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Lifelink
Raise - At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
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Lifelink
Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
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Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.)
First strike
Dualcast — The second spell you cast each turn costs
less to cast.Legal InNoneAvg Price $0.00 -
Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.)
First strike
Dualcast — The second spell you cast each turn costs
less to cast.Legal InNoneAvg Price $0.00 -
Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.)
Vigilance
Eukrasia - Whenever you cast your second spell each turn, draw a card.
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Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.)
Vigilance
Eukrasia — Whenever you cast your second spell each turn, draw a card.
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This spell can't be countered.
You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
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Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")Legal InNoneAvg Price $0.00 -
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling
) , Discord this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)Legal InNoneAvg Price $0.00 -
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
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This land enters tapped.
: Add , , or .
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: Add one mana of any color in your commander's color identity.
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: Add one mana of any color in your commander’s color identity.
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: Add one mana of any color in your commander’s color identity.
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: Add one mana of any color in your commander’s color identity.
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When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than your, you may put a alnd card from your hand onto the battlefield.
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Flying
At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
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Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
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Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.
Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
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Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.
Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
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Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
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: Add .
Basic landcycling
( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)Legal InNoneAvg Price $0.00 -
Vigilance
Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron’s power until Auron leaves the battlefield.
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Vigilance
Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron’s power until Auron leaves the battlefield.
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Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
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Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
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Menace
Avalanche of Sector 7's power is equal to the number of artifacts your opponents control.
Whenever an opponent activates an ability of an artifact they control, Avalanche of Sector 7 deals 1 damage to that player.
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Menace
Avalanche of Sector 7’s power is equal to the number of artifacts your opponents control.
Whenever an opponent activates an ability of an artifact they control, Avalanche of Sector 7 deals 1 damage to that player.
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Flying, deathtouch
When this creature enters, draw a card.
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When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
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Pray - Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn.
Whenever you attack, you may pay
and discard a card. If you do, draw a card.Legal InNoneAvg Price $0.00 -
Pray — Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn.
Whenever you attack, you may pay
and discard a card. If you do, draw a card.Legal InNoneAvg Price $0.00 -
Reach
Avalanche! - Whenever an Equipment you control enters, create a 2/2 red Rebel creature token.
At the beginning of combat on your turn, attach up to one target Equipment you control to a target Rebel you control.
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Reach
Avalanche! — Whenever an Equipment you control enters, create a 2/2 red Rebel creature token.
At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control.
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When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
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Commander creatures you control get +2/+2 and have indestructible.
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: Add
.: Add or . This land deals 1 damage to you.
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Destroy target artifact, creature, or planeswalker.
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Equipped creature gets +2/+2 and has trample and lifelink.
Equip
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As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")Legal InNoneAvg Price $0.00 -
When this artifact enters, support X (Put a +1/+1 counter on each of up to X target creatures.)
Go for the Goal! -
, : Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it." and it can't be blocked this turn.Legal InNoneAvg Price $0.00 -
When this artifact enters, support X. (Put a +1/+1 counter on each of up to X target creatures.)
Go for the Goal! —
, : Until end of turn, target creature gains “Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it” and it can’t be blocked this turn.Legal InNoneAvg Price $0.00 -
Job select
Equipped creature gets +0/+2, is a wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying
rather than paying its mana cost."Spirit of the Whalaqee - Equip
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Job select
Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has “Whenever this creature attacks, exile up to one target instant or sorcery card from defending player’s graveyard. If you do, copy it. You may cast the copy by paying
rather than paying its mana cost.”Spirit of the Whalaqee — Equip
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: Add .
, : Draw a card. Activate only if you control a creature with power 4 or greater.
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Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
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Double strike
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Other artifacts you control have ward
.Bronze Guardian’s power is equal to the number of artifacts you control.
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: Add .
: Add or . This land deals 1 damage to you.
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Reach
At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card.
: Add one mana of any color.
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Reach
At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card.
: Add one mana of any color.
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Lucky Slots - At the beginning of combat on your turn, scry 1 then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value.
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Lucky Slots — At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card’s mana value.
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(
: Add or .)This land enters tapped unless you control two or more basic lands.
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When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
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When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
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When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
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When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
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When this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
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When this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
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Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip
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The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
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Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
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Whenever you attack, creatures you control with counters on them gain double strike until end of turn.
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Whenever you attack, creatures you control with counters on them gain double strike until end of turn.
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As this land enters, you may reveal an Island or Swamp card from your hand. If you don’t, this land enters tapped.
: Add or .
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Equipment and Vehicle spells you cast cost
less to cast.Jump — During your turn, Cid has flying.
, : Return target Equipment or Vehicle card from your graveyard to your hand.
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Equipment and Vehicle spells you cast cost
less to cast.Jump — During your turn, Cid has flying.
, : Return target Equipment or Vehicle card from your graveyard to your hand.
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(
: Add or .)This land enters tapped unless you control two or more basic lands.
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Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature’s color.)Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don’t exist until your next turn.)
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This land enters tapped unless you control a Mountain or a Plains.
: Add or .
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Haste
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
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Haste
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
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Haste
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
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Tiered (Choose one additional cost.)
• Cross-Slash —
— Destroy target tapped creature.• Blade Beam —
— Destroy any number of target tapped creatures with different controllers.• Omnislash —
— Destroy all tapped creatures.Legal InNoneAvg Price $0.00 -
Tiered (Choose one additional cost.)
• Cross-Slash —
— Destroy target tapped creature.• Blade Beam —
— Destroy any number of target tapped creatures with different controllers.• Omnislash —
— Destroy all tapped creatures.Legal InNoneAvg Price $0.00 -
When this artifact enters, surveil 1.
, , Exile two creature cards from your graveyard, sacrifice this artifact: An opponent choose one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch.
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When this artifact enters, surveil 1.
, , Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch.
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Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
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Equipped creature gets +10/+10 and loses flying.
Equip
( : Attach to target creature you control. Equip only as a sorcery.)Legal InNoneAvg Price $0.00 -
First strike
When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
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: Add one mana of any color in your commander’s color identity.
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: Add one mana of any color in your commander’s color identity.
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: Add one mana of any color in your commander’s color identity.
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: Add one mana of any color in your commander’s color identity.
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: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
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Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference."
Equip
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Equipped creature has “Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference.”
Equip
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Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip
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(
: Add or .)This land enters tapped.
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When this artifact enters, draw three cards.
: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
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Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
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Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.
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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
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This spell costs
less to cast for each creature card in your graveyard.Double Strike
Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.
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This spell costs
less to cast for each creature card in your graveyard.Double strike
Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.
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Destroy all creatures with no counters on them.
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Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2, has lifelink and “Other commanders you control get +2/+2 and have lifelink,” and is a Performer in addition to its other types.
Krishna — Equip
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Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2, has lifelink and “Other commanders you control get +2/+2 and have lifelink,” and is a Performer in addition to its other types.
Krishna — Equip
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