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Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has “
: Add one mana of any color.”Avg Price $0.00 -
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, defending player gets two rad counters.
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Trample
Agent Frank Horrigan has indestructible as long as it attacked this turn.
Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Trample
Agent Frank Horrigan has indestructible as long as it attacked this turn.
Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice.
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: Add one mana of any color.
, : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
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Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
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Enchant creature
Enchanted creature has base power and toughness 9/10 and has indestructible.
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Enchant creature
Enchanted creature has base power and toughness 9/10 and has indestructible.
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Menace, trample
When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent.
: Monstrous 4. (If this creature isn't monstrous, put four +1/+1 counters on it and and it becomes monstrous.)
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Menace, trample
When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent.
: Monstrous 4.
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Exile target nonland permanent. You lose 3 life.
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Exile target nonland permanent. You lose 3 life.
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Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."
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Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."
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Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature’s until end of turn.)
Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
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Enlist
Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
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: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.
For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.
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: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.
For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.
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: Add one mana of any color in your commander’s color identity.
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: Add one mana of any color in your commander’s color identity.
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Trample
Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
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Trample
Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
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: Add .
Basic landcycling
( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)Avg Price $0.00 -
When Assaultron Dominator enters the battlefield, you get
(two energy counters.)Whenever an artifact creature you control attacks, you may pay
. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.Avg Price $0.00 -
When Assaultron Dominator enters the battlefield, you get
.Whenever an artifact creature you control attacks, you may pay
. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.Avg Price $0.00 -
Assaultron Invader enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Assaultron Invader.
Remove a +1/+1 counter from Assaultron Invader: It deals 1 damage to any target.
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At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
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At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
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Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Destroy target nonland permanent. Proliferate.
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Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
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Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
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Whenever one or more artifact creatures you control deal combat damage to a player, you get
(an energy counter).Pay
: Create a tapped 3/3 colorless Robot artifact creature token.Avg Price $0.00 -
Whenever one or more artifact creatures you control deal combat damage to a player, you get
.Pay
: Create a tapped 3/3 colorless Robot artifact creature token.Avg Price $0.00 -
Equipped creature has deathtouch and lifelink.
Equip
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Equipped creature has deathtouch and lifelink.
Equip
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When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
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As Battle of Hoover Dam enters the battlefield, choose NCR or Legion.
NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
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As Battle of Hoover Dam enters the battlefield, choose NCR or Legion.
NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
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Trample
Whenever Behemoth of Vault 0 enters the battlefield, you get
(four energy counters).When Behemoth of Vault 0 dies, you may pay an amount of
equal to target nonland permanent's mana value. When you do, destroy that permanent.Avg Price $0.00 -
Equipped creature gets +2/+2 and has trample and lifelink.
Equip
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Creatures you control have base power and toughness X/X until end of turn.
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Creatures you control have base power and toughness X/X until end of turn.
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Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your precombat main phase, add
for each charge counter on Black Market.Avg Price $0.00 -
Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your precombat main phase, add
for each charge counter on Black Market.Avg Price $0.00 -
This spell costs
less to cast for each creature on the battlefield.Blasphemous Act deals 13 damage to each creature.
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This spell costs
less to cast for each creature on the battlefield.Blasphemous Act deals 13 damage to each creature.
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Flying
Bloatfly Swarm enters the battlefield with five +1/+1 counters on it.
If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.
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Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that’s a copy of Bloodforged Battle-Axe.
Equip
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Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that’s a copy of Bloodforged Battle-Axe.
Equip
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Vigilance
: Add an amount of equal to the greatest power among creatures you control.
Sacrifice Bighorn Rancher: You gain life equal to the greatest toughness among other creatures you control.
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Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token. (It's an artifact with "
, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper.
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Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token.
Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper.
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Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with "
, Sacrifice this artifact: Add one mana of any color.")Avg Price $0.00 -
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
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If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
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When you cast this spell, copy it. (The copy becomes a token.)
Equipped creature has double strike as long as two or more Equipment are attached to it.
Equip
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Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with "
, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")Avg Price $0.00 -
When Brotherhood Outcast enters the battlefield, choose one —
• Return target Aura or Equipment with mana value 3 or less from your graveyard to the battlefield.
• Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Metalcraft —
: Add [E[/mana] (an energy counter). Activate only if you control three or more artifacts.Whenever you get one or more
during your turn, creatures you control get +1/+1 until end of turn.Avg Price $0.00 -
Metalcraft —
: Add [E[/mana] (an energy counter). Activate only if you control three or more artifacts.Whenever you get one or more
during your turn, creatures you control get +1/+1 until end of turn.Avg Price $0.00 -
Flying
Brotherhood Vertibird's power is equal to the number of artifacts you control.
Crew 2 (Tap any number of creatures with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
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Flying
Brotherhood Vertibird's power is equal to the number of artifacts you control.
Crew 2
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: Add .
, , Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
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Menace (This creature can't be blocked except by two or more creatures.)
Tunnel Snakes Rule! — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control.
: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.
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Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "
, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")Fortify
( : Attach to target land you control. Fortify only as a sorcery.)Avg Price $0.00 -
Whenever you attack, you may sacrifice another creature. When you do, choose one —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.
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Whenever you attack, you may sacrifice another creature. When you do, choose one —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.
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Whenever you attack, you may sacrifice another creature. When you do, choose one —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.
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As long as it's your turn, Cait, Cage Brawler has indestructible.
Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for the highest.
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As long as it's your turn, Cait, Cage Brawler has indestructible.
Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for the highest.
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(
: Add or .)Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
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(
: Add or .)Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
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(
: Add or .)Canyon Slough enters the battlefield tapped.
Cycling
( , Discard this card: Draw a card.)Avg Price $0.00 -
(
: Add or .)Canyon Slough enters the battlefield tapped.
Cycling
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Vigilance
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
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Vigilance
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
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Vigilance
Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
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Vigilance
Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
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Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.
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Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.
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Each creature you control with a counter on it has ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .): Put a +1/+1 counter on target creature that entered the battlefield this turn.
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Other Zombie creatures get +1/+1.
, : Return target Zombie card from your graveyard to your hand.
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Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can’t be the target of spells or abilities your opponents control.)
Equip
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Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof.
Equip
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The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield.
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The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield.
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: Add one mana of any color.
, : Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.
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(
: Add or .)Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
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(
: Add or .)Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
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Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
: Add or .
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Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
: Add or .
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Commanders you control have ward
.: Add . Spend this mana only to cast Aura and/or Equipment spells.
: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
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Commanders you control have ward
.: Add . Spend this mana only to cast Aura and/or Equipment spells.
: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
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Lifelink
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
Other legendary creatures you control have exploit.
Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.
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Lifelink, exploit
Other legendary creatures you control have exploit.
Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.
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: Add one mana of any color in your commander’s color identity.
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: Add one mana of any color in your commander’s color identity.
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Flash
Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy up to one target legendary permanent. That permanent's controller creates a Junk token. (It's an artifact with "
, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")Avg Price $0.00 -
When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.
, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Avg Price $0.00