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
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Trample, haste
Skilled Outrider — Whenever Atalan Jackal deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Barren Moor enters the battlefield tapped.
: Add .
Cycling
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Commander creatures you control get +2/+2 and have indestructible.
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Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner’s library.
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Flying
Prince of Chaos — When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.
Lord of Torment — Whenever another Demon enters the battlefield under you control, it deals damage equal to its power to any target.
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Flying
Prince of Chaos — When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.
Lord of Torment — Whenever another Demon enters the battlefield under you control, it deals damage equal to its power to any target.
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Ultima Founding —
, Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance.Master of Machines —
, Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Avg Price $0.00 -
Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.
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Genomic Enhancement —
: Add one mana of any color. If that mana is spent to cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.Avg Price $0.00 -
Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
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I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.
II — Each opponent sacrifices a creature.
III — Draw two cards for each opponent who controls fewer creatures than you.
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Cascade
Bituminous Blast deals 4 damage to target creature.
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This spell costs
less to cast for each creature on the battlefield.Blasphemous Act deals 13 damage to each creature.
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Destroy target creature
All creatures get -3/-3 until end of turn.
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This spell costs
less to cast for each creature that died this turn.Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!
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Trample
Devastating Charge — Other creatures you control have trample.
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Flying, trample
Whenever Bloodthirster deals combat damage to a player, untap it. After this combat phase, there is an additional combat phase.
Bloodthirster can't attack a player it has already attacked this turn.
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Whenever equipped creature attacks, put four +1/+1 counters on it,
Equip
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Draw three cards, then put two cards from your hand on top of your library in any order.
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Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
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Ravenous
Brood Telepathy — When Broodlord enters the battlefield, distribute X +1/+1 counters among any number of other target creatures you control.
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As Caged Sun enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land’s ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
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Flash
Polymorphine — You may have Callidus Assassin enter the battlefield tapped as a copy of any creature on the battlefield, except it has "When this creature enters the battlefield, destroy up to one other target creature with the same name as this creature."
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Flying
Feeder Mandibles — When Canoptek Scarab Swarm enters the battlefield, exile target player's graveyard. For each artifact or land exiled this way, create a 1/1 colorless Insect artifact creature token with flying.
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Flying
Fabricator Claw Array — Whenever another artifact creature or Vehicle enters the battlefield, draw a card.
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Vigilance
Exile Cannon — When Canoptek Tomb Sentinel enters the battlefield from a graveyard, exile up to one target nonland permanent.
Unearth
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Wraith Form — Canoptek Wraith can't be blocked.
Transdimensional Scout — When Canoptek Wraith deals combat damage to a player, you may pay
and sacrifice it. If you do, search your library for up to two basic land cards with the same name as a land you control, put them onto the battlefield tapped, then shuffle.Avg Price $0.00 -
: Add .
, : Add one mana of any color.
, , Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.
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Flying, lifelink
Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
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Trample
Battle Cannon — When Chaos Defiler enters the battlefield or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random.
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Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card on the battlefield, then put the rest on the bottom of their library in a random order.
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Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn.
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The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield.
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As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don’t, Choked Estuary enters the battlefield tapped.
: Add or .
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Lands you control have “
: Add one mana of any color.”: Add one mana of any color.
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Flying
Atomic Transmutation —
, , Sacrifice another artifact: Draw a card.Unearth
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(
: Add or .)Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
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Proclamation Hailer — Each creature you control gets +1/+1 for each +1/+1 counter on it.
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Escalate—Tap an untapped creature you control.
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
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: Add one mana of any color in your commander’s color identity.
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: Add one mana of any color in your commander’s color identity.
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: Add one mana of any color in your commander’s color identity.
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: Add one mana of any color in your commander’s color identity.
Sacrifice Commander’s Sphere: Draw a card.
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: Add one mana of any color in your commander’s color identity.
Sacrifice Commander’s Sphere: Draw a card.
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: Add one mana of any color in your commander’s color identity.
Sacrifice Commander’s Sphere: Draw a card.
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Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.
Summary Execution —
, Sacrifice another creature: You gain 2 life and draw a card.Avg Price $0.00 -
Command Section — When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have.
Bring it Down! — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn.
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Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost
less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.Translocation Protocols —
, : Mill three cards.Avg Price $0.00 -
Equipped creature gets +1/+0 for each artifact you control.
: Attach Cranial Plating to target creature you control.
Equip
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Crumbling Necropolis enters the battlefield tapped.
: Add , , or .
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, : Choose another target artifact creature you control. When that creature dies this turn, return it to the battlefield tapped under your control.
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Protector — Other artifact creatures you control have hexproof.
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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Protection from Robots
Field Reprogramming —
, : Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This creature can't block."Avg Price $0.00 -
Gift of Chaos —
, : The next noncreature spell you cast this turn has cascade.Avg Price $0.00 -
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Prevent all combat damage that would be dealt this turn.
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Flash
Haste
Flesh Hooks — Creatures you control that entered the battlefield this turn have double strike.
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Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
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Destroy all creatures. They can’t be regenerated. Draw a card for each creature destroyed this way.
Cycling
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
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When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance.
, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.
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Target creature gets -1/-1 until end of turn for each Swamp you control.
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Cascade
Return target permanent to its owner’s hand.
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Counter target spell, activate ability, or triggered ability. Its controller loses life equal to the number of creatures you control.
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Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
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Desert of the Glorified enters the battlefield tapped.
: Add .
Cycling
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Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
: Add or .
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Echo of the First Murder — When Drach'Nyen enters the battlefield, exile up to one target creature.
Daemon Sword — Equipped creature has menace and gets +X/+0, where X is the exiled card's power.
Equip
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Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures.
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, : Draw a card. Activate only if you control three or more lands with the same name.
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Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature’s toughness.
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Veil of Time — Whenever Epistolary Librarian attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures.
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Multikicker
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
: Add for each charge counter on Everflowing Chalice.
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, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card from your graveyard to your hand.
Fire of Tzeentch — Whenever you cast an instant or sorcery spell, Exalted Flamer of Tzeentch deals 1 damage to each opponent.
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Ravenous
Bio-Plasmic Barrage — When Exocrine enters the battlefield, it deals X damage to each player and each other creature.
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: Add one mana of any color that a land an opponent controls could produce.
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You may play an additional land this turn.
Draw a card.
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Nonland permanents you opponents control lose indestructible until end of turn.
Destroy all nonland permanents.
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Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
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